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Universal Audio Jobs (NOW HIRING)

... Universal Pictures, DreamWorks Animation, and Focus Features, and the four global television ... Organize A/V and print advertising materials from early development through multiple revision and ...

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... Universal Pictures, DreamWorks Animation, and Focus Features, and the four global television ... Organize A/V and print advertising materials from early development through multiple revision and ...

... Universal Pictures, DreamWorks Animation, and Focus Features, and the four global television ... Organize A/V and print advertising materials from early development through multiple revision and ...

Classroom Assistant

Philadelphia, PA · On-site

$35K - $45K/yr

Set up and operate audio-visual equipment. * Answer non-instructional questions about seat work ... The Universal Family of Charter Schools adheres to the policy of providing equal employment ...

Apply Early

Classroom Assistant

Philadelphia, PA · On-site

$36K - $45K/yr

Set up and operate audio-visual equipment. * Answer non-instructional questions about seat work ... The Universal Family of Charter Schools adheres to the policy of providing equal employment ...

Apply Early

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Showing results 1-20

Universal Audio information

See salary details

$29.5K

$84.5K

$171.5K

How much do universal audio jobs pay per year?

As of Jul 1, 2026, the average yearly pay for universal audio in the United States is $84,456.00, according to ZipRecruiter salary data. Most workers in this role earn between $50,000.00 and $113,000.00 per year, depending on experience, location, and employer.

What are Universal Audio jobs?

Universal Audio jobs refer to positions at Universal Audio, a company known for designing and manufacturing professional audio hardware and software, such as audio interfaces, plug-ins, and recording equipment. Roles at Universal Audio can include engineering, product development, marketing, sales, customer support, and more, all focused on the music production and pro audio industry. Employees may work on innovating new audio technologies, supporting customers, or promoting products to musicians and producers worldwide. Working at Universal Audio typically requires a passion for music technology and an understanding of audio production tools.

What are the key skills and qualifications needed to thrive as an Audio Engineer, and why are they important?

To thrive as an Audio Engineer, you need expertise in sound recording, mixing, and audio editing, typically supported by a degree in audio engineering or related experience. Proficiency with digital audio workstations (DAWs) like Pro Tools, Logic Pro, and hardware such as Universal Audio interfaces is essential. Creative problem-solving, attention to detail, and strong communication help you excel in dynamic studio environments. These skills ensure high-quality sound production and effective collaboration with artists and producers.

What is the difference between Universal Audio vs Audio Engineer?

AspectUniversal AudioAudio Engineer
CredentialsAudio production certifications, audio engineering degreesAudio engineering degrees, certifications in sound design or mixing
Work EnvironmentRecording studios, post-production facilities, live sound venuesRecording studios, broadcast stations, live events, film sets
Industry UsageManufacturing of audio hardware/software, audio productionSound recording, mixing, editing, and live sound management

Universal Audio primarily refers to a company known for audio hardware and software products, while an Audio Engineer is a professional who operates and manages audio equipment in various settings. Although both are involved in audio production, Universal Audio is a brand or product provider, whereas an Audio Engineer is a job role focused on sound recording and mixing.

What are some common challenges audio engineers face when working with Universal Audio hardware and plugins in a professional studio setting?

Audio engineers working with Universal Audio hardware and plugins often encounter challenges such as managing DSP resources efficiently, ensuring compatibility between different DAWs, and keeping firmware and software up to date. Additionally, engineers must stay current with new plugin releases and updates to maximize creative options and workflow. Collaboration with other team members, such as producers and musicians, may require clear communication about session setup, plugin chains, and hardware routing to ensure seamless project delivery.
More about Universal Audio jobs
What cities are hiring for Universal Audio jobs? Cities with the most Universal Audio job openings:
What states have the most Universal Audio jobs? States with the most job openings for Universal Audio jobs include:
Infographic showing various Universal Audio job openings in the United States as of June 2026, with employment types broken down into 1% As Needed, 63% Full Time, 6% Part Time, and 30% Contract. Highlights an 89% Physical, 1% Hybrid, and 10% Remote job distribution, with an average salary of $84,456 per year, or $40.6 per hour.
Associate Manager, Ride & Show Engineering - Ride Systems (Expat to Beijing)

Associate Manager, Ride & Show Engineering - Ride Systems (Expat to Beijing)

Universal Orlando

Orlando, FL

Full-time

Posted 17 hours ago


Universal Orlando Resort rating

7.8

Company rating: 7.8 out of 10

Based on 424 frontline employees who took The Breakroom Quiz

5th of 56 rated theme parks


Job description

JOB SUMMARY

Provides technical management, inclusive of budget and schedule, for a singular contract or scope of work. Responsible for supporting or managing the successful specification, bid/award, design, production, installation, and acceptance testing of Ride and/or Show systems, to include Audio, Special Effects, Projection, Lighting, Set/Scenic, Props, Show Action Equipment, Animated Figures, Ride Systems, Mechanical Systems, Network Systems, Parkwide Systems, Ride Control, and/or Show Control Systems.

MAJOR RESPONSIBILITIES
  • Assists in managing or manages vendors through the process of bidding, designing, manufacturing, testing, shipping, installation, start up, and commissioning of Ride/Show systems.
  • Provides technical guidance and vendor management through day-to-day design, fabrication, installation, test & adjust and commissioning activities. Responsible for both technical and project/contract management as it applies to scope generation, vendor contract establishment and management, directives, and change order processing with the support of Ride/Show leaders.
  • Supports the translating of creative intent and business goals into technical documents that will serve to acquire bids and lock in price and schedule for delivery of systems.
  • Performs engineering technical (calculation, design, drafting, research) support to the Ride/Show project team and/or overall Engineering and Safety as assigned.
  • Reviews portions of vendor-provided design review documents. Includes drawing review, component selection review, calculation review, test plan review, test results review, or review of other deliverable items as specified by Engineering & Safety management.
  • Reviews, edits, or develops test protocols, procedures, and plans. Executes witness or approve testing and test results as assigned and authorized by Engineering and Safety management.
  • Understand and actively participate in Environmental, Health & Safety responsibilities by following established UO policy, procedures, training and team member involvement activities. 
  • Performs other duties as assigned.
ADDITIONAL INFORMATION
  • Project experience in theme park development, construction, show and ride systems design or fabrication within the entertainment/theme park industry preferred. 
  • Ability to interpret an extensive variety of technical instructions in mathematical or diagram form and deal with several abstract and concrete variables.
  • Ability to define problems, collect data, establish facts, and draw valid conclusions.
  • Ability to organize and manage a complex series of tasks and vendor(s) to develop and implement show and ride systems. 
  • Strength in schedule analysis and contract management required.
  • Comfortable influencing decisions of major nature. High degree of tact & diplomacy to obtain favorable decisions or maintain good will.
  • Comfortable working in a non-routine environment with frequently changing situations.
  • Some global travel may be required (less than 30%). 
  • Significant vendor management.
EDUCATION

Bachelor’s degree in an applicable technical field required. Advanced degrees preferred.

EXPERIENCE

3+ years’ experience in theme park specific technical/engineering role(s) required; or equivalent combination of education and experience.

Your talent, skills and experience will be rewarded with a competitive compensation package.

Universal is not accepting unsolicited assistance from search firms for this employment opportunity. All resumes submitted by search firms to any employee at Universal Orlando via-email, the Internet or in any form and/or method without a valid written Statement of Work in place for this position from Universal Orlando HR/Recruitment will be deemed the sole property of Universal Orlando. No fee will be paid in the event the candidate is hired by Universal Orlando as a result of the referral or through other means.

Universal elements and all related indicia TM & © 2025 Universal Studios. © 2025 Universal Orlando. All rights reserved. EOE


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