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Universal Audio Jobs (NOW HIRING)

Quality Control Technician

Universal City, CA ยท On-site

$76K - $98K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

NBCUniversal is looking for a Quality Control Technician to join our StudioPost team in Universal ... audio issues and troubleshoot quality control concerns. * 3+ years of experience High level of ...

Classroom Assistant

Philadelphia, PA ยท On-site

$35K - $45K/yr

Set up and operate audio-visual equipment. * Answer non-instructional questions about seat work ... The Universal Family of Charter Schools adheres to the policy of providing equal employment ...

Classroom Assistant

Philadelphia, PA ยท On-site

$36K - $45K/yr

Set up and operate audio-visual equipment. * Answer non-instructional questions about seat work ... The Universal Family of Charter Schools adheres to the policy of providing equal employment ...

Classroom Assistant

Philadelphia, PA ยท On-site

$36K - $45K/yr

Set up and operate audio-visual equipment. * Answer non-instructional questions about seat work ... The Universal Family of Charter Schools adheres to the policy of providing equal employment ...

Classroom Assistant

Philadelphia, PA ยท On-site

$36K - $45K/yr

Set up and operate audio-visual equipment. * Answer non-instructional questions about seat work ... The Universal Family of Charter Schools adheres to the policy of providing equal employment ...

Showing results 41-60

Universal Audio information

See salary details

$29.5K

$84.5K

$171.5K

How much do universal audio jobs pay per year?

As of Aug 13, 2026, the average yearly pay for universal audio in the United States is $84,456.00, according to ZipRecruiter salary data. Most workers in this role earn between $50,000.00 and $113,000.00 per year, depending on experience, location, and employer.

What is a Universal Audio job?

Universal Audio jobs refer to positions at Universal Audio, a company known for designing and manufacturing professional audio hardware and software, such as audio interfaces, plug-ins, and recording equipment. Roles at Universal Audio can include engineering, product development, marketing, sales, customer support, and more, all focused on the music production and pro audio industry. Employees may work on innovating new audio technologies, supporting customers, or promoting products to musicians and producers worldwide. Working at Universal Audio typically requires a passion for music technology and an understanding of audio production tools.

What are the key skills and qualifications needed to thrive as an audio engineer?

To thrive as an Audio Engineer, you need expertise in sound recording, mixing, and audio editing, typically supported by a degree in audio engineering or related experience. Proficiency with digital audio workstations (DAWs) like Pro Tools, Logic Pro, and hardware such as Universal Audio interfaces is essential. Creative problem-solving, attention to detail, and strong communication help you excel in dynamic studio environments. These skills ensure high-quality sound production and effective collaboration with artists and producers.

What is the difference between Universal Audio vs Audio Engineer?

AspectUniversal AudioAudio Engineer
CredentialsAudio production certifications, audio engineering degreesAudio engineering degrees, certifications in sound design or mixing
Work EnvironmentRecording studios, post-production facilities, live sound venuesRecording studios, broadcast stations, live events, film sets
Industry UsageManufacturing of audio hardware/software, audio productionSound recording, mixing, editing, and live sound management

Universal Audio primarily refers to a company known for audio hardware and software products, while an Audio Engineer is a professional who operates and manages audio equipment in various settings. Although both are involved in audio production, Universal Audio is a brand or product provider, whereas an Audio Engineer is a job role focused on sound recording and mixing.

What are common challenges audio engineers face when working with Universal Audio hardware and plugins in a professional studio setting?

Audio engineers working with Universal Audio hardware and plugins often encounter challenges such as managing DSP resources efficiently, ensuring compatibility between different DAWs, and keeping firmware and software up to date. Additionally, engineers must stay current with new plugin releases and updates to maximize creative options and workflow. Collaboration with other team members, such as producers and musicians, may require clear communication about session setup, plugin chains, and hardware routing to ensure seamless project delivery.
More about Universal Audio jobs
What cities are hiring for Universal Audio jobs? Cities with the most Universal Audio job openings:
What states have the most Universal Audio jobs? States with the most job openings for Universal Audio jobs include:
Infographic showing various Universal Audio job openings in the United States as of August 2026, with employment types broken down into 2% As Needed, 62% Full Time, 18% Part Time, and 18% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $84,456 per year, or $40.6 per hour.

Senior Hardware Developer

Softube

Dahlen, ND โ€ข On-site

Full-time

Re-posted 6 days ago


Job description

Senior Hardware Developer

Join the Rock 'n Roll Scientists at Softube in Linkoping, Sweden and help us craft and tell the Softube story! Softube is a dynamic, fast-growing company on a mission-to find the best way to make music with a computer, using our scientific wizardry and our love for music. We are looking for an experienced and talented hardware developer that fits into that story and can help us succeed in our mission.

Position Details and Application

The position is full-time, on-site at the Softube headquarters in Linkoping Sweden, and we would like to fill this position as soon as possible. International applicants currently based in Sweden are very welcome to apply for this role, many of our current employees are from other countries than Sweden, and English is spoken at the office.

The last day to apply for the position is June 22nd, 2026. However, we are applying continuous selection in this recruitment process, which means that we might complete the recruitment process before the set end date. If you are interested in this position - send us your application as soon as possible!

Due to GDPR, we only accept applications via the link on our recruitment page. Contactcareer@softube.com if you have any questions.

A selected number of applicants will be called to an interview, those applicants will be contacted by email.

Job Description

This position offers a unique opportunity to be in the forefront of bringing Softube's new hardware-related product ideas into life. We are looking for someone with at least 10 years of experience within the field of hardware development with first-hand experience working with hardware production. The job means taking on a large part of the responsibility of the hardware development and an important part of the job is being the main point of contact for Softube when it comes to hardware-related questions both internally and externally. Other tasks include, among other things, embedded software development, EMC testing and evaluation, planning and leading PCB design, layout, and initial board bring-up for new hardware units and performing measurements on units and components using measurement equipment such as oscilloscopes and logic analysers. You would be responsible for the start of pre-production and mass production of new hardware units as well as new revisions of existing ones, on-site if needed. This means that the job involves travelling for parts of the year. As a person you should be technically skilled and talented, analytical and be able to cope with difficult problems both on your own and as part of a team. You also need to have a sense of "the big picture" and bring a long-term perspective to the development process.

Required Qualifications

  • Relevant degree (for example a Master's degree in Electrical Engineering).
  • At least 10 years working with hardware development.
  • First-hand experience of hardware production.
  • Very good knowledge of electronics.
  • Good knowledge of mechanics.
  • Good knowledge of C.
  • Experience working with embedded software development.
  • Good understanding of different CPU architectures.
  • English language, both in text and speech.

Bonus Qualifications

  • Zephyr and/or similar real-time operating systems.
  • Arena PLM and/or similar PLM/PDM systems.
  • Python.
  • C++.
  • Git.
  • C#.
  • Databases and SQL.
  • Experience working with large projects and/or codebases.
  • Knowledge and experience of the music software industry (plug-ins, DAWs, etc.).


About Softube

Softube was founded by Oscar Oberg in 2003 and consists today of over forty people, headquartered in Linkoping, Sweden.

Softube develops both hardware and software for musicians, producers, and engineers, often in partnership with big-brand partners such as Marshall, Universal Audio, and Solid State Logic, with an intense focus on sound quality.