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Technical Artist Remote Jobs in Madison, WI (NOW HIRING)

... remote, we're looking for candidates that live in the U.S. This is to facilitate communication and coordination with internal teams and clients. Strategic smarts + technical expertise + artistic ...

... remote, we're looking for candidates that live in the U.S. This is to facilitate communication and coordination with internal teams and clients. Strategic smarts + technical expertise + artistic ...

... remote, we're looking for candidates that live in the U.S. This is to facilitate communication and coordination with internal teams and clients. Strategic smarts + technical expertise + artistic ...

... remote, we're looking for candidates that live in the U.S. This is to facilitate communication and coordination with internal teams and clients. Strategic smarts + technical expertise + artistic ...

... remote, we're looking for candidates that live in the U.S. This is to facilitate communication and coordination with internal teams and clients. Strategic smarts + technical expertise + artistic ...

... remote, we're looking for candidates that live in the U.S. This is to facilitate communication and coordination with internal teams and clients. Strategic smarts + technical expertise + artistic ...

Technical Artist Remote information

See Madison, WI salary details

$96.2K

$139.8K

$154.7K

How much do technical artist remote jobs pay per year?

As of Aug 26, 2026, the average yearly pay for technical artist remote in Madison, WI is $139,772.00, according to ZipRecruiter salary data. Most workers in this role earn between $128,000.00 and $153,200.00 per year, depending on experience, location, and employer.

What is a technical artist?

Technical Artists (Remote) are professionals who act as a bridge between artists and programmers in the game development or digital content creation process, working from a remote location. They help implement artistic visions using technical solutions, ensuring that art assets are both visually impressive and optimized for performance. Technical Artists may work on tasks such as developing tools, creating shaders, troubleshooting workflow issues, and ensuring that assets meet the technical requirements of the project. Remote Technical Artists collaborate with teams using digital communication and project management tools, allowing them to contribute from anywhere in the world.

What are the key skills and qualifications needed to thrive as a technical artist?

To thrive as a Technical Artist in a remote setting, you need a solid understanding of 3D art pipelines, scripting (such as Python or MEL), and foundational knowledge in both art and computer science. Familiarity with tools like Unity, Unreal Engine, Autodesk Maya, and version control systems is typically expected, along with relevant technical art certifications. Strong problem-solving, communication, and collaboration skills help bridge the gap between artists and programmers, especially when working remotely. These skills and qualities ensure efficient asset integration, smooth workflows, and successful project outcomes in geographically distributed teams.

How do technical artists typically collaborate with developers and artists to ensure smooth production pipelines?

Remote Technical Artists often rely on digital communication tools and project management platforms to bridge the gap between developers and artists. They regularly participate in video meetings, share updates via chat or ticketing systems, and use version control software to manage assets. Clear documentation and frequent feedback are essential for addressing technical challenges and ensuring all team members are aligned. This collaborative environment requires strong communication skills and proactive problem-solving to maintain an efficient workflow, despite working from different locations.

What is the difference between Technical Artist Remote vs 3D Artist Remote?

AspectTechnical Artist Remote3D Artist Remote
Required SkillsTechnical skills, scripting, shader development, pipeline optimizationModeling, texturing, rendering, artistic creativity
Work EnvironmentCollaborates with developers, artists, and engineers in a tech-driven settingFocuses on creating visual assets, often independently or with a small team
Industry UsageUsed in game development, animation, and VFX companiesPrimarily in gaming, film, and advertising industries

While both roles are remote and involve digital creation, Technical Artist Remote focuses on bridging art and technology through scripting and pipeline work, whereas 3D Artist Remote emphasizes creating visual assets and models. Understanding these differences helps candidates target the right roles based on their skills and career goals.

What are popular job titles related to Technical Artist Remote jobs in Madison, WI?

For Technical Artist Remote jobs in Madison, WI, the most frequently searched job titles are:

What job categories do people searching Technical Artist Remote jobs in Madison, WI look for?

The top searched job categories for Technical Artist Remote jobs in Madison, WI are:

What cities near Madison, WI are hiring for Technical Artist Remote jobs?

Cities near Madison, WI with the most Technical Artist Remote job openings:

Senior or Principal 3D Environment Artist

PUBG Madglory

Madison, WI • On-site, Remote

Part-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 2 days ago


Job description

We are PUBG, the global battle royale phenomenon! After the release of our flagship title in 2017 we have become one of the highest selling games of all time with over 75 million copies sold - that's a lot of Chicken Dinners! And that's only the beginning: PUBG Madison is developing an exciting new IP that aims to push the shooter genre forward.
Our state-of-the art studio and brand-new motion capture studio are in the heart of Madison, WI, a city frequently named the best place to live in the US for its vibrant culture, natural beauty, and outstanding, innovative educational institutions. PUBG Madison has been named a Top Workplace in 2025 and 2026 for our positive, strong company culture. Experience the perfect balance of urban excitement and natural tranquility in a city with more than 200 miles of hiking and biking trails, an incredible downtown farmer's market, and family-friendly neighborhoods.
||This role is open to remote work for those located in the United States. This role will work primarily on Pacific Time Zone (PST) business hours and requires regular collaboration with Korean-speaking teams; fluency in both English and Korean strongly preferred.II
The person we're looking for:
  • Is passionate about achieving a high-quality bar.
  • Is able to incorporate feedback to improve their output and can elevate others' work by providing constructive feedback.
  • Defines artistic direction and execution even in ambiguous situations.
  • Is driven to achieve results collaboratively as a team.
  • Possesses technical expertise yet remains humble and open-minded to new ideas.
  • (For Principal level) Able to create systems and quality standards for a team of artists.
Responsibilities:
  • Collaborate with Level Design, Lighting and Technical Art to build environments suited to gameplay.
  • Lead the production and implementation of environment art assets.
  • Oversee the overall quality of environments including world building, composition, scale, and level readability.
  • Review work from team members and outsource artists and provide constructive feedback.
  • Improve production pipelines and workflows to ensure efficiency and consistency.
  • Build game environments with performance optimization in mind.
  • (For Principal level) Define the environment art direction for the project and establish and establish overall quality standards.
  • (For Principal level) Define the visual direction and production approach for all environment art across the project and design the standards and workflows that enable the team to produce consistent results.
Qualifications:
  • 5+ years' experience for Senior level/ 8+ years of experience for Principal level in game development or equivalent relevant experience, with at least 1 shipped game.
  • Portfolio showcasing photorealistic, high-quality environment art presented in-engine.
  • Portfolio showing use of composition, scale, form, and lighting.
  • Strong understanding of the full environment art production pipeline.
  • Hands on experience with environment art workflows in Unreal Engine or Unity-based engines.
  • Proficiency in major tools such as Maya, 3ds Max, ZBrush, Substance, and Houdini.
  • Experience with modular environment production and level composition.
  • (For Principal level) Experience leading a team or mentoring artists.
  • Experience owning environment art quality and direction and meeting deliverables on a past project.
  • Ability to self-manage, prioritize tasks, and deliver under deadlines.
  • Ability to work during Pacific Time zone business hours (10am-4pm) with regular ability to meet in the evenings (5-8pm PT) for international collaboration.
  • Ability to travel internationally 1-3 times a year for business purposes.

• We place greater weight on what level of results you achieved and in what kind of project/environment, rather than years of experience alone.
Preferred Qualifications:
  • Professional fluency in English and Korean strongly preferred.
  • Experience in open-world or large-scale environment production.
  • Experience with lighting, shaders, and world building.
  • Experience with Houdini or procedural workflows.
  • Experience defining environment art style and creating production guides.
  • Experience working on games developed across multiple countries.
  • Experience providing feedback to outsource vendors.
  • Multi-platform (PC/Console) development experience.
  • Experience contributing to team building, hiring, and organizational growth.
What We Offer:
  • A highly competitive total compensation package
  • Comprehensive employer funded healthcare - ensuring you pay nothing out of pocket for in-network medical care
  • Employer-paid premiums for dental, vision, short & long-term disability, life insurance, and AD&D insurance
  • Generous time off including 20 days of prorated PTO, 12 paid holidays and a studio-wide holiday break annually
  • Generous annual sick leave days to prioritize your well-being
  • Annual health & wellness, video game, and continuing education reimbursements
  • Industry-leading family planning and fertility care benefits, including gender-affirming care, through Carrot Fertility
  • Enjoy free catered lunches, meal reimbursements, and snacks and beverages for in office staff
  • Engage in regular team outings and events to foster a positive work culture
  • 401K with a company match for your financial well-being

PUBG Studios provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state, or local laws. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation, and training.