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Universal Audio Jobs (NOW HIRING)

Audio Software Engineer

San Jose, CA ยท On-site

$170K - $400K/yr

We're pairing that intelligence with next-generation hardware to create a universal interface ... About the Role We're hiring a Member of Technical Staff (Real-Time Audio) to join our Product ...

Audio Software Engineer

San Jose, CA ยท On-site

$170K - $400K/yr

We're pairing that intelligence with next-generation hardware to create a universal interface ... About the Role We're hiring a Member of Technical Staff (Real-Time Audio) to join our Product ...

Lead Audio ML Engineer

San Jose, CA ยท On-site

$120K/yr

We're pairing that intelligence with next-generation hardware to create a universal interface ... About the Role We are looking for an Lead Audio ML Engineer to implement, train, and ship audio ...

Universal Music Enterprises (UMe), a division of the Universal Music Group (UMG), is presently seeking a Coordinator of Audio Licensing in the company's Santa Monica, CA location. UMe is the ...

Lead Audio ML Engineer

San Jose, CA ยท On-site

$120K/yr

We're pairing that intelligence with next-generation hardware to create a universal interface ... About the Role We are looking for an Lead Audio ML Engineer to implement, train, and ship audio ...

Audio Quality and Data Engineer

San Jose, CA ยท On-site

$84K - $109K/yr

We're pairing that intelligence with next-generation hardware to create a universal interface ... We are hiring an Audio Quality and Data Engineer to own the end-to-end measurement of how our voice ...

We're pairing that intelligence with next-generation hardware to create a universal interface ... We are hiring an Audio Quality and Data Engineer to own the end-to-end measurement of how our voice ...

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Universal Audio information

See salary details

$29.5K

$84.5K

$171.5K

How much do universal audio jobs pay per year?

As of Jul 22, 2026, the average yearly pay for universal audio in the United States is $84,456.00, according to ZipRecruiter salary data. Most workers in this role earn between $50,000.00 and $113,000.00 per year, depending on experience, location, and employer.

What are Universal Audio jobs?

Universal Audio jobs refer to positions at Universal Audio, a company known for designing and manufacturing professional audio hardware and software, such as audio interfaces, plug-ins, and recording equipment. Roles at Universal Audio can include engineering, product development, marketing, sales, customer support, and more, all focused on the music production and pro audio industry. Employees may work on innovating new audio technologies, supporting customers, or promoting products to musicians and producers worldwide. Working at Universal Audio typically requires a passion for music technology and an understanding of audio production tools.

What are the key skills and qualifications needed to thrive as an Audio Engineer, and why are they important?

To thrive as an Audio Engineer, you need expertise in sound recording, mixing, and audio editing, typically supported by a degree in audio engineering or related experience. Proficiency with digital audio workstations (DAWs) like Pro Tools, Logic Pro, and hardware such as Universal Audio interfaces is essential. Creative problem-solving, attention to detail, and strong communication help you excel in dynamic studio environments. These skills ensure high-quality sound production and effective collaboration with artists and producers.

What is the difference between Universal Audio vs Audio Engineer?

AspectUniversal AudioAudio Engineer
CredentialsAudio production certifications, audio engineering degreesAudio engineering degrees, certifications in sound design or mixing
Work EnvironmentRecording studios, post-production facilities, live sound venuesRecording studios, broadcast stations, live events, film sets
Industry UsageManufacturing of audio hardware/software, audio productionSound recording, mixing, editing, and live sound management

Universal Audio primarily refers to a company known for audio hardware and software products, while an Audio Engineer is a professional who operates and manages audio equipment in various settings. Although both are involved in audio production, Universal Audio is a brand or product provider, whereas an Audio Engineer is a job role focused on sound recording and mixing.

What are some common challenges audio engineers face when working with Universal Audio hardware and plugins in a professional studio setting?

Audio engineers working with Universal Audio hardware and plugins often encounter challenges such as managing DSP resources efficiently, ensuring compatibility between different DAWs, and keeping firmware and software up to date. Additionally, engineers must stay current with new plugin releases and updates to maximize creative options and workflow. Collaboration with other team members, such as producers and musicians, may require clear communication about session setup, plugin chains, and hardware routing to ensure seamless project delivery.
More about Universal Audio jobs
What cities are hiring for Universal Audio jobs? Cities with the most Universal Audio job openings:
What states have the most Universal Audio jobs? States with the most job openings for Universal Audio jobs include:
Infographic showing various Universal Audio job openings in the United States as of July 2026, with employment types broken down into 76% Full Time, 21% Part Time, 1% Temporary, and 2% Contract. Highlights an 89% Physical, 1% Hybrid, and 10% Remote job distribution, with an average salary of $84,456 per year, or $40.6 per hour.
Audio Software Engineer

Audio Software Engineer

Hark

San Jose, CA โ€ข On-site

$170K - $400K/yr

Other

Re-posted 4 days ago


Job description

About Hark

Hark is an artificial intelligence company building advanced, personalized intelligence. One that is proactive, multimodal, and capable of interacting with the world through speech, text, vision, and persistent memory.

We're pairing that intelligence with next-generation hardware to create a universal interface between humans and machines. While today's AI largely operates through chat boxes and decade-old devices, Hark is focused on what comes next: agentic systems that interact naturally with people and the real world.

To get there, we're developing multimodal models and next-generation AI hardware together - designed from the ground up as a single, unified interface for a new era of intelligent systems.

About the Roleย 

We're hiring a Member of Technical Staff (Real-Time Audio) to join our Product Engineering team. Hark's voice agent holds real-time, full-duplex conversations with people in homes, cars, and noisy rooms. That experience is only as good as the audio underneath it.

This role owns the real-time audio that makes conversations feel natural (echo cancellation, noise suppression, and voice activity detection) as production code in our live client. This is not a research role and not a DSP theory role. We're looking for someone who can do both: understand the signal processing and ship the code.

Responsibilities

  • Own audio quality on the client: echo, self-interruption, dropouts, and clipping
  • Build and tune the browser audio pipeline with the Web Audio API, AudioWorklet, and getUserMedia constraints
  • Work the WebRTC audio path end to end: AEC, noise suppression, and VAD
  • Ship DSP to the client as C++/Rust compiled to WebAssembly, and as TypeScript in the audio pipeline
  • Tune endpointing, interruption, and turn-taking so the agent listens like a person
  • Reduce conversational latency and artifacts across the streaming pipeline
  • Work in our React/TypeScript client where audio meets the UI
  • Manage features end-to-end from prototyping through production
  • Collaborate with designers, platform engineers, and our speech team.

Requirements

  • 5+ years of software engineering experience
  • Shipped real-time audio into a product used by real users
  • Hands-on experience with WebRTC, AEC (echo cancellation), noise suppression, and VAD
  • Strong DSP fundamentals: adaptive filtering, STFT, resampling, and gain control
  • C/C++ or Rust for production DSP, and experience shipping it to the browser via WebAssembly
  • Working knowledge of the browser audio stack: Web Audio API, AudioWorklet, and MediaStream constraints
  • Comfort with latency, buffering, and sample rates in a streaming audio pipeline
  • Owns features end-to-end and works comfortably in a shared production codebase.

Bonus Qualifications

  • Experience working at a voice, speech, or video-conferencing company
  • ML for audio: noise suppression, VAD, or source separation (e.g. RNNoise, DeepFilterNet, Silero VAD), and on-device inference (ONNX Runtime, Core ML)
  • Familiarity with WebRTC internals (the Audio Processing Module, AEC3, Opus) and voice-agent frameworks (LiveKit, Pipecat)
  • TypeScript and React, and comfort working across the product frontend
  • Experience with target-speaker isolation, diarization, or barge-in and turn-detection systems for conversational AI.

Compensation

The US base salary range for this full-time position is between $170,000-$400,000 annually.

The pay offered for this position may vary based on several individual factors, including job-related knowledge, skills, and experience. The total compensation package may also include additional components/benefits depending on the specific role. This information will be shared if an employment offer is extended.