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Unity Game Developer Jobs in Irvine, CA (NOW HIRING)

Lead Engine System Engineer

Irvine, CA ยท On-site

$116K - $343K/yr

Work with design and production and engineering leadership to manage schedules and backlog ... Unreal and Unity * Understanding of game asset pipelines Why Join Us? Location State(s) US ...

Lead Engine System Engineer

Irvine, CA ยท On-site

$116K - $343K/yr

Work with design and production and engineering leadership to manage schedules and backlog ... Unreal and Unity * Understanding of game asset pipelines Why Join Us? Location State(s) US ...

Senior Technical Artist

Irvine, CA ยท On-site

$134K - $161K/yr

... over 30 games. They are seeking a Senior Technical Artist who will bridge the gap between art and engineering, creating tools and visual assets to enhance player experiences in Unity.

Senior Technical Artist

Irvine, CA ยท On-site

$134K - $161K/yr

MobilityWare is a leading mobile game studio known for its top titles in Apple Arcade. They are ... engineering, creating tools to optimize visual assets and bring art mockups to life within Unity.

Senior Technical Artist

Irvine, CA ยท On-site

$134K - $161K/yr

... their game development team. The role involves bridging the gap between art and engineering ... inside Unity, including all aspects: particle systems, shaders, VFX, prefab/UI creation, and ...

They are looking for a Principal Software Engineer to help craft a new, unannounced game. They ... Experience working with audio middleware such as Wwise, FMOD, or Fabric within Unity-based games.

They are looking for a Principal Software Engineer to help craft a new, unannounced game. They ... Experience working with audio middleware such as Wwise, FMOD, or Fabric within Unity-based games.

Senior Technical Artist

Irvine, CA ยท On-site

$120K - $150K/yr

Make Unity sing . You use timing, movement, and energetic animations to bring excitement to players ... engineering. You're excited by the idea of iterating quickly on a portfolio of 30+ games. If that ...

Make Unity sing . You use timing, movement, and energetic animations to bring excitement to players ... engineering. You're excited by the idea of iterating quickly on a portfolio of 30+ games. If that ...

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Unity Game Developer information

See Irvine, CA salary details

$34.9K

$116.4K

$193.2K

How much do unity game developer jobs pay per year?

As of Jun 16, 2026, the average yearly pay for unity game developer in Irvine, CA is $116,431.00, according to ZipRecruiter salary data. Most workers in this role earn between $87,500.00 and $133,100.00 per year, depending on experience, location, and employer.

What are the typical daily responsibilities of a Unity Game Developer?

Unity Game Developers typically spend their days designing, coding, and testing gameplay features, integrating art and audio assets, and identifying as well as fixing bugs within the Unity engine. They often collaborate with designers, artists, and other programmers to ensure that all game elements function harmoniously and meet design specifications. Daily work may also include optimizing game performance, attending team meetings to discuss project updates, and reviewing feedback to continuously improve the game's quality. This collaborative and iterative workflow helps bring creative visions to life while maintaining technical excellence and schedule alignment.

What are the key skills and qualifications needed to thrive in the Unity Game Developer position, and why are they important?

To thrive as a Unity Game Developer, you need strong skills in C# programming, 3D/2D game development concepts, and a solid understanding of computer graphics and physics, often supported by a degree in computer science, game development, or a related field. Familiarity with the Unity engine, version control systems like Git, and experience with debugging and optimization tools are typically required, and Unity certifications can be an asset. Creativity, teamwork, and problem-solving abilities are crucial soft skills, as is the capacity to communicate ideas clearly within multidisciplinary teams. These skills ensure efficient and innovative game development, timely project delivery, and smooth collaboration in dynamic, iterative environments.

What is a Unity Game Developer job?

A Unity Game Developer is responsible for designing, developing, and optimizing games using the Unity engine. They write code in C#, implement game mechanics, work with assets like animations and physics, and collaborate with designers and artists. Their role also includes debugging, performance optimization, and ensuring a smooth player experience across different platforms, such as PC, mobile, and consoles.

What are the most commonly searched types of Unity Game Developer jobs in Irvine, CA? The most popular types of Unity Game Developer jobs in Irvine, CA are:
What are popular job titles related to Unity Game Developer jobs in Irvine, CA? For Unity Game Developer jobs in Irvine, CA, the most frequently searched job titles are:
What job categories do people searching Unity Game Developer jobs in Irvine, CA look for? The top searched job categories for Unity Game Developer jobs in Irvine, CA are:
What cities near Irvine, CA are hiring for Unity Game Developer jobs? Cities near Irvine, CA with the most Unity Game Developer job openings:
Principal Graphics Engineer, Unity | Unannounced Project - Irvine, CA

Principal Graphics Engineer, Unity | Unannounced Project - Irvine, CA

Blizzard Entertainment, Inc.

Irvine, CA โ€ข On-site

$149K - $184K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 12 days ago


Job description

Team Name:
Unannounced Project
Job Title:
Principal Graphics Engineer, Unity | Unannounced Project - Irvine, CA
Requisition ID:
R027082
Job Description:
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people.
We are looking for a Principal Software Engineer to help craft a new, unannounced game at Blizzard. Our team values creativity, collaboration, and a dedication to quality, and we are searching for contributors aligned to our core Blizzard values to join our team of dedicated game makers.
As a key member of the development team, you will be responsible for shaping the rendering architecture and visual pipelines that power high-quality, scalable player experiences across multiple platforms. You are comfortable operating in a dynamic environment, navigating fluid priorities while maintaining strong technical vision and ownership.
This role is anticipated to be a hybrid work position, with some work on-site and some work from home. The potential home studio for this role is Irvine, CA.
Remote candidates within the United States and Canada will also be considered.
Responsibilities
  • Designs and implements rendering systems, shader frameworks, and graphics pipelines in Unity to support high-quality visuals across multiple platforms.
  • Partners closely with artists and technical artists to develop scalable art workflows, asset pipelines, and tools that enable efficient content creation.
  • Profiles and optimizes CPU, GPU, memory, and asset performance to ensure players can enjoy the game with smooth performance and minimal time to fun.
  • Develops and improves asset delivery and patching workflows for the game client, including asset bundling strategies that support efficient and seamless updates.
  • Mentors and collaborates with other engineers, helping guide graphics and runtime architecture while setting a strong technical vision for visual systems and pipelines.

Minimum Requirements
Experience
  • 13+ years of professional software engineering experience, including significant hands-on experience in real-time graphics or rendering engineering on shipped Unity games across multiple platforms.
  • Deep experience building and optimising graphics systems in Unity, including familiarity with the Universal Render Pipeline (URP) and/or Scriptable Render Pipelines (SRP).
  • Advanced experience developing and optimising shaders using HLSL and ShaderLab, including GPU techniques such as compute shaders.
  • Significant experience in real-time graphics or rendering engineering on shipped Unity games released across multiple platforms.
  • Deep experience building and optimizing graphics systems in Unity, including familiarity with Universal Render Pipeline or Scriptable Render Pipelines.
  • Advanced experience developing and optimizing shaders using HLSL and ShaderLab, including GPU techniques such as compute shaders.

Skills & Knowledge
  • Strong knowledge of modern real-time rendering techniques, including physically based rendering, lighting and shadowing, post-processing, and material systems.
  • Expertise in profiling and optimizing CPU, GPU, memory usage, and asset loading during both gameplay and runtime.
  • Experience working within graphics performance budgets, texture streaming strategies, and asset memory management across platforms.
  • Proven ability to work collaboratively within teams and foster productive partnerships across all disciplines.
  • Demonstrated ability to inspire colleagues through an enthusiastic approach to game development and a commitment to continuous improvement of core skills.
  • Ability to take initiative and manage responsibilities independently, demonstrating strong ownership and accountability.
  • Experienced and knowledgeable player of a wide range of games, using this perspective to inform creative and technical decisions.

Extra Points
  • Experience developing shared libraries, rendering tools, or art workflow improvements in Unity.
  • Experience working with audio middleware such as Wwise, FMOD, or Fabric within Unity-based games.
  • Familiarity with Blizzard games.

Required Application Materials
  • Resume.
  • Portfolio, GitHub, or examples of relevant technical work (if available).

Your Platform
At Blizzard Entertainment, we pour our hearts and souls into everything we create. Best known for iconic game universes including Warcraftยฎ, Overwatchยฎ, Diabloยฎ, and StarCraftยฎ, we've been creating genre-defining experiences for millions of players around the world for more than 30 years. Hard work, iteration, and polish go into the Blizzard "secret recipe," but the most important ingredients come from talented people who share our vision.
Our World
Blizzard Entertainment, Inc., a division of Activision Blizzard and part of Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard has created some of the industry's most critically acclaimed games over the last 30 years and engages tens of millions of players around the world with titles available across console and PC platforms.
Our ability to build immersive and innovative worlds is enhanced by diverse teams working in an inclusive environment. We aspire to create a culture where everyone can thrive while connecting players through epic entertainment. We provide a comprehensive benefits package that supports physical, emotional, and financial well-being.
The videogame industry is fast-paced and continues to evolve. As such, the duties and responsibilities of this role may be adjusted as needed to support our games and our players.
We love hearing from anyone who is enthusiastic about shaping the future of games. Not sure you meet every qualification? Let us decide. Research shows that women and members of other under-represented groups are less likely to apply unless they meet every requirement-when in fact, they often do. We are committed to building diverse, inclusive teams and strongly encourage you to apply.
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.
In the U.S., the standard base pay range for this role is $146,000.00 - $270,004.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

Blizzard Entertainment logo

About Blizzard Entertainment

Sourced by ZipRecruiter

Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.

Industry

Arts, entertainment, and recreation

Company size

1,001 - 5,000 Employees

Headquarters location

Irvine, CA, US

Year founded

1991

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