... Arts, Ubisoft) or comparable organization; experience with independent (indie) developers will also be considered * Proven experience composing adaptive music for games and interactive media ...
... Arts, Ubisoft) or comparable organization; experience with independent (indie) developers will also be considered * Proven experience composing adaptive music for games and interactive media ...
Growth Engineer
San Francisco, CA · On-site
$150K - $300K/yr
It's used by artists, filmmakers, game studios, designers, researchers, and VFX houses, including teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent. We're a small, intense team in ...
Growth Engineer
San Francisco, CA · On-site
$150K - $300K/yr
It's used by artists, filmmakers, game studios, designers, researchers, and VFX houses, including teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent. We're a small, intense team in ...
... Arts, Ubisoft) or comparable organization; experience with independent (indie) developers will also be considered * Proven experience composing adaptive music for games and interactive media ...
... Arts, Ubisoft) or comparable organization; experience with independent (indie) developers will also be considered * Proven experience composing adaptive music for games and interactive media ...
... Arts, Ubisoft) or comparable organization; experience with independent (indie) developers will also be considered * Proven experience composing adaptive music for games and interactive media ...
... Arts, Ubisoft) or comparable organization; experience with independent (indie) developers will also be considered * Proven experience composing adaptive music for games and interactive media ...
Forward Deployed Creative Technologist
San Francisco, CA · On-site
$150K - $200K/yr
It's used by artists, filmmakers, game studios, designers, researchers, and VFX houses, including teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent. We're a small, intense team in ...
Forward Deployed Creative Technologist
San Francisco, CA · On-site
$150K - $200K/yr
It's used by artists, filmmakers, game studios, designers, researchers, and VFX houses, including teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent. We're a small, intense team in ...
Ubisoft information
See salary details
$14.90 - $18.29
6% of jobs
$18.29 - $21.68
15% of jobs
$22.60 is the 25th percentile. Wages below this are outliers.
$21.68 - $25.07
12% of jobs
The median wage is $27.98 / hr.
$25.07 - $28.45
19% of jobs
$28.45 - $31.84
22% of jobs
$32.20 is the 75th percentile. Wages above this are outliers.
$31.84 - $35.23
7% of jobs
$35.23 - $38.61
6% of jobs
$38.61 - $42
4% of jobs
$42 - $45.39
2% of jobs
$45.39 - $48.78
2% of jobs
$48.78 - $52.16
4% of jobs
$14
$30
$52
How much do ubisoft jobs pay per hour?
What is the salary in Ubisoft?
What is a Ubisoft job?
A Ubisoft job refers to a role within Ubisoft, a leading video game company known for franchises like Assassin's Creed and Far Cry. Ubisoft offers careers in game development, design, programming, marketing, and more. Employees collaborate to create immersive gaming experiences for players worldwide.
What are the key skills and qualifications needed to thrive in the Ubisoft position, and why are they important?
To thrive at Ubisoft, strong expertise in game development, programming, or design—typically supported by a relevant degree or equivalent experience—is essential. Familiarity with industry-standard tools such as Unity or Unreal Engine, 3D modeling software, and version control systems like Git is highly valued. Creativity, collaboration, and strong communication skills help individuals contribute effectively within multidisciplinary teams. These qualifications are crucial for delivering innovative, high-quality gaming experiences in a fast-paced, team-driven environment.
Is Ubisoft a good place to work at?
What kind of jobs does Ubisoft offer?
What is the typical team structure and daily workflow for employees at Ubisoft?
Ubisoft teams are typically organized by project, with roles spanning design, programming, art, audio, production, and quality assurance. Team members collaborate closely in an agile workflow, holding daily stand-up meetings and regular sprints to discuss progress and overcome challenges together. You can expect a mix of independent tasks and group brainstorming sessions, with opportunities to give feedback and learn from peers across disciplines. This collaborative environment fosters creativity and innovation, while also ensuring that projects move efficiently toward shared milestones.

Full-time
Medical, Dental, Vision, Life, Retirement, PTO
Posted 16 days ago
Strategic Education rating
8.8
Based on 11 frontline employees who took The Breakroom Quiz
10th of 197 rated education and training
Job description
The Assistant Professor of Game Scoring and Adaptive Music will lead the development and delivery of curriculum focused on adaptive music for interactive media within both the Master of Fine Arts in Screen Scoring & Music Design and the corresponding Online Graduate Certificate program. This role serves as a key liaison to game arts programs at Media Design School, fostering collaboration among faculty and students across disciplines. The position reports directly to the Executive Dean.
- Lead instruction for MFA521 (Screen Scoring III: Adaptive) and MFA524 (Music Design Technology Lab), as well as related courses within the Online Graduate Certificate program
- Recruit, mentor, and supervise adjunct faculty specializing in game scoring, adaptive music, and music design technology
- Conduct ongoing research to ensure curriculum and student projects remain aligned with current industry standards, practices, and emerging trends
- Build and maintain relationships with game studios and independent developers to support program relevance and student opportunities
- Foster collaborative partnerships with Media Design School and other game design programs
- Advanced proficiency in Digital Audio Workstations (DAWs) for game music composition (e.g., Logic Pro, Cubase, Reaper, Pro Tools)
- Advanced experience with game audio implementation middleware, including Wwise and FMOD
- Demonstrated expertise with game development platforms such as Unity and Unreal Engine
- 2-3 years of professional experience in a full-time or active freelance capacity with a game development studio (e.g., Riot Games, Blizzard Entertainment, Electronic Arts, Ubisoft) or comparable organization; experience with independent (indie) developers will also be considered
- Proven experience composing adaptive music for games and interactive media
- Bachelor's degree (e.g., B.A., B.F.A., B.M., or B.Mus.) in Music Composition or a related field with a focus on screen or interactive media, or a Bachelor's degree in a related game design discipline
- Master's degree (e.g., M.A. or M.F.A.) in a relevant field preferred; equivalent professional experience may be considered in lieu of an advanced degree
Other:
- Must be able to travel occasionally should a business need arise. For most roles travel would not be common. Travel may involve plane, car or metro. In accordance with ADA policies, reasonable accommodations regarding travel limitations can be provided. Travel will be more common for roles such as Account Executives (25 - 50%), senior leaders (10 - 20%) or Capella Core Faculty (5 - 10%).
- Ability to work onsite in Corporate or Campus location (in a typical office environment) may be required based on role. If so, this would include being mobile within the office, including movement from floor-to-floor using elevators or stairs.
- If offsite or hybrid role, must have access to work in setting which enables meeting all requirements of the role (including privacy, reliable internet access, phone, ability to video conference, etc.) at a remote location.
- Faculty and Federal Work Study roles require access to work in setting which enables meeting all requirements of the role (including computer, privacy, reliable internet access, phone, ability to video conference, etc.) at a remote location.
- This role may require lifting, however reasonable accommodations will be provided in accordance with our ADA policies.
- Must be able to meet critical thinking and problem solving aspects aligned to job duties, as well as effectively communicating with co-workers.
- Must be able to work more than 40 hours per week when business needs warrant. Accommodations related to schedule may be considered.
- Able to access information using a computer.
- Other essential functions and marginal job functions are subject to modification.
#LI-JD1
SEI offers a comprehensive package of benefits to employees scheduled 30 hours or more per week. In addition to medical, dental, vision, life and disability plans, SEI employees may take advantage of well-being incentives, parental leave, paid time off, certain paid holidays, tax saving accounts (FSA, HSA), 401(k) retirement benefit, Employee Stock Purchase Plan, tuition assistance as well as entertainment and retail discounts. Non-exempt employees are eligible for overtime pay, if applicable.
Careers - Our Benefits, Strategic Education, Inc
SEI is an equal opportunity employer committed to fostering an inclusive and collaborative culture where individuals can grow their careers and contribute fully. We strive to attract talent with broad experiences, skills and perspectives. We welcome applications from all. While it is not typical for an individual to be hired at or near the top end of the pay range at SEI, we offer a competitive salary. The actual base pay offered to the successful candidate may vary depending on multiple factors including, but not limited to, job-related knowledge/skills, experience, business needs, geographical location, and internal pay equity. Our Talent Acquisition Team is ready to discuss your interest in joining SEI. The expected salary range for this position is below.
If you require reasonable accommodations to complete our application process, please contact our Human Resources Department at Careers@strategiced.com.
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About Strategic Education
Sourced by ZipRecruiter
Industry
Colleges, universities, and professional schools
Company size
5,001 - 10,000 Employees
Headquarters location
Herndon, VA, US
Year founded
2018