1

Temporary Visual Development Artist Jobs in Seattle, WA

Staff Environment Artist

Seattle, WA · On-site

$150K - $170K/yr

... development environment. This role involves a high degree of creative autonomy. You will be ... Collaborate closely with art direction to establish the game's visual identity * Develop scalable ...

Arts Director

Gig Harbor, WA · On-site

$23.70 - $28.67/hr

Direct and produce annual dance recitals, musical theatre productions, visual arts exhibitions and Y Arts Week events. * Support and/or lead Parent Arts Committees as assigned. * Lead development of ...

Arts Director

Gig Harbor, WA · On-site

$23.70 - $28.67/hr

Direct and produce annual dance recitals, musical theatre productions, visual arts exhibitions and Y Arts Week events. * Support and/or lead Parent Arts Committees as assigned. * Lead development of ...

Arts Lead

Gig Harbor, WA · On-site

$18.97 - $19.97/hr

Provide curriculum development for arts programming. * Champion diversity and inclusion in all ... Provide support for performing arts productions, visual arts exhibitions, and events.

Partner closely with artists, designers, and systems engineers to extend Sand Table's capabilities ... user interactions, and visual features * Become the subject matter expert on the Carbon ...

Showing results 21-40

Temporary Visual Development Artist information

See Seattle, WA salary details

$41.5K

$122.7K

$173.6K

How much do temporary visual development artist jobs pay per year?

As of Aug 10, 2026, the average yearly pay for temporary visual development artist in Seattle, WA is $122,711.00, according to ZipRecruiter salary data. Most workers in this role earn between $100,700.00 and $173,000.00 per year, depending on experience, location, and employer.

What is the difference between Temporary Visual Development Artist vs Concept Artist?

AspectTemporary Visual Development ArtistConcept Artist
CredentialsPortfolio, relevant art or design backgroundPortfolio, art or design degree often preferred
Work EnvironmentFilm, animation, or game studios, often on a temporary basisGame, film, or animation studios, often freelance or full-time
Industry UsageUsed for early-stage visual exploration, concept refinementCreates initial character, environment, or object concepts

The Temporary Visual Development Artist and Concept Artist roles share similar credentials and work environments, often within the entertainment industry. The main difference is that the Temporary Visual Development Artist focuses on supporting visual development during production, while the Concept Artist primarily creates initial concepts and designs. Both roles are essential for visual storytelling but differ in scope and stage of the creative process.

What are common challenges faced by temporary visual development artists, and how can they navigate them effectively?

Temporary Visual Development Artists often face the challenge of quickly adapting to new art styles and project requirements, as they may join ongoing productions for limited periods. Balancing creativity with the established visual direction of a project is essential, and clear communication with art directors and other team members can ease this transition. Additionally, managing tight deadlines and integrating feedback efficiently are crucial skills. Building flexibility and strong collaboration habits helps temporary artists contribute effectively while expanding their professional network.

What skills and qualifications are needed to thrive as a temporary visual development artist?

To thrive as a Temporary Visual Development Artist, you need strong artistic fundamentals, proficiency in drawing and color theory, and a relevant degree or portfolio showcasing your visual storytelling abilities. Familiarity with digital painting tools like Adobe Photoshop, Illustrator, and sometimes 3D software such as Blender or Maya is typically required. Creativity, adaptability, and effective communication are essential soft skills for collaborating with directors and other artists under tight deadlines. These skills ensure the development of compelling visual concepts that align with project goals and maintain production efficiency.

What is a temporary visual development artist?

Temporary Visual Development Artists are creative professionals hired for a limited period to help shape the look and feel of animated films, television shows, or video games. They create concept art, character designs, environments, color scripts, and other visual assets that guide the production team. Their work helps establish the overall style and mood of a project before it moves into full production. Temporary roles typically support specific projects or fill in during busy production periods.
What are the most commonly searched types of Visual Development Artist jobs in Seattle, WA? The most popular types of Visual Development Artist jobs in Seattle, WA are:
What cities near Seattle, WA are hiring for Temporary Visual Development Artist jobs? Cities near Seattle, WA with the most Temporary Visual Development Artist job openings:
Infographic showing various Temporary Visual Development Artist job openings in Seattle, WA as of July 2026, with employment types broken down into 36% Full Time, 57% Part Time, and 7% Temporary. Highlights an 86% In-person, and 14% Remote job distribution, with an average salary of $122,711 per year, or $59 per hour.

CONTRACT - Environment Artist I (NST)

Nintendo

Redmond, WA • On-site

$31 - $47/hr

Contractor

Medical

Re-posted 4 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

153rd of 242 rated software companies


Job description

Nintendo of America
About Nintendo of America: From the launch of the Nintendo Entertainment System™ more than 30 years ago, Nintendo's mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo's iconic and cherished franchises including Mario™, Donkey Kong™, The Legend of Zelda™, Metroid™, Animal Crossing™, Pikmin™ and Splatoon™ across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks. Based in Redmond, Wash.,
Nintendo of America serves as headquarters for Nintendo's operations in the Americas. We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home. For more information about Nintendo, please visit the company's website at https://www.nintendo.com/.
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.
As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!
SUMMARY:
  • A developing individual contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES
  • Participates in the creation of 3D content that meets required direction and quality specifications.
  • Participates in assigned illustrations, 3D models, and textures for characters, environments, and objects.
  • Participates in assigned animations for 3D and 2D assets.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS
  • Minimum of 1 year of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.
This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.
Pay range:
$31-$47 USD

What Nintendo employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom