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Teenage Video Game Testing Jobs in Oregon (NOW HIRING)

Product Manager - Games, Social Platform (L5)

OR · On-site +1

$310K - $545K/yr

... video games. Proven ability to lead major new product initiatives or materially transform existing product areas with high business impact. Experience translating UX testing and feedback into ...

Product Manager - Games, TV as a Platform (L5)

OR · On-site +1

$310K - $545K/yr

Now, we are making game night a whole lot easier by bringing Netflix Games to the biggest screen in ... A history of achieving product outcomes through user testing, rapid prototyping, and data-driven ...

... teen (4th-5th grade) ministries. This positionis responsible forassistingwith weekly youth ... sound/video helpful). * Group management skills such as leading games, making announcements, and ...

... teen (4th-5th grade) ministries. This positionis responsible forassistingwith weekly youth ... sound/video helpful). * Group management skills such as leading games, making announcements, and ...

... teen (4th-5th grade) ministries. This positionis responsible forassistingwith weekly youth ... sound/video helpful). * Group management skills such as leading games, making announcements, and ...

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... Our team advances world foundation models to enable high-fidelity, temporally stable video and ...

Senior Application Security Engineer

OR · On-site +1

$58.75 - $78.50/hr

Our tools help people create communities, play video games, access financial services, make ... testing, and code reviews. * Identify gaps in MetaMask's secure software development life cycle ...

Monitor live video feeds and robot telemetry * Perform real-time movement adjustments and task ... Participate in testing of new workflows and operational procedures What We're Looking For Required

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Teenage Video Game Testing information

See Oregon salary details

$5

$16

$29

How much do teenage video game testing jobs pay per hour?

As of Aug 18, 2026, the average hourly pay for teenage video game testing in Oregon is $16.15, according to ZipRecruiter salary data. Most workers in this role earn between $14.23 and $19.33 per hour, depending on experience, location, and employer.

What is teenage video game testing?

A Teenage Video Game Testing job involves playing video games to find and report bugs, glitches, or other issues before a game is released. As a tester, you'll follow specific instructions to test different parts of a game, document any problems, and provide feedback to developers. It requires patience, attention to detail, and good communication skills. While it can be fun, it’s also a serious job that requires following deadlines and quality standards. Many companies hire teenage testers on a freelance or part-time basis.

What does a typical day look like for someone working in teenage video game testing?

A typical day in Teenage Video Game Testing involves playing video games according to specific instructions and looking for any bugs, glitches, or performance issues. Testers document and report problems using bug tracking tools, sometimes working closely with developers or quality assurance teams to verify fixes. Collaboration with other testers may be required to cover different game aspects or platforms, and some days may include structured feedback sessions. Tasks can vary depending on the stage of game development, but the focus is always on ensuring a smooth and enjoyable player experience.

What are the key skills and qualifications needed to thrive in teenage video game testing, and why are they important?

To excel in Teenage Video Game Testing, strong attention to detail, basic technical proficiency, and a genuine interest in video games are essential, often supported by the ability to follow testing checklists and protocols. Familiarity with bug tracking software, various gaming platforms, and sometimes test case management tools are commonly required. Good communication, patience, and the ability to provide clear feedback help testers stand out in collaborative team environments. These skills ensure accurate identification of issues, effective reporting to developers, and successful contribution to the improvement of game quality.

Can I get a job as a teenage video game tester?

Teenage video game testing is a common entry-level role that involves playing games to identify bugs and provide feedback. Most companies require testers to be at least 16 years old and may ask for basic gaming knowledge, communication skills, and the ability to follow instructions. Some positions may require parental consent or specific certifications depending on the employer.

How much do teenage video game testing testers get paid?

Teenage video game testers typically earn between $8 and $15 per hour, depending on experience and the company. The role often involves providing feedback on gameplay, bugs, and overall quality, and may require familiarity with gaming consoles or PC platforms.

What are the most commonly searched types of Teenage Video Game Testing jobs in Oregon?

The most popular types of Teenage Video Game Testing jobs in Oregon are:

What are popular job titles related to Teenage Video Game Testing jobs in Oregon?

For Teenage Video Game Testing jobs in Oregon, the most frequently searched job titles are:

What job categories do people searching Teenage Video Game Testing jobs in Oregon look for?

The top searched job categories for Teenage Video Game Testing jobs in Oregon are:

What cities in Oregon are hiring for Teenage Video Game Testing jobs?

Cities in Oregon with the most Teenage Video Game Testing job openings:

Infographic showing various Teenage Video Game Testing job openings in Oregon as of August 2026, with employment types broken down into 1% As Needed, 82% Full Time, 14% Part Time, 2% Contract, and 1% Nights. Highlights an 87% Physical, 3% Hybrid, and 10% Remote job distribution, with an average salary of $33,589 per year, or $16.1 per hour.

Senior Progression Designer (CONTRACT)

PlayStation Global

Bend, OR

$107K - $115K/yr

Full-time

Re-posted 23 days ago


Job description

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position.

Sony Bend Studio, renowned creator of Days Gone, Uncharted: Golden Abyss, and Syphon Filter, is seeking outstanding talent to join our passionate and creative team in crafting our next high-profile AAA title.

We are seeking a Senior Progression Designer to help shape and own the progression systems, rewards, and support economies for our next AAA title. In this role, you will contribute to player experiences that drive satisfaction, motivation, and long-term engagement.

Responsibilities

  • Design, tune, and implement fun, meaningful progression systems, reward structures, and supporting economies that align with the game's creative vision and player experience goals.
  • Collaborate effectively with cross-functional teams to define the tools, workflows, and processes needed to build, tune, and maintain progression features.
  • Create and maintain clear documentation for progression systems and related features, including design briefs, spreadsheets, tuning models, and data visualizations.
  • Communicate design goals, feature updates, and implementation details to team members and stakeholders.
  • Partner with developers in the design and creation of new content, assets, features, and rewards that support progression goals.
  • Work with User-Experience Research (UXR) to test design hypotheses, understand player behavior, and improve the overall player experience.
  • Help implement changes to progression systems based on testing, feedback, and data insights.

Requirements:

  • 5+ years of experience in video game progression design, systems design, economy design, or related fields, with experience contributing to shipped games.
  • Strong knowledge of current trends, innovations, and competitive approaches in game progression and reward design.
  • A player-centered approach to design, with empathy for players and an understanding of player motivation, needs, and psychology.
  • Strong proficiency in data management, spreadsheet modeling, analysis, and visualization.
  • Ability to translate design goals into practical systems, tuning models, and implementation-ready documentation.
  • Strong collaboration skills, with a commitment to inclusive, accessible design and a positive team culture.
  • Ability to break down, prioritize, and manage tasks across sprints, milestones, and development phases.
  • Advanced knowledge of scripting languages and code is preferred, but not required. Comfort working in data tools, tuning pipelines, and implementation-facing workflows is important.