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Unreal Build Engineer Jobs (NOW HIRING)

The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development ... You'll lead efforts to build, optimize, and integrate advanced systems that power our architectural ...

Senior Unreal Developer Department: Imerza Employment Type: Full Time Location: Imerza Reporting To ... You'll lead efforts to build, optimize, and integrate advanced systems that power our architectural ...

Senior/Principal Unreal Engineer

Austin, TX · On-site

$124K - $171K/yr

You are a developer who loves to build engrossing game experiences and mentor junior developers ... We are using Unreal Engine 4. You must have proven C++ game-development skills and deep Unreal ...

Senior/Principal Unreal Engineer

Austin, TX · On-site +1

$124K - $171K/yr

You are a developer who loves to build engrossing game experiences and mentor junior developers ... We are using Unreal Engine 4. You must have proven C++ game-development skills and deep Unreal ...

The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development ... You'll lead efforts to build, optimize, and integrate advanced systems that power our architectural ...

Hybrid 3 days preferred, flex in San Diego, CA Our client seeks a seasoned Unreal Engine Developer ... Build tools that integrate with existing pipelines and are intuitive for artists and technical ...

... 5. • Build and extend core runtime features including: Interactive cameras and slice-plane ... junior developers, fostering growth in Unreal best practices and creative problem solving. • ...

Senior Unreal Tools Engineer

Renton, WA · On-site

$117K - $161K/yr

The Gathering and Dungeons & Dragons to our growing multiverse, we continue to innovate and build ... building Unreal plugins, engine code, and tools to assist our game developers to speed up the ...

Senior Unreal Tools Engineer

Renton, WA · On-site

$144K - $216K/yr

Build automation solutions that can run locally and in cloud build/test environments * Integrate ... an Unreal engineer building tools and plugins * Experience with C++, Python, and Typescript

Build More Than Just a Career. Build Your Future. At Vailexa, we're not just hiring -- we're ... This role is for a software engineer specializing in Unreal Engine (C++), not a designer or artist.

Senior Unreal Tools Engineer

Renton, WA · On-site

$144K - $216K/yr

Build automation solutions that can run locally and in cloud build/test environments * Integrate ... an Unreal engineer building tools and plugins * Experience with C++, Python, and Typescript

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Unreal Build Engineer information

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$21K

$96.8K

$180K

How much do unreal build engineer jobs pay per year?

As of Sep 9, 2026, the average yearly pay for unreal build engineer in the United States is $96,826.00, according to ZipRecruiter salary data. Most workers in this role earn between $66,000.00 and $120,000.00 per year, depending on experience, location, and employer.

What is an Unreal Build Engineer?

An Unreal Build Engineer is a technical professional who specializes in managing and optimizing the build processes for projects developed using Unreal Engine. They are responsible for setting up automated build pipelines, troubleshooting build issues, and ensuring that game builds are efficient and reliable. Their work often involves scripting, continuous integration, and collaboration with developers to streamline deployment. Unreal Build Engineers play a key role in supporting game development teams by reducing build times and minimizing errors in the build process.

How does an Unreal Build Engineer typically collaborate with development and QA teams during a game's production cycle?

An Unreal Build Engineer works closely with both development and QA teams to ensure smooth and efficient build processes throughout the game's production cycle. They are responsible for maintaining and troubleshooting build pipelines, integrating code changes, and automating build deployments. Regular communication with developers helps to resolve build errors quickly, while collaboration with QA ensures that build releases are stable and testable. This role often serves as a bridge between teams, proactively identifying and addressing integration issues to keep the project on schedule.

What are the key skills and qualifications needed to thrive as an Unreal Build Engineer, and why are they important?

To thrive as an Unreal Build Engineer, you need a deep understanding of Unreal Engine, C++ programming, build automation, and version control systems, often supported by a computer science degree or equivalent experience. Familiarity with tools such as Jenkins, Perforce, and scripting languages like Python or Bash is typically required. Strong problem-solving abilities, attention to detail, and clear communication are essential soft skills for collaborating with development teams and troubleshooting complex issues. These skills ensure efficient build processes, smooth integration of game assets, and reliable delivery of high-quality Unreal Engine projects.

What is the difference between Unreal Build Engineer vs Gameplay Programmer?

AspectUnreal Build EngineerGameplay Programmer
Primary FocusBuild systems, automation, and engine compilationGame mechanics, player interactions, and gameplay features
Required SkillsC++, build tools, scripting, version controlC++, game design, problem-solving, debugging
Work EnvironmentEngine development teams, software studiosGame development teams, creative departments
Common UsageUsed in engine and tool development within Unreal projectsUsed in creating and implementing gameplay features

While both roles require C++ skills and are integral to Unreal Engine projects, the Unreal Build Engineer focuses on build systems and engine automation, whereas the Gameplay Programmer concentrates on developing gameplay mechanics and features.

What are popular job titles related to Unreal Build Engineer jobs?

For Unreal Build Engineer jobs, the most frequently searched job titles are:

Infographic showing various Unreal Build Engineer job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 81% Full Time, 14% Part Time, and 3% Contract. Highlights an 82% Physical, 2% Hybrid, and 16% Remote job distribution, with an average salary of $96,826 per year, or $46.6 per hour.

Staff Software Engineer, Build Platforms - VALORANT

Los Angeles, CA • On-site

Riot Games
Computer and Electronic Product Manufacturing • 1 - 5K employees

Full-time

Medical, Dental, Life, Retirement, PTO

Re-posted 17 days ago


Job description

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As a Software Engineer, you'll also dive into projects that focus on team cohesiveness and cross-team goals. You'll lead without authority and provide other engineers with a clear illustration of extraordinary engineering.

VALORANT is Riot's take on a character-based tactical shooter (learn more about VALORANT here).  As a Staff Software Engineer on the VALORANT Build Platforms team, you will develop and improve the technologies that enable us to deliver VALORANT into our players' hands. You will improve the iteration flow for hundreds of developers, including designers, artists, and engineers. You will act as a pipeline-aware problem solver in the Unreal development ecosystem, reducing friction across local development, validation, cook, release, and CI. Your work will lay a critical foundation for teams across the globe as they delight players with new features, skins, maps, and agents.

Responsibilities:
  • Drive the technical direction and decision-making at the team level, advising on aspects of delivery such as architecture, maintenance, cost, and scale.
  • Identify and resolve cross-system bottlenecks across local workflows, Unreal build/cook systems, CI, release infrastructure, and developer-facing tools.
  • Work with VALORANT developers and stakeholders to align on priorities and deliverables.
  • Lead efforts to break down and execute on multi-month engineering efforts, partnering with central technology teams to leverage their expertise.
  • Participate in the team's support rotation.
Required Qualifications:
  • 6+ years of experience as a software engineer.
  • BS degree or equivalent experience.
  • Experience architecting and maintaining developer-facing products and platforms, supporting complex workflows and emerging requirements.
  • Experience building automated build, test, and release pipelines.
  • Strong empathy for improving the developer experience and reducing friction within the iteration loop.
  • Expertise with C++, C#, Java, or Go.
  • Ability to communicate complex technical subjects to all levels.
  • Willingness to jump into unfamiliar technologies and take on new challenges.
  • Experience mentoring other engineers.
Desired Qualifications:
  • Professional experience working with cloud technologies.
  • Experience working directly with Unreal Engine game build systems.
  • Experience with Perforce workflows, large Unreal workspaces, content cooking, packaging, or build artifact debugging.
  • Game DevOps experience is a plus.
  • BuildGraph and Horde experience is a plus.
  • Professional experience serving as a technical lead for a team of engineers.
  • Professional experience building large-scale backend systems or game services.

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.

It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. 


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About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

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