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Unity Graphics Jobs (NOW HIRING)

Engineer, Unity

Winter Park, FL · On-site

$97K - $131K/yr

Job Summary: We're looking for a mid-level Unity Developer who is eager to learn, and explore the ... Preparing graphical interfaces by cutting out / slicing Photoshop/Figma documents * 3-D asset ...

Sr/Staff Graphics Engineer

San Jose, CA · On-site

$164K - $202K/yr

Preferred : • Hands-on experience with game engines such as Unreal Engine or Unity. • ... other vector graphics formats and their GPU-accelerated rendering. • Knowledge of display ...

Senior Product Manager

Bellevue, WA · On-site

$142K - $187K/yr

Unity is the world's leading game engine, powering play for more than 3 billion consumers each month. As a Senior Technical Product Manager, you will own XR graphics, set the product strategy and ...

Hands-on experience with game engines such as Unreal Engine or Unity. * Experience with scene graph architectures or retained-mode rendering frameworks. * Experience with SVG or other vector graphics ...

Sr/Staff Graphics Engineer

San Jose, CA · On-site

$150K - $275K/yr

Hands-on experience with game engines such as Unreal Engine or Unity. * Experience with scene graph architectures or retained-mode rendering frameworks. * Experience with SVG or other vector graphics ...

Salary: We're looking for a Unity Developer (Rendering & Graphics) to join our simulation team at Excel Driver Services. You'll be contributing to a commercial vehicle training simulation platform ...

Pipeline Engineer (Graphics/3D)

San Francisco, CA · Remote

$164K - $203K/yr

You will work end-to-end across graphics/ML algorithms, backend services, and frontend UI - turning ... Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity . * Familiarity ...

Pipeline Engineer (Graphics/3D)

San Francisco, CA · On-site

$164K - $203K/yr

You will work end-to-end across graphics/ML algorithms, backend services, and frontend UI - turning ... Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity . * Familiarity ...

We are seeking a Unity Software Developer to help create highly interactive, visually stunning ... Basic experience with motion graphics or visual effects tools (e.g., After Effects) * Strong ...

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Unity Graphics information

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$14

$26

$41

How much do unity graphics jobs pay per hour?

As of Jul 17, 2026, the average hourly pay for unity graphics in the United States is $26.14, according to ZipRecruiter salary data. Most workers in this role earn between $18.51 and $32.21 per hour, depending on experience, location, and employer.

What are Unity Graphics?

Unity Graphics refers to the visual rendering and display capabilities within the Unity game engine. It encompasses everything related to creating, displaying, and optimizing 2D and 3D visuals, including shaders, lighting, materials, textures, and post-processing effects. Unity Graphics professionals work to ensure that games or applications look visually appealing while maintaining optimal performance across different devices. They often utilize Unity's built-in and high-definition render pipelines to achieve desired visual styles and effects.

What are some common challenges Unity Graphics developers face when optimizing game performance, and how can they be addressed?

Unity Graphics developers often encounter challenges related to balancing high-quality visuals with smooth performance, especially on devices with limited resources. Optimizing shaders, managing draw calls, and efficiently using textures are frequent concerns. Successful developers use profiling tools to identify bottlenecks, implement level-of-detail (LOD) techniques, and leverage Unity’s built-in rendering features to maintain a good frame rate. Regular collaboration with designers and programmers ensures visual goals are met without compromising performance.

What are the key skills and qualifications needed to thrive as a Unity Graphics Developer, and why are they important?

To thrive as a Unity Graphics Developer, you need a solid understanding of computer graphics fundamentals, shader programming, and experience with the Unity engine, often backed by a degree in computer science or a related field. Familiarity with tools like Unity’s Shader Graph, C#, and graphics APIs such as OpenGL or DirectX is typically required, and certifications in Unity development can be advantageous. Creative problem-solving, strong collaboration, and attention to visual detail are essential soft skills for delivering high-quality visuals and working in multidisciplinary teams. These skills and qualifications are crucial for creating optimized, visually impressive real-time experiences that meet project goals and performance standards.

What is the difference between Unity Graphics vs Unity Shader Developer?

AspectUnity GraphicsUnity Shader Developer
Required SkillsKnowledge of Unity engine, rendering pipelines, 3D modeling, and visual effectsExpertise in shader programming, HLSL/CG, and graphics algorithms
Work EnvironmentGame development teams, multimedia projects, real-time renderingSpecialized in creating custom shaders for visual effects and optimization
CertificationsUnity Certified Developer, graphics design coursesShader programming certifications, graphics programming courses
Industry UsageGame studios, AR/VR applications, interactive mediaHigh-end game development, visual effects, real-time rendering projects

Unity Graphics professionals focus on overall visual design, rendering, and integrating assets within Unity. In contrast, Unity Shader Developers specialize in writing custom shaders to enhance visual effects and optimize performance. Both roles are essential in game development and multimedia projects, but they differ in technical focus and skill sets.

More about Unity Graphics jobs
What states have the most Unity Graphics jobs? States with the most job openings for Unity Graphics jobs include:
Infographic showing various Unity Graphics job openings in the United States as of July 2026, with employment types broken down into 1% Internship, 83% Full Time, 13% Part Time, 1% Temporary, and 2% Contract. Highlights an 82% Physical, 4% Hybrid, and 14% Remote job distribution, with an average salary of $54,374 per year, or $26.1 per hour.

Senior Software Engineer, Graphics

Unitytech

San Francisco, CA • On-site

$130K - $195K/yr

Full-time

Medical, Life, Retirement, PTO

Posted 4 days ago


Job description

The opportunity

The team behind Unity's visionOS support, Play-to-Device, and Record & Playback is growing as we prepare for something even more ambitious: adapting PolySpatial to stream Unity content into other game engines and 3D environments - in-process, cross-process, and over the network.

We're looking for engineers eager to help us invent how different real-time 3D runtimes communicate and render under real-world constraints. You'll work at the intersection of graphics, core game engine tech, high-performance networking, distributed systems, and emerging AI/ML-assisted workflows. This is your opportunity to build the fundamental infrastructure for the next generation of interconnected games and intelligent 3D ecosystems.

You'll bridge Unity content into other renderers, maintaining fidelity and performance within a renderer we don't own. This requires a rare mix of artistic instincts, low-level API knowledge, and the systems engineering skills to build a robust pipeline. If you prefer solving hard rendering problems at the systems level-shader translation, resource lifetime, visual equivalence-more than chasing one-off visual features, you'll find this work deeply satisfying.

What you'll be doing

  • Map Unity graphics and rendering features onto third-party renderers while preserving visual consistency and performance.

  • Develop compact scene-state representations and compression strategies for meshes, materials, textures, animations, transforms, deltas, and dependency graphs across local and networked execution

  • Engineer robust graphical systems that remain stable and resource-efficient even when scaled to massive user-generated content libraries

  • Profile and optimize end-to-end rendering for high framerates and fidelity while minimizing overhead and sync stalls

What we're looking for

    • Multi-Engine Fluency: Significant experience with Unity's rendering architecture, and at least one other high-end renderer (Unreal, Frostbite, etc).

    • Shader & API Depth: Strong understanding of shader languages (HLSL/GLSL/Metal) and graphics APIs (DirectX, Vulkan, Metal), and the ability to translate between them.

    • Pipeline Mindset: You understand the full asset lifecycle-from authoring through import, batching, streaming, and rendering-including shader compilation, mesh processing, and texture streaming.

    • Systems-First Engineer: You prioritize building stable, scalable, maintainable systems over chasing the latest graphics techniques.

    You might also have

    • Experience writing shader cross-compilers, AST manipulators, or shader graph backends.

    • Background in networked graphics APIs, pixel-based streaming, cloud rendering, or virtualized GPUs.

    • Experience building deterministic record/replay systems for rendering, simulation, networking, testing, or debugging.

    • Familiarity with MCPs, agentic tool frameworks, AI-assisted content pipelines, synthetic data generation, ML-based asset optimization, or automated scene analysis.

    Additional information

    • Relocation support is not available for this position
    • Work visa/immigration sponsorship is not available for this position

    $130,400.00 - $195,600.00


    This range reflects the anticipated base salary for this position. Beyond base salary, this role may be eligible for equity awards and participation in our company incentive plans (such as annual discretionary bonuses or sales commissions). The final offer amount will depend on several factors, including geographic location and the candidate's relevant experience, professional background, and skill set.


    Benefits


    At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance.


    Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status.


    While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program


    Life at Unity


    Unity [NYSE: U] is the world's leading game engine, powering play for more than 3 billion consumers each month. The top mobile games in the world, the most played PC indie titles, the most innovative console games, and virtually all of the top XR and Web Games are developed, deployed, and grown in Unity. Unity also enables teams across industries like automotive, manufacturing, and healthcare to design, simulate, and collaborate in 3D - closing the gap between ideas and reality. For more information, please visit www.unity.com.


    Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form to let us know.


    Pursuant to the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records.


    This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.


    Headhunters and recruitment agencies may not submit resumes/CVs through this Web site or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity.


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