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Substance Designer Jobs in Texas (NOW HIRING)

Senior Material Artist

Austin, TX · On-site

$80 - $100/hr

Help streamline material creation workflows in Substance Designer Requirements * Portfolio demonstrating a wide variety of materials using both procedural and 3d sculpted techniques including tiled ...

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Substance Designer information

See Texas salary details

$33.1K

$77.5K

$102.5K

How much do substance designer jobs pay per year?

As of Sep 7, 2026, the average yearly pay for substance designer in Texas is $77,465.00, according to ZipRecruiter salary data. Most workers in this role earn between $54,000.00 and $101,600.00 per year, depending on experience, location, and employer.

What is a substance designer?

A Substance Designer is a digital artist who specializes in creating procedural textures and materials using Adobe Substance 3D Designer. They develop high-quality, customizable materials for use in game development, visual effects, and architectural visualization. Their work involves designing node-based workflows to generate textures that can be easily modified for different projects.

What are the key skills and qualifications needed to thrive as a substance designer?

To thrive as a Substance Designer, you need a strong background in 3D art and material creation, with proficiency in texture authoring and an understanding of PBR (Physically Based Rendering) workflows. Expertise with tools such as Adobe Substance 3D Designer, Painter, and familiarity with game engines like Unreal or Unity is highly valuable. Creativity, attention to detail, and effective communication skills are important for collaborating with art teams and delivering visually compelling materials. These skills ensure the production of high-quality, efficient assets that meet both technical and aesthetic requirements in industries like gaming, film, and visualization.

What are common challenges faced by substance designers in game development projects?

Substance Designers in game development often encounter challenges such as balancing visual quality with optimization to ensure materials perform well in real-time environments. They may also need to adapt quickly to shifting art direction and feedback from multiple stakeholders, requiring both flexibility and strong problem-solving skills. Staying updated with rapidly evolving software tools and techniques is essential to remain competitive in the industry. Collaboration with environment artists, technical artists, and developers is a regular part of the role, which makes clear communication and teamwork crucial to project success.

Is it worth learning Substance Designer?

Substance Designer is a valuable skill for roles involving procedural texturing and material creation in game development, VFX, and 3D modeling. Learning this software can enhance your ability to create complex, customizable textures and is often complemented by knowledge of other tools like Unreal Engine or Maya. It is widely used in the industry, making it a worthwhile investment for those pursuing careers in digital content creation.

What does a substance designer do?

A Substance Designer is a professional who creates procedural textures and materials using specialized software like Substance Designer. They develop realistic or stylized surface details for use in video games, films, and visual effects, often requiring skills in texturing, shading, and understanding material properties. The role involves working closely with artists and developers to ensure seamless integration into digital environments.

What are the most commonly searched types of Substance Designer jobs in Texas?

The most popular types of Substance Designer jobs in Texas are:

What job categories do people searching Substance Designer jobs in Texas look for?

The top searched job categories for Substance Designer jobs in Texas are:

Infographic showing various Substance Designer job openings in Texas as of August 2026, with employment types broken down into 1% As Needed, 84% Full Time, 12% Part Time, 2% Contract, and 1% Nights. Highlights an 66% Physical, 1% Hybrid, and 33% Remote job distribution, with an average salary of $77,465 per year, or $37.2 per hour.

Senior Material Artist

Certain Affinity, Inc.

Austin, TX • On-site

$80 - $100/hr

Other

Posted 6 days ago


Job description

Senior Material Artist

Would you like to work on some of the greatest franchises in gaming history? What about working on our new original IP? Certain Affinity is a game development studio in Texas, based out of Austin, and we have a growing presence in Toronto, Canada. Our culture reflects the values and the vibrant nature of the cities we call home. This includes a commitment to evolution, diversity, excellence, and work-life balance. We are also excited to be the latest recipient of the Canadian Studio of the Year award. We're best known for co-developing numerous AAA FPS games, though now we are creating compelling new games of our own. We're always on the lookout for amazing talent to join our team.

As a Senior Material Artist at Certain Affinity, you will work with a small team of Material Artists to create highly detailed materials assets, including textures, masks, and setting up shaders and maintaining material libraries for the game environments and other world assets.

This position is open to candidates in British Columbia, Alberta, Ontario and Nova Scotia Canada only.

Responsibilities
  • Create physically based Materials/Textures for use on props, environments, and characters with little oversight.
  • Assist in master material creation in Unreal and maintaining material pipelines.
  • Collaborate with other artists to build and integrate assets into a visually consistent and highly immersive world.
  • Match established art styles while helping improve visual direction.
  • Mentor more junior artists on technique and process
  • Help streamline material creation workflows in Substance Designer
Requirements
  • Portfolio demonstrating a wide variety of materials using both procedural and 3d sculpted techniques including tiled textures and 0-1 UV mapped assets. Assets must show strong attention to detail that focus on believability and overall composition.
  • Shipped 2+ AAA title as a material artist.
  • Solid technical understanding of PBR standards and surface/light interactions.
  • Driven to learn new workflows, technologies, and techniques.
  • Strong foundation knowledge in traditional arts.
  • Strong knowledge of Unreal Engine 5.
  • Very strong knowledge of Substance Designer and Substance Painter.
  • Strong knowledge of Maya and/or another 3D modeling package.
  • Good knowledge of Zbrush modeling.
  • Solid understanding of color theory, and be able to create balanced and appealing color palettes.
  • Must be punctual, diligent, articulate, and organized. Salary Range: 90K-105K CAD
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