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Three Js Remote Jobs (NOW HIRING)

It is important to be fluent in these frameworks, with Typescript and Three.js being a must. Engineering at Bask Health is AI-first and builder-led. Work starts in an LLM to clarify intent and ...

Remote Division: Technology Department: Engineering About Us Quantum Computing Inc. (QCi) (Nasdaq ... Exposure to data visualization libraries (D3.js, Three.js, or similar) for representing device ...

Remote Division: Technology Department: Engineering About Us Quantum Computing Inc. (QCi) (Nasdaq ... Exposure to data visualization libraries (D3.js, Three.js, or similar) for representing device ...

Node JS Developer

$52.50 - $67.75/hr

3 Remote Backend Node.js Developer with AWS Location: Chicago, IL-REMOTE (CST or MST) Contract ... Experience on AWS Landscape 2. Experience with node js Exp with Apache and Nginx are plus 3. ...

Join to apply for the Remote Brand Designer role at Jobgether . This position is posted by ... Proficiency in HTML, CSS, JavaScript, and Webflow CMS; familiarity with Three.js, GSAP, Next.js ...

Join to apply for the Remote Brand Designer role at Jobgether . This position is posted by ... Proficiency in HTML, CSS, JavaScript, and Webflow CMS; familiarity with Three.js, GSAP, Next.js ...

Sr. Full Stack Engineer

Los Angeles, CA ยท On-site +1

$80K - $180K/yr

Experience with canvas or node-based tools (React Flow, Three.js, WebGPU) * Familiarity with AI or ... Remote-friendly - we welcome candidates anywhere in the U.S. * LA-based core team - the team works ...

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Three Js Remote information

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How much do three js remote jobs pay per hour?

As of Jun 4, 2026, the average hourly pay for three js remote in the United States is $58.23, according to ZipRecruiter salary data. Most workers in this role earn between $49.28 and $63.70 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Three.js Remote Developer, and why are they important?

To thrive as a Three.js Remote Developer, you need strong JavaScript programming skills, a deep understanding of 3D graphics concepts, and familiarity with the Three.js library, often supported by a degree in computer science or equivalent experience. Experience with tools such as WebGL, version control systems like Git, and graphic design software are commonly required. Excellent problem-solving skills, self-motivation, and effective remote communication are crucial soft skills for success in distributed teams. These skills ensure smooth development of interactive 3D web applications and effective collaboration in a remote work environment.

What are some typical challenges faced when working remotely as a Three.js developer, and how can they be addressed?

Working remotely as a Three.js developer often involves collaborating across time zones and effectively communicating complex 3D concepts through digital channels. Common challenges include syncing with designers and backend engineers, troubleshooting rendering issues without direct peer support, and ensuring optimal performance across devices. To address these, it's helpful to establish clear communication routines, use collaborative tools like version control and screen sharing, and participate in virtual code reviews. Proactively engaging with the team and seeking feedback helps ensure a smooth workflow and high-quality project outcomes.

What are Three.js remote jobs?

Three.js remote jobs are positions that involve working with the Three.js JavaScript library to create interactive 3D graphics and visualizations for the web, all while working remotely from anywhere in the world. These roles often require skills in JavaScript, WebGL, and front-end development. Typical job responsibilities include developing 3D applications, optimizing graphics performance, and collaborating with teams via online communication tools. Remote Three.js developers can work for a variety of industries including gaming, education, architecture, and e-commerce. These jobs offer flexibility and the ability to collaborate with international clients and teams.
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What cities are hiring for Three Js Remote jobs? Cities with the most Three Js Remote job openings:
What are the most commonly searched types of Three Js jobs? The most popular types of Three Js jobs are:
What states have the most Three Js Remote jobs? States with the most job openings for Three Js Remote jobs include:
Infographic showing various Three Js Remote job openings in the United States as of May 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $121,124 per year, or $58.2 per hour.

QA Engineer, HTML5 Playable Ads (Pixi.js, Phaser, Three.js tech stack) (Remote)

Wolf Games

Los Angeles, CA โ€ข Remote

$30 - $40/hr

Full-time

Posted 18 days ago


Job description

About Wolf Games

Wolf Games is building the platform for generative entertainment universes living, ever-expanding worlds where creators, players, and AI collaborate in real time. Our first universe, Public Eye, turns everyone into a detective. Across a suite of crime-solving games, players collect evidence, crack cases, and rise through the ranks of a connected detective program. We're creating a future where game development and player experience are tightly connected through intelligent systems that learn, adapt, and surprise.

About the role

Note: We are specifically looking for candidates with playable ads and mobile HTML5 game experience. If you haven't worked on playable ads or browser-based game experiences, this role is not a fit.

We're looking for a QA Engineer with deep experience testing HTML5 playable ads and mobile web games someone who understands the unique constraints, quirks, and performance challenges of ad environments.

This role is focused on ensuring our games perform flawlessly across mobile browsers, ad networks, and device types, with a strong emphasis on usability, performance, and polish in short-form gameplay experiences.

You'll work closely with engineering and creative teams to validate builds, catch issues early, and ensure every playable experience is smooth, responsive, and engaging.

You will report to the Director of Engineering and work closely with engineering and creative leadership to:

  • Test and validate HTML5 playable ads across major ad networks (e.g. Meta, Google, Unity, TikTok).
  • Ensure builds meet strict ad platform requirements (file size limits, load time, clickthrough behavior, sandbox constraints).
  • Identify and document issues related to: Touch interactions and responsiveness; UI scaling and layout across devices; Performance (FPS drops, memory usage, load times); Rendering bugs in Canvas/WebGL environments
  • Run cross-device and cross-browser testing (iOS Safari, Android Chrome, etc.).
  • Validate gameplay loops within short-session, high-conversion environments.
  • Collaborate with developers using Pixi.js, Phaser, Three.js, or custom WebGL frameworks.
  • Write clear, actionable bug reports and help prioritize issues based on player impact.
  • Support rapid iteration cycles testing frequent builds and quick turnarounds.
  • Contribute to lightweight automation where helpful, but primarily focused on high-quality manual QA for interactive experiences.
What you'll bring
  • Strong experience with HTML5 playable ads (this is the most important requirement).
  • Proven experience testing mobile browser-based games or interactive ad units.
  • Familiarity with ad platform constraints and specs (Meta, Google, TikTok, etc.).
  • Experience with game frameworks like Pixi.js, Phaser, Three.js, or similar.
  • Solid understanding of: Mobile browser limitations (memory, performance, touch input), and device fragmentation / responsive design
  • Strong attention to detail and a high bar for polish and user experience.
  • Ability to quickly identify issues that impact engagement and conversion.
  • Clear communication and strong bug-reporting skills.
  • Comfortable working in a fast-paced, iterative environment with frequent builds.
Nice to have
  • Experience building or debugging playable ads directly.
  • Familiarity with lightweight automation tools (Playwright, Cypress, etc.).
  • Understanding of analytics or performance metrics for playable ads.
  • Background in game design or strong intuition for player experience.
Why Wolf Games

We are a small, creative, and collaborative team that values curiosity, craftsmanship, and experimentation. We believe small wins lead to big wins and that the right QA systems, built by the right engineer, can let a small team ship at startup speed with AAA quality. If you're excited to industrialize quality assurance through AI while defending the fun, we'd love to hear from you.