1

Trainee Computer Graphics Programmer Jobs (NOW HIRING)

Software Engineer V

Cupertino, CA · On-site

$172.70K - $213.40K/yr

Animation Software Engineer/Graphics Engineer VLocation: Cupertino, California - RemoteDuration ... with computer graphics research (SIGGRAPH, GDC, etc.)Development experience with macOS or iOS ...

Manager, Graphics Tools Engineering

Santa Clara, CA · On-site

$164.40K - $203.20K/yr

Bachelor's in Computer Science, Mathematics, or related engineering fields or equivalent experience ... Knowledge of 3D Graphics Algorithms and GPU Architectures, with proficiency in at least one 3D ...

Software Engineer V

Cupertino, CA · Remote

$120 - $130/hr

... with computer graphics research (SIGGRAPH, GDC, etc.) Development experience with macOS or iOS ... Engineering and Information Technology Industries IT Services and IT Consulting Pay Range: $120 ...

Machine Learning/Computer Vision Engineer

Sunnyvale, CA · On-site

$130.90K - $154.30K/yr

In this role, you will work closely with our team of experts in computer graphics, computer vision ... We are looking for a skilled Machine Learning/Computer Vision Engineer with hands-on experience ...

next page

Showing results 1-20

Trainee Computer Graphics Programmer information

What is the difference between Trainee Computer Graphics Programmer vs Junior Software Developer?

AspectTrainee Computer Graphics ProgrammerJunior Software Developer
Required CredentialsBasic programming skills, relevant coursework or certifications in graphics or computer scienceDegree in computer science or related field, programming knowledge
Work EnvironmentInternship or entry-level role focused on graphics and visual effectsEntry-level software development across various applications
Industry UsagePrimarily in gaming, animation, visual effects, and multimedia companiesBroad industry use including tech, finance, healthcare, and more

The main difference is that a Trainee Computer Graphics Programmer specializes in graphics-related tasks and visual effects, often within creative industries, while a Junior Software Developer has a broader focus on general software development across multiple sectors. Both roles are entry-level but target different skill sets and industry applications.

More about Trainee Computer Graphics Programmer jobs
What cities are hiring for Trainee Computer Graphics Programmer jobs? Cities with the most Trainee Computer Graphics Programmer job openings:
What are the most commonly searched types of Computer Graphics Programmer jobs? The most popular types of Computer Graphics Programmer jobs are:
What states have the most Trainee Computer Graphics Programmer jobs? States with the most job openings for Trainee Computer Graphics Programmer jobs include:
What job categories do people searching Trainee Computer Graphics Programmer jobs look for? The top searched job categories for Trainee Computer Graphics Programmer jobs are:
Infographic showing various Trainee Computer Graphics Programmer job openings in the United States as of May 2026, with employment types broken down into 4% As Needed, 20% Full Time, and 76% Part Time. Highlights an 96% Physical, 2% Hybrid, and 2% Remote job distribution.
Senior Graphics Programmer, Mobile (iOS/Android)

Senior Graphics Programmer, Mobile (iOS/Android)

PlayStation Global

San Mateo, CA • On-site

Full-time

Posted 26 days ago


Job description

Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn't just the Best Place to Play - it's also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we're part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Senior Graphics Programmer, Mobile (iOS/Android)
PlayStation Studios / San Diego Studio
Why PlayStation? Why San Diego Studio?
Come join San Diego Studio in bringing MLB The Show to mobile platforms. Our focus is on delivering innovative, high-quality gaming experiences, and we are seeking a Senior Mobile Graphics Programmer to help advance the visual and technical quality of our mobile title on iOS and Android.
In this role, you will be responsible for developing and optimizing real-time graphics systems specifically for mobile devices, ensuring strong performance, scalability, and visual fidelity across a wide range of hardware configurations and device capabilities.
You will focus on writing and optimizing our mobile rendering engine, debugging graphics and performance issues, implementing new visual features, and ensuring the game takes full advantage of platform-specific capabilities across Apple and Android ecosystems.
The ideal candidate possesses strong problem-solving abilities, sharp attention to detail, and thrives both independently and in collaborative, cross-functional teams. They are passionate about GPU architecture and real-time rendering innovation, skilled in profiling and optimizing complex graphics systems, and experienced in shipping high-quality graphics features on constrained mobile hardware.
Responsibilities:
  • Develop, optimize, and maintain real-time rendering systems and graphics features specifically for mobile platforms (iOS and Android)
  • Identify and resolve performance bottlenecks related to rendering, memory usage, thermal constraints, battery usage, and device-specific hardware limitations
  • Ensure compatibility, stability, and performance across a broad range of mobile devices, from high-end flagship phones/tablets to lower-spec hardware
  • Implement scalable graphics systems that support varying performance tiers, screen resolutions, refresh rates, and GPU capabilities
  • Work with platform-specific graphics APIs and technologies such as Metal and Vulkan
  • Optimize shaders, rendering pipelines, texture usage, and asset memory footprint for mobile GPU architectures
  • Implement requested graphics features and enhancements in collaboration with the broader engineering, art, and rendering teams
  • Debug graphics issues across different chipsets and vendors
  • Stay current with emerging rendering techniques, mobile GPU technologies, and platform advancements to drive visual improvements and technical innovation

Required Qualifications:
  • Bachelor's degree in Computer Science, Mathematics, or a related technical field
  • 5+ years of experience programming in C++ with a focus on performance-critical applications
  • Strong experience with graphics programming on mobile platforms, including low-level graphics APIs such as Metal or Vulkan
  • Proficiency in GPU shader programming and optimization for mobile platforms
  • Strong foundational math skills, especially linear algebra, geometry, and trigonometry
  • Hands-on experience with graphics profiling and debugging tools for mobile development
  • Proven ability to debug and optimize rendering performance across a wide range of mobile hardware and operating system versions
  • Strong understanding of the constraints and tradeoffs involved in mobile rendering, including memory bandwidth, battery usage, thermal throttling, frame pacing, and device fragmentation

Preferred Qualifications:
  • Experience shipping one or more mobile games or interactive applications on iOS and/or Android
  • Familiarity with platform-specific development environments and tools such as Xcode, Microsoft Visual Studio, GPU frame debuggers, and mobile performance analyzers
  • Experience optimizing rendering systems for a variety of mobile GPU architectures
  • Understanding of scalable rendering techniques for mobile, including dynamic resolution, LOD systems, texture streaming, and efficient post-processing
  • Familiarity with scripting languages such as Python is a plus
  • Experience working on cross-platform rendering systems is highly desirable
  • Passion for sports games and delivering visually compelling real-time experiences on mobile devices

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.