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Technical Artist Rigging Skinning Jobs (NOW HIRING)

$18.50 - $24/hr

Oversee rigging, deformation systems, simulations, and technical quality for characters, creatures, and weapons. * Mentor and support riggers and Character Technical Artists, fostering professional ...

Work closely with rigging, animation, and technical art teams to ensure characters are ready for ... Experience with character rigging and skinning. * Knowledge of Marvelous Designer or similar tools ...

Lead Character Artist

Santa Monica, CA · On-site

$170K - $200K/yr

Work closely with rigging, animation, and technical art teams to ensure characters are ready for ... Experience with character rigging and skinning. * Knowledge of Marvelous Designer or similar tools ...

Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay ... Troubleshoot and resolve technical challenges related to character development. * Actively ...

$112K - $117K/yr

Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay ... Troubleshoot and resolve technical challenges related to character development. * Actively ...

Character Artist (Unreal Engine)

Jacksonville, FL · On-site

$112K - $117K/yr

Understanding of rigging considerations, skinning, and cloth simulation workflows * Ability to receive and implement artistic and technical feedback effectively * Strong communication and ...

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Technical Artist Rigging Skinning information

See salary details

$95.5K

$138.7K

$153.5K

How much do technical artist rigging skinning jobs pay per year?

As of Jun 5, 2026, the average yearly pay for technical artist rigging skinning in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Technical Artist Rigging Skinning vs Technical Artist Modeling?

AspectTechnical Artist Rigging SkinningTechnical Artist Modeling
Primary FocusCreating and implementing character rigs, skinning, and deformation setupsCreating 3D models, optimizing mesh topology, and detailing assets
Skills RequiredRigging techniques, skinning, scripting, understanding of anatomyModeling software proficiency, topology optimization, texturing
Work EnvironmentAnimation pipelines, character setup teams, game/film studiosAsset creation teams, environment and character modeling departments

While both roles are essential in the character creation pipeline, Technical Artist Rigging Skinning focuses on preparing characters for animation through rigging and skinning, whereas Technical Artist Modeling emphasizes creating and refining the 3D models themselves. Understanding these distinctions helps in choosing the right career path or job focus within the industry.

Infographic showing various Technical Artist Rigging Skinning job openings in the United States as of May 2026, with employment types broken down into 23% Full Time, and 77% Part Time. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

$18.50 - $24/hr

Full-time

Medical, Dental, PTO

Posted 3 days ago


Job description

This position is posted by Jobgether on behalf of a partner company. We are currently looking for a Lead Rigger in Netherlands.

As a Lead Rigger, you will take ownership of the character rigging pipeline for an ambitious game development project, driving technical excellence across character creation, animation systems, and performance optimization. In this leadership role, you will collaborate closely with animation, art, and production teams to establish high-quality workflows that support realistic character movement and deformation across multiple platforms. You will mentor a talented team of riggers and technical artists while developing innovative tools and processes that improve efficiency and scalability. Working in a fully remote and highly collaborative environment, you will help shape the future of character technology, combining artistic vision with technical expertise to deliver exceptional player experiences.

Accountabilities
  • Lead the development, maintenance, and continuous improvement of the character rigging pipeline, ensuring high technical and artistic standards.
  • Oversee rigging, deformation systems, simulations, and technical quality for characters, creatures, and weapons.
  • Mentor and support riggers and Character Technical Artists, fostering professional growth and team excellence.
  • Establish best practices and technical workflows in collaboration with Animation, Art, and Production teams.
  • Design and develop tools, automation solutions, and pipeline enhancements that improve productivity and content quality.
  • Implement and optimize procedural animation, secondary motion, physics, and Control Rig systems within Unreal Engine.
  • Provide technical guidance and problem-solving support to animation and art teams throughout production.
  • Collaborate with external partners and outsourcing teams to ensure consistent rigging standards and efficient workflows.
  • Balance visual fidelity with performance optimization across multiple target platforms.
Requirements
  • Minimum of 5 years of experience in the video game industry, including participation in at least two shipped game titles.
  • Experience working on at least one released Unreal Engine project as a Rigger, Technical Animator, or Technical Artist.
  • Proven leadership experience managing, mentoring, or guiding rigging and character technical art teams.
  • Expert-level proficiency in Autodesk Maya, with experience using rigging frameworks such as mGear considered an advantage.
  • Strong background in pipeline architecture, tools development, and workflow optimization for character production.
  • Advanced scripting skills using Python or similar languages for developing tools and automation solutions.
  • Deep knowledge of Unreal Engine animation systems, including Control Rig, Physics, Cloth, Anim Dynamics, and Rigid Body simulations.
  • Strong understanding of character deformation, procedural animation, and secondary motion techniques.
  • Excellent communication, collaboration, and problem-solving skills.
  • Passion for character technology, innovation, and continuous improvement within game development pipelines.
Benefits
  • Fully remote work environment with the flexibility to work from almost anywhere in the world.
  • Generous paid time off allowance to support work-life balance.
  • Dedicated studio-wide Summer and Winter shutdown periods in addition to regular PTO.
  • Private medical and dental healthcare coverage.
  • Private mental health support program.
  • Annual health and wellbeing allowance.
  • Discretionary studio performance bonus.
  • High-end technology and equipment provided for your home office setup.
  • Additional regional benefits depending on your location.
  • Opportunity to contribute to a large-scale, highly ambitious game project alongside experienced industry professionals.
  • Collaborative, autonomous, and player-focused culture that values creativity, transparency, and continuous growth.
How Jobgether works:
We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team.
We appreciate your interest and wish you the best!
 Why Apply Through Jobgether? 
 
Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time.
 
 
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We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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