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Unity Game Programmer Jobs in Texas (NOW HIRING)

Software Engineer - Human Motion Data

Austin, TX · On-site

$113.50K - $136.30K/yr

JOB SUMMARY As a Software Engineer- Human Motion Data, you will leverage your background in ... Leverage game engines (Unreal Engine or Unity) and physics simulators to build simulated ...

Panic Button is seeking a highly experienced and motivated Lead Software Engineer with a strong ... Unity Company : Panic Button is a cross-platform game development studio. Founded in 2007, the ...

Lead Software Engineer

Austin, TX · On-site

$150K - $220K/yr

... game porting to join our growing team. The ideal candidate will have a proven track record of ... Experience with Unreal Engine 4/5 or Unity Salary Range * $150,000 - $220,000

... game porting to join our growing team. The ideal candidate will have a proven track record of ... Experience with Unreal Engine 4/5 or Unity Salary Range * $150,000 - $220,000

... game engines (e.g., Unreal Engine, Godot, Unity) or large-scale proprietary internal engines. • Expertise in at least one compiled language (e.g., C#, C++, Go, Rust, Java, etc) and one scripting ...

... with Engineers and Product Ops, leveraging AI assisted workflows to improve development quality and issue resolution efficiency. * Experience with XR/Game engine development: Unity (C#), Unreal ...

Senior Data Engineer, Agentic AI

Austin, TX · On-site

$105.10K - $142.70K/yr

They are seeking a Senior Data Engineer to design and build robust data surfaces for Agentic AI ... Unity). • Prior work in regulated environments (gaming, finance, healthcare) with PII and access ...

As a Field Service Engineer at Apptronik, you will be responsible for daily robot and system ... Familiarity with Unity or other video game engines and SteamVR is a plus PHYSICAL REQUIREMENTS

UI/UX Designer - Robot Interfaces

Austin, TX · On-site

$93.20K - $116K/yr

Founded by former SpaceX engineers and backed by Bain Capital Ventures, TerraFirma is automating ... Experience developing for game engines (e.g., Unity, Unreal Engine) and using them for data ...

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Unity Game Programmer information

See Texas salary details

$10.2K

$86.3K

$161.6K

How much do unity game programmer jobs pay per year?

As of May 29, 2026, the average yearly pay for unity game programmer in Texas is $86,305.00, according to ZipRecruiter salary data. Most workers in this role earn between $22,400.00 and $135,600.00 per year, depending on experience, location, and employer.

What is a Unity Game Programmer job?

A Unity Game Programmer is responsible for developing and implementing game functionality using Unity and C#. They write code, create game mechanics, and optimize performance while collaborating with designers, artists, and other developers. Their work includes scripting gameplay features, handling physics, managing UI interactions, and debugging issues. Unity Game Programmers often work in various genres, from mobile games to VR experiences. Strong problem-solving skills and knowledge of game development principles are essential for success in this role.

What are the key skills and qualifications needed to thrive in the Unity Game Programmer position, and why are they important?

To thrive as a Unity Game Programmer, you need strong C# programming skills, a solid understanding of game development principles, and experience with the Unity engine, usually backed by a degree in computer science or related field. Familiarity with source control systems like Git, plus Unity certifications or experience with performance profiling tools, are highly beneficial. Creative problem-solving, teamwork, and effective communication are valuable soft skills for collaborating within game development teams. These skills ensure you can efficiently build, optimize, and maintain engaging interactive experiences within collaborative production environments.

What are the typical daily responsibilities of a Unity Game Programmer?

Unity Game Programmers are responsible for developing and implementing gameplay mechanics, optimizing existing code, and collaborating closely with artists and designers to bring game concepts to life. On a typical day, you may work on scripting character behaviors, debugging and testing features, and integrating visual assets using the Unity engine. You’ll often participate in team meetings, provide feedback on design ideas, and ensure that game performance meets technical standards. Staying organized and proactive helps you keep projects on schedule and respond effectively to changing priorities during development.
What are the most commonly searched types of Unity Game Programmer jobs in Texas? The most popular types of Unity Game Programmer jobs in Texas are:
What job categories do people searching Unity Game Programmer jobs in Texas look for? The top searched job categories for Unity Game Programmer jobs in Texas are:
What cities in Texas are hiring for Unity Game Programmer jobs? Cities in Texas with the most Unity Game Programmer job openings:
Infographic showing various Unity Game Programmer job openings in Texas as of May 2026, with employment types broken down into 100% Full Time. Highlights an 50% In-person, and 50% Remote job distribution, with an average salary of $86,305 per year, or $41.5 per hour.
Software Engineer - Human Motion Data

Software Engineer - Human Motion Data

Apptronik

Austin, TX • On-site

$113.50K - $136.30K/yr

Full-time

Posted 16 days ago


Job description

Apptronik is a human-centered robotics company developing AI-powered robots to support humanity in every facet of life. Our flagship humanoid robot, Apollo, is built to collaborate thoughtfully with people, starting with critical industries such as manufacturing and logistics, with future applications in healthcare, the home, and beyond.
We operate at the cutting edge of embodied AI, applying our expertise across the full robotics stack to solve some of society's most important problems. You will join a team dedicated to bringing Apollo to market at scale, tackling the complex challenges like safety, commercialization, and mass production to change the world for the better.
JOB SUMMARY
As a Software Engineer- Human Motion Data, you will leverage your background in robotics to build the crucial link between human-data and our reinforcement learning pipelines. This role is dedicated to architecting robust motion data pipelines-integrating diverse sources like mocap, game engines (like Unreal or Unity), teleoperation, and generative AI motion models to generate thousands of rich, physically accurate human motion trajectories. You will apply your deep expertise in kinematics and rigid body dynamics to translate raw human movement into actionable, dynamically feasible data for whole-body reinforcement learning. As a core member of the Motion Control and Planning team, you will work closely with Controls stakeholders to play a key role in maintaining a high-velocity, ego-free engineering culture while ensuring our humanoid robots move with unprecedented fluidity.
ESSENTIAL DUTIES AND RESPONSIBILITIES or KEY ACCOUNTABILITIES
  • Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development.
  • Implement and optimize kinematic and dynamic retargeting pipelines to accurately map human demonstrations onto the robot's specific physical constraints, mass distributions, and joint limits.
  • Develop tools and scripts to process and clean raw human demonstration data, and apply state-of-the-art retargeting libraries (e.g., GMR, Omni-retarget) to synthesize and filter new behaviors.
  • Leverage game engines (Unreal Engine or Unity) and physics simulators to build simulated environments for procedural motion generation and data augmentation.
  • Generate high-volume, high-quality trajectory datasets required for training whole-body reinforcement learning policies.
  • Write robust, automated pipelines to streamline data flow between human demonstration sources, generative motion models, game engines, and the RL training infrastructure.
  • Collaborate closely with the Reinforcement Learning and Controls teams to iterate on data requirements, understand failure modes, and ensure the generated trajectories are physically viable on hardware.

SKILLS AND REQUIREMENTS
  • Strong theoretical and practical understanding of robot kinematics (FK/IK), coordinate transformations, and rigid body dynamics.
  • Experience building or maintaining pipelines for spatial data, including motion capture, teleoperation tracking, or AI-driven motion generation.
  • Expertise in Python for scripting, data processing, and pipeline automation.
  • A results-oriented mindset with an eagerness to bridge the gap between human motion data and real-world robotic control algorithms.
  • High adaptability and a willingness to explore new tools, moving seamlessly across different layers of the robotics software stack as project needs evolve.NICE TO HAVE (BONUS QUALIFICATIONS)
    • Hands-on experience with state-of-the-art motion generation models and open-source retargeting libraries (e.g., GMR, Omni-retarget).
    • Proficiency in C++ is highly valued to help integrate with our broader robotics software stack.
    • Familiarity and hands-on experience utilizing 3D game engines (Unreal Engine or Unity) or advanced physics simulators for robotics data generation or simulation.
    • Hardware (HW) experience, particularly working directly with physical robotic platforms.
    • A strong portfolio showcasing relevant robotics, sim-to-real, or motion generation projects.

EDUCATION and/or EXPERIENCE
  • A BS or MS degree in Robotics, Mechanical Engineering, Computer Science, or a related highly technical field.
  • 2+ years of industry or applied research experience in robotics, motion planning, sim-to-real pipelines, or technical animation data generation.
  • A proven track record of processing large amounts of spatial or motion data to drive robotic or simulated systems.

PHYSICAL REQUIREMENTS
  • Prolonged periods of sitting at a desk and working on a computer
  • Must be able to lift 15 pounds at times
  • Vision to read printed materials and a computer screen
  • Hearing and speech to communicate

*This is a direct hire. Please, no outside Agency solicitations.
Apptronik provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.