Principal Graphics Engineer, Unity | Unannounced Project - Irvine, CA Requisition ID:R027082 At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled ...
Principal Graphics Engineer, Unity | Unannounced Project - Irvine, CA Requisition ID:R027082 At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled ...
Principal Graphics Engineer, Unity | Unannounced Project - Irvine, CA
Irvine, CA · On-site
$149K - $184K/yr
Principal Graphics Engineer, Unity | Unannounced Project - Irvine, CA Requisition ID: R027082 At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled ...
Principal Graphics Engineer, Unity | Unannounced Project - Irvine, CA
Irvine, CA · On-site
$149K - $184K/yr
Principal Graphics Engineer, Unity | Unannounced Project - Irvine, CA Requisition ID: R027082 At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled ...
Senior Technical Product Manager, XR Graphics
$142K - $188K/yr
The opportunity As a Senior Technical Product Manager at Unity, you'll join the Platforms product team, where you'll own XR graphics. You'll set the product strategy and roadmap, combining deep ...
Senior Technical Product Manager, XR Graphics
$142K - $188K/yr
The opportunity As a Senior Technical Product Manager at Unity, you'll join the Platforms product team, where you'll own XR graphics. You'll set the product strategy and roadmap, combining deep ...
Senior Technical Product Manager, XR Graphics
Bellevue, WA · On-site
$142K - $188K/yr
The opportunity As a Senior Technical Product Manager at Unity, you'll join the Platforms product team, where you'll own XR graphics. You'll set the product strategy and roadmap, combining deep ...
Senior Technical Product Manager, XR Graphics
Bellevue, WA · On-site
$142K - $188K/yr
The opportunity As a Senior Technical Product Manager at Unity, you'll join the Platforms product team, where you'll own XR graphics. You'll set the product strategy and roadmap, combining deep ...
Senior Technical Product Manager, XR Graphics
Bellevue, WA · On-site
$142K - $187K/yr
Unity is the world's leading game engine, powering play for more than 3 billion consumers each month. As a Senior Technical Product Manager, you will own XR graphics, set the product strategy and ...
Senior Technical Product Manager, XR Graphics
Bellevue, WA · On-site
$142K - $187K/yr
Unity is the world's leading game engine, powering play for more than 3 billion consumers each month. As a Senior Technical Product Manager, you will own XR graphics, set the product strategy and ...
Engineer, Unity
Winter Park, FL · On-site
$97K - $131K/yr
Job Summary: We're looking for a mid-level Unity Developer who is eager to learn, and explore the ... Preparing graphical interfaces by cutting out / slicing Photoshop/Figma documents * 3-D asset ...
Quick apply
Engineer, Unity
Winter Park, FL · On-site
$97K - $131K/yr
Job Summary: We're looking for a mid-level Unity Developer who is eager to learn, and explore the ... Preparing graphical interfaces by cutting out / slicing Photoshop/Figma documents * 3-D asset ...
Designer & Brand Specialist
New Gloucester, ME · On-site
$17 - $23.25/hr
This role ensures Unity's brand looks consistent, modern, and credible at national scale. The Designer & Brand Specialist does not simply "make graphics." They build the system that makes quality ...
Designer & Brand Specialist
New Gloucester, ME · On-site
$17 - $23.25/hr
This role ensures Unity's brand looks consistent, modern, and credible at national scale. The Designer & Brand Specialist does not simply "make graphics." They build the system that makes quality ...
Designer & Brand Specialist
$17 - $23.25/hr
This role ensures Unity's brand looks consistent, modern, and credible at national scale. The Designer & Brand Specialist does not simply "make graphics." They build the system that makes quality ...
Designer & Brand Specialist
$17 - $23.25/hr
This role ensures Unity's brand looks consistent, modern, and credible at national scale. The Designer & Brand Specialist does not simply "make graphics." They build the system that makes quality ...
Senior 3D Graphics Software Engineer
$138K - $170K/yr
The Senior 3D Graphics Software Engineer will play a key role in the small core software team ... Unreal, Unity, or Source * Experience with GPU computing platforms such as OpenCL, CUDA, or ...
Senior 3D Graphics Software Engineer
$138K - $170K/yr
The Senior 3D Graphics Software Engineer will play a key role in the small core software team ... Unreal, Unity, or Source * Experience with GPU computing platforms such as OpenCL, CUDA, or ...
Engineering Manager - Basemap Rendering and Graphics Team
Cupertino, CA · On-site
$172K - $213K/yr
... Unity, or custom). Track record of shipping interactive applications or graphics features, with ... attention to visual quality, performance, and cross-platform support. Excellent people-management ...
Engineering Manager - Basemap Rendering and Graphics Team
Cupertino, CA · On-site
$172K - $213K/yr
... Unity, or custom). Track record of shipping interactive applications or graphics features, with ... attention to visual quality, performance, and cross-platform support. Excellent people-management ...
Software Tools Manager - Graphics, Cartography, and AI
Cupertino, CA · On-site
$172K - $213K/yr
This role sits at the exciting intersection of cutting-edge graphics and creativity-where AI and ... Unity, Unreal etc.), DCC tools, or map rendering systems Background in cartography, geospatial ...
Software Tools Manager - Graphics, Cartography, and AI
Cupertino, CA · On-site
$172K - $213K/yr
This role sits at the exciting intersection of cutting-edge graphics and creativity-where AI and ... Unity, Unreal etc.), DCC tools, or map rendering systems Background in cartography, geospatial ...
Pipeline Engineer (Graphics/3D)
San Francisco, CA · On-site
$164K - $203K/yr
You will work end-to-end across graphics/ML algorithms, backend services, and frontend UI - turning ... Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity . * Familiarity ...
Pipeline Engineer (Graphics/3D)
San Francisco, CA · On-site
$164K - $203K/yr
You will work end-to-end across graphics/ML algorithms, backend services, and frontend UI - turning ... Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity . * Familiarity ...
Senior 3D Graphics Software Engineer
Overland Park, KS · On-site
$138K - $170K/yr
The Senior 3D Graphics Software Engineer will play a key role in the small core software team ... Unreal, Unity, or Source * Experience with GPU computing platforms such as OpenCL, CUDA, or ...
Senior 3D Graphics Software Engineer
Overland Park, KS · On-site
$138K - $170K/yr
The Senior 3D Graphics Software Engineer will play a key role in the small core software team ... Unreal, Unity, or Source * Experience with GPU computing platforms such as OpenCL, CUDA, or ...
Intern, Advanced Computer Graphics Research
Culver City, CA · On-site
$50/hr
Familiarity with Unreal Engine, Unity, Maya, Blender, Marmoset or related graphic platforms. * Excellent analytical and mathematical skills. * All candidates must be authorized to work in the USA.
Intern, Advanced Computer Graphics Research
Culver City, CA · On-site
$50/hr
Familiarity with Unreal Engine, Unity, Maya, Blender, Marmoset or related graphic platforms. * Excellent analytical and mathematical skills. * All candidates must be authorized to work in the USA.
Pipeline Engineer (Graphics/3D)
San Francisco, CA · Remote
$164K - $203K/yr
You will work end-to-end across graphics/ML algorithms, backend services, and frontend UI - turning ... Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity . * Familiarity ...
Pipeline Engineer (Graphics/3D)
San Francisco, CA · Remote
$164K - $203K/yr
You will work end-to-end across graphics/ML algorithms, backend services, and frontend UI - turning ... Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity . * Familiarity ...
3D Graphics Advanced Software Engineer
Wilmington, MA · Hybrid
$153K - $189K/yr
Exposure to game engines (Unity, Unreal) or custom engines used for simulation. * Python experience ... Work at the intersection of graphics, robotics, and realworld automation. * Clear growth path ...
3D Graphics Advanced Software Engineer
Wilmington, MA · Hybrid
$153K - $189K/yr
Exposure to game engines (Unity, Unreal) or custom engines used for simulation. * Python experience ... Work at the intersection of graphics, robotics, and realworld automation. * Clear growth path ...
3D Graphics Advanced Software Engineer
Wilmington, MA · On-site
$153K - $189K/yr
Exposure to game engines (Unity, Unreal) or custom engines used for simulation. * Python experience ... Work at the intersection of graphics, robotics, and real-world automation. * Clear growth path ...
3D Graphics Advanced Software Engineer
Wilmington, MA · On-site
$153K - $189K/yr
Exposure to game engines (Unity, Unreal) or custom engines used for simulation. * Python experience ... Work at the intersection of graphics, robotics, and real-world automation. * Clear growth path ...
Staff Software Engineer, XR Graphics (iOS/Metal)
San Jose, CA · On-site
$164K - $202K/yr
Experience with computer vision, augmented reality, or game engines (e.g., unity). * Understanding of software systems/driver level software. About the job As a part of the XR Graphics team, you will ...
Staff Software Engineer, XR Graphics (iOS/Metal)
San Jose, CA · On-site
$164K - $202K/yr
Experience with computer vision, augmented reality, or game engines (e.g., unity). * Understanding of software systems/driver level software. About the job As a part of the XR Graphics team, you will ...
Principal VR Developer - Unity
Austin, TX · On-site
$160K - $190K/yr
... the full graphics pipeline: writing and optimizing custom shaders (HLSL/ShaderGraph), render ... of Unity and C# at the level expected of the most senior VR engineer in the room, backed by a ...
Principal VR Developer - Unity
Austin, TX · On-site
$160K - $190K/yr
... the full graphics pipeline: writing and optimizing custom shaders (HLSL/ShaderGraph), render ... of Unity and C# at the level expected of the most senior VR engineer in the room, backed by a ...
Familiarity with Unreal Engine,Unity,Maya,Blender,Marmosetor related graphic platforms. * Excellent analytical and mathematical skills. * All candidates mustbe authorized towork in the USA. The ...
Familiarity with Unreal Engine,Unity,Maya,Blender,Marmosetor related graphic platforms. * Excellent analytical and mathematical skills. * All candidates mustbe authorized towork in the USA. The ...
Unity Graphics information
See salary details
$14.18 - $16.67
13% of jobs
$18.36 is the 25th percentile. Wages below this are outliers.
$16.67 - $19.17
18% of jobs
$19.17 - $21.66
12% of jobs
The median wage is $23.84 / hr.
$21.66 - $24.15
9% of jobs
$24.15 - $26.64
10% of jobs
$26.64 - $29.13
10% of jobs
$30.73 is the 75th percentile. Wages above this are outliers.
$29.13 - $31.62
7% of jobs
$31.62 - $34.11
7% of jobs
$34.11 - $36.60
7% of jobs
$36.60 - $39.10
5% of jobs
$39.10 - $41.59
2% of jobs
$14
$26
$41
How much do unity graphics jobs pay per hour?
What are Unity Graphics?
What are some common challenges Unity Graphics developers face when optimizing game performance, and how can they be addressed?
What are the key skills and qualifications needed to thrive as a Unity Graphics Developer, and why are they important?
What is the difference between Unity Graphics vs Unity Shader Developer?
| Aspect | Unity Graphics | Unity Shader Developer |
|---|---|---|
| Required Skills | Knowledge of Unity engine, rendering pipelines, 3D modeling, and visual effects | Expertise in shader programming, HLSL/CG, and graphics algorithms |
| Work Environment | Game development teams, multimedia projects, real-time rendering | Specialized in creating custom shaders for visual effects and optimization |
| Certifications | Unity Certified Developer, graphics design courses | Shader programming certifications, graphics programming courses |
| Industry Usage | Game studios, AR/VR applications, interactive media | High-end game development, visual effects, real-time rendering projects |
Unity Graphics professionals focus on overall visual design, rendering, and integrating assets within Unity. In contrast, Unity Shader Developers specialize in writing custom shaders to enhance visual effects and optimize performance. Both roles are essential in game development and multimedia projects, but they differ in technical focus and skill sets.

Principal Graphics Engineer, Unity | Unannounced Project - Irvine, CA
Irvine, CA
$150K - $185K/yr
Full-time
Medical, Dental, Vision, Life, Retirement, PTO
Posted 16 days ago
Job description
Team Name:
Unannounced ProjectJob Title:Principal Graphics Engineer, Unity | Unannounced Project - Irvine, CARequisition ID:R027082Job Description:At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people.
We are looking for a Principal Software Engineer to help craft a new, unannounced game at Blizzard. Our team values creativity, collaboration, and a dedication to quality, and we are searching for contributors aligned to our core Blizzard values to join our team of dedicated game makers.
As a key member of the development team, you will be responsible for shaping the rendering architecture and visual pipelines that power highquality, scalable player experiences across multiple platforms. You are comfortable operating in a dynamic environment, navigating fluid priorities while maintaining strong technical vision and ownership.
This role is anticipated to be a hybrid work position, with some work on-site and some work from home. The potential home studio for this role is Irvine, CA.
Remote candidates within the United States and Canada will also be considered.
Responsibilities
Designs and implements rendering systems, shader frameworks, and graphics pipelines in Unity to support highquality visuals across multiple platforms.
Partners closely with artists and technical artists to develop scalable art workflows, asset pipelines, and tools that enable efficient content creation.
Profiles and optimizes CPU, GPU, memory, and asset performance to ensure players can enjoy the game with smooth performance and minimal time to fun.
Develops and improves asset delivery and patching workflows for the game client, including asset bundling strategies that support efficient and seamless updates.
Mentors and collaborates with other engineers, helping guide graphics and runtime architecture while setting a strong technical vision for visual systems and pipelines.
Minimum Requirements
Experience
13+ years of professional software engineering experience, including significant handson experience in realtime graphics or rendering engineering on shipped Unity games across multiple platforms.
Deep experience building and optimising graphics systems in Unity, including familiarity with the Universal Render Pipeline (URP) and/or Scriptable Render Pipelines (SRP).
Advanced experience developing and optimising shaders using HLSL and ShaderLab, including GPU techniques such as compute shaders.
Significant experience in real-time graphics or rendering engineering on shipped Unity games released across multiple platforms.
Deep experience building and optimizing graphics systems in Unity, including familiarity with Universal Render Pipeline or Scriptable Render Pipelines.
Advanced experience developing and optimizing shaders using HLSL and ShaderLab, including GPU techniques such as compute shaders.
Skills & Knowledge
Strong knowledge of modern real-time rendering techniques, including physically based rendering, lighting and shadowing, post-processing, and material systems.
Expertise in profiling and optimizing CPU, GPU, memory usage, and asset loading during both gameplay and runtime.
Experience working within graphics performance budgets, texture streaming strategies, and asset memory management across platforms.
Proven ability to work collaboratively within teams and foster productive partnerships across all disciplines.
Demonstrated ability to inspire colleagues through an enthusiastic approach to game development and a commitment to continuous improvement of core skills.
Ability to take initiative and manage responsibilities independently, demonstrating strong ownership and accountability.
Experienced and knowledgeable player of a wide range of games, using this perspective to inform creative and technical decisions.
Extra Points
Experience developing shared libraries, rendering tools, or art workflow improvements in Unity.
Experience working with audio middleware such as Wwise, FMOD, or Fabric within Unity-based games.
Familiarity with Blizzard games.
Required Application Materials
Resume.
Portfolio, GitHub, or examples of relevant technical work (if available).
Your Platform
At Blizzard Entertainment, we pour our hearts and souls into everything we create. Best known for iconic game universes including Warcraft, Overwatch, Diablo, and StarCraft, we've been creating genre-defining experiences for millions of players around the world for more than 30 years. Hard work, iteration, and polish go into the Blizzard "secret recipe," but the most important ingredients come from talented people who share our vision.
Our World
Blizzard Entertainment, Inc., a division of Activision Blizzard and part of Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard has created some of the industry's most critically acclaimed games over the last 30 years and engages tens of millions of players around the world with titles available across console and PC platforms.
Our ability to build immersive and innovative worlds is enhanced by diverse teams working in an inclusive environment. We aspire to create a culture where everyone can thrive while connecting players through epic entertainment. We provide a comprehensive benefits package that supports physical, emotional, and financial well-being.
The videogame industry is fast-paced and continues to evolve. As such, the duties and responsibilities of this role may be adjusted as needed to support our games and our players.
We love hearing from anyone who is enthusiastic about shaping the future of games. Not sure you meet every qualification? Let us decide. Research shows that women and members of other under-represented groups are less likely to apply unless they meet every requirement-when in fact, they often do. We are committed to building diverse, inclusive teams and strongly encourage you to apply.
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
- Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
- 401(k) with Company match, tuition reimbursement, charitable donation matching;
- Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
- Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
- If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.
In the U.S., the standard base pay range for this role is $149,100.00 - $275,876.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.About Blizzard Entertainment
Sourced by ZipRecruiter
Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.
Industry
Arts, entertainment, and recreation
Company size
1,001 - 5,000 Employees
Headquarters location
Irvine, CA, US
Year founded
1991