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Temporary Unreal Engine Remote Jobs (NOW HIRING)

Principal Engineer

Sparks, MD · Remote

$147K - $195K/yr

Who We Think Will Be A Great Fit * 3+ years of engineering experience using Unreal Engine * Some ... Remote

You will use your mastery of DCC applications, Unreal Engine 5, rigging, and complex character and ... The position is for an existing vacancy. #LI-Remote #LI-Onsite #LI-Hybrid

Senior Game Specialist

Manhattan, NY · On-site +1

$130K - $155K/yr

Experience with Houdini, Unreal Engine, Unity, or other similar game engines, including proficiency ... Fully Remote: This position has been designated as fully remote, meaning that the position is ...

3D Designer Work hours: 8-5 PST (Remote) Duration: Contract through June 2026 (Potential to extend ... Help team evolve Digital Twins in Unreal Engine for virtual visualization. * Apply an industrial ...

... Unreal Engine pipelines) * Experience collaborating with scientists, engineers, or technical subject-matter experts *Must be a US Citizen or Permanent Resident *This is a remote position *M&S ...

Build elegant materials in Unreal Engine 5 for particle systems and world geometry. * Create memory ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...

Experience with Unreal Engine, Unity, or other similar game engines, including proficiency in ... This position has been designated as fully remote, meaning that the position is expected to ...

Audio Lead (Games)

Seattle, WA · On-site +1

$115K - $130K/yr

Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Audio Lead (Games)

Austin, TX · On-site +1

$115K - $130K/yr

Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Audio Lead (Games)

Santa Monica, CA · Remote

$115K - $130K/yr

Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Onebrief operates as an all-remote company, though many of our employees work alongside our ... Familiarity with modern game engines such as Godot, Unity, Unreal Engine, or equivalent ...

Expert knowledge utilizing Unreal Engine Editor * Professional experience utilizing Maya, Zbrush ... remote first since our founding in 2018. We offer flexible hours so you can do your best work ...

Audio Lead (Games)

Austin, TX · On-site +1

$115K - $130K/yr

Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Audio Lead (Games)

Austin, TX · Remote

$115K - $130K/yr

Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

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Temporary Unreal Engine Remote information

What is the difference between Temporary Unreal Engine Remote vs Unreal Engine Artist?

AspectTemporary Unreal Engine RemoteUnreal Engine Artist
CredentialsPortfolio, Unreal Engine proficiency, possibly certificationsPortfolio, Unreal Engine skills, relevant certifications
Work EnvironmentRemote, project-based, flexible hoursRemote or on-site, studio or freelance
Industry UsageGame development, visualization, VR projectsGame design, cinematic, architectural visualization
Search & ComparisonOften compared for project-based roles requiring Unreal skillsCompared for creative and technical Unreal Engine roles

Temporary Unreal Engine Remote roles focus on short-term, project-based work requiring Unreal Engine expertise, often in a remote setting. Unreal Engine Artists are specialized professionals creating visual assets, working in similar environments but with a focus on artistic output. Both roles demand strong Unreal skills and portfolios, but differ mainly in scope and job duration.

More about Temporary Unreal Engine Remote jobs
What cities are hiring for Temporary Unreal Engine Remote jobs? Cities with the most Temporary Unreal Engine Remote job openings:
What states have the most Temporary Unreal Engine Remote jobs? States with the most job openings for Temporary Unreal Engine Remote jobs include:
Infographic showing various Temporary Unreal Engine Remote job openings in the United States as of June 2026, with employment types broken down into 74% Full Time, 2% Part Time, and 24% Contract. Highlights an 94% Physical, 1% Hybrid, and 5% Remote job distribution.
Simulation & Game Developer (Autonomous Systems)

Simulation & Game Developer (Autonomous Systems)

TurbineOne

Washington, DC • Remote

Other

Posted 13 days ago


Job description

ABOUT THE JOB

Company Intro:
TurbineOne is the frontline perception company. We deliver decision advantage, better situational awareness, and stronger force protection. Our customers love how we automate the right portions of the military intelligence cycle while keeping them in the loop. The company is a small, fast-moving, and high-performance startup backed by the best DefenseTech venture capitalists.

Job Title: Senior / Principal, Simulation & Game Developer (Autonomous Systems)
Reporting to: Applied Robotics Engineering Manager
Location: Geographically flexible (remote-friendly)

Description

TurbineOne is looking for a senior/principal game developer to build an interactive simulation environment that brings our autonomous vehicle software to life. This role will focus on developing a "game-like" platform where both technical and non-technical users can design, run, and evaluate real-world scenarios involving aerial drones and autonomous maritime systems.

You will own the development of a simulation product that integrates our autonomy stack as the "agents" inside rich, physics-based environments. Leveraging platforms like Unreal Engine (AirSim) or Unity, you will create intuitive tools and immersive environments that enable rapid scenario testing, validation, and experimentation.

This is a highly cross-functional role at the intersection of game development, simulation, and robotics.

Primary Responsibilities
  • Own the design and development of a simulation platform that enables users to create and test real-world autonomous vehicle scenarios
  • Build immersive, physics-based environments using Unreal Engine (preferred, with AirSim) or Unity
  • Integrate TurbineOne's autonomy software into simulation environments as controllable agents
  • Develop intuitive tooling and UX that allows non-technical users to configure scenarios, define conditions, and evaluate outcomes
  • Create systems for scenario scripting, playback, telemetry visualization, and analysis
  • Collaborate closely with robotics engineers to ensure simulation fidelity and alignment with real-world vehicle behavior
  • Balance realism with usability-build simulations that are both technically meaningful and easy to interact with
  • Be a product owner-define and drive the vision for simulation capabilities; there are no tickets to crunch here
  • Dream big-prototype, experiment, and iterate quickly on new ideas for how simulation can accelerate autonomy development and testing
Desired Experience
  • 5+ years of experience in game development, simulation engineering, or interactive 3D application development
  • Strong experience with Unreal Engine (preferred) or Unity, including physics systems and environment creation
  • Experience building tools or systems for user-generated content (e.g., level editors, scenario builders, modding tools)
  • Familiarity with simulation frameworks such as AirSim, Gazebo, or similar is a strong plus
  • Experience integrating external systems or APIs into game engines (e.g., networking, real-time data, control systems)
  • Understanding of enemy AI, complex scripting behaviors or other NPC mecahnics
  • Strong sense of UX for interactive tools-especially for non-technical users
  • Experience working through ambiguity and shaping early-stage products
  • Bonus: familiarity with robotics concepts (ROS, MAVLink, etc.) or prior work in simulation for autonomy
Startup Culture Expectations
  • We're a small, fully remote team-everything is our responsibility
  • Our team thrives on autonomy, trust, and strong communication
  • You'll be expected to take full ownership of your domain-from idea to implementation
  • Comfort with constant change, fast iteration, and learning by doing is essential
  • We value builders who experiment, share failures openly, and push toward impactful solutions
  • Most startups fail-no one is coming to save us, and that's what makes this fun