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Unity 3D Developer Jobs in Oregon (NOW HIRING)

Senior VDC Engineer

Central Point, OR · Hybrid

$106K - $139K/yr

The ideal candidate will have deep experience with Autodesk tools -- including Revit, Civil 3D ... Familiarity with TwinMotion (or Unreal/Unity real-time rendering platforms) for visualization.

Senior VDC Engineer

Central Point, OR · Hybrid

$106K - $139K/yr

The ideal candidate will have deep experience with Autodesk tools including Revit, Civil 3D ... Familiarity with TwinMotion (or Unreal/Unity real-time rendering platforms) for visualization.

About OptiTrack OptiTrack is a global leader in 3D motion tracking solutions, delivering high ... Familiarity with game engines such as Unreal Engine, Unity, or others. Experience working on real ...

About OptiTrack OptiTrack is a global leader in 3D motion tracking solutions, delivering high ... Familiarity with game engines such as Unreal Engine, Unity, or others. * Experience working on ...

About OptiTrack OptiTrack is a global leader in 3D motion tracking solutions, delivering high ... Unity, or others. · Experience working on real-time or high-performance system Benefits All ...

About OptiTrack OptiTrack is a global leader in 3D motion tracking solutions, delivering high ... Unity, or others. • Experience working on real-time or high-performance system Benefits All ...

Work closely with engineers to ensure designs are developer-ready and accurately implemented ... Ability to play with 3D tools or rendering engines (Cinema 4D, Alias, Blender, etc.) • ...

Senior Facial Character TD (CONTRACT)

OR · On-site +1

$98K/yr

Collaborates with animation, character art, and engineering teams to produce high quality face rigs ... Processes and cleans 3D or 4D scan data from FACS sessions * Keeps up with state-of-the-art ...

New

... Unity, or similar editors). * Intermediate knowledge of Maya orother major 3D modeling programs ... developers. * Strong communication skills including verbal and written skills are required.

Unity 3D Developer information

See Oregon salary details

$34.4K

$114.7K

$190.3K

How much do unity 3d developer jobs pay per year?

As of Aug 24, 2026, the average yearly pay for unity 3d developer in Oregon is $114,684.00, according to ZipRecruiter salary data. Most workers in this role earn between $86,200.00 and $131,100.00 per year, depending on experience, location, and employer.

What is a Unity 3D developer?

A Unity 3D Developer is responsible for designing, developing, and optimizing interactive 3D applications, games, or simulations using the Unity game engine. They write scripts in C#, implement game mechanics, integrate assets, and ensure smooth performance across different platforms. Unity developers collaborate with designers, artists, and other developers to create immersive user experiences. Their work may also involve debugging, testing, and maintaining code to enhance usability and performance.

What are the typical daily responsibilities of a Unity 3D developer?

A Unity 3D Developer typically spends their day designing, coding, and testing interactive features or gameplay systems within the Unity engine. Responsibilities may include collaborating with artists and designers to integrate 3D assets, optimizing performance for different platforms, and troubleshooting code or visual errors. Developers often participate in team meetings to discuss project requirements or resolve technical challenges, and regularly use source control tools to manage their work. The role requires juggling multiple tasks while maintaining effective communication with other team members to deliver a smooth, cohesive product.

What are the key skills and qualifications needed to thrive as a Unity 3D developer?

To thrive as a Unity 3D Developer, you need a solid background in C# programming, 3D mathematics, and experience with the Unity engine, often backed by a degree in computer science or a related field. Familiarity with version control tools like Git, 3D modeling software integration, and up-to-date Unity certifications are typical technical requirements. Strong problem-solving skills, creativity, and collaborative communication abilities set standout candidates apart. These skills are crucial for developing high-quality, interactive 3D applications and effectively contributing to dynamic development teams.

What are the most commonly searched types of Unity 3D Developer jobs in Oregon?

The most popular types of Unity 3D Developer jobs in Oregon are:

What are popular job titles related to Unity 3D Developer jobs in Oregon?

For Unity 3D Developer jobs in Oregon, the most frequently searched job titles are:

What job categories do people searching Unity 3D Developer jobs in Oregon look for?

The top searched job categories for Unity 3D Developer jobs in Oregon are:

Infographic showing various Unity 3D Developer job openings in Oregon as of August 2026, with employment types broken down into 2% Internship, 75% Full Time, 10% Part Time, and 13% Contract. Highlights an 85% In-person, 2% Hybrid, and 13% Remote job distribution, with an average salary of $114,684 per year, or $55.1 per hour.

Marketing Developer: Video & Playable Ads

OR • On-site, Remote

Full-time

Posted 20 days ago


Job description

We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION
  • Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
  • Build lightweight minigames and prototypes in Unity
  • Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
  • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
  • Comfort using AI tools in the production workflow (welcome and encouraged - just tell us where you used them)
YOUR BACKSTORY
  • Hands-on playable ad experience for mobile game
  • At least +3 years of experience in a similar role
  • Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
  • Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
  • Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
BIG PLUS
  • Node.js for build scripts and build automation
  • Experience in Idle Arcade genre mechanics
  • 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
What You Can Expect
  • Full ownership of the ad units you build, from mechanic through build to delivery
  • A new game heading into launch, where your creative helps decide who tries it
  • An environment where AI tools are welcome and you can use them without justifying it
  • A collaborative, international team at one of Europe's leading mobile and live-service game studios
How We Hire
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group, one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
Department Marketing & User Acquisition Locations Remote, Hamburg (Borselstraße 20) Remote status Fully Remote Studios Goodgame Studios Employment types Permanent Employment contracts Full time