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Simulation Software Engineer Jobs in New York (NOW HIRING)

Software Engineer, Simulation Responsibilities: * Contribute to our developer infrastructure, including simulation and HW emulation platforms, to enable performance measurement and optimization for ...

What We're Looking For We're looking for an experienced fullstack engineer to help build out our new Simulation product. Simulation is a small, fast-moving team inside Doppel (a series C company ...

Software Engineer

New York, NY · On-site

$100K - $180K/yr

We believe data-driven simulation is key to the design, validation, and iterative improvement of these structures. As a Founding Software Engineer, you will be responsible for building critical ...

New

Senior Software Engineer

New York, NY · On-site +1

$134K - $176K/yr

Architect and develop full-stack web applications integrating environmental simulation and ... Enable multidisciplinary collaboration between software engineers, computational ecologists ...

Senior Software Engineer

New York, NY · On-site

$120K - $150K/yr

Architect and develop full-stack web applications integrating environmental simulation and ... Enable multidisciplinary collaboration between software engineers, computational ecologists ...

Senior Software Engineer

Manhattan, NY · On-site

$135K - $178K/yr

Architect and develop full-stack web applications integrating environmental simulation and ... Enable multidisciplinary collaboration between software engineers, computational ecologists ...

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Simulation Software Engineer information

See New York salary details

$81K

$150.8K

$215.5K

How much do simulation software engineer jobs pay per year?

As of Sep 14, 2026, the average yearly pay for simulation software engineer in New York is $150,808.00, according to ZipRecruiter salary data. Most workers in this role earn between $113,800.00 and $177,200.00 per year, depending on experience, location, and employer.

What does a simulation software engineer do?

A Simulation Software Engineer designs, develops, and maintains software that models real-world systems, allowing for testing and analysis without physical prototypes. They work with mathematical models, algorithms, and programming languages to create accurate simulations for industries like aerospace, automotive, healthcare, and finance. Their responsibilities may include optimizing performance, integrating with hardware, and validating results to ensure accuracy.

What are the key skills and qualifications needed to thrive as a simulation software engineer?

To thrive as a Simulation Software Engineer, you need strong skills in computer science, mathematics, and physics, often backed by a degree in engineering or a related field. Experience with simulation frameworks (like MATLAB, Simulink, or ANSYS), programming languages (such as C++, Python), and relevant certifications such as Certified Modeling and Simulation Professional (CMSP) are commonly sought. Effective problem-solving, attention to detail, and clear communication are vital soft skills in this role. These competencies enable the accurate development of complex simulations, efficient collaboration with multidisciplinary teams, and effective translation of real-world processes into reliable software models.

Are simulation software engineers in demand?

Simulation software engineers are in high demand across industries such as aerospace, automotive, and defense due to the increasing reliance on virtual testing and modeling. Skills in programming, modeling tools, and domain-specific knowledge enhance employability, and the field is expected to grow as simulation becomes integral to product development and research.

What are the most commonly searched types of Simulation Software Engineer jobs in New York?

The most popular types of Simulation Software Engineer jobs in New York are:

Infographic showing various Simulation Software Engineer job openings in New York as of August 2026, with employment types broken down into 1% As Needed, 84% Full Time, 11% Part Time, and 4% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $150,808 per year, or $72.5 per hour.

Software Engineer, Simulation

New York, NY • On-site

Full-time

Re-posted 6 days ago


Job description

Join the team bringing advanced autonomy to the built world
At Bedrock, we're moving AI out of the lab and into the real world. Our team includes veterans who helped launch Waymo, scaled Segment to a $3.2B acquisition, and grew Uber Freight to $5B in revenue. Today, we're deploying autonomous systems on heavy construction equipment across the country, improving safety on job sites and accelerating schedules on critical infrastructure projects.
We're not here debating the future of AI. We're deploying it in the real world. In just two years, we've raised $350M and achieved the first fully autonomous excavator deployments in construction.
This is where algorithms meet steel-toed boots. You'll work alongside construction veterans and world-class engineers to solve physical-world problems that simulations can't touch. If you're ready to do meaningful work on hard problems, we'd love to have you join us.
The Mission:
We're looking for exceptional Software Engineers to build and scale our robotics simulation environment. Simulation is a critical foundation for autonomy at Bedrock - it allows us to validate end-to-end systems, evaluate complex and unsafe scenarios, and run testing at massive scale.
Our autonomy stack is deeply machine-learning-driven, and closing the sim-to-real gap is a core focus of this role. The simulator must accurately represent real-world physics - including terrain deformation for digging and earthmoving - while remaining efficient enough to support thousands of simulation runs. High-quality simulation directly accelerates robotics development, making this work central to our success.
What You'll Do:
  • Build and scale high-fidelity simulation environments for autonomous construction machines
  • Develop simulation systems that support ML-based autonomy, evaluation, and safety validation
  • Improve realism and performance to better reflect real-world behavior
  • Help guide our strategy in scene generation and neural rendering techniques
  • Write production-quality, hands-on code and build real simulation content-not just prototypes
Who You Are:
Simulation spans many disciplines, and we don't expect one person to do everything. Strong candidates typically bring:
  • A passion for large-scale, realistic simulation systems
  • Experience with advanced 3D simulation software
  • Experience evaluating systems and improving realism to support autonomy stacks
  • A hands-on mindset and enthusiasm for building core simulation algorithms and content
What We're Looking For:
  • Engineering, math, or physics degree, or computer science background with demonstrated interest and strength in math and physics
  • 4+ years of professional experience in software engineering, with proven track record of building modular, maintainable, production-quality software systems in C++
  • 2+ years of experience with one or more 3D engines or simulation frameworks, such as: Unreal Engine, Unity, Godot, Blender, Gazebo, Isaac Sim, Omniverse
Preferred Qualifications:
  • Experience with Rust or interest in learning it
  • Robotics simulation background
  • Experience with neural rendering techniques (Gaussian splats, NeRFs)

Bedrock Robotics is an Equal Opportunity Employer
We're committed to building a diverse and inclusive workplace. We consider all qualified applicants for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, ancestry, age, disability, veteran status, genetic information, or any other protected characteristic.
Reasonable Accommodations
We want our hiring process to be accessible to everyone. If you need an accommodation to participate in the application or interview process, please let your recruiter know so we can support you.