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Technical Artist Jobs in Delaware (NOW HIRING)

$33K - $41K/yr

Coordinate events and facility use with the Fine and Performing Arts Chair andCFPACoordinator. * Serve as a back-up technical liaison for all groups using the facility. * Coordinate scenic and prop ...

Instructional assignment in culinary arts technical and hospitality management skills and topics; may include lecture and lab instruction. * Maintain standards of professionalism including sanitation ...

K - 8 Art Teacher

Dover, DE

$44K - $60K/yr

... technical skills, creativity, and appreciation for diverse artistic traditions * Integrate the arts with core academic subjects through interdisciplinary, project-based learning * Use visual arts to ...

K - 8 Art Teacher

Dover, DE · On-site

$44K - $60K/yr

... technical skills, creativity, and appreciation for diverse artistic traditions * Integrate the arts with core academic subjects through interdisciplinary, project-based learning * Use visual arts to ...

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Technical Artist information

See Delaware salary details

$95.6K

$138.8K

$153.6K

How much do technical artist jobs pay per year?

As of Jul 27, 2026, the average yearly pay for technical artist in Delaware is $138,833.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,100.00 and $152,100.00 per year, depending on experience, location, and employer.

What is the difference between Technical Artist vs 3D Artist?

AspectTechnical Artist3D Artist
Required SkillsProgramming, scripting, shader development, technical problem-solvingModeling, texturing, sculpting, artistic creativity
Work EnvironmentCollaborates with artists and programmers in game/animation studiosFocuses on creating visual assets, often in art or game development teams
Common Industry UsageUsed in game development, animation, and VFX industriesPrimarily in game design, animation, and visual effects

The main difference between a Technical Artist and a 3D Artist lies in their focus areas. Technical Artists combine artistic skills with technical expertise to bridge the gap between art and programming, ensuring assets are optimized and functional. 3D Artists concentrate on creating high-quality visual assets through modeling and texturing. Both roles are essential in creative industries, but they serve different purposes within a project.

What are the key skills and qualifications needed to thrive as a Technical Artist, and why are they important?

To thrive as a Technical Artist, you need a blend of artistic ability, 3D modeling, and scripting skills, often supported by a degree in computer graphics, game design, or a related field. Familiarity with industry-standard tools such as Maya, 3ds Max, Unreal Engine, Unity, and scripting languages like Python or MEL is typically required. Strong problem-solving, communication, and collaboration skills help Technical Artists bridge the gap between artists and programmers. These competencies ensure efficient workflows, high-quality visual assets, and smooth integration of art and technology in creative projects.

What does a technical artist do?

A technical artist bridges the gap between artists and programmers in a development team, ensuring that art assets are optimized for performance and integrated correctly into the game or application. They often work with tools like Maya, Blender, or Unity, and possess skills in scripting, shader creation, and pipeline development to improve workflow efficiency.

What jobs pay $500,000 a year in the US?

In the field of technical artistry, senior roles such as Lead Technical Artist or Technical Director in large gaming or animation studios can reach or exceed $500,000 annually, especially with bonuses and profit sharing. High-level executives or specialized consultants in tech-related industries may also earn this level of compensation, often requiring extensive experience, advanced skills in tools like Maya or Unreal Engine, and leadership responsibilities.

How do Technical Artists typically collaborate with both artists and engineers on a game development team?

Technical Artists act as a crucial bridge between the art and engineering teams. They translate artistic vision into technically feasible assets by optimizing models, creating efficient shaders, and developing tools that streamline workflows. Daily, they may troubleshoot asset integration issues, advise artists on best practices for performance, and work with engineers to ensure compatibility with the game engine. This collaborative approach ensures that visuals are both high-quality and optimized for real-time performance.

What is a Technical Artist?

A Technical Artist is a professional who acts as a bridge between artists and programmers in the video game or digital content creation industries. They ensure that art assets can be easily integrated into a game engine without sacrificing either visual quality or performance. Technical Artists often create tools, optimize workflows, and solve technical problems related to graphics, shaders, and visual effects. Their role is crucial in streamlining the production pipeline and enabling both creative and technical teams to collaborate effectively.

How can I become a technical artist?

To become a technical artist, you typically need a strong foundation in art and design, combined with technical skills in programming, scripting, and 3D software such as Maya, Blender, or Unreal Engine. A bachelor's degree in computer graphics, game design, or a related field is common, along with experience in shader development, rigging, and pipeline integration. Building a portfolio that demonstrates both artistic ability and technical proficiency is essential for entry into the field.

How much do technical artists earn?

Technical artists typically earn between $60,000 and $120,000 annually, depending on experience, location, and industry. Senior technical artists with specialized skills in scripting, shading, and tools development tend to earn higher salaries, especially in large studios or tech hubs.

What Is a Technical Artist?

A technical artist works in the video game industry. In this career, you take the art created by the animation team and make sure that it runs within the technical parameters of the video game and hardware. You may develop or use special shading tools to make certain that the animation looks realistic in different settings within the game. The diverse duties of a technical artist require both creativity and technical skills.

What are popular job titles related to Technical Artist jobs in Delaware? For Technical Artist jobs in Delaware, the most frequently searched job titles are:
What job categories do people searching Technical Artist jobs in Delaware look for? The top searched job categories for Technical Artist jobs in Delaware are:
What cities in Delaware are hiring for Technical Artist jobs? Cities in Delaware with the most Technical Artist job openings:
What are popular job titles related to Technical Artist jobs in DE? For Technical Artist jobs in DE, the most frequently searched job titles are:
Infographic showing various Technical Artist job openings in Delaware as of July 2026, with employment types broken down into 77% Full Time, 19% Part Time, 1% Temporary, and 3% Contract. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $138,833 per year, or $66.7 per hour.
Applicant Pool for Adjunct Faculty, Technical Theater Support

Applicant Pool for Adjunct Faculty, Technical Theater Support

Owens Community College

On-site

$33K - $41K/yr

Part-time

Posted 17 days ago


Owens Community College rating

6.9

Company rating: 6.9 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

455th of 612 rated colleges and universities


Job description

Advertised Position Title:
Applicant Pool for Adjunct Faculty, Technical Theater Support
Job Description:

Assists the Technical Director with larger tasks that require more than one person and acts as a backup for the Technical Director during vacation or sick days.
Tasks that Need Assistance:
Installing/Uninstalling Marely Dance Floor - Running light board, sound board, or live stream equipment for larger productions - Moving heavy equipment i.e. musical instruments.

Knowledge, Skills & Abilities:

  • Knowledge of current practices in theatrical staging, design, and execution. Knowledge of lighting and sound design. Knowledge of applicable safety regulations.
  • Written/verbal communication, customer service skill, use of power tools i.e. drills/saws. Technical/Professional proficiency in lighting and sound equipment.
  • Capability to make quick decisions under pressure. Ability to manage several projects at once.

Essential Functions:

  • Coordinate events and facility use with the Fine and Performing Arts Chair andCFPACoordinator.
  • Serve as a back-up technical liaison for all groups using the facility.
  • Coordinate scenic and prop build schedules with staff and guest artists.
  • Serve as a back-up head technician for all productions.
  • Design lighting and sound for Owens productions and for outside productions where needed.
  • Monitor use and maintain technical equipment in the Center for Fine and Performing Arts, including lighting, sound, rigging, and shop equipment.
  • Supervise, train and monitor students in shop activities, including scenic and prop construction.
  • Supervise, train and monitor student and community members in running shows for Owens productions and outside events.
  • Act as a back-up supervisor for all technical rehearsals.

Other Characteristics:

  • Flexibility, Innovativeness, resourceful, Self-Organization, dedication, collaborative and professionalism.

Minimum Education/Experience:

  • Associate degree or two-year technical certificate
  • Technical operations of Theatre lighting, sound supervision, and scenic construction
    Operating live streaming equipment
Union Position:
Job Classification:
Faculty
Duty Days:
Varies Semester to Semester
Work Schedule:
Varies semester to semester.
Grant Funded Position:
No - Not Grant Funded
FLSA Status:
United States of America (Non-Exempt)
Pay Basis:
Hourly
Hiring Range:
-
Retirement System:
STRS - STRS (Retirement System Classification)

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