$18.50 - $24/hr
Oversee rigging, deformation systems, simulations, and technical quality for characters, creatures, and weapons. * Mentor and support riggers and Character Technical Artists, fostering professional ...
$18.50 - $24/hr
Oversee rigging, deformation systems, simulations, and technical quality for characters, creatures, and weapons. * Mentor and support riggers and Character Technical Artists, fostering professional ...
$18.50 - $24/hr
Oversee rigging, deformation systems, simulations, and technical quality for characters, creatures, and weapons. * Mentor and support riggers and Character Technical Artists, fostering professional ...
As a Senior Technical Artist (Technical Animation) , you'll define and maintain the systems that ... Expertise in Autodesk Maya for rigging and animation support. * Experience working with software ...
As a Senior Technical Artist (Technical Animation) , you'll define and maintain the systems that ... Expertise in Autodesk Maya for rigging and animation support. * Experience working with software ...
Los Angeles, CA · On-site
$136K - $163K/yr
As a Senior Technical Artist (Technical Animation) , you'll define and maintain the systems that ... Expertise in Autodesk Maya for rigging and animation support. * Experience working with software ...
Los Angeles, CA · On-site
$136K - $163K/yr
As a Senior Technical Artist (Technical Animation) , you'll define and maintain the systems that ... Expertise in Autodesk Maya for rigging and animation support. * Experience working with software ...
Los Angeles, CA · On-site
$136K - $163K/yr
As a Senior Technical Artist (Technical Animation) , you'll define and maintain the systems that ... Expertise in Autodesk Maya for rigging and animation support. * Experience working with software ...
Los Angeles, CA · On-site
$136K - $163K/yr
As a Senior Technical Artist (Technical Animation) , you'll define and maintain the systems that ... Expertise in Autodesk Maya for rigging and animation support. * Experience working with software ...
$170K - $200K/yr
Work closely with rigging, animation, and technical art teams to ensure characters are ready for ... Experience with character rigging and skinning. * Knowledge of Marvelous Designer or similar tools ...
$170K - $200K/yr
Work closely with rigging, animation, and technical art teams to ensure characters are ready for ... Experience with character rigging and skinning. * Knowledge of Marvelous Designer or similar tools ...
Santa Monica, CA · On-site
$170K - $200K/yr
Work closely with rigging, animation, and technical art teams to ensure characters are ready for ... Experience with character rigging and skinning. * Knowledge of Marvelous Designer or similar tools ...
Santa Monica, CA · On-site
$170K - $200K/yr
Work closely with rigging, animation, and technical art teams to ensure characters are ready for ... Experience with character rigging and skinning. * Knowledge of Marvelous Designer or similar tools ...
$113K - $118K/yr
Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay ... Troubleshoot and resolve technical challenges related to character development. * Actively ...
$113K - $118K/yr
Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay ... Troubleshoot and resolve technical challenges related to character development. * Actively ...
Fort Lauderdale, FL · Remote
$123K - $130K/yr
Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay ... Troubleshoot and resolve technical challenges related to character development. * Actively ...
Quick apply
Fort Lauderdale, FL · Remote
$123K - $130K/yr
Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay ... Troubleshoot and resolve technical challenges related to character development. * Actively ...
$123K - $130K/yr
Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay ... Troubleshoot and resolve technical challenges related to character development. * Actively ...
$123K - $130K/yr
Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay ... Troubleshoot and resolve technical challenges related to character development. * Actively ...
$112K - $117K/yr
Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay ... Troubleshoot and resolve technical challenges related to character development. * Actively ...
$112K - $117K/yr
Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay ... Troubleshoot and resolve technical challenges related to character development. * Actively ...
Charleston, SC · Remote
$123K - $130K/yr
Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay ... Troubleshoot and resolve technical challenges related to character development. * Actively ...
Quick apply
Charleston, SC · Remote
$123K - $130K/yr
Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay ... Troubleshoot and resolve technical challenges related to character development. * Actively ...
Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay ... Troubleshoot and resolve technical challenges related to character development. * Actively ...
Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay ... Troubleshoot and resolve technical challenges related to character development. * Actively ...
Culver City, CA · On-site
$140K - $155K/yr
... Technical Artist to join our team in Culver City, CA. The will lead 3D photography and 4D video ... Familiarity with character animation workflow such as blendshapes, rigging and simulation (hair ...
Culver City, CA · On-site
$140K - $155K/yr
... Technical Artist to join our team in Culver City, CA. The will lead 3D photography and 4D video ... Familiarity with character animation workflow such as blendshapes, rigging and simulation (hair ...
Madison, WI · On-site
$143K - $217K/yr
From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts ... Experience rigging and skinning characters, mechanical setups and creatures in Maya. * Experience ...
Madison, WI · On-site
$143K - $217K/yr
From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts ... Experience rigging and skinning characters, mechanical setups and creatures in Maya. * Experience ...
$24.50 - $31.75/hr
Oversee technical quality of character production: rigging, tools, deformations & simulations in our characters, weapons, and creatures. * Lead and mentor our Riggers and Character Technical Artists ...
$24.50 - $31.75/hr
Oversee technical quality of character production: rigging, tools, deformations & simulations in our characters, weapons, and creatures. * Lead and mentor our Riggers and Character Technical Artists ...
Jacksonville, FL · On-site
$112K - $117K/yr
Understanding of rigging considerations, skinning, and cloth simulation workflows * Ability to receive and implement artistic and technical feedback effectively * Strong communication and ...
Jacksonville, FL · On-site
$112K - $117K/yr
Understanding of rigging considerations, skinning, and cloth simulation workflows * Ability to receive and implement artistic and technical feedback effectively * Strong communication and ...
Los Angeles, CA · On-site
$122K - $168K/yr
... rigging standards, and build a long-term strategy for the technical implementation of the creative vision for Teamfight Tactics. You will lead technical artists in creating rigs, tools, materials and ...
Los Angeles, CA · On-site
$122K - $168K/yr
... rigging standards, and build a long-term strategy for the technical implementation of the creative vision for Teamfight Tactics. You will lead technical artists in creating rigs, tools, materials and ...
Culver City, CA · On-site +1
$140K - $155K/yr
Self-motivated toefficiently and effectively collaboratewith R&D and artist teams ... Familiaritywithcharacter animationworkflow such asblendshapes, rigging and simulation (hair ...
Culver City, CA · On-site +1
$140K - $155K/yr
Self-motivated toefficiently and effectively collaboratewith R&D and artist teams ... Familiaritywithcharacter animationworkflow such asblendshapes, rigging and simulation (hair ...
... rigging standards, and build a long-term strategy for the technical implementation of the creative vision for Teamfight Tactics. You will lead technical artists in creating rigs, tools, materials and ...
... rigging standards, and build a long-term strategy for the technical implementation of the creative vision for Teamfight Tactics. You will lead technical artists in creating rigs, tools, materials and ...
Los Angeles, CA · On-site
$122K - $168K/yr
... rigging standards, and build a long-term strategy for the technical implementation of the creative vision for Teamfight Tactics. You will lead technical artists in creating rigs, tools, materials and ...
Los Angeles, CA · On-site
$122K - $168K/yr
... rigging standards, and build a long-term strategy for the technical implementation of the creative vision for Teamfight Tactics. You will lead technical artists in creating rigs, tools, materials and ...
$95.5K - $100.8K
0% of jobs
$100.8K - $106K
0% of jobs
$106K - $111.3K
0% of jobs
$111.3K - $116.6K
0% of jobs
$116.6K - $121.9K
0% of jobs
$121.9K - $127.1K
22% of jobs
$127.7K is the 25th percentile. Wages below this are outliers.
$127.1K - $132.4K
33% of jobs
$132.4K - $137.7K
0% of jobs
$137.7K - $143K
0% of jobs
$143K - $148.2K
0% of jobs
$150.6K is the 75th percentile. Wages above this are outliers.
$148.2K - $153.5K
45% of jobs
$95.5K
$138.7K
$153.5K
| Aspect | Technical Artist Rigging Skinning | Technical Artist Modeling |
|---|---|---|
| Primary Focus | Creating and implementing character rigs, skinning, and deformation setups | Creating 3D models, optimizing mesh topology, and detailing assets |
| Skills Required | Rigging techniques, skinning, scripting, understanding of anatomy | Modeling software proficiency, topology optimization, texturing |
| Work Environment | Animation pipelines, character setup teams, game/film studios | Asset creation teams, environment and character modeling departments |
While both roles are essential in the character creation pipeline, Technical Artist Rigging Skinning focuses on preparing characters for animation through rigging and skinning, whereas Technical Artist Modeling emphasizes creating and refining the 3D models themselves. Understanding these distinctions helps in choosing the right career path or job focus within the industry.

$18.50 - $24/hr
Full-time
Medical, Dental, PTO
Posted 3 days ago
This position is posted by Jobgether on behalf of a partner company. We are currently looking for a Lead Rigger in Netherlands.
As a Lead Rigger, you will take ownership of the character rigging pipeline for an ambitious game development project, driving technical excellence across character creation, animation systems, and performance optimization. In this leadership role, you will collaborate closely with animation, art, and production teams to establish high-quality workflows that support realistic character movement and deformation across multiple platforms. You will mentor a talented team of riggers and technical artists while developing innovative tools and processes that improve efficiency and scalability. Working in a fully remote and highly collaborative environment, you will help shape the future of character technology, combining artistic vision with technical expertise to deliver exceptional player experiences.