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Simulation Xr Engineer Jobs (NOW HIRING)

METECS is an engineering and applied technology company that provides high-fidelity simulation and ... simulations, immersive computer graphics, XR systems and advanced web-based tools. METECS is an ...

METECS is an engineering and applied technology company that provides high-fidelity simulation and ... simulations, immersive computer graphics, XR systems and advanced web-based tools. METECS is an ...

METECS is an engineering and applied technology company that provides high-fidelity simulation and ... simulations, immersive computer graphics, XR systems and advanced web-based tools. METECS is an ...

Role-Unity Developer Location: Orlando, Florida (Onsite) Duration: 2 month contract Key ... simulation applications. * Experience with OpenXR and common VR/XR SDKs and hardware platforms.

Role-Unity Developer Location: Orlando, Florida (Onsite) Duration: 2 month contract Key ... simulation applications. * Experience with OpenXR and common VR/XR SDKs and hardware platforms.

METECS is seeking a Terramechanics Engineer who is excited about lunar exploration to support high ... simulations, immersive computer graphics, XR systems and advanced web-based tools. METECS is an ...

Summer Software Internship

Houston, TX · On-site

$18.50 - $24/hr

METECS is an engineering and applied technology company that provides high-fidelity simulation and ... XR systems and advanced web-based tools. METECS is an Equal Opportunity Employer, including ...

METECS is an engineering and applied technology company specializing in high-fidelity simulation ... simulations, immersive computer graphics, XR systems and advanced web-based tools. METECS is an ...

METECS is an engineering and applied technology company specializing in high-fidelity simulation ... simulations, immersive computer graphics, XR systems and advanced web-based tools. METECS is an ...

... simulations, analysis, and decision-making, accelerating discovery and driving faster innovation ... Implementing and managing WAN networks using IOS-XR, segment routing and multitenant design ...

Senior Machine Learning Engineer

Mountain View, CA · On-site +1

$123K - $169K/yr

Establish and champion best practices for model quality, simulation-based evaluation, and ML/AI ... XR and Web Games are developed, deployed, and grown in Unity. Unity also enables teams across ...

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Simulation Xr Engineer information

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$39K

$123.4K

$190.5K

How much do simulation xr engineer jobs pay per year?

As of Sep 13, 2026, the average yearly pay for simulation xr engineer in the United States is $123,399.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,000.00 and $146,500.00 per year, depending on experience, location, and employer.

What is a simulation XR engineer?

Simulation XR Engineers are professionals who design, develop, and maintain immersive simulations using extended reality (XR) technologies, which include virtual reality (VR), augmented reality (AR), and mixed reality (MR). They combine skills in software engineering, 3D modeling, and user experience design to create realistic virtual environments for training, research, entertainment, or visualization purposes. Simulation XR Engineers often work closely with subject matter experts to ensure that simulations are accurate and effective for their intended use. Their work is crucial in fields like healthcare, aviation, manufacturing, and education, where realistic training or visualization can improve outcomes and safety.

What are the key skills and qualifications needed to thrive as a simulation XR engineer?

To thrive as a Simulation XR Engineer, you need expertise in computer science, 3D graphics, and simulation modeling, often supported by a relevant engineering or computer science degree. Familiarity with Unity or Unreal Engine, programming languages like C# or C++, and experience with XR hardware (such as VR/AR headsets) are typically required. Strong problem-solving skills, creativity, and effective teamwork distinguish top professionals in this role. These abilities are essential for developing immersive, functional XR simulations that meet user and project requirements.

How does a simulation XR engineer typically collaborate with cross-functional teams during a project?

Simulation XR Engineers frequently work alongside software developers, UI/UX designers, subject matter experts, and project managers to bring immersive simulations to life. They contribute technical expertise in XR platforms while integrating feedback from designers and end users to ensure the final product is both functional and user-friendly. Regular team meetings, design reviews, and iterative testing sessions are common, making strong communication and teamwork skills crucial for success in this role.

What is the difference between Simulation Xr Engineer vs Simulation Software Developer?

AspectSimulation Xr EngineerSimulation Software Developer
Required CredentialsBachelor's in Engineering, Computer Science, or related field; experience with XR platformsBachelor's in Computer Science, Software Engineering, or related; programming skills
Work EnvironmentDesigning and testing XR simulations, often in labs or development studiosDeveloping simulation software, coding, debugging in office or remote settings
Industry UsageUsed in gaming, training, healthcare, and industrial XR applicationsUsed across gaming, defense, automotive, and research sectors

The Simulation Xr Engineer focuses on creating immersive XR experiences, combining hardware and software skills, while the Simulation Software Developer primarily writes and maintains simulation code. Both roles require programming knowledge, but the XR engineer emphasizes hardware integration and user experience, whereas the developer concentrates on software development and algorithms.

What are popular job titles related to Simulation Xr Engineer jobs?

For Simulation Xr Engineer jobs, the most frequently searched job titles are:

Infographic showing various Simulation Xr Engineer job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 89% Full Time, 7% Part Time, and 3% Contract. Highlights an 84% Physical, 5% Hybrid, and 11% Remote job distribution, with an average salary of $123,399 per year, or $59.3 per hour.

OpenXR App Developer

Redmond, WA • On-site

Full-time

Re-posted 20 days ago


Job description

Job Summary:
Pyramid Consulting, Inc. is a leading IT industry company, and they are seeking an OpenXR App Developer for a long-term contract opportunity. The role involves developing XR applications using OpenXR, collaborating with stakeholders, and debugging runtime issues while ensuring high performance and quality of the applications.
Responsibilities:
• Develop XR applications using OpenXR (end-to-end: architecture, implementation, testing, and iteration).
• Build interactive features such as: Input handling (controllers, hands, action sets, haptics) Scene/interaction systems (grabbing, ray interactions, UI in 3D) Rendering and performance optimizations (frame pacing, latency-sensitive updates) Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).
• Create clean, testable code and contribute to basic CI/build scripts as needed.
• Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes.
• Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.
Qualifications:
Required:
• OpenXR
• C/C++/C#
• GPU/CPU
• 3+ years of professional software development experience (or equivalent)
• Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization)
• Practical experience with OpenXR (core concepts: instance/session, swapchains, spaces, actions)
• Strong C/C++ and/or C# skills (depending on stack), plus solid debugging skills
• Experience with a real-time engine or framework such as Unity (C#) and OpenXR plugin ecosystem, or Unreal (C++) XR pipeline, or Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX
• Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency)
• Shipped at least one OpenXR-based app or feature to production
• Experience with OpenXR extensions (e.g., hand tracking, eye gaze, foveated rendering, scene/space-related extensions)
• Graphics experience: Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers)
• Android XR experience (Gradle, NDK, JNI) or low-level platform integration
• Experience building reusable components/frameworks for XR interaction or app scaffolding
Company:
Pyramid Consulting, a global leader in workforce and technology solutions, empowers individuals and organizations to transform and thrive in the most challenging and competitive markets. Founded in 1996, the company is headquartered in Alpharetta, USA, with a team of 5001-10000 employees. The company is currently Late Stage.