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Unity 2D Animation Jobs (NOW HIRING)

Strong knowledge of Unity architecture, UI Toolkit or uGUI, prefabs, asset management, animation, audio, and scene management. * Experience developing both 2D and 3D mobile games. * Proven experience ...

... Unity, Unreal, Godot) Qualifications: Technical Skills: Proficiency with a computer and using ... 2D vector images Knowledge of animation/motion design principles Ability to cut and edit audio and ...

... 2D assets to be used in projects ranging from corporate presentations to video to 3D rendering ... Use AI tools to visualize concepts, create vehicle hero shots and animations * Maintain libraries ...

... VR, animation, and emerging AI-assisted creative tools. You will collaborate with industrial ... Create 2D assets for presentations, videos, 3D renderings, marketing materials, and digital ...

... VR, animation, and emerging AI-assisted creative tools. You will collaborate with industrial ... Create 2D assets for presentations, videos, 3D renderings, marketing materials, and digital ...

... across animation, comics, games, and more. We believe great stories come from giving talented ... Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're ...

UX Motion Design Lead

Auburn Hills, MI · On-site

$104K - $136K/yr

... of 2D and 3D software tools, AI, Adobe, Figma, After Effects, Cinema 4D, Unity, Unreal, etc ... Use motion graphics and animation to bring the interfaces to life and better communicate the ...

A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The 3D Artist ... assets in the Unity 3D game engine. - Collaborate effectively with a team of artists and ...

Showing results 41-60

Unity 2d Animation information

See salary details

$32.5K

$59.3K

$96K

How much do unity 2d animation jobs pay per year?

As of Sep 9, 2026, the average yearly pay for unity 2d animation in the United States is $59,345.00, according to ZipRecruiter salary data. Most workers in this role earn between $38,500.00 and $68,000.00 per year, depending on experience, location, and employer.

What is Unity 2D Animation?

Unity 2D Animation refers to the process of creating and animating 2D characters, sprites, and objects within the Unity game engine. Unity provides a robust suite of 2D animation tools, such as the Sprite Renderer, Animator, and Sprite Shape, which allow developers to bring their games and interactive experiences to life. Using the Unity 2D Animation package, you can create frame-by-frame animations, skeletal animations with bones and rigs, and blend different animation states for smooth transitions. This makes Unity a popular choice for indie game developers and studios working on 2D games and applications.

What are the key skills and qualifications needed to thrive as a Unity 2D Animation specialist, and why are they important?

To excel in Unity 2D Animation, you need strong skills in 2D digital art, animation principles, and experience with the Unity engine, often supported by a degree in animation, computer graphics, or a related field. Familiarity with tools such as Unity's Animator, Photoshop, and Spine or similar 2D animation software is typically required. Creativity, attention to detail, and effective collaboration are vital soft skills for producing engaging animations and working within a game development team. These skills ensure the creation of smooth, visually appealing animations that enhance user experiences and meet project goals.

What are some common challenges faced by Unity 2D Animation professionals when collaborating with game designers and developers?

Unity 2D Animation specialists often work closely with game designers and developers to bring characters and environments to life. One common challenge is ensuring that animations align with gameplay mechanics and design intent, which can require frequent adjustments and clear communication. Additionally, balancing visual quality with performance is crucial, especially for mobile or resource-constrained platforms. Effective collaboration, regular feedback sessions, and a solid understanding of Unity's animation tools can help overcome these challenges and lead to a cohesive final product.

What is the difference between Unity 2D Animation vs Unity 2D Artist?

AspectUnity 2D AnimationUnity 2D Artist
Primary FocusCreating and rigging 2D character animations within UnityDesigning and illustrating 2D assets and backgrounds for games
Skills RequiredAnimation, rigging, Unity software proficiencyDrawing, graphic design, Unity asset integration
Work EnvironmentGame development teams using UnityArt departments or indie studios using Unity
Common UsageAnimating characters for gameplayCreating visual assets for game scenes

While both roles work within Unity and involve 2D assets, Unity 2D Animation focuses on bringing characters to life through animation and rigging, whereas Unity 2D Artist emphasizes creating the visual assets used in the game. Understanding these distinctions helps employers and job seekers target the right skills and responsibilities in the industry.

What other helpful pages are available for Unity 2D Animation?

Other pages related to Unity 2D Animation:

Infographic showing various Unity 2D Animation job openings in the United States as of September 2026, with employment types broken down into 84% Full Time, 14% Part Time, and 2% Contract. Highlights an 92% Physical, 1% Hybrid, and 7% Remote job distribution, with an average salary of $59,345 per year, or $28.5 per hour.

Tutor and Teaching Assistant

San Jose, CA • On-site

$18.45 - $25/hr

Part-time

Re-posted 10 days ago


Job description

Position SummaryThe Tutor supports students primarily in Game Art/Design and Digital Arts and Animation courses, contributing to a creative, collaborative, and technically proficient learning environment. The role involves providing one-on-one and group tutoring sessions, offering feedback on assignments, helping students navigate tools used in game production and animation, and performing relevant administrative tasks.
Tutored courses include but are not limited to: Character Rigging, Environmental Art, Modeling, Level Design for Single Player Games, Senior Game Studio I & II, Full Game Pipeline and Production.
Key Responsibilities
  • Provide tutoring and technical guidance on 2D design, 3D modeling, rigging, texturing, level design, and production pipelines
  • Assist students with troubleshooting software (Windows required, Mac OS is a plus)
  • Maintain a professional and inclusive learning atmosphere that promotes collaboration and innovation
  • Contribute to the documentation and organizational needs of the tutoring program, perform tutoring-administrative duties as assigned
  • Other relevant tasks, as assigned

Qualifications
Education:
  • Open to all students and non-students at University of Silicon Valley
  • Maintain a 3.00 GPA (if current student)
  • Has taken the classes to be tutored
  • Has recommendation from instructors of relevant courses

Skills:
  • Strong foundation in digital art, game art, game design
  • Familiarity with industry-standard tools such as Maya, Blender, Unreal Engine, Unity, Substance, or equivalent. Illustrator, After Effects are not required but are pluses.
  • Informative tutoring with expert knowledge of tutored subjects
  • Maintaining a booking schedule, which is based on self-declared availability on at least 4 days/week, between 10hrs-20hrs/week
  • Maintaining regular and efficient communication with Tutoring Program Manager and tutored students

Desired Qualifications: All the above plus ability to tutor Character Rigging, Environmental Art, Level Design for Single Player Games, 2D Design & Animation, Math and English topics.
Working conditions
Tutoring work takes place on campus and virtually online. This tutoring position requires the use of writing materials and computer software.
Physical requirements
While performing the duties of this job, the employee is regularly required to communicate verbally and actively listen. The employee frequently must sit for prolonged periods and use hands and arms for activities such as typing and other computer-related tasks.
This job description is not designed to cover or contain a comprehensive listing of activities, duties or responsibilities that are required of the employee for this job. Duties, responsibilities, and activities are subject to change at any time.
Non-benefit Position