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Software Engineer Game Development Jobs (NOW HIRING)

Software Engineer

Reston, VA · On-site

$90 - $120/hr

Software Engineer LOCATION Reston, VA 20190 CLEARANCE TS/SCI Full Poly (Please note this position ... Game Development, Information Systems, Applied Computing, Computational Science, Human-Computer ...

Software Engineer LOCATION Aurora, CO 80014 CLEARANCE TS/SCI Full Poly (Please note this position ... Game Development, Information Systems, Applied Computing, Computational Science, Human-Computer ...

Software Engineer LOCATION Honolulu, HI 96815 CLEARANCE TS/SCI Full Poly (Please note this position ... Game Development, Information Systems, Applied Computing, Computational Science, Human-Computer ...

Software Engineer LOCATION Reston, VA 20190 CLEARANCE TS/SCI Full Poly (Please note this position ... Game Development, Information Systems, Applied Computing, Computational Science, Human-Computer ...

Software Engineer

Chantilly, VA · On-site

$110 - $140/hr

Software Engineer Chantilly, VA 20151 CLEARANCE TS/SCI Full Poly (Please note this position ... Game Development, Information Systems, Applied Computing, Computational Science, Human-Computer ...

Software Engineer LOCATION Annapolis Junction, MD 20701 CLEARANCE TS/SCI Full Poly (Please note ... Game Development, Information Systems, Applied Computing, Computational Science, Human-Computer ...

Software Engineer

Aurora, CO · On-site

$90 - $150/hr

Software Engineer LOCATION Aurora, CO 80014 CLEARANCE TS/SCI Full Poly (Please note this position ... Game Development, Information Systems, Applied Computing, Computational Science, Human-Computer ...

Software Engineer LOCATION Chantilly, VA 20151 CLEARANCE TS/SCI Full Poly (Please note this ... Game Development, Information Systems, Applied Computing, Computational Science, Human-Computer ...

Software Engineer LOCATION Tysons, VA 22182 CLEARANCE TS/SCI Full Poly (Please note this position ... Game Development, Information Systems, Applied Computing, Computational Science, Human-Computer ...

Software Engineer LOCATION San Antonio, TX 78208 CLEARANCE TS/SCI Full Poly (Please note this ... Game Development, Information Systems, Applied Computing, Computational Science, Human-Computer ...

Software Engineer

Honolulu, HI · On-site

$90 - $130/hr

Software Engineer LOCATION Honolulu, HI 96815 CLEARANCE TS/SCI Full Poly (Please note this position ... Game Development, Information Systems, Applied Computing, Computational Science, Human-Computer ...

Software Engineer

San Antonio, TX · On-site

$90 - $120/hr

Software Engineer LOCATION San Antonio, TX 78208 CLEARANCE TS/SCI Full Poly (Please note this ... Game Development, Information Systems, Applied Computing, Computational Science, Human-Computer ...

Software Engineer (Games) Locations : Wilmington, NC or Greenville, NC Department : NC Software ... full game development lifecycle, from concept through release and post‑launch support ...

Software Engineer (Games) Locations : Wilmington, NC or Greenville, NC Department : NC Software ... full game development lifecycle, from concept through release and post‑launch support ...

Showing results 21-40

Software Engineer Game Development information

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$63.5K

$147.5K

$205.5K

How much do software engineer game development jobs pay per year?

As of Aug 22, 2026, the average yearly pay for software engineer game development in the United States is $147,524.00, according to ZipRecruiter salary data. Most workers in this role earn between $120,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What does a software engineer in game development do?

A Software Engineer in Game Development designs, develops, and maintains the software that powers video games. They work on tasks such as creating game engines, implementing gameplay mechanics, optimizing performance, and fixing bugs. Their responsibilities may also include collaborating with artists, designers, and other engineers to ensure the game runs smoothly and meets creative goals. They often use programming languages like C++, C#, or Python, and may specialize in areas such as graphics, artificial intelligence, or networking.

What are some common challenges faced by software engineers in game development, and how can they be addressed?

Software engineers in game development often encounter challenges such as optimizing performance for various hardware, managing complex codebases, and integrating new features without introducing bugs. Coordination with artists, designers, and other developers is crucial to ensure that gameplay and visuals align seamlessly. Addressing these challenges typically involves writing efficient, maintainable code, participating in code reviews, and using version control systems effectively. Proactive communication and regular playtesting also help catch issues early and maintain project momentum.

What are the key skills and qualifications needed to thrive as a software engineer in game development, and why are they important?

To thrive as a Software Engineer in Game Development, you need strong programming skills (commonly in C++, C#, or Java), a solid understanding of computer graphics and mathematics, and typically a degree in computer science or a related field. Familiarity with game engines like Unity or Unreal Engine, version control systems such as Git, and knowledge of APIs used in gaming is essential. Creativity, problem-solving, teamwork, and effective communication set candidates apart in collaborative and fast-paced environments. These skills are crucial for efficiently building engaging, high-quality games and overcoming the complex technical challenges unique to game development.

What cities are hiring for Software Engineer Game Development jobs?

Cities with the most Software Engineer Game Development job openings:

What states have the most Software Engineer Game Development jobs?

States with the most job openings for Software Engineer Game Development jobs include:

Infographic showing various Software Engineer Game Development job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 83% Full Time, 14% Part Time, and 2% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $147,524 per year, or $70.9 per hour.

Senior Software Engineer, Game Engine & World Systems (autonomy) Software

Front Door Defense

Sunnyvale, CA • On-site

$180 - $240/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 4 days ago


Job description

Senior Software Engineer, Game Engine & World Systems (autonomy) Build and optimize the world representation layer for the autonomy stack.

Location: Sunnyvale, California, United States

Job Tags: Software

About The Role Senior Software Engineer

We're seeking a Senior Software Engineer to architect the world representation layer at the heart of Applied Intuition's Acuity autonomy stack. If you've spent your career building the spatial worlds that games, simulations, or autonomous systems inhabit, defining how environments are structured, queried, and updated at high frequency this role was written for you.

This is a senior, deeply technical position sitting at the intersection of computational geometry, real-time world modeling, and large-scale simulation. You'll own the foundational scene and mapping systems that downstream sensor fusion and path planning both depend on: defining 4D spatial abstractions, Entity Component Systems, and the high-performance data structures that make multi-agent reasoning across air, ground, and maritime domains possible.

The ideal candidate has built world representations from the ground up, whether in a game engine, a robotics simulator, or an autonomous vehicle stack and knows what it takes to make those representations fast, accurate, and scalable under real operational constraints.

At Applied Intuition, you will:
  • Architect World & Scene Representation Systems: Design and implement core spatial data structures, including Entity Component System frameworks, spatial indexing, occupancy representations, and 4D object management for large-scale multi-agent environments.
  • Own Mapping & Geometry Pipelines: Build and optimize the computational geometry and world-state systems that sit between raw sensor data and the path planning stack — including coordinate frame management, spatial queries, and environment abstraction layers.
  • Drive Performance to the Metal: Write highly optimized C++ (C++20) with a focus on low-latency, cache-efficient, and memory-conscious design. You should be comfortable profiling hot paths, eliminating allocations, and squeezing real-time performance out of complex spatial systems.
  • Lead Technical Strategy & Integration: Drive architectural decisions and design clean APIs that enable cross-domain integration across air, ground, and maritime autonomy stacks.
  • Collaborate & Mentor: Act as a technical anchor across teams — engaging proactively with sensor, planning, and simulation engineers to ensure the scene layer meets the needs of the full autonomy stack.
We're looking for someone, who has:
  • 7+ years of professional software engineering experience, with deep expertise in spatial systems, world modeling, or simulation environments
  • Expert-level C++ skills (C++20 or later), including template metaprogramming, move semantics, SIMD, and performance optimization at the systems level
  • Hands-on experience building world or scene representations — from a game engine, sim platform, or autonomous system — including managing dynamic object state, spatial indexing, and real-time updates
  • Strong background in computational geometry: coordinate transformations, spatial data structures (BVH, octrees, k-d trees), geometric algorithms, and collision/proximity systems
  • Deep intuition for low-latency, high-throughput software design in real-time environments
  • Strong proficiency in Python and shell scripting for tooling and automation
  • Experience with agentic coding tools (Cursor, Claude Code, GitHub Copilot) and AI-assisted development workflows
Travel Requirements
  • Must be willing to travel as projects require; average travel varies, but can be up to once a month for up to 1 week (~20%)
Security Requirements
  • Must be a U.S. Citizen
  • Must hold or be eligible to obtain and maintain a U.S. security clearance
Nice to have
  • Expertise with the Linux/Docker/C++ toolchains (including build systems like Nix and Bazel) and cross-compilation.
  • Experience with temporal reasoning systems and 4D scene representation (space + time)
  • Background in game development, simulation, or virtual environments
  • Knowledge of physics engines and collision detection systems
  • Understanding of autonomous systems or robotics software architectures

Compensation at Applied Intuition for eligible roles includes base salary, equity, and benefits. Base salary is a single component of the total compensation package, which may also include equity in the form of options and/or restricted stock units, comprehensive health, dental, vision, life and disability insurance coverage, 401k retirement benefits with employer match, learning and wellness stipends, and paid time off. Note that benefits are subject to change and may vary based on jurisdiction of employment.

Applied Intuition pay ranges reflect the minimum and maximum intended target base salary for new hire salaries for the position. The actual base salary offered to a successful candidate will additionally be influenced by a variety of factors including experience, credentials & certifications, educational attainment, skill level requirements, interview performance, and the level and scope of the position.

Please reference the job posting subtitle for where this position will be located.

Don't meet every single requirement? If you're excited about this role but your past experience doesn't align perfectly with every qualification in the job description, we encourage you to apply anyway. You may be just the right candidate for this or other roles.

Applied Intuition is an equal opportunity employer and federal contractor or subcontractor. Consequently, the parties agree that, as applicable, they will abide by the requirements of 41 CFR 60-1.4(a), 41 CFR 60-300.5(a) and 41 CFR 60-741.5(a) and that these laws are incorporated herein by reference. These regulations prohibit discrimination against qualified individuals based on their status as protected veterans or individuals with disabilities, and prohibit discrimination against all individuals based on race, color, religion, sex, sexual orientation, gender identity or national origin. These regulations require that covered prime contractors and subcontractors take affirmative action to employ and advance in employment individuals without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, protected veteran status or disability. The parties also agree that, as applicable, they will abide by the requirements of Executive Order 13496 (29 CFR Part 471, Appendix A to Subpart A), relating to the notice of employee rights under federal labor laws.

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