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Unity Developer Jobs in Austin, TX (NOW HIRING)

Software Engineer - Human Motion Data

Austin, TX ยท On-site

$113K - $136K/yr

JOB SUMMARY As a Software Engineer- Human Motion Data, you will leverage your background in ... Leverage game engines (Unreal Engine or Unity) and physics simulators to build simulated ...

Data Engineer

Austin, TX ยท On-site

$113K - $136K/yr

Required Qualifications * โ€ข 5-8 years of experience in data engineering, with direct exposure to ... Lake, Unity Catalog, or Databricks Asset Bundles * โ€ข Familiarity with custodial data feeds and ...

Technical Artist II

Austin, TX

$122K - $146K/yr

Bluberi is seeking a Technical Artist to create high-impact, real-time visual effects for Unity ... developers to align visual effects with overall game visionContribute to problem-solving ...

Technical Artist II

Austin, TX ยท On-site

$122K - $146K/yr

... audio engineering, and quality assurance. Operating in a hybrid model in Austin TX, we balance ... Design and implement real-time visual effects using Unity, including particle systems (Shuriken ...

Data Engineer

Austin, TX

$113K - $136K/yr

Contribute to the architecture and governance of the data lakehouse environment within Databricks (Delta Lake, Unity Catalog) * Collaborate with platform and DevOps teams on CI/CD pipelines ...

Responsibilities Design, implementation, ongoing management, and troubleshooting of Cisco Unified Communications Systems, including CallManager/Unified Communications Manager 4.x through 6.x, Unity ...

NVIDIA Omniverse (primary environment), CARLA, Siemens NX/Teamcenter/Plant Simulation, Dassault 3DEXPERIENCE, Ansys Twin Builder, Unity or similar. * Integrate engineering and operational data from ...

NVIDIA Omniverse (primary environment), CARLA, Siemens NX/Teamcenter/Plant Simulation, Dassault 3DEXPERIENCE, Ansys Twin Builder, Unity or similar. * Integrate engineering and operational data from ...

Sr. ML Engineer

Austin, TX

$103K - $142K/yr

Senior ML Engineer This role will start as a 3 month contract but has a strong chance of extension ... Establish model lifecycle controls using MLflow and Unity Catalog, including experiment tracking ...

UI/UX Designer - Robot Interfaces

Austin, TX ยท On-site

$93K - $116K/yr

... developer, working across frontend, backend, and infrastructure * Proficiency in building interactive UIs using modern frameworks and platforms (e.g., React, Vue.js, Unity, Unreal, or equivalent) * A ...

UI/UX Designer - Robot Interfaces

Austin, TX ยท On-site

$93K - $116K/yr

... developer, working across frontend, backend, and infrastructure * Proficiency in building interactive UIs using modern frameworks and platforms (e.g., React, Vue.js, Unity, Unreal, or equivalent) * A ...

... Iceberg, Unity Catalog, OpenMetadata) for scalable data discovery, lineage, and governance ... Hands-on familiarity with Internal Developer Portals such as Backstage -- including service catalog ...

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How much do unity developer jobs pay per year?

As of Jun 18, 2026, the average yearly pay for unity developer in Austin, TX is $107,793.00, according to ZipRecruiter salary data. Most workers in this role earn between $84,700.00 and $138,700.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Unity Developer, and why are they important?

To thrive as a Unity Developer, you need strong proficiency in C# programming, a solid understanding of game development principles, and experience with the Unity engine, often supported by a degree in computer science or a related field. Familiarity with source control systems (like Git), versioning tools, and Unity-specific features such as the Asset Store and Unity Analytics is typically required. Creativity, problem-solving skills, and effective communication help developers collaborate with multidisciplinary teams and address complex challenges. These abilities are crucial for delivering polished, high-performing interactive experiences and meeting project goals in a competitive industry.

What are some common challenges Unity Developers face when working on large-scale projects?

Unity Developers working on large-scale projects often encounter challenges such as optimizing game performance, managing complex codebases, and ensuring smooth collaboration between team members. Performance bottlenecks can arise from handling large assets or complex scenes, requiring careful profiling and optimization. Additionally, maintaining clean and modular code is crucial as multiple developers contribute to the same project, making version control and clear documentation essential. Regular communication with designers, artists, and other developers helps to align project goals and resolve issues quickly.

What are Unity Developers?

Unity Developers are professionals who use the Unity game engine to create interactive experiences, such as video games, simulations, and virtual or augmented reality applications. They write code, often in C#, to bring game mechanics, graphics, and user interfaces to life. Unity Developers collaborate with designers, artists, and other team members to build and optimize applications for various platforms, including mobile devices, consoles, and PCs. Their role involves both technical programming and creative problem-solving to ensure high-quality, engaging user experiences.
What are the most commonly searched types of Unity Developer jobs in Austin, TX? The most popular types of Unity Developer jobs in Austin, TX are:
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Software Engineer - Human Motion Data

Software Engineer - Human Motion Data

Apptronik

Austin, TX โ€ข On-site

$113K - $136K/yr

Full-time

Posted 6 days ago


Job description

Apptronik is a human-centered robotics company developing AI-powered robots to support humanity in every facet of life. Our flagship humanoid robot, Apollo, is built to collaborate thoughtfully with people, starting with critical industries such as manufacturing and logistics, with future applications in healthcare, the home, and beyond.
We operate at the cutting edge of embodied AI, applying our expertise across the full robotics stack to solve some of society's most important problems. You will join a team dedicated to bringing Apollo to market at scale, tackling the complex challenges like safety, commercialization, and mass production to change the world for the better.
JOB SUMMARY
As a Software Engineer- Human Motion Data, you will leverage your background in robotics to build the crucial link between human-data and our reinforcement learning pipelines. This role is dedicated to architecting robust motion data pipelines-integrating diverse sources like mocap, game engines (like Unreal or Unity), teleoperation, and generative AI motion models to generate thousands of rich, physically accurate human motion trajectories. You will apply your deep expertise in kinematics and rigid body dynamics to translate raw human movement into actionable, dynamically feasible data for whole-body reinforcement learning. As a core member of the Motion Control and Planning team, you will work closely with Controls stakeholders to play a key role in maintaining a high-velocity, ego-free engineering culture while ensuring our humanoid robots move with unprecedented fluidity.
ESSENTIAL DUTIES AND RESPONSIBILITIES or KEY ACCOUNTABILITIES
  • Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development.
  • Implement and optimize kinematic and dynamic retargeting pipelines to accurately map human demonstrations onto the robot's specific physical constraints, mass distributions, and joint limits.
  • Develop tools and scripts to process and clean raw human demonstration data, and apply state-of-the-art retargeting libraries (e.g., GMR, Omni-retarget) to synthesize and filter new behaviors.
  • Leverage game engines (Unreal Engine or Unity) and physics simulators to build simulated environments for procedural motion generation and data augmentation.
  • Generate high-volume, high-quality trajectory datasets required for training whole-body reinforcement learning policies.
  • Write robust, automated pipelines to streamline data flow between human demonstration sources, generative motion models, game engines, and the RL training infrastructure.
  • Collaborate closely with the Reinforcement Learning and Controls teams to iterate on data requirements, understand failure modes, and ensure the generated trajectories are physically viable on hardware.

SKILLS AND REQUIREMENTS
  • Strong theoretical and practical understanding of robot kinematics (FK/IK), coordinate transformations, and rigid body dynamics.
  • Experience building or maintaining pipelines for spatial data, including motion capture, teleoperation tracking, or AI-driven motion generation.
  • Expertise in Python for scripting, data processing, and pipeline automation.
  • A results-oriented mindset with an eagerness to bridge the gap between human motion data and real-world robotic control algorithms.
  • High adaptability and a willingness to explore new tools, moving seamlessly across different layers of the robotics software stack as project needs evolve.NICE TO HAVE (BONUS QUALIFICATIONS)
    • Hands-on experience with state-of-the-art motion generation models and open-source retargeting libraries (e.g., GMR, Omni-retarget).
    • Proficiency in C++ is highly valued to help integrate with our broader robotics software stack.
    • Familiarity and hands-on experience utilizing 3D game engines (Unreal Engine or Unity) or advanced physics simulators for robotics data generation or simulation.
    • Hardware (HW) experience, particularly working directly with physical robotic platforms.
    • A strong portfolio showcasing relevant robotics, sim-to-real, or motion generation projects.

EDUCATION and/or EXPERIENCE
  • A BS or MS degree in Robotics, Mechanical Engineering, Computer Science, or a related highly technical field.
  • 2+ years of industry or applied research experience in robotics, motion planning, sim-to-real pipelines, or technical animation data generation.
  • A proven track record of processing large amounts of spatial or motion data to drive robotic or simulated systems.

PHYSICAL REQUIREMENTS
  • Prolonged periods of sitting at a desk and working on a computer
  • Must be able to lift 15 pounds at times
  • Vision to read printed materials and a computer screen
  • Hearing and speech to communicate

*This is a direct hire. Please, no outside Agency solicitations.
Apptronik provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.