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Surface Art Jobs (NOW HIRING)

Junior Product Designer

Laguna Hills, CA ยท Hybrid

$24 - $29/hr

Design original surface art, patterns, and repeatable assets that can be applied across product lines. * Develop and curate color palettes for products and collections. * Research design, color, and ...

Junior Product Designer

Laguna Hills, CA ยท Hybrid

$24 - $29/hr

Design original surface art, patterns, and repeatable assets that can be applied across product lines. * Develop and curate color palettes for products and collections. * Research design, color, and ...

Junior Product Designer

Laguna Hills, CA ยท On-site

$24 - $29/hr

Design original surface art, patterns, and repeatable assets that can be applied across product lines. * Develop and curate color palettes for products and collections. * Research design, color, and ...

Art Director

Los Angeles, CA ยท On-site +1

$100K - $150K/yr

Elevate and protect brand standards across all surfaces * Build modular systems that enable speed ... Help develop art direction for lean content shoots and performance-driven creative capture

Art Director

Los Angeles, CA ยท On-site

$100K - $150K/yr

Elevate and protect brand standards across all surfaces * Build modular systems that enable speed ... Help develop art direction for lean content shoots and performance-driven creative capture

Art Teacher/MSS Elementary

Tama, IA

$37K - $50K/yr

Exploration of various art mediums, drawing, watercolor basics, use of pen and marker and use of varied drawing and painting surfaces. * Teach art fundamentals with design concepts, drawing and ...

Lab Assistant - ART

Macon, GA ยท On-site

$10/hr

Art Supervisor: Penni Hartley Job Title: Lab Assistant - ART The Art Department lab monitor will ... tidying surfaces, disinfecting keyboards and desktops, etc. Hourly $10 Scheduled Hours: 8 Start ...

Art Teacher/MSS Elementary

Tama, IA ยท On-site

$37K - $50K/yr

Exploration of various art mediums, drawing, watercolor basics, use of pen and marker and use of varied drawing and painting surfaces. * Teach art fundamentals with design concepts, drawing and ...

Art Supervisor: Penni Hartley Job Title: Lab Assistant - ART The Art Department lab monitor will ... tidying surfaces, disinfecting keyboards and desktops, etc. Hourly $10 Scheduled Hours: 8 Start ...

Art Teacher/MSS Elementary

Tama, IA ยท On-site

$37K - $50K/yr

Exploration of various art mediums, drawing, watercolor basics, use of pen and marker and use of varied drawing and painting surfaces. * Teach art fundamentals with design concepts, drawing and ...

Art Director (Remote)

Los Angeles, CA ยท Remote

$100K - $150K/yr

Elevate and protect brand standards across all surfaces * Build modular systems that enable speed ... Help develop art direction for lean content shoots and performance-driven creative capture

Job Title Art Technician Art Technician Who We Are At Framebridge, we are disrupting the custom ... Your duties include securely affixing paintings, photographs, or prints onto support surfaces for ...

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Surface Art information

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How much do surface art jobs pay per hour?

As of Jul 2, 2026, the average hourly pay for surface art in the United States is $22.60, according to ZipRecruiter salary data. Most workers in this role earn between $17.31 and $25.00 per hour, depending on experience, location, and employer.

What are surface art jobs?

Surface art jobs involve designing and creating artwork that appears on surfaces such as textiles, wallpaper, ceramics, packaging, and more. Surface artists use their creativity to make patterns, illustrations, and graphics that enhance the visual appeal of everyday products. These roles often require knowledge of design software, an understanding of trends, and the ability to translate concepts into marketable designs. Surface art professionals may work as freelancers, in design studios, or for manufacturers and retailers.

What is the difference between Surface Art vs Surface Designer?

AspectSurface ArtSurface Designer
CredentialsTypically requires a high school diploma or equivalent; some roles may prefer a degree in art or designUsually requires a degree in graphic design, fine arts, or related field
Work EnvironmentManufacturing facilities, studios, or workshopsDesign studios, corporate offices, or freelance settings
Industry UsageUsed in manufacturing, product decoration, and surface embellishmentUsed in product design, branding, and visual aesthetics
Common Search/ComparisonSurface ArtSurface Designer

Surface Art involves applying decorative elements to surfaces, often in manufacturing or craft settings, focusing on embellishment techniques. Surface Designers create visual designs and patterns for products, emphasizing aesthetics and branding. While both roles involve surface decoration, Surface Art is more craft and application-oriented, whereas Surface Designers focus on creating visual concepts for commercial products.

What are the key skills and qualifications needed to thrive as a Surface Artist, and why are they important?

To thrive as a Surface Artist, you need a strong background in art and design, with expertise in color theory, pattern creation, and familiarity with textile or material surfaces, often supported by a degree in graphic design or surface design. Proficiency in digital design software such as Adobe Illustrator, Photoshop, and CAD programs is typically required. Creativity, attention to detail, and effective communication are standout soft skills for collaborating with clients and translating concepts into marketable designs. These skills ensure the creation of visually appealing, commercially viable surfaces that align with client needs and industry trends.

What are some typical challenges faced by Surface Artists when working on large-scale projects, and how can they be addressed?

Surface Artists often encounter challenges such as maintaining consistency in textures across extensive assets, managing tight deadlines, and ensuring their work aligns with the overall visual style of the project. Effective communication with other departments, such as modeling and lighting, is crucial to resolve discrepancies early. Utilizing shared texture libraries and adhering to established style guides can help streamline workflows and prevent inconsistencies. Additionally, Surface Artists must stay organized and adaptable to handle last-minute changes or feedback efficiently.
More about Surface Art jobs
What cities are hiring for Surface Art jobs? Cities with the most Surface Art job openings:
Infographic showing various Surface Art job openings in the United States as of June 2026, with employment types broken down into 83% Full Time, 16% Part Time, and 1% Contract. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution, with an average salary of $47,007 per year, or $22.6 per hour.
Art Director - Hard Surface (Apex Legends)

Art Director - Hard Surface (Apex Legends)

Electronic Arts Inc.

Madison, WI โ€ข On-site

$121K - $128K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 21 days ago


Job description

General Information
Locations: Vancouver - Great Northern Way, British Columbia, Canada
  • Location: Los Angeles - Chatsworth
  • State: California
  • Country: United States of America

  • Location: Madison
  • State: Wisconsin
  • Country: United States of America

Role ID
214800
Worker Type
Regular Employee
Studio/Department
EA Studios - Respawn
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Role Overview
Respawn is looking for an experienced Art Director, Hard Surface to help define, elevate, and maintain the visual quality of hard-surface content for Apex Legends. This role will guide the artistic direction of weapons, vehicles, props, environmental technology, gameplay objects, and other mechanical or manufactured assets that contribute to the game's distinctive competitive sci-fi identity.
As Art Director, Hard Surface, you will partner closely with Character Art, Concept Art, Environment Art, Design, Animation, VFX, Tech Art, Production, and Outsource teams to ensure hard-surface assets are visually striking, readable in gameplay, technically performant, and aligned with the evolving Apex universe.
This is a hands-on leadership role for someone who combines strong taste, production experience, clear direction, and a deep understanding of how form, function, storytelling, and gameplay readability come together in a live-service first-person shooter.
Key Responsibilities
  • Define, uphold, and evolve the core experience hard-surface visual direction for Apex Legends, including weapons, gadgets, props, vehicles, world technology, gameplay objects, and other mechanical or manufactured assets.
  • Ensure hard-surface designs support and evolve Apex's visual and gameplay pillars: functional sci-fi design, strong material language, player readability, and characterful worldbuilding.
  • Provide clear, actionable creative direction through paintovers, drawovers, reference boards, written feedback, asset reviews, and in-game evaluations.
  • Partner closely with Concept Art, Weapon Art, Character Art, Environment Art, Design, Animation, VFX, Tech Art, Production, and Outsource teams to deliver cohesive, high-quality content.
  • Maintain a high quality bar from concept through final implementation, balancing creative ambition with gameplay clarity, technical performance, production scope, and live-service timelines.
  • Lead reviews with clarity and respect, helping teams solve creative and production challenges while building alignment around visual goals.
  • Mentor artists and external partners, helping strengthen hard-surface design sensibility, technical execution, and overall artistic judgment.
  • Create and refine briefs, style guides, visual targets, benchmarks, and feedback processes that improve consistency and efficiency across hard-surface asset production.
Qualifications
  • Experience art directing weapons, first-person assets, gameplay props, vehicles, grounded sci-fi technology, or environmental hard-surface content.
  • Significant professional experience in game art, with a strong focus on hard-surface art direction, concept, weapon art, vehicle design, prop art, environment technology, or related disciplines.
  • Proven experience shipping high-quality hard-surface content for AAA games, ideally action, shooter, sci-fi, or live-service titles.
  • Strong understanding of visual design principles including silhouette, proportion, shape language, material definition, surface breakup, scale, readability, and functionality.
  • Excellent ability to give clear, constructive, and actionable feedback to internal teams and external partners.
  • Strong knowledge of modern game art pipelines, including concept-to-model workflows, PBR materials, optimization, LODs, engine implementation, and real-time constraints.
  • Experience collaborating across multiple disciplines and balancing creative ambition with gameplay, schedule, and technical needs.
  • Strong communication, leadership, and presentation skills.
  • A portfolio demonstrating excellent hard-surface taste, visual problem-solving, and experience guiding assets from concept to final in-game quality.
What Success Looks Like
A successful Art Director, Hard Surface will help Apex Legends continue to deliver visually iconic, gameplay-readable, and production-ready hard-surface content. They will raise the quality bar across weapons, props, vehicles, gameplay objects, and world technology while supporting the needs of a fast-moving live game. They will be trusted by artists and cross-functional partners as a clear creative leader who can make strong decisions, communicate effectively, and help teams do their best work.
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$160,700 - $224,700 CAD
* California (depending on location e.g. Los Angeles vs. San Francisco) *$182,600 - $276,300 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.