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Unreal Build Engineer Jobs (NOW HIRING)

$14.25 - $18.50/hr

We are searching for an Unreal game developer intern (Pflichtpraktikum / mandatory internship) who ... to build them First experience using Unreal Engine and Blueprints A portfolio of your private ...

RESPONSIBILITIES • Develop and maintain automated build software using Unreal Engine 5, primarily ... in other engineering efforts as needed • Embrace a "we" culture in addition to being an ...

$110K - $141K/yr

... für Unreal Engine 5 Projekte * Automatisieren und Optimieren von Build-, Test- und Deployment ... Engineer oder in vergleichbarer Position in der Games-Branche * Experte in PowerShell, Python und ...

CI/CD Engineer

Santa Clara, CA · On-site

$110K - $120K/yr

We are looking for a CI/CD Engineer to join our growing team in United States! Role - CI/CD ... Responsibilities: -Own the Unreal Engine CI/CD pipeline (build, test, package, release automation ...

Gameplay Engineering Lead

Cary, NC · On-site

$95K - $125K/yr

Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being ...

CI/CD Engineer

Redmond, WA · On-site

$110K - $120K/yr

Role - CI/CD Engineer Location - Redmond, WA (onsite) Top Must have: * 1. 3-5+ years of ... Own the Unreal Engine CI/CD pipeline (build, test, package, release automation) * Migrate and ...

$110K - $120K/yr

Role - CI/CD Engineer Location - Redmond, WA (onsite) Top Must have: * 1. 3-5+ years of ... Own the Unreal Engine CI/CD pipeline (build, test, package, release automation) * Migrate and ...

Showing results 41-60

Unreal Build Engineer information

See salary details

$21K

$96.8K

$180K

How much do unreal build engineer jobs pay per year?

As of Sep 9, 2026, the average yearly pay for unreal build engineer in the United States is $96,826.00, according to ZipRecruiter salary data. Most workers in this role earn between $66,000.00 and $120,000.00 per year, depending on experience, location, and employer.

What is an Unreal Build Engineer?

An Unreal Build Engineer is a technical professional who specializes in managing and optimizing the build processes for projects developed using Unreal Engine. They are responsible for setting up automated build pipelines, troubleshooting build issues, and ensuring that game builds are efficient and reliable. Their work often involves scripting, continuous integration, and collaboration with developers to streamline deployment. Unreal Build Engineers play a key role in supporting game development teams by reducing build times and minimizing errors in the build process.

How does an Unreal Build Engineer typically collaborate with development and QA teams during a game's production cycle?

An Unreal Build Engineer works closely with both development and QA teams to ensure smooth and efficient build processes throughout the game's production cycle. They are responsible for maintaining and troubleshooting build pipelines, integrating code changes, and automating build deployments. Regular communication with developers helps to resolve build errors quickly, while collaboration with QA ensures that build releases are stable and testable. This role often serves as a bridge between teams, proactively identifying and addressing integration issues to keep the project on schedule.

What are the key skills and qualifications needed to thrive as an Unreal Build Engineer, and why are they important?

To thrive as an Unreal Build Engineer, you need a deep understanding of Unreal Engine, C++ programming, build automation, and version control systems, often supported by a computer science degree or equivalent experience. Familiarity with tools such as Jenkins, Perforce, and scripting languages like Python or Bash is typically required. Strong problem-solving abilities, attention to detail, and clear communication are essential soft skills for collaborating with development teams and troubleshooting complex issues. These skills ensure efficient build processes, smooth integration of game assets, and reliable delivery of high-quality Unreal Engine projects.

What is the difference between Unreal Build Engineer vs Gameplay Programmer?

AspectUnreal Build EngineerGameplay Programmer
Primary FocusBuild systems, automation, and engine compilationGame mechanics, player interactions, and gameplay features
Required SkillsC++, build tools, scripting, version controlC++, game design, problem-solving, debugging
Work EnvironmentEngine development teams, software studiosGame development teams, creative departments
Common UsageUsed in engine and tool development within Unreal projectsUsed in creating and implementing gameplay features

While both roles require C++ skills and are integral to Unreal Engine projects, the Unreal Build Engineer focuses on build systems and engine automation, whereas the Gameplay Programmer concentrates on developing gameplay mechanics and features.

What are popular job titles related to Unreal Build Engineer jobs?

For Unreal Build Engineer jobs, the most frequently searched job titles are:

Infographic showing various Unreal Build Engineer job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 81% Full Time, 14% Part Time, and 3% Contract. Highlights an 82% Physical, 2% Hybrid, and 16% Remote job distribution, with an average salary of $96,826 per year, or $46.6 per hour.

Senior Engineer - Build Systems

Cheyenne, WY • On-site, Remote

Sony Interactive Entertainment (SIE)
Software Development • 1 - 5K employees

$160K - $240K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 17 days ago


Key responsibilities

  • Develop and maintain automated build software using Unreal Engine 5 and C#.

  • Monitor, report on, and troubleshoot build system health and errors.

  • Work with release management and test teams to publish game builds and automate testing processes.


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Does unlocking the full potential of a game team bring you joy? Are you always looking for faster build times? Do you dream of an unbroken line of success icons on your CI/CD dashboard? Come join us at teamLFG!

As a Senior Engineer at teamLFG, you will improve and maintain the systems that deliver builds to both developers and customers. You'll seek opportunities to speed up workflows, educate developers, and enable the team to do their best work with minimal friction. Most importantly, you will work with a fun, dedicated, and passionate cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.

We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

RESPONSIBILITIES

Develop and maintain automated build software using Unreal Engine 5, primarily using C#

Monitor and report on the health and status of build systems

Develop and maintain workflows for internal customers across multiple disciplines

Provision and manage on-prem and cloud-based build resources

Troubleshoot build errors and collaborate with varied disciplines to resolve them

Work with release management to publish game builds to customers

Work with test team to run automated tests and publish results

REQUIRED SKILLS

Ability to write, debug, and maintain code in C#

Ability to write, debug, and maintain code in C++

Ability to navigate large codebases and be effective with minimal documentation

Ability to solve complex problems robustly and with minimal oversight

Ability to communicate with customers of different technical and non-technical backgrounds to help them navigate technology and achieve their goals

Working knowledge of Perforce

Willingness to assist in other engineering efforts as needed

Embrace a "we" culture in addition to being an outstanding collaborator and communicator

NICE-TO-HAVE SKILLS

Experience with front-end web development

Experience with "games as a service" online game development

Experience shipping games across multiple platforms

Professional experience with Unreal Engine 4 or 5

Professional experience with automated build systems

Experience with Unreal-specific build workflows like Horde and UGS

Experience managing and integrating with cloud-based services

At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$160,000-$240,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.