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Substance Designer Jobs in Texas (NOW HIRING)

Create memory-efficient texture assets using programs like Adobe Photoshop, Substance Designer, Houdini, or Embergen. * Produce basic 3D models, UV mapping, and simple animations when necessary.

Create memory-efficient texture assets using programs like Adobe Photoshop, Substance Designer, Houdini, or Embergen. * Produce basic 3D models, UV mapping, and simple animations when necessary.

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Substance Designer information

See Texas salary details

$33.1K

$77.5K

$102.5K

How much do substance designer jobs pay per year?

As of Aug 9, 2026, the average yearly pay for substance designer in Texas is $77,465.00, according to ZipRecruiter salary data. Most workers in this role earn between $54,000.00 and $101,600.00 per year, depending on experience, location, and employer.

What does a substance designer do?

A Substance Designer is a professional who creates procedural textures and materials using the Substance Designer software. They develop realistic or stylized surface details for use in video games, films, and visual effects, often requiring skills in texturing, shading, and understanding material properties. The role involves working closely with artists and developers to produce high-quality, optimized assets.

Is it worth learning Substance Designer?

Substance Designer is a valuable skill for roles involving procedural texturing and material creation in game development, VFX, and 3D modeling. Learning this software can enhance your ability to create complex, customizable textures and is often complemented by knowledge of other tools like Unreal Engine or Maya. Mastery of Substance Designer can improve job prospects in industries that require high-quality, efficient texturing workflows.

What are the key skills and qualifications needed to thrive as a substance designer?

To thrive as a Substance Designer, you need a strong background in 3D art and material creation, with proficiency in texture authoring and an understanding of PBR (Physically Based Rendering) workflows. Expertise with tools such as Adobe Substance 3D Designer, Painter, and familiarity with game engines like Unreal or Unity is highly valuable. Creativity, attention to detail, and effective communication skills are important for collaborating with art teams and delivering visually compelling materials. These skills ensure the production of high-quality, efficient assets that meet both technical and aesthetic requirements in industries like gaming, film, and visualization.

What is a substance designer?

A Substance Designer is a digital artist who specializes in creating procedural textures and materials using Adobe Substance 3D Designer. They develop high-quality, customizable materials for use in game development, visual effects, and architectural visualization. Their work involves designing node-based workflows to generate textures that can be easily modified for different projects.

What are common challenges faced by substance designers in game development projects?

Substance Designers in game development often encounter challenges such as balancing visual quality with optimization to ensure materials perform well in real-time environments. They may also need to adapt quickly to shifting art direction and feedback from multiple stakeholders, requiring both flexibility and strong problem-solving skills. Staying updated with rapidly evolving software tools and techniques is essential to remain competitive in the industry. Collaboration with environment artists, technical artists, and developers is a regular part of the role, which makes clear communication and teamwork crucial to project success.

What are the most commonly searched types of Substance Designer jobs in Texas? The most popular types of Substance Designer jobs in Texas are:
Infographic showing various Substance Designer job openings in Texas as of August 2026, with employment types broken down into 1% Locum Tenens, 2% As Needed, 76% Full Time, 19% Part Time, and 2% Contract. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $77,465 per year, or $37.2 per hour.

Senior VFX Artist

2K

Frisco, TX โ€ข On-site

Full-time

Re-posted 29 days ago


Job description

Who We Are
The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina's Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld.
The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
For more information, visit www.GearboxSoftware.com.
What We Are Looking For
The Senior VFX Artist works across all our titles and interacts directly with the VFX Director, Art Directors, and Designers to create world-class special effects that push the technical boundaries of Unreal Engine 5, Xbox, and PlayStation. This role is open to VFX artists of all levels.
Responsibilities
  • Work with the visual effects team to create impressive real-time particle systems.
  • Build elegant materials in Unreal Engine 5 for particle systems and world geometry.
  • Create memory-efficient texture assets using programs like Adobe Photoshop, Substance Designer, Houdini, or Embergen.
  • Produce basic 3D models, UV mapping, and simple animations when necessary.
  • Meet style and quality targets established by the Art Director.
  • Work closely with the Technical Art Director and Lead Artist to understand and, if necessary, establish production processes that consider the technical constraints of the game.
  • Participate in meetings to discuss the implementation of visual effects with the goal of conveying gameplay concepts and meeting our aesthetic objectives.

Qualifications
  • 6+ years of experience as a VFX Artist in the video game industry.
  • Shipped at least 2 multiplatform titles.
  • Experience with Unreal and Houdini.
  • Experience with 3DS Max (or Maya), Substance Designer, and Photoshop.
  • Ability to collaborate within a multidisciplinary team.
  • Curiosity and a desire to improve our methods.
  • Demonstrated ability to solve complex problems.
  • Demonstrable mastery of artistic concepts and common practices.
  • Knowledge of the limitations of console games with fixed technical specifications.
  • Good understanding of the general art pipeline in a game studio.
  • Understanding of individual impact on performance in relation to the project's frame rate objectives.
  • Enthusiastic, positive, and team-oriented attitude.

Our Commitment to Equal Opportunity
Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain. As an equal opportunity employer, Gearbox Entertainment does not discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law.
Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities. If you need a reasonable accommodation at any point during the job application process, please contact us for more information.
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Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.