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Shading Tech Artist Jobs (NOW HIRING)

Senior 3D Technical Character Artist

Herndon, VA · On-site

$130.60K - $156.30K/yr

We are inventors, technologists, artisans, problem solvers, and collaborators seeking to redefine ... The ideal candidate should have experience in rigging, sculpting, python/mel, shading, texture ...

Senior 3D Technical Character Artist

Herndon, VA · On-site

$130.60K - $156.30K/yr

We are inventors, technologists, artisans, problem solvers, and collaborators seeking to redefine ... The ideal candidate should have experience in rigging, sculpting, python/mel, shading, texture ...

Senior CG Lighting Artist

New Orleans, LA · Hybrid

$122K - $146K/yr

... collaborating on visual looks, tech, training, and workflow for faces and environments ... Understanding and experience with UV, texture, and shading is a plus. * Understanding of CG ...

3D Character Artist

Herndon, VA · On-site

$124.40K - $130.60K/yr

We are inventors, technologists, artisans, problem solvers, and collaborators seeking to redefine ... Skilled in realistic character creation, including sculpting, texturing, hair grooming, shading and ...

3D Character Artist

Herndon, VA · On-site

$124.40K - $130.60K/yr

We are inventors, technologists, artisans, problem solvers, and collaborators seeking to redefine ... Skilled in realistic character creation, including sculpting, texturing, hair grooming, shading and ...

Senior CG Lighting Artist

New Orleans, LA · On-site

$122K - $146K/yr

... collaborating on visual looks, tech, training, and workflow for faces and environments ... Understanding and experience with UV, texture, and shading is a plus. * Understanding of CG ...

Senior 3D Character Artist

Herndon, VA · On-site

$124.40K - $130.60K/yr

We are inventors, technologists, artisans, problem solvers, and collaborators seeking to redefine ... Mastery of realistic character creation, including sculpting, texturing, hair grooming, shading and ...

Senior 3D Character Artist

Herndon, VA · On-site

$124.40K - $130.60K/yr

We are inventors, technologists, artisans, problem solvers, and collaborators seeking to redefine ... Mastery of realistic character creation, including sculpting, texturing, hair grooming, shading and ...

TECHNICAL ARTIST

Atlanta, GA

$120.50K - $144.30K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... Understanding of shader node graph and physically-based shading and rendering workflows, especially ...

TECHNICAL ARTIST

Atlanta, GA · On-site

$120.50K - $144.30K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... Understanding of shader node graph and physically-based shading and rendering workflows, especially ...

Technical Artist III

Las Vegas, NV · On-site

$85K - $110K/yr

Proactively self-trains to remain at the forefront of Unity engine technology. * Analyzes Konami ... Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering.

Technical Artist III

Las Vegas, NV

$116.30K - $139.10K/yr

Proactively self-trains to remain at the forefront of Unity engine technology. * Analyzes Konami ... Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering.

... technologies, award-winning designs, and a unique business model that spans all owners in the full ... Use Maya and Redshift Render for stills, animation, lighting, and shading * Data preparation of CAD ...

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Shading Tech Artist information

See salary details

$30.5K

$129.5K

$152.5K

How much do shading tech artist jobs pay per year?

As of May 31, 2026, the average yearly pay for shading tech artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Shading Tech Artist, and why are they important?

To thrive as a Shading Tech Artist, you need a strong understanding of 3D rendering, shader programming, and material creation, often supported by a degree in computer graphics or a related field. Proficiency with tools such as Maya, Houdini, Substance Designer, and real-time engines like Unreal Engine or Unity is commonly required. Attention to detail, creativity, and effective communication are essential soft skills for collaborating with artists and developers. These skills ensure visually compelling, optimized assets that meet both artistic and technical requirements in game and film production.

What are some common challenges Shading Tech Artists face when collaborating with other departments in a game development pipeline?

Shading Tech Artists often encounter challenges when bridging the gap between artistic vision and technical requirements. One common issue is ensuring that custom shaders perform efficiently across different platforms while still meeting the desired visual aesthetic. Collaboration with artists, programmers, and lighting specialists requires clear communication to balance creative ambitions with real-time performance constraints. Additionally, adapting to frequent changes in art direction or engine updates can require quick iteration and problem-solving skills.

What is a Shading Tech Artist?

A Shading Tech Artist is a professional in the visual effects, animation, or gaming industry who specializes in creating and implementing shaders and materials for 3D models. Their role bridges the gap between art and technology by developing visually compelling textures and surface qualities using technical tools and scripting. Shading Tech Artists work closely with both artists and programmers to ensure that the materials look realistic or stylistically appropriate while being optimized for real-time rendering or final output. They often utilize shader languages and material editors within software like Unreal Engine, Unity, or proprietary engines.
More about Shading Tech Artist jobs
What cities are hiring for Shading Tech Artist jobs? Cities with the most Shading Tech Artist job openings:
Infographic showing various Shading Tech Artist job openings in the United States as of May 2026, with employment types broken down into 27% Full Time, and 73% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

Senior CG Texture and Lookdev Artist

Swaybox Studios

New Orleans, LA

Other

Posted 16 days ago


Job description

Job Summary:

Swaybox Studios is looking for a talented and detail-driven Senior CG Texture and Lookdev Artist to bring characters, props, vehicles, and environments to life through rich, realistic, and stylistically consistent texture and shading work. This role blends technical expertise with artistic finesse and plays a vital part in achieving the visual tone of the project.

You'll work across a range of hero assets (with the main focus being characters): developing textures from scratch, using live-action reference footage/photography, or projecting real-world materials digitally. A solid understanding of UV mapping, pixel density, lighting, color theory, and the structure of 3D models is essential. You will play a hands-on role in bringing our CG assets to life, improving workflows, resolving creative challenges, and collaborating with Supervisors and Technical Directors to evolve tools that enhance production efficiency. This is a perfect position for a VFX artist who understands the fine details and synchronization between texture, shading, and lighting.

Key Responsibilities:

  • Create high-quality, production-ready textures and shaders for characters, props, and environments that match the visual style of the film.
  • Utilize various techniques including hand painting, photo-sourcing, and projection mapping using live-action reference to replicate our practical assets and overall aesthetic of our film.
  • Research and collect visual reference materials to inform surface detail and realism.
  • Collaborate with outsource vendors, other CG artists, and comp artists on visual looks, tech, training, and workflow for characters, props, vehicles, and environments.
  • Adhere to any pre-lighting or color key reference that have been established in pre-vis, when taking texture and lookdev to the final output.
  • Maintain output quality and momentum in a fast-paced environment.
  • Manage and optimize UV mapping for clean and efficient texture workflows.
  • Work closely with modelers and supervisors to ensure seamless texture & shader application, and visual consistency across various assets, and determine best approaches to solving challenges when developing the final look.
  • Collaborate with VFX Supervisor, MoMo Art Supervisor, and TDs to identify areas of improvement in the pipeline, including tool and workflow development.
  • Create efficient shader setups in order to optimize render farm usage.
  • Maintain organized texture libraries and adhere to studio naming conventions and pipeline standards.
  • Communicate effectively with production and creative leads to align visual performance with narrative goals.

Required Qualifications:

  • 5+ years of professional experience in texture painting and shader creation for film, TV, or cinematic animation/VFX.
  • Strong understanding of UV mapping, form, light, color, and perspective in a 3D context.
  • Proficiency in Maya, Houdini, and at least one industry standard texturing package (e.g., Substance Painter, Mari, Photoshop).
  • Expert knowledge of how textures and shading integrate with modeling, rigging, and lighting pipelines.
  • Keen eye for detail and the ability to match style across a wide range of assets.
  • Deep understanding of visual language- color, scale, perspective, proportion, spatial awareness, etc.
  • Comprehensive knowledge of physically based rendering and optimizations, as it pertains to texture and lookdev, using Arnold or similar engines.
  • Solid grasp of geometry formatting, including, but not limited to Primvars.
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind.
  • Robust problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows.
  • Experience with projection techniques and integrating textures from live-action reference footage.
  • Ability to prioritize tasks, manage time well, and provide accurate time estimates.
  • An artistic mindset and willingness to receive and implement constructive feedback, whether that's with draw-overs, over the shoulder adjustments, or team meetings.

Preferred Qualifications:

  • Solid eye for cinematic and real-world lighting, color grading, and shot continuity is a plus.
  • Paint or traditional art background is advantageous. 
  • Understanding of cinematography, photography, exposure, color grading, lens and camera behavior, and HDR workflows.
  • Experience with ZBrush or other modelling programs.
  • Understanding of real-time rendering or game engine workflows (e.g., Unreal Engine).
  • Comfort working across stylized and photorealistic visual styles.