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Speculative Design Jobs (NOW HIRING)

Editor, Del Rey (Open to Remote)

Manhattan, NY · On-site +1

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

... design, marketing, publicity, sales, production, and distribution. Our vibrant and diverse ... An industry leader in speculative fiction, Del Rey is the proud home of the world's most acclaimed ...

... speculative decoding systems such as ATLAS-grounded in a strong understanding of posttraining and inference theory, rather than purely theoretical algorithm design. You'll work across the stack-from ...

Development Manager

Atlanta, GA · On-site

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Participate in design review, value engineering, and constructability discussions to optimize ... Exposure to speculative and build-to-suit industrial development projects is preferred. * Strong ...

Research Engineer, Core ML

San Francisco, CA · On-site

$241K/yr

  • Medical

... speculative decoding systems such as ATLAS-grounded in a strong understanding of post-training and inference theory, rather than purely theoretical algorithm design. You'll work across the stack-from ...

Development Manager

Atlanta, GA

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Participate in design review, value engineering, and constructability discussions to optimize ... Exposure to speculative and build-to-suit industrial development projects is preferred. * Strong ...

Project Architect, Mixed Use | Workplace

Durham, NC · On-site +1

$80K - $107K/yr

This is an opportunity to help shape the future of workplace design--from visionary corporate headquarters and mixed-use destinations to innovative speculative office environments that redefine how ...

UX Design Researcher (7225)

Seattle, WA

$70 - $82.75/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Help socialize and activate the research and its impact within the organization through presentations, workshops, working sessions, or creative artifacts (e.g., speculative concepts, design briefs)

Showing results 41-60

Speculative Design information

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$42K

$114.5K

$201.5K

How much do speculative design jobs pay per year?

As of Aug 15, 2026, the average yearly pay for speculative design in the United States is $114,491.00, according to ZipRecruiter salary data. Most workers in this role earn between $83,500.00 and $144,000.00 per year, depending on experience, location, and employer.

What skills and qualifications are needed for speculative design?

To thrive in Speculative Design, you need a strong background in design thinking, critical research, and future scenario development, often supported by a degree in design, innovation, or related fields. Familiarity with prototyping tools, visual storytelling software like Adobe Creative Suite, and speculative design frameworks is highly beneficial. Outstanding creativity, interdisciplinary collaboration, and strong communication skills set exceptional candidates apart. These abilities enable designers to imagine and articulate visionary concepts that provoke discussion and inform real-world innovation.

What is speculative design?

A Speculative Design job involves exploring possible futures by creating concepts, prototypes, and narratives that challenge assumptions and inspire new ways of thinking. Designers in this field use research, technology, and storytelling to investigate social, ethical, and environmental implications of emerging trends. Rather than solving immediate problems, speculative designers provoke discussion and envision alternative possibilities. These roles are common in innovation labs, academic institutions, and research-driven design studios.

What are typical projects or challenges in speculative design?

Professionals in Speculative Design often work on projects that envision alternative futures, develop conceptual products or services, or explore the potential impact of emerging technologies on society. They are frequently tasked with creating prototypes, visual narratives, or immersive experiences that provoke dialogue and critical thinking among diverse stakeholders. Challenges may include grappling with uncertainty, balancing imagination with practical feasibility, and effectively communicating speculative ideas to non-expert audiences. Collaboration is key, as speculative designers regularly work with researchers, technologists, and policy experts to address complex, ambiguous problems.

What is speculative design work?

Speculative design work involves creating conceptual prototypes and scenarios to explore future possibilities, often addressing social, ethical, or technological issues. It requires skills in design thinking, critical analysis, and visual communication to challenge assumptions and provoke discussion about potential futures.

What is an example of a speculative design?

A speculative design example involves creating conceptual prototypes or scenarios that explore future technologies or social issues, such as designing fictional wearable devices to address privacy concerns. This approach helps stimulate discussion and critical thinking about possible futures and often requires skills in creative thinking and visual communication. It is commonly used in design research to challenge assumptions and inspire innovation.

What cities are hiring for Speculative Design jobs?

Cities with the most Speculative Design job openings:

What are the most commonly searched types of Speculative Design jobs?

The most popular types of Speculative Design jobs are:

What states have the most Speculative Design jobs?

States with the most job openings for Speculative Design jobs include:

Infographic showing various Speculative Design job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 88% Full Time, 6% Part Time, and 5% Contract. Highlights an 84% Physical, 5% Hybrid, and 11% Remote job distribution, with an average salary of $114,491 per year, or $55 per hour.

Applied Researcher: On-Device Multimodal Reasoning

Apple

Sunnyvale, CA

$150K - $277K/yr

Full-time

Medical, Dental, Retirement

Posted 10 days ago


Apple rating

8.0

Company rating: 8.0 out of 10

Based on 677 frontline employees who took The Breakroom Quiz

7th of 30 rated technology retailers


Job description

The Video Computer Vision (VCV) organization is an applied research and engineering team developing real-time, on-device Computer Vision and Machine Perception technologies across Apple products. Within VCV, our team builds next-generation multimodal AI systems that combine on-device multimodal encoders, large language models, and foundation models to create intelligent systems capable of understanding, reasoning, and acting across language, vision, audio, and tools. Our work is deeply integrated into the Apple ecosystem, partnering across hardware, software, and ML teams to deliver real-time, scalable, and privacy-preserving experiences reaching millions of users.
Description
We are seeking an Applied Researcher with deep expertise in multimodal reasoning at small model scale - making vision-language models in the smaller regime (under ~10B parameters, down to sub-1B) think, plan, and act reliably under strict compute, memory, and latency constraints. In this role you will own the reasoning side of the on-device multimodal stack: designing compact VLMs that reason over images, video, and 3D scene content; compressing and distilling the reasoning process itself; and engineering the decoding and inference path that makes multi-step reasoning affordable on an Apple device. This role offers the unique opportunity to define what on-device intelligence looks like for hundreds of millions of users. You'll push the boundaries of what small models can achieve - enabling real-time multimodal understanding and multi-step reasoning without reliance on cloud connectivity. You'll collaborate with hardware teams, compiler engineers, and ML researchers to unlock capabilities that few organizations can deliver at Apple's scale and quality bar.
This role spans multiple dimensions of efficient on-device reasoning - including VLM architecture and connector design, reasoning post-training (SFT/RL), chain-of-thought compression, speculative and structured decoding, visual token reduction, quantization and distillation, and hardware-aware inference optimization.
A core focus of this role is efficient reasoning: compressed and latent chain-of-thought, reasoning distillation from frontier teachers, adaptive test-time compute (knowing when - and how long - to think), speculative and structured decoding, KV-cache compression, and visual-token efficiency. A second focus is reasoning over real-time visual perception experts. Rather than consuming pixels alone, the VLM should be able to invoke and reason over the outputs of specialist on-device vision models - feed-forward 3D scene and geometry estimators (VGGT-style reconstruction, depth, camera pose), human body and hand mesh/pose recovery, object detectors, localizers, and trackers - and fuse those structured, metric outputs into its reasoning about the scene. This raises real research questions: how to represent geometry, body parameters, and detections compactly in a token-budgeted context; how to schedule which experts run at which frame rate within a real-time budget; and how to train a small model to invoke, trust, and cross-check them. Efficiency is treated as a first-class metric here: reasoning quality is measured at a fixed latency, memory, and power budget.","responsibilities":"Design, train, and post-train compact vision-language models (under ~10B, including sub-1B) that perform multi-step visual reasoning, grounded visual understanding, and language generation within on-device resource budgets
Research and implement efficient reasoning techniques - compressed and latent chain-of-thought, reasoning-trace distillation, early-exit and budget-aware reasoning, adaptive compute allocation, and test-time scaling that maximizes reasoning quality per FLOP
Own the decoding stack for on-device inference: speculative and self-speculative decoding, draft models and multi-token prediction, structured/constrained generation, KV-cache compression and quantization, prefill/decode scheduling, and streaming latency (TTFT, tokens/sec)
Build reasoning over real-time perception experts: enable a small VLM to invoke and reason over on-device 3D scene reconstruction and geometry (VGGT-style feed-forward reconstruction, depth, camera pose), human body/hand pose and mesh recovery, object detection, localization, and tracking - designing the representations, interfaces, and training signals that make those outputs usable inside a limited context
Develop structured-output fusion and expert scheduling: compact tokenizations for geometry, body parameters, and detections; policies for which perception models run at which resolution and frame rate; and mechanisms for the reasoner to resolve conflicts between experts and its own visual features
Apply reasoning-focused post-training: supervised distillation from frontier teachers, preference and RL methods (GRPO, RLVR, STaR, rejection sampling), verifier- and reward-guided decoding, and process supervision for multimodal and spatially grounded chains
Drive visual token efficiency and feature compression: token pruning, merging, and resampling, adaptive resolution and frame-rate policies, and learned connectors that preserve reasoning accuracy at a fraction of the visual token budget
Develop distillation, pruning, and quantization strategies that preserve multimodal reasoning fidelity at reduced model sizes - including QAT and mixed-precision inference across the language decoder, vision encoder, and perception experts
Explore hybrid architectures combining stateful components (SSM/Mamba, linear attention) with attention-based components to balance long-context visual reasoning - long video, multi-image, extended dialogue - against inference efficiency and bounded memory
Optimize reasoning and encoder architectures for Apple silicon, including Neural Engine, GPU, and ANE-aware design patterns; profile and iterate on latency, memory footprint, thermal behavior, and power consumption across Apple's device portfolio
Partner with our visual representation and video-encoder efforts (self-supervised and joint-embedding pretraining, streaming/stateful encoders, world models) to make representations reasoning-ready, and co-design the encoder-LLM interface
Build evaluation frameworks that measure reasoning fidelity, visual and spatial grounding, hallucination, and robustness under device budgets, including accuracy-vs-latency and accuracy-vs-power trade-off curves
Collaborate with hardware, compiler, and platform teams to co-design model architectures that exploit device-specific acceleration capabilities
Preferred Qualifications
PhD with research in efficient multimodal reasoning, LLM reasoning, model compression, efficient inference/decoding, or lightweight VLM architectures
Experience training or post-training vision-language models end-to-end - connector/projector design, visual instruction tuning, resolution and token-budget trade-offs, small-model recipes
Hands-on experience with reasoning techniques: chain-of-thought distillation and compression, latent/implicit reasoning, reward-guided decoding, RL for reasoning (GRPO, RLVR, STaR), or test-time compute allocation
Expertise in decoding and serving optimizations: speculative decoding, structured/grammar-constrained generation, KV-cache quantization and eviction, continuous batching, long-context inference
Experience combining LLMs with real-time perception models - 3D reconstruction and geometry (VGGT, DUSt3R/MASt3R-style, SLAM, monocular depth), human pose and body/hand mesh recovery (SMPL-family), detection, segmentation, or tracking - and with spatial or 3D-grounded reasoning and embodied/spatial VQA
Experience deploying LLM or multimodal models on mobile or edge hardware (CoreML, MLX, TensorRT-LLM, or equivalent), with attention to ANE/GPU kernel and memory constraints
Experience with quantization-aware training, mixed-precision inference, and knowledge distillation for vision-language models
Familiarity with efficient vision encoders and self-supervised/joint-embedding pretraining (V-JEPA, I-JEPA, MAE, DINO/DINOv2, SigLIP, CLIP), Mamba/SSM vision backbones, or streaming architectures for real-time video with fixed memory budgets
Interest in Video-LLMs, long-video reasoning, and world models for prediction and planning
Publication record in top-tier venues is a plus (NeurIPS, ICML, ICLR, CVPR, ECCV, ACL, MLSys, ICRA, etc.)
Minimum Qualifications
MS in Computer Science, Machine Learning, AI, Computer Vision, or a related field (or equivalent practical experience)
Strong foundation in deep learning, with specific experience in LLM or VLM training, post-training, or inference optimization
Demonstrated experience working with multimodal models (vision-language models, multimodal LLMs) in resource-constrained environments, including hands-on work with reasoning quality, decoding, or model compression
Proficiency in Python and modern deep learning frameworks (PyTorch preferred), with familiarity with inference and optimization toolchains (quantization, distillation, pruning - e.g., vLLM/SGLang, llama.cpp, MLX, CoreML)
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $150,400 and $277,600, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976