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Unity Graphics Jobs (NOW HIRING)

Graphics Software Engineer

College Park, MD

$138K - $171K/yr

... Unity/Unreal pipelines, and edge-deployed inferencing. Own end-to-end implementation from prototype to polished product, targeting 90+ FPS on XR hardware. Infrastructure and platform engineering:

Senior Product Manager - XR

$129K - $170K/yr

Knowledge in computer graphics and low level Graphics APIs (eg: Vulkan) * Willingness to travel up ... Unity also enables teams across industries like automotive, manufacturing, and healthcare to design ...

Own real-time motion execution in Unity using Timeline, Animator, state machines, and VFX Graph where appropriate * Translate UX flows and UI designs into premium motion principles that support ...

Scheduling Coordinator

De Pere, WI · On-site

$17 - $21.75/hr

By joining Unity, you will become part of a dedicated team of professionals who share our core ... Ability to prepare presentations including charts, graphics and tables, speaker notes & handouts ...

Demonstrate loyalty and integrity, supporting the unity of the church and its leadership * Understand and align with the vision of COF, promoting this vision in every ministry context Graphic Design ...

Demonstrate loyalty and integrity, supporting the unity of the church and its leadership * Understand and align with the vision of COF, promoting this vision in every ministry context Graphic Design ...

Software Engineer V

Cupertino, CA · Remote

$120 - $130/hr

... graphics research (SIGGRAPH, GDC, etc.) Development experience with macOS or iOS (Xcode, Instruments, etc.) Experience with CoreGraphics and CoreAnimation Experience with RealityKit, SceneKit, Unity ...

Demonstrate loyalty and integrity, supporting the unity of the church and its leadership * Understand and align with the vision of COF, promoting this vision in every ministry context Graphic Design ...

Scheduling Coordinator

De Pere, WI

$17 - $21.75/hr

By joining Unity, you will become part of a dedicated team of professionals who share our core ... Ability to prepare presentations including charts, graphics and tables, speaker notes & handouts ...

New

Scheduling Coordinator

De Pere, WI · On-site

$17 - $21.75/hr

By joining Unity, you will become part of a dedicated team of professionals who share our core ... Ability to prepare presentations including charts, graphics and tables, speaker notes & handouts ...

New

Graphic Designer at Accelint

Manhattan, NY · On-site +1

$40K - $80K/yr

... Unity game engine. This role involves close collaboration with Instructional Systems Designers ... compelling graphics, motion graphics, and user interface elements that align with project ...

Marketing Artist (Contract)

Boulder, CO · On-site +1

$131K - $157K/yr

Get into Unity , beautifully arrange characters and items for screenshots and keyart, and polish ... Proficient in graphic design with a keen eye for creating visually balanced and harmonious ...

New

Marketing Artist (Contract)

Boulder, CO

$131K - $157K/yr

Get into Unity , beautifully arrange characters and items for screenshots and keyart, and polish ... Proficient in graphic design with a keen eye for creating visually balanced and harmonious ...

New

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Unity Graphics information

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$14

$26

$41

How much do unity graphics jobs pay per hour?

As of Jun 5, 2026, the average hourly pay for unity graphics in the United States is $26.14, according to ZipRecruiter salary data. Most workers in this role earn between $18.51 and $32.21 per hour, depending on experience, location, and employer.

What are Unity Graphics?

Unity Graphics refers to the visual rendering and display capabilities within the Unity game engine. It encompasses everything related to creating, displaying, and optimizing 2D and 3D visuals, including shaders, lighting, materials, textures, and post-processing effects. Unity Graphics professionals work to ensure that games or applications look visually appealing while maintaining optimal performance across different devices. They often utilize Unity's built-in and high-definition render pipelines to achieve desired visual styles and effects.

What are some common challenges Unity Graphics developers face when optimizing game performance, and how can they be addressed?

Unity Graphics developers often encounter challenges related to balancing high-quality visuals with smooth performance, especially on devices with limited resources. Optimizing shaders, managing draw calls, and efficiently using textures are frequent concerns. Successful developers use profiling tools to identify bottlenecks, implement level-of-detail (LOD) techniques, and leverage Unity’s built-in rendering features to maintain a good frame rate. Regular collaboration with designers and programmers ensures visual goals are met without compromising performance.

What are the key skills and qualifications needed to thrive as a Unity Graphics Developer, and why are they important?

To thrive as a Unity Graphics Developer, you need a solid understanding of computer graphics fundamentals, shader programming, and experience with the Unity engine, often backed by a degree in computer science or a related field. Familiarity with tools like Unity’s Shader Graph, C#, and graphics APIs such as OpenGL or DirectX is typically required, and certifications in Unity development can be advantageous. Creative problem-solving, strong collaboration, and attention to visual detail are essential soft skills for delivering high-quality visuals and working in multidisciplinary teams. These skills and qualifications are crucial for creating optimized, visually impressive real-time experiences that meet project goals and performance standards.

What is the difference between Unity Graphics vs Unity Shader Developer?

AspectUnity GraphicsUnity Shader Developer
Required SkillsKnowledge of Unity engine, rendering pipelines, 3D modeling, and visual effectsExpertise in shader programming, HLSL/CG, and graphics algorithms
Work EnvironmentGame development teams, multimedia projects, real-time renderingSpecialized in creating custom shaders for visual effects and optimization
CertificationsUnity Certified Developer, graphics design coursesShader programming certifications, graphics programming courses
Industry UsageGame studios, AR/VR applications, interactive mediaHigh-end game development, visual effects, real-time rendering projects

Unity Graphics professionals focus on overall visual design, rendering, and integrating assets within Unity. In contrast, Unity Shader Developers specialize in writing custom shaders to enhance visual effects and optimize performance. Both roles are essential in game development and multimedia projects, but they differ in technical focus and skill sets.

More about Unity Graphics jobs
What states have the most Unity Graphics jobs? States with the most job openings for Unity Graphics jobs include:
Infographic showing various Unity Graphics job openings in the United States as of May 2026, with employment types broken down into 81% Full Time, 18% Part Time, and 1% Contract. Highlights an 82% Physical, 4% Hybrid, and 14% Remote job distribution, with an average salary of $54,374 per year, or $26.1 per hour.
Graphics Software Engineer

Graphics Software Engineer

University of Maryland

College Park, MD • On-site

$138K - $171K/yr

Full-time

Posted 17 days ago


University Of Maryland, Baltimore rating

7.7

Company rating: 7.7 out of 10

Based on 13 frontline employees who took The Breakroom Quiz

213th of 532 rated colleges and universities


Job description

Job Description Summary
Organization's Summary Statement:
The University of Maryland Institute for Health Computing (IHC) merges the computational expertise, clinical expertise, biomedical innovation, health data and academic resources of the University of Maryland, College Park; the University of Maryland, Baltimore; and the University of Maryland Medical System to innovate health care delivery and support the Montgomery County life science community.
Job Summary:
We are building next-generation intelligent, immersive, high-performance tools for healthcare, and are looking for a highly motivated, performance-oriented software engineer to own the full development stack. This position requires passion for real-time XR programming on cutting-edge hardware while closely integrating AI/ML for neural rendering, generative medical visualization, real-time inference, and data-driven enhancements. Expect to do deep dives in C++/C#/Python coding, low-latency optimizations, GPU expertise, and developing massively parallel software to run on IHC's state-of-the-art supercomputer, while shipping production-grade immersive applications that transform surgical planning, training, clinical workflows, and diagnostics.
This is a builder-first role with over 80% time devoted to hands-on coding, software architecture, optimization, deployment, and iteration in a fast-moving, interdisciplinary environment. This position involves mentoring junior talent, maintaining mission-critical infrastructure, and collaborating with computer scientists and clinicians to build and deploy visual computing tools to revolutionize healthcare. This position is in a supportive, mission-driven, research-lab environment with mentorship from senior scientists, engineers, researchers, and professors, access to top-tier hardware, and opportunities for rapid professional development while contributing to health computing. This position is fully onsite and requires presence at the IHC office in North Bethesda.
Responsibilities/Duties:
• Hands-on architect, developer, and optimizer: Architect, code, profile, and ship high-performance XR + AI visualization systems - including real-time neural rendering (Gaussian splatting, NeRF variants), AI-enhanced volume rendering, generative modeling, multi-modal data fusion, Unity/Unreal pipelines, and edge-deployed inferencing. Own end-to-end implementation from prototype to polished product, targeting 90+ FPS on XR hardware.
• Infrastructure and platform engineering: Design, scale, and harden the institute's advanced XR + GPU-accelerated ML compute ecosystem for real-time visual computing pipelines, cross-platform deployment, and performance tooling.
• Mentor, Accelerate, Learn, and Collaborate: Work closely with senior team members, contribute to code reviews, mentor undergrads as you level up in modern XR + AI workflows. Hands-on experiential teaching of specialized classes, and more informal hands-on instruction for faculty/users at IHC.
• High-impact flex work on emerging priorities, keeping pace with
Minimum Qualification:
Education: Bachelor's Degree in Computer Science, Computer Engineering, or a closely related field.
Experience: Strong academic record with relevant coursework in real-time graphics, computer vision, XR development, or AI-integrated systems.
Knowledge, Skills, and Abilities:
• Foundational AI/ML knowledge: PyTorch/TensorFlow basics, computer vision/graphics concepts.
• Solid C++ proficiency (performance-oriented coding) with working knowledge of C#.
• Comfortable Python usage for ML prototyping, scripting, data handling, and rapid experimentation.
• Familiarity with Windows, Linux, macOS, and mobile platforms.
• Strong communication skills for both technical and non-technical audiences.
• Excellent problem-solver who enjoys debugging, profiling, troubleshooting, and making programs
run smoothly.
• Ability to work collaboratively in a team environment and independently when needed.
• Strong analytical skills and attention to detail.
• Genuine excitement to code interactive, intelligent, and immersive tools that advance healthcare.
Preferences:
• Master's Degree in Computer Science, Computer Engineering, or a closely related field.
• Experience with AR/VR/XR devices.
• Understanding of modern graphics APIs (Vulkan preferred, DirectX 12, Metal, or OpenGL) with real-time rendering experience.
• Basic GPU optimization awareness, CUDA, compute shaders.
• Hands-on experience building XR prototypes/apps in Unity3D and/or Unreal Engine
• Familiarity with 3D capture/reconstruction (multi-camera, light fields, SLAM) + ML preprocessing.
Licenses/ Certifications: N/A
Physical Demands: N/A
Additional Job Details
Required Application Materials: Cover Letter, CV and List of References (minimum of 3)
Best Consideration Date: April 3, 2026
Posting Close Date: N/A
Open Until Filled: Yes
Financial Disclosure Required
No
For more information on Financial Disclosure, please visit Maryland's State Ethics Commission website.
Department
CMNS-College of Computer, Math & Natural Sciences
Worker Sub-Type
Faculty Regular
Salary Range
$100,000 - $110,000
Benefits Summary
For more information on Regular Faculty benefits, select this link.
Background Checks
Offers of employment are contingent on completion of a background check. Information reported by the background check will not automatically disqualify anyone from employment. Before any adverse decision, the finalist will have an opportunity to provide information to the University regarding disclosable background check information. The University reserves the right to rescind the offer of employment or otherwise decline or terminate employment if the information reported by the background check is deemed incompatible with the position, regardless of when the background check is completed.
Employment Eligibility
The successful candidate must complete employment eligibility verification (on Form I-9) by presenting documents that establish identity and work authorization within the timeframe required by federal immigration law, and where applicable, to demonstrate renewed employment authorization. Failure to complete employment eligibility verification or reverification within the timeframe set forth by law may result in suspension or termination of employment.
EEO Statement
The University of Maryland, College Park is an Equal Opportunity Employer. All qualified applicants will receive equal consideration for employment. Please read the University's Equal Employment Opportunity Statement of Policy.
Title IX Non-Discrimination Notice
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