1

Technical Artist Jobs in Michigan (NOW HIRING)

A minimum of a Bachelor's degree in Fine Arts, or BS in Industrial, Product, or Automotive Design ... Ability to work with a project team of Technical Engineers, clay sculptors and fabrication ...

Coordinate educational and career pathway initiatives focused on cinema exhibition, projection, technical theater, event production, arts administration, and film programming. * Support ...

Showing results 21-40

Technical Artist information

See Michigan salary details

$83.2K

$120.9K

$133.8K

How much do technical artist jobs pay per year?

As of Aug 18, 2026, the average yearly pay for technical artist in Michigan is $120,902.00, according to ZipRecruiter salary data. Most workers in this role earn between $110,700.00 and $132,500.00 per year, depending on experience, location, and employer.

What is a technical artist?

A Technical Artist is a professional who acts as a bridge between artists and programmers in the video game or digital content creation industries. They ensure that art assets can be easily integrated into a game engine without sacrificing either visual quality or performance. Technical Artists often create tools, optimize workflows, and solve technical problems related to graphics, shaders, and visual effects. Their role is crucial in streamlining the production pipeline and enabling both creative and technical teams to collaborate effectively.

What is a technical artist?

A technical artist works in the video game industry. In this career, you take the art created by the animation team and make sure that it runs within the technical parameters of the video game and hardware. You may develop or use special shading tools to make certain that the animation looks realistic in different settings within the game. The diverse duties of a technical artist require both creativity and technical skills.

What are the key skills and qualifications needed to thrive as a technical artist, and why are they important?

To thrive as a Technical Artist, you need a blend of artistic ability, 3D modeling, and scripting skills, often supported by a degree in computer graphics, game design, or a related field. Familiarity with industry-standard tools such as Maya, 3ds Max, Unreal Engine, Unity, and scripting languages like Python or MEL is typically required. Strong problem-solving, communication, and collaboration skills help Technical Artists bridge the gap between artists and programmers. These competencies ensure efficient workflows, high-quality visual assets, and smooth integration of art and technology in creative projects.

How do technical artists typically collaborate with both artists and engineers on a game development team?

Technical Artists act as a crucial bridge between the art and engineering teams. They translate artistic vision into technically feasible assets by optimizing models, creating efficient shaders, and developing tools that streamline workflows. Daily, they may troubleshoot asset integration issues, advise artists on best practices for performance, and work with engineers to ensure compatibility with the game engine. This collaborative approach ensures that visuals are both high-quality and optimized for real-time performance.

What is the difference between Technical Artist vs 3D Artist?

AspectTechnical Artist3D Artist
Required SkillsProgramming, scripting, shader development, technical problem-solvingModeling, texturing, sculpting, artistic creativity
Work EnvironmentCollaborates with artists and programmers in game/animation studiosFocuses on creating visual assets, often in art or game development teams
Common Industry UsageUsed in game development, animation, and VFX industriesPrimarily in game design, animation, and visual effects

The main difference between a Technical Artist and a 3D Artist lies in their focus areas. Technical Artists combine artistic skills with technical expertise to bridge the gap between art and programming, ensuring assets are optimized and functional. 3D Artists concentrate on creating high-quality visual assets through modeling and texturing. Both roles are essential in creative industries, but they serve different purposes within a project.

How much do technical artists earn?

Technical artists typically earn between $60,000 and $120,000 annually, depending on experience, location, and industry. Senior technical artists with specialized skills in scripting, shading, and tools development tend to earn higher salaries, especially in large studios or tech hubs.

How to get a job as a technical artist?

To become a technical artist, develop strong skills in 3D modeling, scripting, and visual effects, and gain experience with industry tools like Maya, Houdini, or Unreal Engine. Building a portfolio that demonstrates your ability to bridge art and technology is essential, along with a solid understanding of programming languages such as Python or C++. Relevant education, such as a degree in computer graphics or a related field, and networking within the industry can also improve your chances of securing a position.

What are the most commonly searched types of Technical Artist jobs in Michigan?

The most popular types of Technical Artist jobs in Michigan are:

What are popular job titles related to Technical Artist jobs in Michigan?

For Technical Artist jobs in Michigan, the most frequently searched job titles are:

What cities in Michigan are hiring for Technical Artist jobs?

Cities in Michigan with the most Technical Artist job openings:

What are popular job titles related to Technical Artist jobs in MI?

For Technical Artist jobs in MI, the most frequently searched job titles are:

Infographic showing various Technical Artist job openings in Michigan as of August 2026, with employment types broken down into 1% As Needed, 83% Full Time, 9% Part Time, 2% Temporary, 3% Contract, and 2% Nights. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $120,902 per year, or $58.1 per hour.

Android Application Development Engineer

Stellantis

Auburn Hills, MI • On-site

$52.75 - $69.25/hr

Full-time

Posted 16 days ago


Stellantis rating

7.5

Company rating: 7.5 out of 10

Based on 131 frontline employees who took The Breakroom Quiz

14th of 44 rated automakers


Job description


We are seeking an experienced Android Application Development Engineer with strong expertise in Kotlin and hands-on experience building robust, scalable Android applications. The ideal candidate will have practical exposure to Android Jetpack components and experience integrating application functions with Android platform and middleware service APIs, particularly in areas such as Vehicle HAL (VHAL), Audio Framework, or other system-level Android services. Experience in automotive or embedded Android environments is highly desirable. Candidate shall also be collaborating and working cross functionally with designers, technical artists, and platform software engineers to develop apps for an enhanced in-vehicle user experience.
Key Responsibilities:
  • Design, develop, and maintain high-quality Android applications (Kotlin, Jetpack etc.)
  • Architect and implement application features using modern Android development practices
  • Integrate applications with Android middleware and platform services, including but not limited to:
  • Vehicle HAL (VHAL)
  • Android Audio Framework
  • Other system or hardware abstraction APIs
  • Conduct thorough code reviews to ensure code quality and adherence to industry best practices.
  • Work closely with cross-functional teams, including product managers, designers, and other engineers, to deliver high-quality products.
  • Debug and resolve application, platform, and service-level issues across different Android layers
  • Optimize application performance, memory usage, and responsiveness
  • Participate in code reviews, design discussions, and technical decision-making
  • Ensure adherence to Android best practices, coding standards, and security guidelines
  • Support integration, testing, and deployment activities across multiple Android versions and hardware configurations

Basic Qualifications:
  • Bachelor's degree in Computer Science, Computer Engineering, Electrical Engineering, or a related field
  • A minimum of 5 years of experience in Android application development
  • Strong proficiency in Kotlin
  • Solid understanding of Android SDK, application lifecycle, and UI frameworks
  • Hands-on experience interfacing with VHAL, Audio Framework, or similar Android platform services
  • Experience working in Linux-based development environments
  • Experience with AOSP-based development environments
  • Strong debugging skills using Android Studio, Logcat, and system-level tools
  • Good understanding of multithreading, IPC mechanisms (Binder), and services
  • Familiarity with version control systems (e.g., Git)
  • Excellent problem-solving skills and the ability to think critically and creatively.
  • Strong communication skills, both written and verbal.
  • Ability to work effectively in a team environment and lead by example.

Preferred Qualifications:
  • Experience with Android Jetpack (ViewModel, LiveData, Room, DataBinding, Navigation, etc.)
  • Background in Automotive Android (Android Automotive OS / Android Auto) or embedded Android systems
  • Knowledge of HAL layers, native services, or system-level architecture
  • Exposure to CI/CD pipelines for Android builds
  • Understanding of functional programming concepts in Kotlin
  • Experience collaborating in cross-functional automotive or platform teams

What Stellantis employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom