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Software Engineer Game Development Jobs (NOW HIRING)

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Software Engineer Game Development information

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$63.5K

$147.5K

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How much do software engineer game development jobs pay per year?

As of Jul 12, 2026, the average yearly pay for software engineer game development in the United States is $147,524.00, according to ZipRecruiter salary data. Most workers in this role earn between $120,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Software Engineer in Game Development, and why are they important?

To thrive as a Software Engineer in Game Development, you need strong programming skills (commonly in C++, C#, or Java), a solid understanding of computer graphics and mathematics, and typically a degree in computer science or a related field. Familiarity with game engines like Unity or Unreal Engine, version control systems such as Git, and knowledge of APIs used in gaming is essential. Creativity, problem-solving, teamwork, and effective communication set candidates apart in collaborative and fast-paced environments. These skills are crucial for efficiently building engaging, high-quality games and overcoming the complex technical challenges unique to game development.

What does a Software Engineer in Game Development do?

A Software Engineer in Game Development designs, develops, and maintains the software that powers video games. They work on tasks such as creating game engines, implementing gameplay mechanics, optimizing performance, and fixing bugs. Their responsibilities may also include collaborating with artists, designers, and other engineers to ensure the game runs smoothly and meets creative goals. They often use programming languages like C++, C#, or Python, and may specialize in areas such as graphics, artificial intelligence, or networking.

What are some common challenges faced by software engineers in game development, and how can they be addressed?

Software engineers in game development often encounter challenges such as optimizing performance for various hardware, managing complex codebases, and integrating new features without introducing bugs. Coordination with artists, designers, and other developers is crucial to ensure that gameplay and visuals align seamlessly. Addressing these challenges typically involves writing efficient, maintainable code, participating in code reviews, and using version control systems effectively. Proactive communication and regular playtesting also help catch issues early and maintain project momentum.
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What cities are hiring for Software Engineer Game Development jobs? Cities with the most Software Engineer Game Development job openings:
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What job categories do people searching Software Engineer Game Development jobs look for? The top searched job categories for Software Engineer Game Development jobs are:
Infographic showing various Software Engineer Game Development job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 83% Full Time, 14% Part Time, and 2% Contract. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $147,524 per year, or $70.9 per hour.
Software Engineer, Game Development

Software Engineer, Game Development

Anduril Industries

Costa Mesa, CA

Other

Posted 24 days ago


Anduril rating

9.4

Company rating: 9.4 out of 10

Based on 7 frontline employees who took The Breakroom Quiz


Job description

ABOUT THE TEAM

The Lattice Showcase team at Anduril delivers immersive experiences that tell cohesive, compelling stories about how Anduril products accomplish critical missions. Leveraging Sand Table-our internal 3D visualization platform that transforms data into interactive augmented reality environments-we translate complex demonstrations into streamlined, interactive showcases for government and military leaders. We work across multiple product lines-integrating capabilities from autonomy, hardware, and software-to craft narratives that align all stakeholders around mission outcomes. Our work bridges engineering simulation and compelling storytelling: we take real-world demos running in simulation and transform them into polished, interactive experiences that showcase how our technology delivers mission success. As a cross-functional team of designers, operators, and integrators, we combine technical depth with narrative craft to demonstrate the full potential of Anduril's capabilities.

ABOUT THE JOB

As a Software Engineer on the Lattice Showcase team, you will tackle a diverse range of challenges. Your work will ensure seamless integration of Anduril products to achieve critical outcomes. You will work on a fast paced team and have opportunities to watch your creations operate in dynamic environments.
Above all, Software Engineers at Anduril must embody a "Whatever It Takes" mindset-executing tasks expediently, scalably, and pragmatically while prioritizing the mission. You will make sound engineering decisions to deliver high-quality outcomes on time. In addition to building the software, you will work directly with customers to deploy it.

WHAT YOU'LL DO

  • Architect and develop the core Sand Table plugin using our Carbon extensibility framework, leveraging your expertise in both low-level C++ and high-level TypeScript
  • Partner closely with artists, designers, and systems engineers to extend Sand Table's capabilities, integrating new data sources, user interactions, and visual features
  • Become the subject matter expert on the Carbon extensibility layer, providing guidance and creating robust APIs that empower other teams to build upon your work
  • Dive deep into the engine's C++ foundation to understand its architecture, identify extension points, and ensure your plugin code is performant and stable
  • Write clean, high-performance, and maintainable code that seamlessly blends the power of a real-time engine with the flexibility of a modern scripting environment
  • Diagnose and solve complex technical challenges at the intersection of the core engine, scripting layer, and artistic workflows
REQUIRED QUALIFICATIONS
  • Strong proficiency in C++ and experience working in large, performance-critical codebases (must have C++ not C#)
  • Professional experience in game engine development or a related field involving real-time 3D simulation
  • Solid experience with TypeScript for scripting, tooling, or application development
  • A proven ability to collaborate with cross-functional teams, including artists and engineers from other disciplines
  • Ability to write clean, maintainable, and extensible code with an eye for creating robust APIs
  • Excellent problem-solving skills and the ability to work effectively on ambiguous, open-ended technical tasks
  • Eligible to obtain and maintain an active U.S. Secret security clearance
PREFERRED QUALIFICATIONS
  • Direct experience creating or working with modding communities and toolkits for games
  • Experience with API design and SDK development
  • Familiarity with 3D math and real-time rendering concepts
  • Experience shipping a AAA game title

What Anduril employees say

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About Anduril Industries

Sourced by ZipRecruiter

Anduril Industries is a trailblazer in the technology industry based in Costa Mesa, CA, US. Founded in 2017 by Palmer Luckey, the creator of Oculus VR, the company focuses on developing innovative technology to equip and empower those in the defense sector. Its primary products include cutting-edge autonomous systems and AI software that assist in combating threats to national and global security. The mission of Anduril Industries is to integrate technology and defense by building transformative, scalable solutions that ensure a safer world.

Industry

Guided missile and space vehicle manufacturing

Company size

501 - 1,000 Employees

Headquarters location

Costa Mesa, CA, US

Year founded

2017

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