1

Unity Game Developer Jobs in Burbank, CA (NOW HIRING)

Capture high-octane gameplay, dynamic "freecam" cinematics, environmental coverage, and key art stills using debug tools, UE5, Unity, and custom developer tools. * Lead & Scale the Capture Team:

Platform would be about 80% and Unity 20%. Entertainment or gaming experience Be a member of the Client Platform engineering team with direct contribution to code development Mentor other engineers ...

Required : • 5+ years of experience as Sr. Software Engineer • 2 years of mobile experience on a shipped game • C# (platform) and Unity (building library, data manipulation) • Entertainment ...

... Games and operates under the brands Atos, Bull, Canopy, Unify and Worldline. Atos offers a broad ... Unity and Unity Connections, Expert enterprise Contact Center Design and implementation ...

Lead Engineer

Los Angeles, CA

$110K - $145K/yr

... gameplay, AI, tools, systems, engine, animation tech, backend services, cloud, or DevOps ... Unity and proprietary engines Familiarity with source control, debugging tools, performance ...

Lead Engineer

Los Angeles, CA · Remote

$104K - $138K/yr

... gameplay, AI, tools, systems, engine, animation tech, backend services, cloud, or DevOps * ... Hands-on Unreal Engine expert, with solid experience in Unity and proprietary engines * Familiarity ...

The Role We are seeking a Software Engineer to interface with embedded systems, machine learning ... game engines like Unity, Unreal, and Godot. What You'll Do * Write C/C++ code to interface with ...

Software Engineer

Los Angeles, CA · On-site

$120 - $180/hr

The Role We are seeking a Software Engineer to interface with embedded systems, machine learning ... arrays, and creating plugins for popular game engines like Unity, Unreal, and Godot.

Showing results 21-40

Unity Game Developer information

See Burbank, CA salary details

$34.8K

$116K

$192.6K

How much do unity game developer jobs pay per year?

As of Sep 2, 2026, the average yearly pay for unity game developer in Burbank, CA is $116,033.00, according to ZipRecruiter salary data. Most workers in this role earn between $87,200.00 and $132,600.00 per year, depending on experience, location, and employer.

What is a Unity game developer?

A Unity Game Developer is responsible for designing, developing, and optimizing games using the Unity engine. They write code in C#, implement game mechanics, work with assets like animations and physics, and collaborate with designers and artists. Their role also includes debugging, performance optimization, and ensuring a smooth player experience across different platforms, such as PC, mobile, and consoles.

What are the typical daily responsibilities of a Unity game developer?

Unity Game Developers typically spend their days designing, coding, and testing gameplay features, integrating art and audio assets, and identifying as well as fixing bugs within the Unity engine. They often collaborate with designers, artists, and other programmers to ensure that all game elements function harmoniously and meet design specifications. Daily work may also include optimizing game performance, attending team meetings to discuss project updates, and reviewing feedback to continuously improve the game's quality. This collaborative and iterative workflow helps bring creative visions to life while maintaining technical excellence and schedule alignment.

What are the key skills and qualifications needed to thrive as a Unity game developer, and why are they important?

To thrive as a Unity Game Developer, you need strong skills in C# programming, 3D/2D game development concepts, and a solid understanding of computer graphics and physics, often supported by a degree in computer science, game development, or a related field. Familiarity with the Unity engine, version control systems like Git, and experience with debugging and optimization tools are typically required, and Unity certifications can be an asset. Creativity, teamwork, and problem-solving abilities are crucial soft skills, as is the capacity to communicate ideas clearly within multidisciplinary teams. These skills ensure efficient and innovative game development, timely project delivery, and smooth collaboration in dynamic, iterative environments.

What are popular job titles related to Unity Game Developer jobs in Burbank, CA?

For Unity Game Developer jobs in Burbank, CA, the most frequently searched job titles are:

What job categories do people searching Unity Game Developer jobs in Burbank, CA look for?

The top searched job categories for Unity Game Developer jobs in Burbank, CA are:

What cities near Burbank, CA are hiring for Unity Game Developer jobs?

Cities near Burbank, CA with the most Unity Game Developer job openings:

Infographic showing various Unity Game Developer job openings in Burbank, CA as of August 2026, with employment types broken down into 82% Full Time, 7% Part Time, and 11% Contract. Highlights an 81% Physical, 5% Hybrid, and 14% Remote job distribution, with an average salary of $116,033 per year, or $55.8 per hour.

Director / Head of Game Capture

Mocean

Los Angeles, CA • On-site

$145K - $185K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 14 days ago


Job description

Job Type
Full-time
Description
We are expanding MOCEAN Gaming and looking for a visionary Director / Head of Game Capture to build, lead, and elevate our virtual cinematography department. This is an influential leadership position that will help set vision for how we position the games we work on, and that will work collaboratively across all departments of campaign making.
As our lead capture authority, you are equal parts filmmaker, gamer, technical director, and department architect. You understand that capturing gameplay isn't just recording a screen. It's virtual cinematography that captures the soul and tactile feel of a game. You will direct live capture sessions, wrangle pre-release builds, pioneer camera tooling, and lead a team of capture artists to deliver world-class trailer footage for titles ranging from AAA to indie.
What You'll Do
  • Direct Virtual Cinematography: Turn creative briefs, scripts, and storyboards into compelling shot lists and cinematic sequences. Capture high-octane gameplay, dynamic "freecam" cinematics, environmental coverage, and key art stills using debug tools, UE5, Unity, and custom developer tools.
  • Lead & Scale the Capture Team: Oversee, mentor, and grow our team of in-house and freelance Capture Artists and Techs. Establish creative standards and performance benchmarks for all captured media.
  • Architect the Pipeline: Partner with our post-production, editorial, and finishing teams to streamline build ingestion, asset tagging, shot logging, and editorial handoffs.
  • Master the Build: Dive deep into early-stage dev builds, alpha/beta builds, and console dev kits. Identify debug capabilities, write "What It Feels Like to Play" guides, and problem-solve build limitations alongside developer technical teams.
  • Collaborate Across Departments: Work seamlessly with Creative Directors, Editors, Writers, and Account Leads to ensure capture aligns with trailer narrative beats and campaign goals.
  • Client-Facing Leadership: Serve as MOCEAN's authoritative voice on game capture during capabilities meetings, client kick-offs, script reviews, and technical syncs with publisher marketing and dev teams.

Requirements
Who You Are
  • A Veteran Virtual Director: 6+ years of experience capturing in-engine footage for game trailers, gameplay reveal trailers, and marketing campaigns at a major creative agency, trailer house, or game publisher.
  • Deep Cinematic & Technical Intuition: Strong grasp of real-world cinematography principles (lens selection, depth of field, key framing, lighting, motion pacing) adapted for 3D digital environments.
  • Engine & Tool Master: Deeply comfortable navigating Unreal Engine (Sequencer//Debug Cam), Unity, console SDKs/dev kits (PS5, Xbox Series X, Switch), PC debug menus, and custom developer tools.
  • Natural Leader & Communicator: Able to direct multi-player capture sessions like a live-action director on set, keep cool under tight trailer delivery timelines, and inspire a creative team. You've served as a mentor and know how to help others grow their game capture careers.
  • Gamer at Heart: Possess high-level mechanical skill across multiple game genres (FPS, Action/RPG, Fighting, Sports, Strategy) to pull off precise, repeatable gameplay maneuvers for the camera.

Compensation / Benefits
  • Annual Salary: $145,000 to $185,000 - The final salary offered will be dependent on factors such as experience, location, and budget.
  • Benefits include generous paid time off, including ten (10) holidays, sick days annually, subsidized health insurance (medical, dental, vision), short/long term disability, fertility/family planning benefits, 401(k) with company match and more.

About MOCEAN
Named one of the Best Places to Work for Innovators by Fast Company and a three-time Entertainment Agency of the Year , MOCEAN is an independent creative agency and production studio. We operate where entertainment, culture, and gaming meet, partnering with the world's most ambitious gaming publishers, film studios, and brands to move people to action through the power of emotion.
Our mantra is See Change™. It means we operate with cultural vision, translating player behaviors, game mechanics, and emerging platforms into stories that move your audience and your business.