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Simulation Software Engineer Jobs in New York (NOW HIRING)

What We're Looking For We're looking for an experienced fullstack engineer to help build out our new Simulation product. Simulation is a small, fast-moving team inside Doppel (a series C company ...

We are building an AI-driven simulation software stack for engineering and manufacturing across advanced industries. By enabling high-fidelity, multi-physics simulation through AI inference across ...

Senior Software Engineer

New York, NY · On-site

$120K - $150K/yr

Architect and develop full-stack web applications integrating environmental simulation and ... Enable multidisciplinary collaboration between software engineers, computational ecologists ...

Staff, Software Engineer

New York, NY · On-site

$208K - $216K/yr

You will help us simulate real-world constraints such as lead times and procurement strategies to ... Work under the guidance of Senior Software Engineers to ensure all models are performant, scalable ...

Software Engineer

New York, NY · On-site

$165K - $325K/yr

Software Engineer Location NY New York United States Business Investment Management Function ... Simulations for models. Must also pass the company's required skills assessment. Base salary : The ...

AI Overview A Calculation Engineer, also known as a Simulation Engineer, uses computational methods and software to analyze and evaluate the performance, stability, and safety of products and systems.

Software Engineer, Platform

New York, NY · On-site

$200K - $440K/yr

ABOUT AARU Aaru operates at the frontier of predictive intelligence, using AI to simulate and ... Experience building developer products, platforms, or workflow-heavy software * Experience ...

Design, simulate, and optimize airflow in kitchen appliances such as air fryers and convection ... Proficient in CFD software and tools. Strong analytical and problem-solving abilities. Excellent ...

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Simulation Software Engineer information

See New York salary details

$81K

$150.8K

$215.5K

How much do simulation software engineer jobs pay per year?

As of Jul 13, 2026, the average yearly pay for simulation software engineer in New York is $150,808.00, according to ZipRecruiter salary data. Most workers in this role earn between $113,800.00 and $177,200.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Simulation Software Engineer position, and why are they important?

To thrive as a Simulation Software Engineer, you need strong skills in computer science, mathematics, and physics, often backed by a degree in engineering or a related field. Experience with simulation frameworks (like MATLAB, Simulink, or ANSYS), programming languages (such as C++, Python), and relevant certifications such as Certified Modeling and Simulation Professional (CMSP) are commonly sought. Effective problem-solving, attention to detail, and clear communication are vital soft skills in this role. These competencies enable the accurate development of complex simulations, efficient collaboration with multidisciplinary teams, and effective translation of real-world processes into reliable software models.

What does a Simulation Software Engineer do?

A Simulation Software Engineer designs, develops, and maintains software that models real-world systems, allowing for testing and analysis without physical prototypes. They work with mathematical models, algorithms, and programming languages to create accurate simulations for industries like aerospace, automotive, healthcare, and finance. Their responsibilities may include optimizing performance, integrating with hardware, and validating results to ensure accuracy.

What are the typical day-to-day responsibilities of a Simulation Software Engineer?

As a Simulation Software Engineer, your daily tasks often include designing and implementing simulation models, writing and testing code, and analyzing simulation results to ensure accuracy and reliability. You may collaborate closely with engineers, domain experts, and project managers to define system requirements and troubleshoot technical issues. Additionally, you will frequently document your work, present findings to stakeholders, and iteratively improve models based on feedback and evolving project needs. The role offers a dynamic blend of independent technical work and team collaboration to solve real-world engineering challenges.

What are the most commonly searched types of Simulation Software Engineer jobs in New York? The most popular types of Simulation Software Engineer jobs in New York are:
Infographic showing various Simulation Software Engineer job openings in New York as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $150,808 per year, or $72.5 per hour.

Software Engineer, Simulation

Bedrock Robotics

New York, NY • On-site

Full-time

Posted 3 days ago

New


Job description

Join the team bringing advanced autonomy to the built world
At Bedrock, we're moving AI out of the lab and into the real world. Our team is composed of industry veterans who helped launch Waymo, scaled Segment to a $3.2B acquisition, and grew Uber Freight to $5B in revenue. Today, we're deploying autonomous systems on heavy construction machinery across the country, accelerating project schedules of billion-dollar infrastructure projects and improving safety on job sites. Backed by $350M in funding, we're working quickly to close the gap between America's surging demand for housing, data centers, manufacturing hubs, and the construction industry's growing labor shortage.
This is where algorithms meet steel-toed boots. You'll collaborate with construction veterans and world-class engineers to solve physical-world problems that simulations can't touch. If you're ready to apply cutting-edge technology to solve meaningful problems alongside a talented team-we'd love to have you join us.
The Mission:
We're looking for exceptional Software Engineers to build and scale our robotics simulation environment. Simulation is a critical foundation for autonomy at Bedrock - it allows us to validate end-to-end systems, evaluate complex and unsafe scenarios, and run testing at massive scale.
Our autonomy stack is deeply machine-learning-driven, and closing the sim-to-real gap is a core focus of this role. The simulator must accurately represent real-world physics - including terrain deformation for digging and earthmoving - while remaining efficient enough to support thousands of simulation runs. High-quality simulation directly accelerates robotics development, making this work central to our success.
What You'll Do:
  • Build and scale high-fidelity simulation environments for autonomous construction machines
  • Develop simulation systems that support ML-based autonomy, evaluation, and safety validation
  • Improve realism and performance to better reflect real-world behavior
  • Help guide our strategy in scene generation and neural rendering techniques
  • Write production-quality, hands-on code and build real simulation content-not just prototypes
Who You Are:
Simulation spans many disciplines, and we don't expect one person to do everything. Strong candidates typically bring:
  • A passion for large-scale, realistic simulation systems
  • Experience with advanced 3D simulation software
  • Experience evaluating systems and improving realism to support autonomy stacks
  • A hands-on mindset and enthusiasm for building core simulation algorithms and content
What We're Looking For:
  • Engineering, math, or physics degree, or computer science background with demonstrated interest and strength in math and physics
  • 4+ years of professional experience in software engineering, with proven track record of building modular, maintainable, production-quality software systems in C++
  • 2+ years of experience with one or more 3D engines or simulation frameworks, such as: Unreal Engine, Unity, Godot, Blender, Gazebo, Isaac Sim, Omniverse
Preferred Qualifications:
  • Experience with Rust or interest in learning it
  • Robotics simulation background
  • Experience with neural rendering techniques (Gaussian splats, NeRFs)

Our roles are often flexible. If you don't fit all the criteria, or are in another location (especially one where we have an office like SF or NY) please apply anyway! We'd love to consider you.