1

Technical Narrative Designer Jobs (NOW HIRING)

$160 - $205/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Partner closely with Core SEs as the AI Agent specialist, owning the AI Agent technical narrative ... Hands-on experience designing, building, or selling AI Agents or agentic AI systems, including ...

New

Solutions Engineer, AI Agent

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Partner closely with Core SEs as the AI Agent specialist, owning the AI Agent technical narrative ... Hands-on experience designing, building, or selling AI Agents or agentic AI systems, including ...

Keynote Designer IV

Cupertino, CA · On-site

$60 - $65/hr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

This role involves offering design assistance, visual polish, and technical support for ... Responsibilities: Assist with layout, design, and narrative support in Keynote presentations.

Solutions Engineer, AI Agent

OR · On-site +1

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Partner closely with Core SEs as the AI Agent specialist, owning the AI Agent technical narrative ... Hands-on experience designing, building, or selling AI Agents or agentic AI systems, including ...

Showing results 21-40

Technical Narrative Designer information

See salary details

$35.5K

$80.3K

$126K

How much do technical narrative designer jobs pay per year?

As of Aug 19, 2026, the average yearly pay for technical narrative designer in the United States is $80,265.00, according to ZipRecruiter salary data. Most workers in this role earn between $65,000.00 and $92,000.00 per year, depending on experience, location, and employer.

What is a technical narrative designer?

Technical Narrative Designers are professionals in the gaming and interactive media industry who blend storytelling with technical implementation. They work closely with writers, designers, and programmers to ensure that narrative elements are seamlessly integrated into gameplay. Their role often involves using scripting languages, narrative tools, and game engines to bring stories to life in interactive environments. Technical Narrative Designers bridge the gap between creative storytelling and the technical requirements of game development, ensuring that narrative experiences are both engaging and functional.

What are the key skills and qualifications needed to thrive as a technical narrative designer?

To thrive as a Technical Narrative Designer, you need a strong background in creative writing, narrative design, and interactive storytelling, often supported by a degree in game design, creative writing, or a related field. Familiarity with scripting languages (such as Ink or Twine), game engines (like Unity or Unreal Engine), and version control systems is typically required. Exceptional communication, collaboration, and problem-solving skills help you work effectively with multidisciplinary teams and adapt story elements to gameplay needs. These skills are crucial for crafting engaging, cohesive narratives that integrate seamlessly with interactive experiences.

How do technical narrative designers typically collaborate with game developers and writers during a project?

Technical Narrative Designers work closely with both game developers and narrative writers to bridge the gap between storytelling and game mechanics. They often translate narrative concepts into interactive experiences by implementing dialogue systems, branching storylines, and in-game events using scripting tools. Regular collaboration involves participating in cross-disciplinary meetings, iterating on narrative prototypes, and ensuring that the story integrates seamlessly with gameplay. This role requires strong communication skills to align creative vision with technical feasibility, making teamwork and adaptability essential.
More about Technical Narrative Designer jobs
Infographic showing various Technical Narrative Designer job openings in the United States as of August 2026, with employment types broken down into 85% Full Time, 5% Part Time, and 10% Contract. Highlights an 90% In-person, and 10% Remote job distribution, with an average salary of $80,265 per year, or $38.6 per hour.

Game Designer, Technical (Contingent)

Naughty Dog

Santa Monica, CA

$174K/yr

Full-time

Re-posted 17 days ago


Job description

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.  Candidates must be authorized to work in the United States for this position.

This is a hybrid / onsite position.  

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5 . We're also proud to say that The Last of Us Part I is now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us.

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

 What you will do:

  • Prototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects, AI behaviors, and other mechanics and systems.
  • Communicating with animation, programming, and art departments to effectively produce the assets and code support required for the areas you're owning.
  • Collaborating closely with lead designers and directors to effectively act on feedback and quickly iterate.

 What skills will you use:

  • 2+ years of industry experience in Technical Design for games
  • Strong programming ability (Computer Science undergraduate degree
  • preferred)
  • Understanding of narrative principles and how to convey emotion through gameplay
  • Proficiency in 3D math
  • Fluent in C++, C#, Lua, or other text-based scripting language
  • Self-starter with excellent communication and teamwork skills

Bonus Skills

  • Experience developing third-person action games
  • Experience making improvements to tools and workflows
  • Experience with the following areas of design
    • Behavior Trees
    • Melee
    • Combat Systems
    • Enemy & boss design

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression, and gender reassignment), race (including color, nationality, ethnic, national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees, and embrace diversity. We encourage everyone to respond.

#LI-SP3