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Temporary Map Librarian Jobs (NOW HIRING)

Assistant Curator

Manhattan, NY ยท On-site

$70K - $80K/yr

Overview The Center for Brooklyn History (CBH) at Brooklyn Public Library seeks a full-time, grant ... Conceptual and narrative mapping * Drafting exhibition text * Conducting and summarizing primary ...

Student Intern II (Vacancy)

Columbus, OH ยท On-site

$14 - $23/hr

This temporary position is limited to 480 hours. Examples of Work (Any one position may not include ... Files periodicals, maps, reports, studies, contracts, and other data; collects printed materials;

Salesforce Contractor

Renton, WA ยท On-site

$50/hr

Map Commercial team workflows and processes to Salesforce CGC features. * Identify gaps between out ... Build and maintain a reference document library covering key CGC tasks, including step-by-step ...

Assistant Curator

Center, TX ยท Hybrid

$70/hr

The Center for Brooklyn History (CBH) is Brooklyn Public Library's nationally recognized research ... Conceptual and narrative mapping Drafting exhibition text Conducting and summarizing primary- and ...

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Temporary Map Librarian information

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$26K

$62.1K

$100.5K

How much do temporary map librarian jobs pay per year?

As of Sep 15, 2026, the average yearly pay for temporary map librarian in the United States is $62,056.00, according to ZipRecruiter salary data. Most workers in this role earn between $49,500.00 and $72,500.00 per year, depending on experience, location, and employer.

What does a temporary map librarian do?

A Temporary Map Librarian is responsible for managing, organizing, and providing access to map collections within a library on a short-term or contract basis. They assist patrons in finding and using maps, atlases, and geospatial resources, and may also be involved in cataloging, digitizing, and preserving these materials. Additionally, Temporary Map Librarians often collaborate with other library staff on special projects or events and may provide instruction or research support related to cartographic materials.

What skills and qualifications are needed to be a temporary map librarian?

To thrive as a Temporary Map Librarian, you need expertise in cartography, map cataloging, and information management, often supported by a degree in library science or geography. Familiarity with library cataloging systems like MARC, GIS software, and digital archiving tools is commonly required. Strong attention to detail, organizational skills, and effective communication are vital soft skills for assisting patrons and managing collections. These skills ensure accurate map organization, efficient user support, and the preservation of valuable cartographic resources.

What are common challenges temporary map librarians may face during their assignment?

Temporary Map Librarians often encounter the challenge of quickly familiarizing themselves with specialized map collections and cataloging systems unique to each institution. They may also need to adapt to varying workflows, assist with digitalization projects, and provide reference support to patrons with diverse mapping requests. Balancing project-based tasks with daily patron services, especially in a limited timeframe, requires strong organizational and communication skills. Collaborating effectively with permanent staff and ensuring a smooth transition at the end of the assignment are also key aspects of the role.
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Infographic showing various Temporary Map Librarian job openings in the United States as of September 2026, with employment types broken down into 50% Full Time, and 50% Part Time. Highlights an 100% In-person job distribution, with an average salary of $62,056 per year, or $29.8 per hour.

Senior Product Designer, Platforms & Foundations (Temporary)

New York, NY โ€ข Hybrid

Temporary

Medical, Dental, Vision, Retirement, PTO

Re-posted 16 days ago


Job description

Mission Overview & Responsibilities:ย 

The Games team at the New York Times is the group behind Wordle, Connections, Spelling Bee, the Daily Crossword, and more. We are looking for a temporary Senior Product Designer to help us establish and evolve our design systems across web and app experiences. The designer will create shared reusable interface patterns, find opportunities for consistency and quality, and set the team up with tools for success.

In this role you will collaborate with multiple teams and use your skills in UX, interaction, and visual design to explore solutions that work across games and game surfaces, align with brand, and meet standards for accessibility. You'll work closely with our Games Web Platform Product Manager and Engineering partners to understand technical constraints in a legacy codebase, drive convergence on shared components and tokens, and improve the design-to-engineering handoff. You'll articulate design rationale and present your work to stakeholders across different teams and disciplines to ensure the effectiveness of the design system that brings clarity, consistency, and efficiency.

We're looking for someone who obsesses over the details, brings rigor to defining design standards and shared systems, and proactively elevates quality and accessibility across the organization. At The Times, Senior Product Designers are trusted team contributors with deepening expertise in a particular skill set. You'll design and deliver work that helps your team meet its goals. You'll use your craft and product thinking skills to bring clarity, sophistication, and playful experiences to our audience.

This is a hybrid temporary role based in our New York City office.

Responsibilities:

  • Help advance the platform-focused design systems roadmap with the Games Web & App Platform PM and engineering leads, identifying where foundational work (tokens, components, typography, layout) unlocks future product velocity.

  • Contribute to and maintain Figma libraries and engineering documentation that map cleanly to our implemented component libraries, ensuring designers and engineers work from the same source of truth.

  • Audit existing web and app experiences and component libraries to identify opportunities for consolidation, improvement, and systemization.

  • Define and monitor design system health and adoption, identifying areas where teams may need guidance or additional support.

  • Champion responsive, system-first design practices across the Games mission.

  • Provide guidance to designers using the system, including critiques, pairing, and improving documentation so the system remains clear and useful across different games and surfaces.

  • Be the standard-bearer for design quality across Games surfaces and system contributions.

  • Demonstrate support and understanding of our value of journalistic independence and a strong commitment to our mission to seek the truth and help people understand the world.

  • You will report to the Executive Director of Product Design for Games.

Basic Qualifications:ย 

  • 4+ years of relevant design experience working within cross-functional teams.

  • 3+ years experience working directly on design systems or platform/foundations work (components, tokens, patterns, or similar).

  • A portfolio of work that showcases your thought process along with finished design work.

  • Experience building, maintaining, and applying design systems in collaboration with engineering.

  • Fluent in UX design best practices and usability principles that responsively scale across mobile and web platforms.

  • Working knowledge of accessibility and inclusive design, especially as it applies to systems work (typography scales, contrast, motion, and semantics).

  • Advanced proficiency in Figma or equivalent design software.

Preferred Qualifications:ย 

  • You understand the constraints and opportunities of technologies used to build modern digital experiences.
  • Experience with front end coding.

  • Experience shaping team design practices (e.g., crits, documentation, templates) to move an organization toward more responsive, system-first work.

  • Experience collaborating on foundational refactors with platform or infrastructure teams (for example, typography or color system overhauls, or migrations to new component libraries).

  • Comfort working with engineers and understanding implementation tradeoffs - codified design intent through design tokens, component APIs, and reading through specs.

  • Experience documenting and delivering UI screens and specifications to engineers.

  • Advanced visual design skills, including typography, hierarchy, and layout.

  • Enthusiastic about the big picture and the smallest micro-interactions.

REQ-020268

#LI-Hybrid

Additional Compensation and Benefits:
For roles in the U.S., dependent on your role, you may be eligible for variable pay, such as an annual bonus and restricted stock. Benefits may include medical, dental and vision benefits, Flexible Spending Accounts (F.S.A.s), a company-matching 401(k) plan, employee stock purchase plan, paid vacation, paid sick days, paid parental leave, tuition reimbursement and professional development programs.
For roles outside of the U.S., information on benefits will be provided during the interview process.