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Software Engineer Game Development Jobs (NOW HIRING)

They are seeking a Senior Contract Software Engineer to lead and develop key game and engine ... Required : • Expert proficiency in C# and Unity 3D game development. • Strong experience with ...

Software Engineer/Developer I Job Summary: We are seeking a Lead Developer who combines strong ... Demonstrated expertise with Unity and a strong understanding of game development principles.

New

Gaming Software Engineer: 25-05356

Lehi, UT · On-site +1

$101.34 - $105.63/hr

Join our innovative game development team on a contractual basis as a Senior Contract Software Engineer. In this role, you will have the autonomy to lead and develop key game and engine features ...

Senior Software Engineer 2, Game Systems

$125K - $165K/yr

The Senior Software Engineer, Game Systems role involves owning core game systems and collaborating ... development workflows and empower other other engineers. • Debug and resolve complex issues ...

Unity Game Solutions Engineer Location: Seattle, WA Openings: 1 Type: Long-Term Contract We Provide ... knowledge of software development to assist our game teams with a wide variety of technical ...

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Software Engineer Game Development information

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$63.5K

$147.5K

$205.5K

How much do software engineer game development jobs pay per year?

As of Aug 22, 2026, the average yearly pay for software engineer game development in the United States is $147,524.00, according to ZipRecruiter salary data. Most workers in this role earn between $120,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What does a software engineer in game development do?

A Software Engineer in Game Development designs, develops, and maintains the software that powers video games. They work on tasks such as creating game engines, implementing gameplay mechanics, optimizing performance, and fixing bugs. Their responsibilities may also include collaborating with artists, designers, and other engineers to ensure the game runs smoothly and meets creative goals. They often use programming languages like C++, C#, or Python, and may specialize in areas such as graphics, artificial intelligence, or networking.

What are some common challenges faced by software engineers in game development, and how can they be addressed?

Software engineers in game development often encounter challenges such as optimizing performance for various hardware, managing complex codebases, and integrating new features without introducing bugs. Coordination with artists, designers, and other developers is crucial to ensure that gameplay and visuals align seamlessly. Addressing these challenges typically involves writing efficient, maintainable code, participating in code reviews, and using version control systems effectively. Proactive communication and regular playtesting also help catch issues early and maintain project momentum.

What are the key skills and qualifications needed to thrive as a software engineer in game development, and why are they important?

To thrive as a Software Engineer in Game Development, you need strong programming skills (commonly in C++, C#, or Java), a solid understanding of computer graphics and mathematics, and typically a degree in computer science or a related field. Familiarity with game engines like Unity or Unreal Engine, version control systems such as Git, and knowledge of APIs used in gaming is essential. Creativity, problem-solving, teamwork, and effective communication set candidates apart in collaborative and fast-paced environments. These skills are crucial for efficiently building engaging, high-quality games and overcoming the complex technical challenges unique to game development.

What cities are hiring for Software Engineer Game Development jobs?

Cities with the most Software Engineer Game Development job openings:

What states have the most Software Engineer Game Development jobs?

States with the most job openings for Software Engineer Game Development jobs include:

Infographic showing various Software Engineer Game Development job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 83% Full Time, 14% Part Time, and 2% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $147,524 per year, or $70.9 per hour.

Lead Engineer, Game Systems

Absurd Ventures

Santa Monica, CA • On-site

Full-time

Re-posted 4 days ago


Job description

Job Summary:
Absurd Ventures is seeking a highly experienced and collaborative Lead Engineer, Game Systems to help drive the design, architecture, and implementation of core gameplay, progression, and economy systems. The role involves leading a team of gameplay engineers and collaborating with various stakeholders to create engaging and immersive player experiences.
Responsibilities:
• Lead the architecture, development, and maintenance of core gameplay systems, including but not limited to player control, NPC behavior, traversal, mission logic, progression, economy and inventory.
• Collaborate with designers and other stakeholders to translate design goals and specs into robust, extensible technical solutions. Design and develop a suite of tools to meet design workflow needs.
• Mentor and guide a team of systems engineers, fostering a culture of technical excellence, accountability, and knowledge sharing.
• Own systems performance and memory footprint, working to ensure functionality and compatibility across multiple platforms, as well as long term extensibility.
• Define and enforce best practices for coding standards, documentation, and architecture within the game systems team.
• Oversee tools and workflow for game systems. Coordinate with design leads on tool and workflow design.
• Participate in technical planning, task estimation, and milestone reviews.
• Debug and resolve complex game systems issues and contribute to ongoing game stability and polish.
Qualifications:
Required:
• 7+ years of professional game development experience with a focus on gameplay or systems engineering.
• Shipped at least one AAA title in a senior or lead systems engineering role.
• Expertise in C++ and strong knowledge of modern software engineering practices.
• Strong understanding of game engine architecture and modern gameplay systems development.
• Excellent leadership, communication, and problem-solving skills.
• Experience leading technical teams and managing cross-disciplinary collaboration.
• Passion for crafting exceptional player experiences through gameplay systems.
Preferred:
• Experience with Unreal Engine 4 or 5.
• Familiarity with multiplayer game systems, replication, and network optimization.
• Knowledge of scripting languages (e.g., Blueprint, Lua, Angelscript, etc.) and their integration with game systems.
• Prior experience with open-world games or systemic gameplay projects.
Company:
Absurd Ventures is an entertainment firm that creates new intellectual property across various channels. Founded in 2021, the company is headquartered in Santa Monica, USA, with a team of 51-200 employees. The company is currently Growth Stage.