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Temporary Houdini Jobs (NOW HIRING)

This is a temporary, project-based role and an Expression of Interest for upcoming needs ... Advanced knowledge of DCC tools such as Maya, Blender, 3ds Max, ZBrush, Houdini, or similar.

This is a temporary, project-based role and an Expression of Interest for upcoming needs ... Advanced knowledge of DCC tools such as Maya, Blender, 3ds Max, ZBrush, Houdini, or similar.

This is a temporary, project-based role and an Expression of Interest for upcoming needs ... Advanced knowledge of DCC tools such as Maya, Blender, 3ds Max, ZBrush, Houdini, or similar.

This is a temporary, project-based role and an Expression of Interest for upcoming needs ... Advanced knowledge of DCC tools such as Maya, Blender, 3ds Max, ZBrush, Houdini, or similar.

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Temporary Houdini information

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$25

How much do temporary houdini jobs pay per hour?

As of Jun 1, 2026, the average hourly pay for temporary houdini in the United States is $18.38, according to ZipRecruiter salary data. Most workers in this role earn between $15.38 and $19.95 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Houdini Artist, and why are they important?

To thrive as a Houdini Artist, you need a strong background in 3D animation, visual effects (VFX), and procedural modeling, typically supported by experience in computer graphics or a related field. Mastery of SideFX Houdini software, along with familiarity with rendering engines like Mantra or Redshift, and scripting languages such as Python or VEX, is highly valued. Creativity, problem-solving, and collaboration are crucial soft skills for developing innovative effects and working effectively in production teams. These skills ensure the efficient creation of high-quality visual effects and seamless integration into complex pipelines in film, TV, or gaming projects.

What are some common challenges faced by professionals in temporary Houdini roles, and how can they prepare for them?

Professionals in temporary Houdini roles often face the challenge of quickly adapting to new pipelines and workflows, as projects may vary significantly between studios. They may also need to rapidly familiarize themselves with proprietary tools and integrate seamlessly with existing teams, often under tight deadlines. To prepare, it's helpful to have a strong foundational knowledge of Houdini, stay current with industry trends, and develop good communication skills to effectively collaborate with artists, technical directors, and supervisors. Being proactive in seeking out project documentation and asking clarifying questions can also smooth the transition into new environments.

What is a Temporary Houdini?

A Temporary Houdini is a visual effects (VFX) artist who specializes in using the software Houdini on a short-term or contract basis. Houdini is a powerful 3D animation and visual effects tool widely used in film, television, and gaming to create complex simulations like smoke, fire, water, destruction, and more. Temporary Houdinis are often hired for specific projects or deadlines where specialized Houdini skills are needed. They work alongside other VFX professionals to deliver high-quality effects within a set timeframe. This role requires strong technical skills, artistic ability, and an understanding of production pipelines.

What is the difference between Temporary Houdini vs Temporary FX Artist?

AspectTemporary HoudiniTemporary FX Artist
Required CredentialsProficiency in Houdini, relevant certificationsProficiency in FX software, certifications often preferred
Work EnvironmentVFX studios, animation companies, post-productionVFX studios, film, and game development companies
Industry UsageUsed for procedural modeling, simulations, effectsCreates visual effects like explosions, smoke, fire

Temporary Houdini and Temporary FX Artist roles both operate within VFX and animation industries, often in similar environments. While Temporary Houdini focuses on procedural modeling and simulations using Houdini software, Temporary FX Artists create specific visual effects like explosions and smoke. Both roles require related skills and certifications, but their focus areas differ slightly, making them distinct yet complementary positions in visual effects production.

What cities are hiring for Temporary Houdini jobs? Cities with the most Temporary Houdini job openings:
What are the most commonly searched types of Houdini jobs? The most popular types of Houdini jobs are:
What states have the most Temporary Houdini jobs? States with the most job openings for Temporary Houdini jobs include:
What job categories do people searching Temporary Houdini jobs look for? The top searched job categories for Temporary Houdini jobs are:
Infographic showing various Temporary Houdini job openings in the United States as of May 2026, with employment types broken down into 94% Part Time, and 6% Temporary. Highlights an 100% Physical job distribution, with an average salary of $38,238 per year, or $18.4 per hour.
Expression of Interest - FX Artist

Expression of Interest - FX Artist

AGBO

Los Angeles, CA

Temporary

Posted 24 days ago


Job description

About the Company:

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

About the Position:
AGBO is seeking a talented FX Artist to join our Visual Effects (VFX) team. The FX Artist will help bring all forms of real-time FX to life and push the visual development of a high quality project. The Artist will develop an artistic vision of hand-crafted FX to be used in the Unreal Engine.

This is an Expression of Interest role.


Key Responsibilities:

  • Collaborate with the Lead Artist and other departments to deliver spectacular quality visual effects.
  • Provide technical setup, integration, and troubleshooting of performant FX in real-time.
  • Paint FX textures from scratch and combine traditional hand-crafted art techniques with next gen shaders and materials to create a unique visual style for all types of FX (magic, water, fire, smoke, etc.).
  • Document and communicate specifications and visual benchmarks to support the artistic vision to both studio and external artists.
  • Will use sprite-based particle systems along with pixel and vertex shaders to build a wide variety of real-time special effects.
  • Ability to use traditional visual effects software such as Maya, Max, Photoshop, Houdini, etc. along with proprietary tools to deliver high quality visual effects simulating real world physical elements.
  • Read and write script code to sequence effects.
  • Troubleshoot artistic, technical, and performance issues.
  • Performs other duties as assigned.

Qualifications & Skills:

  • 3+ years professional experience as an FX artist and/or art lead and specialize in using Maya, Photoshop, and in game VFX systems.
  • Working knowledge of 3D rendering engines and experience designing FX shaders, particle systems, physics, ribbons, shaders, etc.
  • Exceptional understanding of next generation asset creation and VFX pipelines and tools.
  • Have an exceptional understanding of the role FX has in production and know how to use color, shape, timing, rhythm, and readability to create compelling, memorable, and performant FX.
  • Strong understanding of real-time simulation, offline simulation, materials, and performance including Niagra within Unreal Engine.
  • Mastery of relevant software packages such as Houdini, Substance, EmberGen, Photoshop, After Effects and/or Maya.
  • The ability to be self-sufficient, reliable, and responsible for large tasks.
  • Have an eye for polish and detail for final production.
  • A strong portfolio demonstrating your artistic and technical capabilities.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: TEMPORARY

AGBO logo

About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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