Character Technical Artist
$130K - $165K/yr
Support and maintain character pipelines spanning modeling, rigging, skinning, deformation, and ... Provide technical guidance and mentorship to Character Artists and other content creators. Core ...
$130K - $165K/yr
Support and maintain character pipelines spanning modeling, rigging, skinning, deformation, and ... Provide technical guidance and mentorship to Character Artists and other content creators. Core ...
$130K - $165K/yr
Support and maintain character pipelines spanning modeling, rigging, skinning, deformation, and ... Provide technical guidance and mentorship to Character Artists and other content creators. Core ...
Santa Monica, CA · On-site
$130K - $165K/yr
Support and maintain character pipelines spanning modeling, rigging, skinning, deformation, and ... Provide technical guidance and mentorship to Character Artists and other content creators. Core ...
Santa Monica, CA · On-site
$130K - $165K/yr
Support and maintain character pipelines spanning modeling, rigging, skinning, deformation, and ... Provide technical guidance and mentorship to Character Artists and other content creators. Core ...
$126K - $151K/yr
Requisition ID: 66202 Title: Technical Artist III- UI/UX Main Objective : Assists in the ... rigging/skinning, VFX nodes, UI Design, creating and modifying shaders. Advanced knowledge of ...
San Francisco, CA · On-site
$130K - $180K/yr
Genies is seeking a Technical Artist: Avatar Systems to help build the next generation of avatar ... Deep experience with character rigging, skinning, and deformation systems * Experience transferring ...
San Francisco, CA · On-site
$130K - $180K/yr
Genies is seeking a Technical Artist: Avatar Systems to help build the next generation of avatar ... Deep experience with character rigging, skinning, and deformation systems * Experience transferring ...
$139K - $166K/yr
The Mill is looking for an accomplished Technical Artist with UE4 Blueprints development skills ... Maya Rigging experience * Shader programming experience * Scripting skills with MEL, Python, C# ...
$139K - $166K/yr
The Mill is looking for an accomplished Technical Artist with UE4 Blueprints development skills ... Maya Rigging experience * Shader programming experience * Scripting skills with MEL, Python, C# ...
Manhattan, NY · On-site
$139K - $166K/yr
The Mill is looking for an accomplished Technical Artist with UE4 Blueprints development skills ... Maya Rigging experience * Shader programming experience * Scripting skills with MEL, Python, C# ...
Manhattan, NY · On-site
$139K - $166K/yr
The Mill is looking for an accomplished Technical Artist with UE4 Blueprints development skills ... Maya Rigging experience * Shader programming experience * Scripting skills with MEL, Python, C# ...
$81K - $114K/yr
3D Character Artist (Mid-Senior) thatgamecompany is looking for a Mid-Senior 3D Character Artist to ... Familiarity with Maya rigging/skinning Nice to Haves: * A passionate Gamer * A Sky Player * Human ...
$81K - $114K/yr
3D Character Artist (Mid-Senior) thatgamecompany is looking for a Mid-Senior 3D Character Artist to ... Familiarity with Maya rigging/skinning Nice to Haves: * A passionate Gamer * A Sky Player * Human ...
Los Angeles, CA · Remote
$81K - $114K/yr
3D Character Artist (Mid-Senior) thatgamecompany is looking for a Mid-Senior 3D Character Artist to ... Familiarity with Maya rigging/skinning Nice to Haves: * A passionate Gamer * A Sky Player * Human ...
Quick apply
Los Angeles, CA · Remote
$81K - $114K/yr
3D Character Artist (Mid-Senior) thatgamecompany is looking for a Mid-Senior 3D Character Artist to ... Familiarity with Maya rigging/skinning Nice to Haves: * A passionate Gamer * A Sky Player * Human ...
Chicago, IL · On-site
$130K - $156K/yr
Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX ... Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx
Chicago, IL · On-site
$130K - $156K/yr
Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX ... Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx
Chicago, IL · On-site +1
$130K - $156K/yr
Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX ... Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx
Chicago, IL · On-site +1
$130K - $156K/yr
Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX ... Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx
San Francisco, CA · On-site
$149K - $179K/yr
The Role We're looking for a Technical Artist / 3D Generalist who can create high-quality ... Familiarity with physics-ready assets, rigging, articulation, collision, or procedural workflows
San Francisco, CA · On-site
$149K - $179K/yr
The Role We're looking for a Technical Artist / 3D Generalist who can create high-quality ... Familiarity with physics-ready assets, rigging, articulation, collision, or procedural workflows
San Mateo, CA · On-site +1
$133K - $198K/yr
Because of this, the Principal Character Technical Artist is one of the most vital roles in our ... You will use your mastery of DCC applications, Unreal Engine 5, rigging, and complex character and ...
San Mateo, CA · On-site +1
$133K - $198K/yr
Because of this, the Principal Character Technical Artist is one of the most vital roles in our ... You will use your mastery of DCC applications, Unreal Engine 5, rigging, and complex character and ...
San Mateo, CA · On-site
$133K - $198K/yr
Because of this, the Principal Character Technical Artist is one of the most vital roles in our ... You will use your mastery of DCC applications, Unreal Engine 5, rigging, and complex character and ...
San Mateo, CA · On-site
$133K - $198K/yr
Because of this, the Principal Character Technical Artist is one of the most vital roles in our ... You will use your mastery of DCC applications, Unreal Engine 5, rigging, and complex character and ...
San Mateo, CA · On-site
$133K - $198K/yr
Because of this, the Principal Character Technical Artist is one of the most vital roles in our ... You will use your mastery of DCC applications, Unreal Engine 5, rigging, and complex character and ...
San Mateo, CA · On-site
$133K - $198K/yr
Because of this, the Principal Character Technical Artist is one of the most vital roles in our ... You will use your mastery of DCC applications, Unreal Engine 5, rigging, and complex character and ...
San Mateo, CA · On-site +1
$133K - $198K/yr
Because of this, the Principal Character Technical Artist is one of the most vital roles in our ... You will use your mastery of DCC applications, Unreal Engine 5, rigging, and complex character and ...
San Mateo, CA · On-site +1
$133K - $198K/yr
Because of this, the Principal Character Technical Artist is one of the most vital roles in our ... You will use your mastery of DCC applications, Unreal Engine 5, rigging, and complex character and ...
Las Vegas, NV · On-site
$85K - $110K/yr
Blending artistic and technical abilities, this role bridges the Art and Software teams, enabling ... Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering.
Las Vegas, NV · On-site
$85K - $110K/yr
Blending artistic and technical abilities, this role bridges the Art and Software teams, enabling ... Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering.
Carlsbad, NM · On-site
$29.81 - $55.14/hr
Technical Artist - High Moon Studios Requisition ID:R027379 Great Games Start with Great People ... art development, lighting and shaders, rigging, animation, or effects. Our team is a ...
Carlsbad, NM · On-site
$29.81 - $55.14/hr
Technical Artist - High Moon Studios Requisition ID:R027379 Great Games Start with Great People ... art development, lighting and shaders, rigging, animation, or effects. Our team is a ...
$116K - $139K/yr
Blending artistic and technical abilities, this role bridges the Art and Software teams, enabling ... Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering.
$116K - $139K/yr
Blending artistic and technical abilities, this role bridges the Art and Software teams, enabling ... Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering.
Carlsbad, CA · On-site
$131K - $157K/yr
Technical Artist - High Moon Studios Requisition ID: R027379 Great Games Start with Great People ... art development, lighting and shaders, rigging, animation, or effects. Our team is a ...
Carlsbad, CA · On-site
$131K - $157K/yr
Technical Artist - High Moon Studios Requisition ID: R027379 Great Games Start with Great People ... art development, lighting and shaders, rigging, animation, or effects. Our team is a ...
Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved ... Experience with Rigging, Animation, or Motion Capture * Experience working in the Unreal Engine
Quick apply
Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved ... Experience with Rigging, Animation, or Motion Capture * Experience working in the Unreal Engine
$95.5K - $100.8K
0% of jobs
$100.8K - $106K
0% of jobs
$106K - $111.3K
0% of jobs
$111.3K - $116.6K
0% of jobs
$116.6K - $121.9K
0% of jobs
$121.9K - $127.1K
22% of jobs
$127.7K is the 25th percentile. Wages below this are outliers.
$127.1K - $132.4K
33% of jobs
$132.4K - $137.7K
0% of jobs
$137.7K - $143K
0% of jobs
$143K - $148.2K
0% of jobs
$150.6K is the 75th percentile. Wages above this are outliers.
$148.2K - $153.5K
45% of jobs
$95.5K
$138.7K
$153.5K
| Aspect | Technical Artist Rigging Skinning | Technical Artist Modeling |
|---|---|---|
| Primary Focus | Creating and implementing character rigs, skinning, and deformation setups | Creating 3D models, optimizing mesh topology, and detailing assets |
| Skills Required | Rigging techniques, skinning, scripting, understanding of anatomy | Modeling software proficiency, topology optimization, texturing |
| Work Environment | Animation pipelines, character setup teams, game/film studios | Asset creation teams, environment and character modeling departments |
While both roles are essential in the character creation pipeline, Technical Artist Rigging Skinning focuses on preparing characters for animation through rigging and skinning, whereas Technical Artist Modeling emphasizes creating and refining the 3D models themselves. Understanding these distinctions helps in choosing the right career path or job focus within the industry.

$130K - $165K/yr
Other
Medical, Dental, Vision, Life, Retirement, PTO
Posted 14 days ago
Summary
We are seeking a skilled Character Technical Artist to join our team and support the development of high-quality, performant characters for an all-new IP. This role sits at the intersection of art, animation, and engineering, ensuring that character assets are built, optimized, and implemented to the highest technical standards.
As a Character Technical Artist at Absurd Ventures, you will collaborate closely with Character Artists, Riggers, Animators, and Engineers to develop and maintain character pipelines, solve complex technical challenges, and help push the visual fidelity and performance of our characters in Unreal Engine.
Core ResponsibilitiesÂ
Core Qualifications
Plus if...
Description
The base pay range for this position is $130,000 to $165,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including paid time off, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Absurd Ventures
Absurd Ventures is a media company creating new IP across all platforms and for all formats. Absurd Ventures is building narrative worlds, creating characters, and writing stories for a variety of genres, without regard to medium, to be produced for live-action and animation; video games and other interactive content; books, graphic novels, and scripted podcasts.