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Unity Game Developer Jobs in Burbank, CA (NOW HIRING)

Whether that experience is online or in-person, streaming video, theatrical, games, merchandise ... You possess deep expertise in Databricks, including Spark (PySpark and/or Scala), Delta Lake, Unity ...

Lead Artist - Digital Gaming

El Segundo, CA ยท On-site

$96K - $137K/yr

... mobile game projects. * Directly support external developers by providing artistic guidance ... Maya, Unity). * Exceptional organizational, multitasking, and time management skills, with a ...

Lead Artist - Digital Gaming

El Segundo, CA ยท On-site

$96K - $137K/yr

... mobile game projects. * Directly support external developers by providing artistic guidance ... Maya, Unity). * Exceptional organizational, multitasking, and time management skills, with a ...

Showing results 41-60

Unity Game Developer information

See Burbank, CA salary details

$34.8K

$116K

$192.6K

How much do unity game developer jobs pay per year?

As of Aug 7, 2026, the average yearly pay for unity game developer in Burbank, CA is $116,033.00, according to ZipRecruiter salary data. Most workers in this role earn between $87,200.00 and $132,600.00 per year, depending on experience, location, and employer.

What are the typical daily responsibilities of a Unity game developer?

Unity Game Developers typically spend their days designing, coding, and testing gameplay features, integrating art and audio assets, and identifying as well as fixing bugs within the Unity engine. They often collaborate with designers, artists, and other programmers to ensure that all game elements function harmoniously and meet design specifications. Daily work may also include optimizing game performance, attending team meetings to discuss project updates, and reviewing feedback to continuously improve the game's quality. This collaborative and iterative workflow helps bring creative visions to life while maintaining technical excellence and schedule alignment.

What are the key skills and qualifications needed to thrive as a Unity game developer, and why are they important?

To thrive as a Unity Game Developer, you need strong skills in C# programming, 3D/2D game development concepts, and a solid understanding of computer graphics and physics, often supported by a degree in computer science, game development, or a related field. Familiarity with the Unity engine, version control systems like Git, and experience with debugging and optimization tools are typically required, and Unity certifications can be an asset. Creativity, teamwork, and problem-solving abilities are crucial soft skills, as is the capacity to communicate ideas clearly within multidisciplinary teams. These skills ensure efficient and innovative game development, timely project delivery, and smooth collaboration in dynamic, iterative environments.

What is a Unity game developer?

A Unity Game Developer is responsible for designing, developing, and optimizing games using the Unity engine. They write code in C#, implement game mechanics, work with assets like animations and physics, and collaborate with designers and artists. Their role also includes debugging, performance optimization, and ensuring a smooth player experience across different platforms, such as PC, mobile, and consoles.

What are popular job titles related to Unity Game Developer jobs in Burbank, CA? For Unity Game Developer jobs in Burbank, CA, the most frequently searched job titles are:
What job categories do people searching Unity Game Developer jobs in Burbank, CA look for? The top searched job categories for Unity Game Developer jobs in Burbank, CA are:
What cities near Burbank, CA are hiring for Unity Game Developer jobs? Cities near Burbank, CA with the most Unity Game Developer job openings:
Infographic showing various Unity Game Developer job openings in Burbank, CA as of August 2026, with employment types broken down into 6% Internship, 67% Full Time, 13% Part Time, and 14% Contract. Highlights an 86% In-person, and 14% Remote job distribution, with an average salary of $116,033 per year, or $55.8 per hour.

Staff Software Engineer, Metagame - Unpublished R&D Product

Riot Games

Los Angeles, CA โ€ข On-site

Full-time

Medical, Dental, Life, Retirement, PTO

Re-posted 27 days ago


Job description

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. As a Staff Software Engineer, you'll drive important features and provide other engineers with a clear illustration of extraordinary engineering.
As a Staff Software Engineer on an unpublished R&D product, you will drive product-defining features, influence technical strategy, and multiply the effectiveness of your team. You will help build a comprehensive ecosystem by building core metagame systems, tooling, and pipelines to rapidly iterate and deliver exciting playable experiences. You will play a foundational role in validating and building the metagame layer: everything around the core gameplay loop that enables progression, collection, personalization, and long-term engagement. You will work in a small, high-performing strike team to bring the vision to life quickly and sustainably, establishing the service and client architecture, pipelines, and content creation workflows. This role will report to the project's Engineering Lead.
Responsibilities:
  • Collaborate with other disciplines such as game design, product, and tech leads to define and implement early metagame systems.
  • Drive technical design, architecture, and implementation for new features across the client and backend microservices that support metagame functionality.
  • Establish sustainable workflows and tools to accelerate content creation and iteration for metagame-facing systems.
  • Build and refine metagame UI screens and data models in engine, ensuring high clarity, responsiveness, and scalability across cross-platform
  • Identify and surface technical risks early, guiding the team toward low-risk architectural decisions.
Required Qualifications:
  • 6+ years of professional software development experience.
  • 2+ years of experience implementing systems in a game engine (Unity, Unreal, or equivalent).
  • 2+ years of experience in C#, Java, Go, C++, Python, or other Object Oriented programming languages
  • Experience building game clients and backend services.
  • Strong technical design and architecture skills; able to reason holistically about client-service boundaries.
  • Experience building metagame features: progression, collections, or similar systems in games.
  • Demonstrated ability to identify inefficiencies in tools, workflows, and pipelines and create solutions that remove friction for cross-discipline teams.
  • Experience mentoring engineers and elevating team-wide technical capability.
Desired Qualifications:
  • Experience with containerized microservices powering live service game features (C#, Go, Java, or similar).
  • Familiarity with SQL, relational schemas, caching systems, and pub/sub infrastructure.
  • Experience shipping features on a cross-platform product.
  • Strong product sense, able to understand what makes a metagame system feel intuitive, rewarding, and polished.

For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.

Riot Games logo

About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

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