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Unity Game Developer Jobs in Dublin, CA (NOW HIRING)

The Unity Engineer Role: We are looking for an experienced game engineer with strong C# and Unity skills. You will be working closely with a small, multidisciplinary team to build out our upcoming ...

The Unity Engineer Role: We are looking for an experienced game engineer with strong C# and Unity skills. You will be working closely with a small, multidisciplinary team to build out our upcoming ...

New

The Unity Engineer Role: We are looking for an experienced game engineer with strong C# and Unity skills. You will be working closely with a small, multidisciplinary team to build out our upcoming ...

Experience with other game engines/tools that may be used in the pipeline such as Blender, Figma ... Unity 3D. * C#. * XR Technologies. * Virtual Reality. * Mixed Reality. * Git. * OO Programming.

Experience writing graphics shaders in Unity. * Experience programming in other languages like ... Experience with other game engines/tools that may be used in the pipeline such as Blender, Figma ...

Unity Engineer

San Francisco, CA · On-site

$110 - $170/hr

THE JOB Unity Developer Prisms seeks a developer with professional experience to build immersive learning experiences for mobile VR platforms using the Unity framework. Your main task will be to ...

THE JOB Unity Developer Prisms seeks a developer with professional experience to build immersive learning experiences for mobile VR platforms using the Unity framework. Your main task will be to ...

Sound Designer (Remote)

San Francisco, CA · Remote

$21 - $25.50/hr

OUR MISSION Prisms VR is a San Francisco-based team of educators, game developers, and engineers ... Implement and integrate sound assets directly into the Unity game engine, ensuring seamless audio ...

OUR MISSION Prisms VR is a San Francisco-based team of educators, game developers, and engineers ... Implement and integrate sound assets directly into the Unity game engine, ensuring seamless audio ...

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Unity Game Developer information

See Dublin, CA salary details

$36.6K

$122.2K

$202.7K

How much do unity game developer jobs pay per year?

As of Sep 4, 2026, the average yearly pay for unity game developer in Dublin, CA is $122,160.00, according to ZipRecruiter salary data. Most workers in this role earn between $91,800.00 and $139,600.00 per year, depending on experience, location, and employer.

What is a Unity game developer?

A Unity Game Developer is responsible for designing, developing, and optimizing games using the Unity engine. They write code in C#, implement game mechanics, work with assets like animations and physics, and collaborate with designers and artists. Their role also includes debugging, performance optimization, and ensuring a smooth player experience across different platforms, such as PC, mobile, and consoles.

What are the typical daily responsibilities of a Unity game developer?

Unity Game Developers typically spend their days designing, coding, and testing gameplay features, integrating art and audio assets, and identifying as well as fixing bugs within the Unity engine. They often collaborate with designers, artists, and other programmers to ensure that all game elements function harmoniously and meet design specifications. Daily work may also include optimizing game performance, attending team meetings to discuss project updates, and reviewing feedback to continuously improve the game's quality. This collaborative and iterative workflow helps bring creative visions to life while maintaining technical excellence and schedule alignment.

What are the key skills and qualifications needed to thrive as a Unity game developer, and why are they important?

To thrive as a Unity Game Developer, you need strong skills in C# programming, 3D/2D game development concepts, and a solid understanding of computer graphics and physics, often supported by a degree in computer science, game development, or a related field. Familiarity with the Unity engine, version control systems like Git, and experience with debugging and optimization tools are typically required, and Unity certifications can be an asset. Creativity, teamwork, and problem-solving abilities are crucial soft skills, as is the capacity to communicate ideas clearly within multidisciplinary teams. These skills ensure efficient and innovative game development, timely project delivery, and smooth collaboration in dynamic, iterative environments.

What are popular job titles related to Unity Game Developer jobs in Dublin, CA?

For Unity Game Developer jobs in Dublin, CA, the most frequently searched job titles are:

What job categories do people searching Unity Game Developer jobs in Dublin, CA look for?

The top searched job categories for Unity Game Developer jobs in Dublin, CA are:

What cities near Dublin, CA are hiring for Unity Game Developer jobs?

Cities near Dublin, CA with the most Unity Game Developer job openings:

Infographic showing various Unity Game Developer job openings in Dublin, CA as of August 2026, with employment types broken down into 79% Full Time, 9% Part Time, and 12% Contract. Highlights an 80% Physical, 5% Hybrid, and 15% Remote job distribution, with an average salary of $122,160 per year, or $58.7 per hour.

Principal 'Game Feel' Engineer -- Unity

Grcoo

San Francisco, CA • On-site

$120 - $150/hr

Other

Posted 3 days ago

New


Job description

Principal 'Game Feel' Engineer — Unity (Game Programmer / SW Eng San Francisco , California Direct Hire Mar 17, 2026)

Can You Make a Button Press Feel Like a Tiny Celebration?

Our client has built an AI companion with millions of daily users, $20M ARR, and a $115M Series A already in the bank. There's one thing standing between them and extraordinary: the moment‑to‑moment feel of being inside its world isn't there yet. They know it.

That's the job. Fix All of It. Own All of It. Ship Constantly.

WHAT YOU'LL OWN
  • The complete feel layer: character interactions, world navigation, camera behavior, environmental objects, VFX, micro‑animations, and haptics.
  • Rapid prototyping — slam out variants, put them physically in founders' hands, iterate fast.
  • The internal standard for what "good" feels like, YOU are the bar‑setter.
  • Tuning systems you design and build yourself, no designers in the way, no approvals needed.
WHO THIS IS FOR
  • Someone who can hear "this feels floaty" and close the gap to "I could do this all day", through taste, iteration, and restraint.
  • A designer who pushes code: you build your own tuning knobs, tie into existing systems, and need no babysitting.
  • Fluent in Unity or Unreal (Unity preferred); solid enough C# to implement and tune without a systems engineer holding your hand.
  • A personal library of feel references, games you've played, dissected, and learned from.
  • Energized by tight feedback loops, early prototypes, and direct founder input.
  • Someone who prefers autonomy over process and measures success by what ships, not when.
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