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Temporary 3D Concept Artist Jobs (NOW HIRING)

$103K - $109K/yr

Senior/Lead Character Concept Artist (Stylized) Department: Art Design Dept. 1 Art Style: Stylized ... Work closely with 3D character artists, animators, and VFX artists to ensure the successful ...

This role will help create, concept, design and produce compelling 3D graphics, that will live on ... Partners with other 3D artists and motion designers to develop and stylize product models and ...

New

... Produce concept sketches and quick edits to communicate artistic concepts with the team ... 3D designs - Skilled in Photoshop - Ability to sculpt stylized assets or characters in Zbrush ...

Collaborate with project leads, concept artists, designers, and engineers * Brainstorm ideas and create rapid 3D prototypes during the concept and design phase * Support the rest of the 3D team to ...

We're looking for a talented 3D Artist with experience creating high-quality real-time assets for ... Ability to work from concept art, reference material, and design briefs while maintaining ...

$70 - $110/hr

Our capabilities span concept art, characters and environments, UI and UX, 2D and 3D, and everything in between. Our team of artists works with hundreds of game-makers each year to bring their ideas ...

New

Sr. VFX Artist

Glendale, CA · Remote

$120K - $186K/yr

... concept artist looking to create something epic - collaborating with an incredible group of game ... Extensive understanding of 3D graphics, shaders, particles systems, physics, ribbons, etc.

New

Job Title 3D Visualization Artist About Canoo Canoo's mission is to bring EVs to Everyone and build ... This position includes creating images/animations for concept presentations to executives and ...

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$120K

$132.8K

$146.5K

How much do temporary 3d concept artist jobs pay per year?

As of Sep 4, 2026, the average yearly pay for temporary 3d concept artist in the United States is $132,826.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $146,000.00 per year, depending on experience, location, and employer.
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Infographic showing various Temporary 3D Concept Artist job openings in the United States as of August 2026, with employment types broken down into 85% Full Time, 12% Part Time, and 3% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $132,826 per year, or $63.9 per hour.

Lead 3D Artist - Virtual Reality

Immersive Entertainment

Irvine, CA • On-site, Remote

Contractor

Re-posted 20 days ago


Job description

Company Description
We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen.
Job Description
  • Creation of high quality game assets in collaboration with concept artists and CCO
  • Maintaining the production pipeline and meeting deadlines.
  • Working closely with the implementation and gameplay departments.
  • Prototyping new technologies on the given platforms.
  • Leading the 3D Artists team
  • Setting the quality targets and bar for 3D assets and textures on the projects
  • Sharing knowledge and techniques across the studio
  • Mentoring 3D Artists

Qualifications
  • 5+ years of experience in game development
  • Expert knowledge of creating realistic creatures and assets
  • Expert knowledge of Max/Maya or equivalent package
  • Expert knowledge of Photoshop
  • Expert Knowledge of games development pipeline/environment/engines
  • Expert Knowledge of ZBrush/Mudbox or equivalent
  • Expert knowledge of texturing
  • Ability to create highpoly and lowpoly models and textures
  • Experience creating/tuning surface shaders a plus
  • Excellent communication skills
  • Good eye for details
  • English language
  • A strong team player & leader by example

Additional Information
Pluses
  • Shipped AAA PC or console titles as a Senior 3D Character Artist
  • Work experience with Unreal Engine 4
  • Understanding the difference between developing for VR compared to traditional game development.
  • A passion for developing and playing virtual reality experiences