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Studio Audio Engineer Jobs in Texas (NOW HIRING)

... Theatre, XR Studio, Immersive Audio Lab, and Recording Studio (with potential involvement in ... Engineering or related field, and 3 years of related coursework or experience. Preferred ...

Sr Software Engineer

Austin, TX · On-site

$121K - $160K/yr

... audio development experience * Experience working with ... NET Compact Framework 3.5 using Visual Studio 2008 IDE with C#, VB coding * Comfortable working ...

AI Engineer

Addison, TX · On-site +1

$110K - $140K/yr

Develop generative AI solutions for text generation, summarization, audio-to-text transcription ... Integrate with AI platforms including Snowflake Cortex, OpenAI, Azure AI Studio, AWS Bedrock, and ...

Product Manager 2, Resi

Allen, TX · On-site

$99K - $110K/yr

... of Resi Studio, the central software interface all customers use to access and manage Resi ... Collaborate closely with Software Engineering, UI/UX Design, and QA to define requirements for ...

Showing results 41-60

Studio Audio Engineer information

See Texas salary details

$75K

$106.9K

$136.5K

How much do studio audio engineer jobs pay per year?

As of Aug 18, 2026, the average yearly pay for studio audio engineer in Texas is $106,905.00, according to ZipRecruiter salary data. Most workers in this role earn between $89,000.00 and $123,900.00 per year, depending on experience, location, and employer.

What is a studio audio engineer?

A Studio Audio Engineer is responsible for recording, mixing, and mastering audio in a controlled studio environment. They operate recording equipment, adjust sound levels, and apply effects to enhance audio quality for music, film, podcasts, and other media. Their role requires technical expertise with digital audio workstations (DAWs), microphones, and sound processing tools. Additionally, they collaborate with artists, producers, and clients to achieve the desired sound.

What does a typical workday look like for a studio audio engineer?

A typical day for a Studio Audio Engineer involves setting up and testing recording equipment, tracking and editing audio, and collaborating with musicians, producers, and other studio staff to achieve the desired sound. You might spend time mixing and mastering tracks, troubleshooting technical issues, and ensuring all sessions run smoothly and on schedule. Studio Audio Engineers often work irregular hours, especially when artists are available or deadlines approach. The role offers a dynamic environment where every project can bring new creative and technical challenges, making adaptability and continuous learning essential.

What are the key skills and qualifications needed to thrive in the studio audio engineer position, and why are they important?

To thrive as a Studio Audio Engineer, you need a solid understanding of acoustics, audio recording, mixing, and mastering, often supported by a degree or certification in audio engineering or a related field. Proficiency with digital audio workstations (DAWs) like Pro Tools, Logic Pro, and studio hardware such as mixing consoles and microphones is critical. Strong attention to detail, effective communication, and the ability to work well under pressure are valuable soft skills in this role. These skills ensure high-quality sound production, seamless collaboration with artists and producers, and efficient problem-solving in fast-paced studio environments.

Is there a demand for studio audio engineers?

Studio audio engineers are in steady demand due to the ongoing need for audio production in music, film, television, and streaming media. Employment opportunities are often available in recording studios, post-production facilities, and live event settings, with success often relying on technical skills, familiarity with digital audio workstations, and industry experience.

What does a studio audio engineer do?

A studio audio engineer is responsible for recording, mixing, and editing audio for music, film, or broadcast projects. They operate recording equipment, use digital audio workstations, and ensure sound quality meets production standards. Strong technical skills and knowledge of acoustics are essential for this role.

What are the most commonly searched types of Studio Audio Engineer jobs in Texas?

The most popular types of Studio Audio Engineer jobs in Texas are:

What job categories do people searching Studio Audio Engineer jobs in Texas look for?

The top searched job categories for Studio Audio Engineer jobs in Texas are:

What cities in Texas are hiring for Studio Audio Engineer jobs?

Cities in Texas with the most Studio Audio Engineer job openings:

Infographic showing various Studio Audio Engineer job openings in Texas as of August 2026, with employment types broken down into 94% Full Time, 3% Part Time, and 3% Contract. Highlights an 85% Physical, 6% Hybrid, and 9% Remote job distribution, with an average salary of $106,905 per year, or $51.4 per hour.

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Austin, TX • On-site, Remote

Full-time

Re-posted 17 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 76 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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