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Unity Game Developer Jobs in Dublin, CA (NOW HIRING)

3D Artist

San Francisco, CA · On-site +1

$110K - $140K/yr

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming ... Scene Layout and Lighting in Unity; * Creating Particle Effects; * Asset optimization for Mobile ...

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming ... Scene Layout and Lighting in Unity; * Creating Particle Effects; * Asset optimization for Mobile ...

As a leading mobile games developer, Jam City is looking to "level up" our talent. We're on the ... Create shaders in Unity and Maya. * Occasionally rig and skin props and characters. * Foresee ...

Technical Animator

San Francisco, CA · On-site

$90K - $110K/yr

As a leading mobile games developer, Jam City is looking to "level up" our talent. We're on the ... Create State Machine and Blend Trees in Unity. * Augment and maintain the animation pipeline.

As a leading mobile games developer, Jam City is looking to "level up" our talent. We're on the ... Create shaders in Unity and Maya. * Occasionally rig and skin props and characters. * Foresee ...

Technical Animator

San Francisco, CA · On-site

$90 - $110/hr

As a leading mobile games developer, Jam City is looking to "level up" our talent. We're on the ... Create State Machine and Blend Trees in Unity. * Augment and maintain the animation pipeline.

As a leading mobile games developer, Jam City is looking to "level up" our talent. We're on the ... Create shaders in Unity and Maya. * Occasionally rig and skin props and characters. * Foresee ...

As a leading mobile games developer, Jam City is looking to "level up" our talent. We're on the ... Create State Machine and Blend Trees in Unity. * Augment and maintain the animation pipeline.

Technical Animator

San Francisco, CA · On-site

$90K - $110K/yr

As a leading mobile games developer, Jam City is looking to "level up" our talent. We're on the ... Create State Machine and Blend Trees in Unity. * Augment and maintain the animation pipeline.

Level Designer

San Francisco, CA · On-site

$128K/yr

Proven ability to make fun game content. Show us what you have made! Some programming skill, preferably with C#/Unity. Enough to be able to contribute on the level design tooling and content scripts.

Level Designer

San Francisco, CA · On-site

$128K/yr

Proven ability to make fun game content. Show us what you have made! Some programming skill, preferably with C#/Unity. Enough to be able to contribute on the level design tooling and content scripts.

Senior Technical Artist

Redwood City, CA · On-site +1

$155K - $186K/yr

The game is live and shipping weekly. Our players expect precision, and so does our team. We're ... Who We're Looking For * 7+ years as a Technical Artist or Unity UI Engineer, with a shipped mobile ...

New

Senior Technical Artist

Redwood City, CA · On-site +1

$155K - $186K/yr

The game is live and shipping weekly. Our players expect precision, and so does our team. We're ... Who We're Looking For 7+ years as a Technical Artist or Unity UI Engineer, with a shipped mobile ...

Showing results 41-60

Unity Game Developer information

See Dublin, CA salary details

$36.6K

$122.2K

$202.7K

How much do unity game developer jobs pay per year?

As of Sep 4, 2026, the average yearly pay for unity game developer in Dublin, CA is $122,160.00, according to ZipRecruiter salary data. Most workers in this role earn between $91,800.00 and $139,600.00 per year, depending on experience, location, and employer.

What is a Unity game developer?

A Unity Game Developer is responsible for designing, developing, and optimizing games using the Unity engine. They write code in C#, implement game mechanics, work with assets like animations and physics, and collaborate with designers and artists. Their role also includes debugging, performance optimization, and ensuring a smooth player experience across different platforms, such as PC, mobile, and consoles.

What are the typical daily responsibilities of a Unity game developer?

Unity Game Developers typically spend their days designing, coding, and testing gameplay features, integrating art and audio assets, and identifying as well as fixing bugs within the Unity engine. They often collaborate with designers, artists, and other programmers to ensure that all game elements function harmoniously and meet design specifications. Daily work may also include optimizing game performance, attending team meetings to discuss project updates, and reviewing feedback to continuously improve the game's quality. This collaborative and iterative workflow helps bring creative visions to life while maintaining technical excellence and schedule alignment.

What are the key skills and qualifications needed to thrive as a Unity game developer, and why are they important?

To thrive as a Unity Game Developer, you need strong skills in C# programming, 3D/2D game development concepts, and a solid understanding of computer graphics and physics, often supported by a degree in computer science, game development, or a related field. Familiarity with the Unity engine, version control systems like Git, and experience with debugging and optimization tools are typically required, and Unity certifications can be an asset. Creativity, teamwork, and problem-solving abilities are crucial soft skills, as is the capacity to communicate ideas clearly within multidisciplinary teams. These skills ensure efficient and innovative game development, timely project delivery, and smooth collaboration in dynamic, iterative environments.

What are popular job titles related to Unity Game Developer jobs in Dublin, CA?

For Unity Game Developer jobs in Dublin, CA, the most frequently searched job titles are:

What job categories do people searching Unity Game Developer jobs in Dublin, CA look for?

The top searched job categories for Unity Game Developer jobs in Dublin, CA are:

What cities near Dublin, CA are hiring for Unity Game Developer jobs?

Cities near Dublin, CA with the most Unity Game Developer job openings:

Infographic showing various Unity Game Developer job openings in Dublin, CA as of August 2026, with employment types broken down into 79% Full Time, 9% Part Time, and 12% Contract. Highlights an 80% Physical, 5% Hybrid, and 15% Remote job distribution, with an average salary of $122,160 per year, or $58.7 per hour.

Senior Software Engineer Remote, Washington, USA View role

Unity Technologies

San Francisco, CA • On-site

$130.40 - $195.60/hr

Other

Medical, Life, Retirement, PTO

Posted 29 days ago


Job description

## Senior Software EngineerApplylocations: Remote, Washington, USA: San Francisco, CA, USA: Remote, Texas, USAtime type: Full timeposted on: Posted Yesterdayjob requisition id: JOBREQ-2615530**The opportunity**The team behind Unity’s visionOS support, Play-to-Device, and Record & Playback is growing as we prepare for something even more ambitious: adapting PolySpatial to stream Unity content into other game engines and 3D environments — in-process, cross-process, and over the network.We’re building systems that allow real-time 3D experiences to run, render, and interact in places they weren’t originally authored for, including other major game engines and emerging software platforms. We’re also developing new ways to encode and exchange interactive 3D content: protocols designed not only for rendering and interchange, but also for understanding, transformation, generation, and orchestration by future AI-driven tools and systems.You’ll help invent the protocols, media formats, and runtime systems that bring interactive 3D content to novel platforms. Working at the intersection of core engine technology, graphics, networking, distributed systems, media, and AI, you’ll help define the interchange layer for the next generation of interconnected games and intelligent 3D ecosystems.**What you'll be doing*** Help define runtime protocols, formats, and execution models to encode, compress, and replay interactive 3D content between engines and AI models.* Own and evolve critical subsytems across the engine stack, from low-level C++ runtime code to high-level C# APIs across editor, build, simulation, streaming, and playback.* Build systems to capture, serialize, stream, and synchronize scene state, components, assets, user interactions, and rendering data under tight bandwidth, latency, determinism, and memory constraints.* Design interfaces and feedback loops that allow AI systems to inspect engine state, invoke engine capabilities, and validate outcomes.**What we're looking for*** **Core Engine Experience**: Experience building or fundamentally extending game engine cores, middleware, or foundational systems (e.g. serialization, build pipelines, memory subsystems).* **AI Systems Fluency**: Practical experience integrating AI/ML into production software, including areas such as model training, data collection, evaluation loops, agents, tool use, or model-context protocols.* **Architecture & Execution**: Ability to design modular, testable systems - then implement, profile, debug, and ship them end-to-end.* **High-Performance Coding**: Strong C++ and C# skills, with practical understanding of CPU caches, memory layout, allocation patterns, branch behavior, profiling, and performance tradeoffs in real-time systems.* **Engine-Wide Breadth**: Hands-on experience across multiple engine domains — such as physics, animation, input, rendering, assets, or build systems — and how they interact.**You might also have*** Experience building infrastructure for training data generation, synthetic data, simulation environments, evaluation harnesses, reinforcement learning, or agentic workflows.* Familiarity with 3D data formats and spatial content pipelines, such as USD, glTF, procedural generation, or semantic scene representations.* Experience with MCP-style tool interfaces, LLM agents, multimodal models, inference pipelines, embeddings, vector search, or AI systems that inspect and act on structured application state* Knowledge of compression, streaming, replication, authority models, RPCs, state diffing, delta encoding, or network protocols for real-time interactive systems.* Experience with determinism, replay systems, simulation consistency, multithreading, job systems, lock-free programming, Unity DOTS, or other data-oriented runtime architectures.**Additional information*** Relocation support is not available for this position* Work visa/immigration sponsorship is not available for this position$130,400.00 - $195,600.00*This range reflects the anticipated base salary for this position. Beyond base salary, this role may be eligible for equity awards and participation in our company incentive plans (such as annual discretionary bonuses or sales commissions). The final offer amount will depend on several factors, including geographic location and the candidate’s relevant experience, professional background, and skill set.***Benefits** At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance. Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status. While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program**Life at Unity** Unity [NYSE: U] is the world’s leading game engine, powering play for more than 3 billion consumers each month. The top mobile games in the world, the most played PC indie titles, the most innovative console games, and virtually all of the top XR and Web Games are developed, deployed, and grown in Unity. Unity also enables teams across industries like automotive, manufacturing, and healthcare to design, simulate, and collaborate in 3D — closing the gap between ideas and reality. For more information, please visit www.unity.com. *Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators.* *If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out* *this form* *to let us know.* *This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English. This posting is intended to fill an existing vacancy, and we are committed to providing applicants with updates throughout the hiring process in accordance with applicable law.* *Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity. Your privacy is important to us. Please take a moment to review our**Prospect* *and**Applicant* *Privacy Policies. Should you have any concerns about your privacy, please contact us at DPO@unity.com.* #J-18808-Ljbffr