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Temp Opengl Developer Jobs (NOW HIRING)

OpenXR App Developer

Redmond, WA · On-site

$48 - $50/hr

Job Type: Temporary Assignment Work Type: Onsite 3+ years of professional software development ... Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX * Understanding of rendering/perf ...

Android Developer

Fort Mill, SC

$49 - $64.25/hr

Skill Android Developer OpenGL Location Fort Mill, SC Total Experience 1 yrs. Max Salary Not Mentioned Employment Type Contract Jobs (Temp/Consulting) Job Duration 6 months Domain Any Description OPT ...

Some experience in developing graphical OpenGL and/or Vulkan applications for VR environments using ... If eligible, the benefits available for this temporary role may include the following: • Medical ...

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How much do temp opengl developer jobs pay per year?

As of May 29, 2026, the average yearly pay for temp opengl developer in the United States is $129,348.00, according to ZipRecruiter salary data. Most workers in this role earn between $106,000.00 and $157,000.00 per year, depending on experience, location, and employer.
What are the most commonly searched types of Opengl Developer jobs? The most popular types of Opengl Developer jobs are:
OpenXR App Developer

OpenXR App Developer

Merican

Redmond, WA • On-site

$48 - $50/hr

Other

Posted 9 days ago


Job description

Overview:
TekWissen is a global workforce management provider headquartered in Ann Arbor, Michigan that offers strategic talent solutions to our clients world-wide. Our client is a global transformation and BPM company that blends deep process expertise with technology, analytics, and AI, hiring at scale across operations and IT-making them a high-volume but quality-focused staffing client.
Job Title: OpenXR App Developer
Location: Redmond, WA
Duration: 12 months
Pay Rate: $48/hr. - $50/hr.
Job Type: Temporary Assignment
Work Type: Onsite
Job Description:
3+ years of professional software development experience (or equivalent).
Overview
We're looking for a Contingent Worker (CW) to help build and maintain OpenXR-based XR applications. You'll work closely with engineers and cross-functional partners to prototype, implement, and iterate on immersive experiences that run across OpenXR-capable runtimes/devices.
Responsibilities
  • Develop XR applications using OpenXR (end-to-end: architecture, implementation, testing, and iteration).
  • Build interactive features such as:
  • Input handling (controllers, hands, action sets, haptics)
  • Scene/interaction systems (grabbing, ray interactions, UI in 3D)
  • Rendering and performance optimizations (frame pacing, latency-sensitive updates)
  • Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).
  • Create clean, testable code and contribute to basic CI/build scripts as needed.
  • Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes.
  • Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.

Minimum Qualifications
  • 3+ years of professional software development experience (or equivalent).
  • Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization).
  • Practical experience with OpenXR (core concepts: instance/session, swapchains, spaces, actions).
  • Strong C/C++ and/or C# skills (depending on stack), plus solid debugging skills.
  • Experience with a real-time engine or framework such as:
  • Unity (C#) and OpenXR plugin ecosystem, or
  • Unreal (C++) XR pipeline, or
  • Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX
  • Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).

Preferred Qualifications
  • Shipped at least one OpenXR-based app or feature to production.
  • Experience with OpenXR extensions (e.g., hand tracking, eye gaze, foveated rendering, scene/space-related extensions).
  • Graphics experience: Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers).
  • Android XR experience (Gradle, NDK, JNI) or low-level platform integration.
  • Experience building reusable components/frameworks for XR interaction or app scaffolding.

Top 3 must-have HARD skills:
  • Graphics Experience
  • OpenXR app development experience
  • Great communication skills

TekWissen® Group is an equal opportunity employer supporting workforce diversity.

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About Merican

Sourced by ZipRecruiter

Merican is a IT Service consulting firm, specialized in Digital adoption and Business automation. With our diverse collection of skilled and committed consultants, technology companies, businesses and digital experts, we provide our subject expertise and our unique client service approach, a best-in-class global model of delivery suited to the business demands of our clients. We ensure that we implement future-oriented solutions for our clients via investments in people, solutions, technologies, competencies and infrastructure.

Industry

It services

Company size

51 - 200 Employees

Headquarters location

Columbia , MD, US

Year founded

2020

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