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System Designer Jobs in Oregon (NOW HIRING)

Technical Systems Designer (Games) Full-Time Remote Position OBJECTIVES OF THIS ROLE We are in the process of staffing up our development team with outstanding talent to tackle a brand new sci-fi ...

Mechanical Designer

Portland, OR ยท On-site

$40/hr

We are seeking an experienced Mechanical Designer with expertise in HVAC and building mechanical systems for semiconductor and high-tech facility projects. This role will be responsible for ...

ICT Designer

Portland, OR ยท On-site +1

$75K - $145K/yr

Spokane, WA The ICT Designer job supports the planning and design of building technology and low voltage systems, including structured cabling, security, AV, and wireless networks. TOTAL REWARDS We ...

ICT Designer

Bend, OR ยท On-site +1

$75K - $145K/yr

Spokane, WA The ICT Designer job supports the planning and design of building technology and low voltage systems, including structured cabling, security, AV, and wireless networks. TOTAL REWARDS We ...

Designer

Portland, OR ยท Remote

As architects, designers, workplace strategists and environmental specialists in the largest global ... Extensive knowledge of building systems, codes and ADA requirements * Working knowledge of path of ...

Designer

Portland, OR ยท On-site

As architects, designers, workplace strategists and environmental specialists in the largest global ... Extensive knowledge of building systems, codes and ADA requirements * Working knowledge of path of ...

Peterson Power Systems has a need for a Mechanical Designer at our Hillsboro, OR location. JOB SUMMARY The Mechanical Designer supports the engineering team in designing and developing mechanical ...

Peterson Power Systems has a need for a Mechanical Designer at our Hillsboro, OR location. JOB SUMMARY The Mechanical Designer supports the engineering team in designing and developing mechanical ...

Ensure system designs meet all functional and performance requirements * Develop deep technical expertise across hardware, software, and algorithms, aligned with customer use cases * Troubleshoot and ...

Ensure system designs meet all functional and performance requirements * Develop deep technical expertise across hardware, software, and algorithms, aligned with customer use cases * Troubleshoot and ...

Ensure system designs meet all functional and performance requirements * Develop deep technical expertise across hardware, software, and algorithms, aligned with customer use cases * Troubleshoot and ...

Industrial Designer III

$128K/yr

The Designer III (DS III) is a proven control system design associate capable of understanding a project's scope, goals, and underlying technical requirements. The Designer III (DS III) is expected ...

Product Designer

OR ยท On-site +1

You'll work alongside an existing designer who owns the design system and brand side - your focus is the product itself: the flows, the interfaces, the moments where a developer or operator needs to ...

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System Designer information

See Oregon salary details

$74.5K

$100.7K

$123.7K

How much do system designer jobs pay per year?

As of Jun 8, 2026, the average yearly pay for system designer in Oregon is $100,735.00, according to ZipRecruiter salary data. Most workers in this role earn between $90,900.00 and $110,500.00 per year, depending on experience, location, and employer.

What does a System Designer do?

A System Designer is responsible for planning, creating, and specifying the architecture and components of complex systems, often in the fields of IT, engineering, or software development. They analyze requirements, design system structures, and coordinate with stakeholders to ensure the final product meets both technical and business needs. Their work includes creating diagrams, documentation, and models to guide the development team. System Designers play a crucial role in ensuring that systems are efficient, scalable, and reliable.

What is the role of a system designer?

A system designer is responsible for creating and planning the architecture of complex systems, including hardware, software, and network components. They analyze requirements, develop design specifications, and collaborate with engineers to ensure the system functions efficiently and reliably. Strong problem-solving skills and knowledge of design tools are essential for this role.

What are the key skills and qualifications needed to thrive as a System Designer, and why are they important?

To thrive as a System Designer, you need strong analytical skills, a background in computer science or engineering, and experience with system architecture and requirements analysis. Familiarity with modeling tools like UML, CASE tools, and knowledge of software development methodologies are typically required. Excellent problem-solving, communication, and teamwork skills help System Designers effectively translate complex requirements into practical solutions. These skills are crucial for creating robust, scalable systems that meet organizational needs and ensure project success.

What are some common challenges System Designers face when working on complex projects?

System Designers often encounter challenges such as ensuring seamless integration between various subsystems, effectively communicating requirements to both technical and non-technical stakeholders, and managing changing project specifications. Balancing performance, scalability, and security needs while staying within budget and time constraints can also be demanding. Successfully addressing these challenges requires strong analytical skills, adaptability, and proactive collaboration with cross-functional teams throughout the project lifecycle.

What is the difference between System Designer vs Software Engineer?

AspectSystem DesignerSoftware Engineer
Required CredentialsBachelor's in Computer Science or related field; often certifications in system architectureBachelor's in Computer Science or related field; certifications in programming or development
Work EnvironmentDesigning system architecture, collaborating with stakeholders, planning infrastructureWriting, testing, and maintaining code; implementing features based on designs
Employer & Industry UsageTech companies, system integrators, consulting firmsSoftware development firms, tech startups, IT departments

While both roles require a strong technical background, System Designers focus on planning and structuring entire systems, whereas Software Engineers implement and develop software components based on those designs. Understanding these differences helps in choosing the right career path or job search focus.

What job categories do people searching System Designer jobs in Oregon look for? The top searched job categories for System Designer jobs in Oregon are:
Infographic showing various System Designer job openings in Oregon as of May 2026, with employment types broken down into 84% Full Time, 13% Part Time, and 3% Contract. Highlights an 92% Physical, 3% Hybrid, and 5% Remote job distribution, with an average salary of $100,735 per year, or $48.4 per hour.
Technical Systems Designer

Technical Systems Designer

Atari, Inc.

OR โ€ข Remote

Other

Posted 6 days ago


Job description

Technical Systems Designer (Games)

Full-Time Remote Position

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OBJECTIVES OF THIS ROLE

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We are in the process of staffing up our development team with outstanding talent to tackle a brand new sci-fi remake project using Unreal Engine 5. This is an excellent opportunity for someone that is tired of being a cog in a bigger machine, but would rather directly be responsible for establishing core systems and gameplay mechanics of the final game while working with a lean team.

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With the goal of capturing and preserving the essence of the games that we all grew up with, we welcome applicants with unique skillsets and backgrounds. If you are passionate about making a meaningful contribution to some of the most significant games in the industry, we'd love to hear from you!

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REPORT STRUCTURE

  • This role reports directly to the Project Lead, Lead Designer and Producer while working closely with other Designers.
  • This role is responsible for liaising with Design, Engineering, Animation, Audio, and QA to integrate features smoothly across disciplines and to fulfill the shared vision of the project.

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ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Ownership of player progression, combat abilities, resource scarcity, and core RPG systems.
  • Design and prototype puzzles and minigames.
  • Assist the designs of enemy behaviors and auxiliary game systems.
  • Implement gameplay features directly in-editor using Blueprint scripting.
  • Analyze player-facing mechanics for clarity, balance, and scalability across the entire game.
  • Troubleshoot and iterate on design-owned systems, identifying performance, UX, or logic issues before they become production blockers.
  • Maintain high standards of clean asset organization, naming conventions, versioning, and documentation.
  • Be highly collaborative with other team members and willing to provide timely and constructive criticism to submissions from colleagues.
  • Respond well to feedback and constructive criticism to their submissions and workflows and be willing to quickly iterate on assets and systems.
  • Be self-motivated and highly adaptable to new workflows and processes while willing to learn new skills and insert into gaps within the team structure. We are looking for that "Indie dev" mindset.

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PREFERRED QUALIFICATIONS

  • Ego-free, highly motivated, action-oriented, curious learn-it-all with a growth mindset
  • Comfort operating in ambiguous and unregimented environments
  • Experience designing complex RPG systems and player perks and abilities.
  • Experience as a Technical Designer, Systems Designer, Gameplay Designer, or similar role.
  • Strong problem-solving skills with the ability to debug, optimize, and refine design logic.
  • Experience working on FPS, immersive sim, roguelike, or systems-heavy action titles.
  • Shipped at least 1 AA+ย 
  • Eager to take ownership over features and systems and see them through to completion.
  • Likes Sci-Fi and Horror media.

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We are on the lookout for rockstars that are highly self-accountable. As this is a smaller team, there won't be a lot of hand-holding as production begins to ramp up. If this kind of challenge excites you, we invite you to apply!