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Technical Narrative Designer Jobs (NOW HIRING)

On a daily basis, you will collaborate with the Project Manager on technical feasibility and report ... Narrative Building: Create cohesive presentation decks that tell a story, utilizing a mix of hand ...

On a daily basis, you will collaborate with the Project Manager on technical feasibility and report ... Narrative Building: Create cohesive presentation decks that tell a story, utilizing a mix of hand ...

Architectural Designer

Rutherford, NJ · On-site

$90K - $110K/yr

On a daily basis, you will collaborate with the Project Manager on technical feasibility and report ... Narrative Building: Create cohesive presentation decks that tell a story, utilizing a mix of hand ...

... technical narrative accurate. • Own discovery ? solution narrative: • Partner with Sales on ... Trucker Path provides a software platform designed for the trucking industry. Founded in 2013, the ...

... technical narrative: this role was designed for you. Who We Are Trellint delivers comprehensive parking and curbside management solutions that make the curb easy to use and accessible to all. Our ...

Designer IV

Cupertino, CA · On-site

$60 - $65/hr

This role involves offering design assistance, visual polish, and technical support for ... Responsibilities: * Assist with layout, design, and narrative support in Keynote presentations.

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Technical Narrative Designer information

See salary details

$35.5K

$80.3K

$126K

How much do technical narrative designer jobs pay per year?

As of Jul 7, 2026, the average yearly pay for technical narrative designer in the United States is $80,265.00, according to ZipRecruiter salary data. Most workers in this role earn between $65,000.00 and $92,000.00 per year, depending on experience, location, and employer.

What are Technical Narrative Designers?

Technical Narrative Designers are professionals in the gaming and interactive media industry who blend storytelling with technical implementation. They work closely with writers, designers, and programmers to ensure that narrative elements are seamlessly integrated into gameplay. Their role often involves using scripting languages, narrative tools, and game engines to bring stories to life in interactive environments. Technical Narrative Designers bridge the gap between creative storytelling and the technical requirements of game development, ensuring that narrative experiences are both engaging and functional.

What are the key skills and qualifications needed to thrive as a Technical Narrative Designer, and why are they important?

To thrive as a Technical Narrative Designer, you need a strong background in creative writing, narrative design, and interactive storytelling, often supported by a degree in game design, creative writing, or a related field. Familiarity with scripting languages (such as Ink or Twine), game engines (like Unity or Unreal Engine), and version control systems is typically required. Exceptional communication, collaboration, and problem-solving skills help you work effectively with multidisciplinary teams and adapt story elements to gameplay needs. These skills are crucial for crafting engaging, cohesive narratives that integrate seamlessly with interactive experiences.

How do Technical Narrative Designers typically collaborate with game developers and writers during a project?

Technical Narrative Designers work closely with both game developers and narrative writers to bridge the gap between storytelling and game mechanics. They often translate narrative concepts into interactive experiences by implementing dialogue systems, branching storylines, and in-game events using scripting tools. Regular collaboration involves participating in cross-disciplinary meetings, iterating on narrative prototypes, and ensuring that the story integrates seamlessly with gameplay. This role requires strong communication skills to align creative vision with technical feasibility, making teamwork and adaptability essential.
More about Technical Narrative Designer jobs
Associate Game Designer, Technical

Associate Game Designer, Technical

Sony Interactive Entertainment (SIE)

Santa Monica, CA • On-site

$37 - $50/hr

Other

Medical, Dental, Vision

Posted 6 days ago


Job description

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position.

This is a hybrid / onsite position.

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I is now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

In this role you'll be responsible for prototyping gameplay using our in-house tools and scripting language, which could range from combat encounters to narrative sequences to player mechanics and enemy behaviors. Then working across departments to bring your prototypes into production and polish your work to the high level of quality Naughty Dog is known for. We're looking for self-motivated, proactive designers who enjoy creating unique experiences and can combine their technical and creative skills while iterating rapidly.

What you will do

  • Prototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects, and AI behaviors
  • Collaborating with the Design team to conceptualize, prototype, implement, tune, and balance gameplay mechanics and systems
  • Communicating with animation, programming, and art departments to effectively produce the assets and code support required for the areas you're owning
  • Additional responsibilities may be assigned as needed

What skills will you use

  • Significant programming ability (Computer Science undergraduate degree preferred)
  • Knowledge of 3D math
  • Experience with C++, C#, Lua, or other scripting language
  • Broad understanding of gaming landscape
  • Self-starter with excellent communication and teamwork skills
  • Willingness to take design direction when offered, brainstorm, iterate and come up with fun and creative solutions
  • Additional responsibilities may be assigned as needed

Bonus Skills

  • Experience developing third-person action games
  • Experience with 3D level editors
  • Understanding of narrative principles, and conveying emotion through gameplay
  • Experience with the following areas of design
    • Behavior Trees
    • Melee
    • Combat Systems
    • Character animation
    • Enemy & boss design

As part of the Naughty Dog application process, candidates should expect to be given a technical interview

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At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click hereto learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$37-$50 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

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