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Unity Graphics Jobs (NOW HIRING)

Expert Graphics Engineer

Austin, TX · Remote

$150K - $180K/yr

Deep Unity Programing Expertise (C#, HLSL) * Strong understanding of Unity's Scriptable Render ... Deep graphics optimization expertise (Unity Profile, RenderDoc, hardware specifics) * Experience ...

Expert Graphics Engineer

Austin, TX · On-site +1

$150K - $180K/yr

Deep Unity Programing Expertise (C#, HLSL) * Strong understanding of Unity's Scriptable Render ... Deep graphics optimization expertise (Unity Profile, RenderDoc, hardware specifics) * Experience ...

Engineer, Unity

Winter Park, FL · On-site

$97K - $131K/yr

Job Summary: We're looking for a mid-level Unity Developer who is eager to learn, and explore the ... Preparing graphical interfaces by cutting out / slicing Photoshop/Figma documents * 3-D asset ...

3D Graphics Advanced Software Engineer

Wilmington, MA · On-site

$153K - $189K/yr

... Unity, Unreal) or custom engines used for simulation. • Python experience for tooling, automation, or analysis. • Experience with Node.js, React, WebGL. • Background in warehouse automation ...

Pipeline Engineer (Graphics/3D)

San Francisco, CA · On-site

$164K - $203K/yr

You will work end-to-end across graphics/ML algorithms, backend services, and frontend UI - turning ... Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity . * Familiarity ...

Pipeline Engineer (Graphics/3D)

San Francisco, CA · Remote

$164K - $203K/yr

You will work end-to-end across graphics/ML algorithms, backend services, and frontend UI - turning ... Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity . * Familiarity ...

3D Graphics Advanced Software Engineer

Wilmington, MA · Hybrid

$153K - $189K/yr

Exposure to game engines (Unity, Unreal) or custom engines used for simulation. * Python experience ... Work at the intersection of graphics, robotics, and realworld automation. * Clear growth path ...

3D Graphics Advanced Software Engineer

Wilmington, MA · On-site

$153K - $189K/yr

Exposure to game engines (Unity, Unreal) or custom engines used for simulation. * Python experience ... Work at the intersection of graphics, robotics, and real-world automation. * Clear growth path ...

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Unity Graphics information

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$14

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How much do unity graphics jobs pay per hour?

As of Jun 5, 2026, the average hourly pay for unity graphics in the United States is $26.14, according to ZipRecruiter salary data. Most workers in this role earn between $18.51 and $32.21 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Unity Graphics Developer, and why are they important?

To thrive as a Unity Graphics Developer, you need a solid understanding of computer graphics fundamentals, shader programming, and experience with the Unity engine, often backed by a degree in computer science or a related field. Familiarity with tools like Unity’s Shader Graph, C#, and graphics APIs such as OpenGL or DirectX is typically required, and certifications in Unity development can be advantageous. Creative problem-solving, strong collaboration, and attention to visual detail are essential soft skills for delivering high-quality visuals and working in multidisciplinary teams. These skills and qualifications are crucial for creating optimized, visually impressive real-time experiences that meet project goals and performance standards.

What are some common challenges Unity Graphics developers face when optimizing game performance, and how can they be addressed?

Unity Graphics developers often encounter challenges related to balancing high-quality visuals with smooth performance, especially on devices with limited resources. Optimizing shaders, managing draw calls, and efficiently using textures are frequent concerns. Successful developers use profiling tools to identify bottlenecks, implement level-of-detail (LOD) techniques, and leverage Unity’s built-in rendering features to maintain a good frame rate. Regular collaboration with designers and programmers ensures visual goals are met without compromising performance.

What are Unity Graphics?

Unity Graphics refers to the visual rendering and display capabilities within the Unity game engine. It encompasses everything related to creating, displaying, and optimizing 2D and 3D visuals, including shaders, lighting, materials, textures, and post-processing effects. Unity Graphics professionals work to ensure that games or applications look visually appealing while maintaining optimal performance across different devices. They often utilize Unity's built-in and high-definition render pipelines to achieve desired visual styles and effects.

What is the difference between Unity Graphics vs Unity Shader Developer?

AspectUnity GraphicsUnity Shader Developer
Required SkillsKnowledge of Unity engine, rendering pipelines, 3D modeling, and visual effectsExpertise in shader programming, HLSL/CG, and graphics algorithms
Work EnvironmentGame development teams, multimedia projects, real-time renderingSpecialized in creating custom shaders for visual effects and optimization
CertificationsUnity Certified Developer, graphics design coursesShader programming certifications, graphics programming courses
Industry UsageGame studios, AR/VR applications, interactive mediaHigh-end game development, visual effects, real-time rendering projects

Unity Graphics professionals focus on overall visual design, rendering, and integrating assets within Unity. In contrast, Unity Shader Developers specialize in writing custom shaders to enhance visual effects and optimize performance. Both roles are essential in game development and multimedia projects, but they differ in technical focus and skill sets.

More about Unity Graphics jobs
What states have the most Unity Graphics jobs? States with the most job openings for Unity Graphics jobs include:
Infographic showing various Unity Graphics job openings in the United States as of May 2026, with employment types broken down into 81% Full Time, 18% Part Time, and 1% Contract. Highlights an 82% Physical, 4% Hybrid, and 14% Remote job distribution, with an average salary of $54,374 per year, or $26.1 per hour.
Expert Graphics Engineer

Expert Graphics Engineer

Owlchemy Labs

Austin, TX • Remote

$150K - $180K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 22 days ago


Job description

Job Summary:

Owls in this role prototype, develop, and release code to bring Owlchemy’s ideas to life.

Responsibilities:

  • Implement shaders, graphic systems, and visual tools based on direction from Design and Art teams including task owner
  • Assist with porting to new platforms accounting for best practices based on engine and platform requirements
  • Create tools to assist production as needed
  • Assist with optimization, especially of graphics-related issues, utilizing profiling tools and coding best practices
  • Develop and test code, fix bugs, and profile to optimize code as directed
  • Follow engineering best practices, development processes, and coding standards
  • Take ownership of tasks and authored features, ensuring owned features can be maintained and provide technical and design leadership for owned tasks
  • Seek feedback on owned tasks, including via playtests, other Owls and stakeholders
  • Evaluate new XR hardware and assist with R&D efforts
  • Collaborate with (or act as) Owners to break down large deliverables into more discrete tasking and provide accurate estimates to stakeholders
  • Collaborate with Owls cross-departmentally to meet task goals and determine code requirements
  • Keep up to date on the latest in development practices for Unity and XR and ensure distribution of that knowledge throughout team
  • Mentor other Owls on graphics best practices through one to one discussions, coding explanations, code reviews, and documentation creation, etc.

Requirements

Required Skills/Abilities:

  • Strong attention to detail
  • Strong, clear and proactive communicator across a variety of disciplines and levels
  • Deep Unity Programing Expertise (C#, HLSL)
  • Strong understanding of Unity’s Scriptable Render Pipeline and Universal Render Pipeline and underlying rendering technologies like Vulkan and OpenGL
  • Cross programming expertise (C++, Java, Python, etc.)
  • Deep graphics optimization expertise (Unity Profile, RenderDoc, hardware specifics)
  • Experience with XR platforms, tile-based renderers, and related technologies strongly preferred

Required Education and Experience:

  • High School Diploma or Equivalent
  • 7+ years of games programming experience (with at least 3 years in graphics programming)
  • Good understanding of all other disciplines in game development
  • At least 1 shipped title

Preferred Education and Experience:

  • 10+ years of graphics programming experience
  • Appreciation of puns (or at least the ability to groan at them)

Physical Requirements:

  • Owls must be able to use virtual reality headsets but are not expected to own one.

Salary Range:

  • $150,000 - $180,000 USD/year

Position Type/Expected Hours of Work:

This is a full-time, work from home, 40-hours per week position. Core hours of work are Monday through Friday, 10:00 a.m. to 4:00 p.m. CT.

Travel:

For Owls working outside of the Austin, TX area, travel to Austin may be required 4 to 6 times per year.

For Everyone:

We care about creating “XR for Everyone” - and that includes creating a welcoming workplace for everyone.

Owlchemy provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation and training.

Other Skills and Responsibilities:

This job description doesn’t cover or contain a comprehensive listing of everything you might do at Owlchemy. As a small team of wildly talented individuals, we encourage career growth, exploration, and the wearing of many hats. As such, roles and responsibilities are collaborative and may change or evolve over time based on our needs and your particular skill set.

Benefits

  • 20 days of vacation
  • Unlimited sick days
  • School loan repayment assistance
  • New parent benefits
  • Health/Dental/Vision Plans
  • Retirement Plan