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Shading Tech Artist Jobs (NOW HIRING)

... technology that bring life to the worlds we build. Who You Are: * Utilize extensive experience in ... shading validation tools, and defining shading standards. * Provide technical support in ...

... technology that bring life to the worlds we build. Who You Are: * Utilize extensive experience in ... shading validation tools, and defining shading standards. * Provide technical support in ...

Shader Technical Artist

San Mateo, CA · On-site

$85K - $126K/yr

... technology that bring life to the worlds we build. Who You Are: * Utilize extensive experience in ... shading validation tools, and defining shading standards. * Provide technical support in ...

Shader Technical Artist

San Mateo, CA · On-site

$85K - $126K/yr

... technology that bring life to the worlds we build. Who You Are: * Utilize extensive experience in ... shading validation tools, and defining shading standards. * Provide technical support in ...

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... Understanding of shader node graph and physically-based shading and rendering workflows, especially ...

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... Understanding of shader node graph and physically-based shading and rendering workflows, especially ...

Senior Technical Artist

Las Vegas, NV · On-site

$110 - $130/hr

Proactively self-trains to remain at the forefront of Unity engine technology. * Help build rapid ... Comprehensive knowledge of rendering fundamentals: modeling, texturing/shading/surfacing, rigging ...

Technical Artist III

Las Vegas, NV · On-site

$85K - $110K/yr

Proactively self-trains to remain at the forefront of Unity engine technology. * Analyzes Konami ... Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering.

Technical Artist III

Las Vegas, NV

$116K - $139K/yr

Proactively self-trains to remain at the forefront of Unity engine technology. * Analyzes Konami ... Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering.

Senior Lighting Artist

Santa Monica, CA · On-site

$95 - $118/hr

Work with outsource vendors and lighting artists, collaborating on visual looks, tech, training ... Outstanding understanding of shading/materials and the relationship with lighting * Excellent ...

Technical Artist III

Las Vegas, NV · On-site

$85 - $110/hr

Proactively self‑train to remain at the forefront of Unity engine technology. * Analyze Konami ... Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering.

$95 - $118/hr

Work with outsource vendors and lighting artists, collaborating on visual looks, tech, training ... Outstanding understanding of shading/materials and the relationship with lighting * Excellent ...

New

Production Arts Assistant

Sioux Center, IA · On-site

$15.25 - $19.75/hr

All team members are a part of General Campus Tech and will perform basic AVL duties for events ... Shading * Graphics/ Lyrics * Lighting * Use of lighting board * Sets up floor stage lighting

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Shading Tech Artist information

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$30.5K

$129.5K

$152.5K

How much do shading tech artist jobs pay per year?

As of Aug 30, 2026, the average yearly pay for shading tech artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a shading tech artist?

A Shading Tech Artist is a professional in the visual effects, animation, or gaming industry who specializes in creating and implementing shaders and materials for 3D models. Their role bridges the gap between art and technology by developing visually compelling textures and surface qualities using technical tools and scripting. Shading Tech Artists work closely with both artists and programmers to ensure that the materials look realistic or stylistically appropriate while being optimized for real-time rendering or final output. They often utilize shader languages and material editors within software like Unreal Engine, Unity, or proprietary engines.

What are some common challenges shading tech artists face when collaborating with other departments in a game development pipeline?

Shading Tech Artists often encounter challenges when bridging the gap between artistic vision and technical requirements. One common issue is ensuring that custom shaders perform efficiently across different platforms while still meeting the desired visual aesthetic. Collaboration with artists, programmers, and lighting specialists requires clear communication to balance creative ambitions with real-time performance constraints. Additionally, adapting to frequent changes in art direction or engine updates can require quick iteration and problem-solving skills.

What are the key skills and qualifications needed to thrive as a shading tech artist, and why are they important?

To thrive as a Shading Tech Artist, you need a strong understanding of 3D rendering, shader programming, and material creation, often supported by a degree in computer graphics or a related field. Proficiency with tools such as Maya, Houdini, Substance Designer, and real-time engines like Unreal Engine or Unity is commonly required. Attention to detail, creativity, and effective communication are essential soft skills for collaborating with artists and developers. These skills ensure visually compelling, optimized assets that meet both artistic and technical requirements in game and film production.
More about Shading Tech Artist jobs

What cities are hiring for Shading Tech Artist jobs?

Cities with the most Shading Tech Artist job openings:

Infographic showing various Shading Tech Artist job openings in the United States as of August 2026, with employment types broken down into 50% Full Time, and 50% Part Time. Highlights an 100% In-person job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

Shader Technical Artist

31st Union

San Mateo, CA

$85K - $126K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 12 days ago


Job description

WE ARE GAME MAKERS

Who We Are:

We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games.  We are looking for our next teammate who will raise our bar and make us better.

What We Need:

We're seeking a Shader Technical Artist to leverage their technical skills and artistic understanding to help develop and maintain a strong shader pipeline that will serve teams across multiple disciplines. Your passion, knowledge, and experience will be integral to the look and style of a new generation of player-driven experiences, stemming from your ability to create high-quality shaders and technology that bring life to the worlds we build.

Who You Are:

  • Utilize extensive experience in Unreal Engine to meticulously craft and optimize shader/master materials using Unreal Engine's node-based shader graph and HLSL/GLSL/CG shader code, ensuring they are built cleanly and efficiently for seamless integration and user-friendly utilization by the materials team.
  • Collaborate with development teams to establish and uphold artistic and technical shader standards, pushing the boundaries of real-time rendering while adhering to performance constraints.
  • Assist in driving the development of innovative approaches to address complex technical and creative challenges, participating in the creation of shaders, shading validation tools, and defining shading standards.
  • Provide technical support in identifying and resolving inefficient content pipelines, conducting performance profiling, and optimizing shaders to enhance overall visual fidelity and maintain desired frame rates.

What Will Make You a Great Fit:

  • 4 years of experience or 2+ shipped titles in a Technical Art role.
  • Proficiency in creating stylized and PBR shaders using node-based shader editors, tiled layered material systems, shader networks, procedural texturing, and HLSL code. 
  • Understanding of the technical foundations behind visually stunning textures and shaders in a physically-based rendering pipeline. 
  • Ability to communicate and collaborate across disciplines, sharing ideas and articulating visions.
  • Familiarity with all the tools, techniques, and asset creation pipelines: UE5, Substance Designer, Substance Painter, Photoshop, modeling, baking, and texturing.

Bonus Experience:

  • Experience in Unreal Engine's node-based shader graph.
  • Strong understanding of console, PC, and mobile platforms, and how to scale shaders to optimize for each.

The pay range for this position in California at the start of employment is expected to be between $85,700 and $126,860 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. 
Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.
Regular, full-time employees are also eligible for a range of benefi ts at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefi ts; and reimbursements for fi tness-related expenses. Ontario only: The use of Artifi cial Intelligence is not being used to screen candidates. The position is for an existing vacancy.

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