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Software Engineer Video Game Intern Jobs in Springfield, MO

Utilize AutoCAD and/or Microstation software to prepare engineering design documents and basic ... Be enrolled as an Engineering Intern or hold a Professional Engineering License in the State of ...

Transportation Project Engineer

Springfield, MO ยท On-site

$57K - $75K/yr

Utilize AutoCAD and/or Microstation software to prepare engineering design documents and basic ... Be enrolled as an Engineering Intern or hold a Professional Engineering License in the State of ...

Transportation Project Engineer

Springfield, MO ยท On-site

$57K - $75K/yr

Utilize AutoCAD and/or Microstation software to prepare engineering design documents and basic ... Be enrolled as an Engineering Intern or hold a Professional Engineering License in the State of ...

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Software Engineer Video Game Intern information

See Springfield, MO salary details

$12

$23

$35

How much do software engineer video game intern jobs pay per hour?

As of Jun 14, 2026, the average hourly pay for software engineer video game intern in Springfield, MO is $23.12, according to ZipRecruiter salary data. Most workers in this role earn between $18.80 and $26.25 per hour, depending on experience, location, and employer.

What does a Software Engineer Video Game Intern do?

A Software Engineer Video Game Intern assists with the development and testing of video games under the supervision of experienced engineers. Their responsibilities may include writing and debugging code, collaborating with designers and artists, and helping to implement game features or mechanics. Interns often get hands-on experience with game engines, programming languages like C++ or C#, and tools used in the game development process. This role provides valuable exposure to the workflows and teamwork involved in creating video games.

What are the key skills and qualifications needed to thrive as a Software Engineer Video Game Intern, and why are they important?

To thrive as a Software Engineer Video Game Intern, you generally need a solid understanding of programming languages (such as C++ or C#), computer science fundamentals, and coursework or experience related to game development. Familiarity with game engines like Unity or Unreal Engine, version control systems like Git, and possibly a portfolio of game projects or relevant coursework are typically expected. Strong problem-solving abilities, creativity, and the capacity to collaborate and communicate effectively within a team help set candidates apart. These skills and qualities ensure the intern can contribute meaningfully to game development projects, adapt quickly to new technologies, and work productively within a collaborative studio environment.

Can a software engineer work on video games?

Yes, a software engineer can work on video games by developing game engines, gameplay features, or tools using programming languages like C++ or C#. Many game studios seek software engineers with skills in graphics, physics, and real-time systems, often requiring knowledge of game development frameworks and experience with debugging and optimization. Internships and entry-level roles provide opportunities to gain relevant experience in the gaming industry.

What types of projects or tasks can a Software Engineer Video Game Intern expect to work on during their internship?

As a Software Engineer Video Game Intern, you can expect to be involved in a variety of hands-on projects, such as implementing gameplay features, debugging code, or assisting with tools development. Interns often work under the guidance of experienced engineers and collaborate closely with designers, artists, and QA testers to deliver functional game elements. You'll likely participate in code reviews, attend team meetings, and contribute to sprint planning, which offers valuable insight into the full game development lifecycle. This exposure helps you build both technical and teamwork skills essential for a successful career in game development.

Is 30 too old to get into game dev?

As a Software Engineer Video Game Intern or aspiring game developer, age is not a barrier to entering the industry. Many professionals start or transition into game development later in life, and skills such as programming, problem-solving, and familiarity with game engines like Unity or Unreal are more important than age. Continuous learning and building a portfolio can help regardless of age.

What is the difference between Software Engineer Video Game Intern vs Software Engineer Video Game Developer?

AspectSoftware Engineer Video Game InternSoftware Engineer Video Game Developer
CredentialsTypically pursuing or recently completed a relevant degree (e.g., Computer Science)Usually holds a degree in Computer Science or related field, with some experience
Work EnvironmentInternship programs, entry-level projects, supervised tasksFull-time employment, responsible for developing game features and systems
Industry UsageCommonly used during summer or academic internships in gaming companiesStandard role in game development teams, involved in ongoing projects

In summary, a Software Engineer Video Game Intern is an entry-level position aimed at gaining experience, while a Software Engineer Video Game Developer is a full-time professional responsible for creating and maintaining game software.

Will AI replace game devs?

As a Software Engineer Intern in video game development, AI is a tool that can automate certain tasks like procedural content generation and testing, but it is unlikely to fully replace game developers. Human creativity, design, and problem-solving remain essential in creating engaging and innovative games. AI is more likely to augment the work of game devs rather than replace them entirely.

Is a 3.0 GPA good for internships?

For a Software Engineer Video Game Intern position, a 3.0 GPA is generally considered acceptable, especially if complemented by strong technical skills, portfolio projects, or relevant experience. Many employers value practical abilities and passion for game development alongside academic performance when evaluating candidates for internships.
What are popular job titles related to Software Engineer Video Game Intern jobs in Springfield, MO? For Software Engineer Video Game Intern jobs in Springfield, MO, the most frequently searched job titles are:
What job categories do people searching Software Engineer Video Game Intern jobs in Springfield, MO look for? The top searched job categories for Software Engineer Video Game Intern jobs in Springfield, MO are:
What cities near Springfield, MO are hiring for Software Engineer Video Game Intern jobs? Cities near Springfield, MO with the most Software Engineer Video Game Intern job openings:
Infographic showing various Software Engineer Video Game Intern job openings in Springfield, MO as of June 2026, with employment types broken down into 92% Full Time, and 8% Part Time. Highlights an 87% Physical, 5% Hybrid, and 8% Remote job distribution, with an average salary of $48,089 per year, or $23.1 per hour.
Bridge Project Engineer

Bridge Project Engineer

Great River

Springfield, MO โ€ข On-site

Full-time

Posted 22 days ago


Job description

JOB DESCRIPTION
BRIDGE PROJECT ENGINEER
SUMMARY
Under general supervision a Team Leader, is responsible for engineering design tasks, including detailed calculations, plan preparation and review, quantity take-offs, cost estimates, technical specification writing, inspections, CAD and other tasks as may be required.
TYPICAL PROJECTS
Typical projects are public and private infrastructure projects. Example projects may include roads, bridges, storm water facilities, potable water systems, sanitary sewer systems, trails, parks, and site development.
ESSENTIAL FUNCTIONS
Responsibilities will include but not be limited to the following:
  • Research design options codes and regulations applicable to the project and provide schematic level and preliminary designs while working closely with other team members.
  • Provide detailed final designs and produce mark-ups to incorporate in drawings.
  • Perform engineering calculations, analysis and design.
  • Produce engineering reports and plans.
  • May serve as a designated Client contact on some projects.
  • Perform quantity take-offs and prepare engineer's estimates for projects.
  • Coordinate directly with Surveyors on project surveying.
  • Coordinate directly with CAD Designers activities.
  • Coordinate work with outside consultants.
  • Utilize AutoCAD and/or Microstation software to prepare engineering design documents and basic drawings.
  • Perform field activities during design and/or construction such as observe and record existing field conditions, take and verify measurements within project area as necessary.
  • Prepare construction specifications for various types of projects.
  • Review shop drawings and material certifications.

EDUCATION/EXPERIENCE/LICENSURE
Bachelor of Science degree in Engineering or equivalent from an ABET accredited four-year college or university. Be enrolled as an Engineering Intern or hold a Professional Engineering License in the State of Missouri.
WORK ENVIRONMENT
The work environment characteristics described here are representative of those an employee encounters while performing the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. While performing the duties of this job, the employee is generally in an office environment, but occasionally will visit job sites during design or construction.
PHYSICAL DEMANDS
The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. While performing the duties of this job, the employee is regularly required to sit. The employee frequently is required to walk; use hands to finger, handle or feel; reach with hands and arms; and talk or hear. The employee is often required to stand. The employee must frequently lift or move objects up to 10 pounds and occasionally lift or move objects up to 30 pounds. Specific vision abilities required by this job include close vision, distance vision, color vision and ability to adjust focus.
Riding and/or driving in a vehicle is commonly required for up to 6 hours at a time.
POSITION TYPE/EXPECTED HOURS OF WORK
This is a full-time position, with a minimum expectation of 40 hours per week. However, most work weeks will be 40 or more hours. Hours are somewhat flexible and some late evenings and/or weekends may be required.
TRAVEL
There may be occasional overnight travel for this position. Some local day travel may also be required.
SKILLS AND MINIMUM REQUIREMENTS
  • Proficiency with AutoCAD Civil and/or MicroStation
  • Excellent computer skills in Microsoft Office Suite

OTHER DUTIES
Please note this job description is not designed to cover or contain a comprehensive listing of activities, duties or responsibilities that are required of the employee for this job. Duties, responsibilities and activities may change at any time with or without notice.
OTHER REQUIREMENTS
  • Pre-employment drug and alcohol screening
  • Valid Drivers License
  • Background screening including previous employment, education, criminal history, and driving record verification

Great River logo

About Great River

Sourced by ZipRecruiter

Industry

Securities, commodity contracts, and financial investments

Company size

1 - 10 Employees

Headquarters location

Minneapolis, MN, US

Year founded

2020