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Shading Tech Artist Jobs (NOW HIRING)

Senior CG Lighting Artist

New Orleans, LA · Hybrid

$122K - $146K/yr

... collaborating on visual looks, tech, training, and workflow for faces and environments ... Understanding and experience with UV, texture, and shading is a plus. * Understanding of CG ...

Senior CG Lighting Artist

New Orleans, LA · On-site

$122K - $146K/yr

... collaborating on visual looks, tech, training, and workflow for faces and environments ... Understanding and experience with UV, texture, and shading is a plus. * Understanding of CG ...

Senior 3D Artist, Technical

San Mateo, CA · On-site

$144K - $173K/yr

Be a subject matter expert on animation and animation technology who cultivates a comprehensive ... shading * Knowledge: Strong understanding of modern real-time engines, a variety of tools ...

TECHNICAL ARTIST

Atlanta, GA

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... Understanding of shader node graph and physically-based shading and rendering workflows, especially ...

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... Understanding of shader node graph and physically-based shading and rendering workflows, especially ...

Technical Artist III

Las Vegas, NV · On-site

$85K - $110K/yr

Proactively self-trains to remain at the forefront of Unity engine technology. * Analyzes Konami ... Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering.

Technical Artist III

Las Vegas, NV · On-site

$116K - $139K/yr

Proactively self-trains to remain at the forefront of Unity engine technology. * Analyzes Konami ... Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering.

Senior 3D Artist, Technical

San Mateo, CA · On-site

$163K - $200K/yr

Be a subject matter expert on animation and animation technology who cultivates a comprehensive ... shading * Knowledge: Strong understanding of modern real-time engines, a variety of tools ...

... technologies, award-winning designs, and a unique business model that spans all owners in the full ... Use Maya and Redshift Render for stills, animation, lighting, and shading * Data preparation of CAD ...

Spotify is seeking a Senior Backend Engineer to join the Advertising Product & Technology team. The ... bid shading, and guaranteed delivery prioritization. • Be a technical leader and valued ...

Drawing Tutor

Elizabeth, NJ · Remote

$18 - $40/hr

Deep knowledge of drawing fundamentals including line quality, shading and value, perspective (one ... Emphasizes seeing like an artist through careful observation and connects drawing to visual ...

Drawing Tutor

New Rochelle, NY · Remote

$18 - $40/hr

Deep knowledge of drawing fundamentals including line quality, shading and value, perspective (one ... Emphasizes seeing like an artist through careful observation and connects drawing to visual ...

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Shading Tech Artist information

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$30.5K

$129.5K

$152.5K

How much do shading tech artist jobs pay per year?

As of Jul 9, 2026, the average yearly pay for shading tech artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are some common challenges Shading Tech Artists face when collaborating with other departments in a game development pipeline?

Shading Tech Artists often encounter challenges when bridging the gap between artistic vision and technical requirements. One common issue is ensuring that custom shaders perform efficiently across different platforms while still meeting the desired visual aesthetic. Collaboration with artists, programmers, and lighting specialists requires clear communication to balance creative ambitions with real-time performance constraints. Additionally, adapting to frequent changes in art direction or engine updates can require quick iteration and problem-solving skills.

What are the key skills and qualifications needed to thrive as a Shading Tech Artist, and why are they important?

To thrive as a Shading Tech Artist, you need a strong understanding of 3D rendering, shader programming, and material creation, often supported by a degree in computer graphics or a related field. Proficiency with tools such as Maya, Houdini, Substance Designer, and real-time engines like Unreal Engine or Unity is commonly required. Attention to detail, creativity, and effective communication are essential soft skills for collaborating with artists and developers. These skills ensure visually compelling, optimized assets that meet both artistic and technical requirements in game and film production.

What is a Shading Tech Artist?

A Shading Tech Artist is a professional in the visual effects, animation, or gaming industry who specializes in creating and implementing shaders and materials for 3D models. Their role bridges the gap between art and technology by developing visually compelling textures and surface qualities using technical tools and scripting. Shading Tech Artists work closely with both artists and programmers to ensure that the materials look realistic or stylistically appropriate while being optimized for real-time rendering or final output. They often utilize shader languages and material editors within software like Unreal Engine, Unity, or proprietary engines.
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What cities are hiring for Shading Tech Artist jobs? Cities with the most Shading Tech Artist job openings:
Senior / Staff Technical Artist - Procedural Materials and FX

Senior / Staff Technical Artist - Procedural Materials and FX

General Motors

Sunnyvale, CA • On-site

$149K - $178K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 7 days ago


General Motors rating

8.0

Company rating: 8.0 out of 10

Based on 308 frontline employees who took The Breakroom Quiz

6th of 44 rated automakers


Job description

Job Description

We believe in improving people's lives by making transportation safer, more accessible, and more convenient. We're building advanced software and simulation technology to power autonomous vehicles that safely connect people to the places, things, and experiences they care about.

We seek and embrace diversity in all of its forms. We continuously push ourselves to think differently and take ownership wherever it's needed. This is a place for dreamers and doers to succeed. If you share our passion for achieving what some say is impossible, join us.

The Role

We're looking for a Senior Technical Artist - Procedural Materials and FX to help build the virtual worlds our AV stack learns from.

You will own the physically based material and FX pipeline for our simulation engines: designing procedural shaders, authoring photorealistic materials, building a scalable material library, and creating weather and water FX that behave realistically at city scale. Procedural environment experience is a plus, especially if combined with strong C++ skills.

You'll partner closely with content, rendering, simulation, and perception teams to ensure our worlds both look real and behave consistently for sensors and ML models.

What You'll Do

Material & shading pipeline

Own the PBR material pipeline for our simulation engines (e.g., MDL, MaterialX, shader

graphs, or equivalent).

Design procedural material and shader systems that generate families of related

materials (roads, terrain, vehicles, props) from controlled parameters.

Author and calibrate photorealistic materials that remain physically plausible across

different cameras, exposure settings, and scenarios.

Build and maintain a material library for our virtual world, including standards for naming,

parameter ranges.

Profile and optimize shaders for performance in large, complex scenes.

Implement and maintain lowlevel shader code where graphs aren't sufficient, exposing

artistfriendly controls.

Environmental FX (weather, water, and impacts)

Create environmental FX including weather, water interaction (puddles, splashes,

standing water), debris, dust, and other largescale events.

Use simulation and procedural techniques for placement and behavior of FX, including

accumulation and interaction with the environment and vehicles.

Author FX shaders and materials (particles, volumes) that integrate cleanly with the core

shading pipeline.

Procedural environments (bonus)

Build or extend procedural systems to populate largescale environments (roads, terrain,

foliage, props) while respecting performance and simulation constraints.

Leverage industry standard DCC tools or write code/plugins where necessary to solve

simulation needs.

Collaboration & tools

Partner with Simulation, ML, and Perception teams to align materials and FX with sensor

models and evaluation metrics.

Work with rendering and tools engineers to profile, debug, and optimize materials and

FX.

Share standards, build example scenes, and mentor artists and technical artists on PBR

and FX workflows.

(Bonus) Use C++ and/or Python to extend engine features, add custom

nodes/operators, or integrate procedural environment systems.

Your Skills & Abilities

Experience

5+ years (Senior) or 8+ years (Staff) as a Technical Artist, FX TD, LookDev/Materials

TD, or similar hybrid role in games, VFX, animation, virtual production, or simulation.

A strong reel/portfolio focused on materials/shading and FX, with clear notes on your

personal contributions.

Experience on toptier studios or flagship projects (highend VFX/animation, AAA

games, virtual production, or similar).

Materials & shading

Deep understanding of physically based rendering (PBR), BRDFs, and texture

workflows, and how to keep materials physically plausible.

Proven experience owning a material/shader pipeline in a realtime or nearrealtime

engine (Unreal, Unity, proprietary, etc.).

Strong skills in procedural material authoring (e.g., Substance Designer, MaterialX, MDL,

custom node graphs).

Comfort with both shader graphs and lowlevel shader code, including debugging and

performance tuning.

FX / VFX

Production experience building weather and environmental FX (rain, snow, hail, fog,

water surfaces, spray, etc.).

Experience simulating or procedurally generating FX and integrating them into a

game/simulation engine.

A track record of making FX and materials work together (wetness, accumulation,

interaction with motion and environment).

Tools & mindset

Strong Python skills for pipeline tools, exporters, validators, and DCC integrations;

PySide/PyQt is a plus.

(Bonus) C++ experience extending engines or implementing highperformance

procedural or environment systems.

(Bonus) Experience with procedural environment generation and placement systems in a

game, VFX, or simulation pipeline.

Ability to profile and diagnose performance issues around materials, shaders, FX, and

environment complexity, and communicate findings to both artists and engineers.

Comfortable owning problems endtoend and bridging art and engineering when

priorities or constraints conflict.

What Will Give You A Competitive Edge

Experience with USD and/or MDL in production pipelines.

Background generating synthetic data or calibrating content to realworld cameras and

sensors.

Familiarity with raytraced or pathtraced realtime rendering in large environments.

Experience in autonomous vehicles, robotics, or other safetycritical simulation domains.

Compensation

The compensation information is a good faith estimate only. It is based on what a successful applicant might be paidin accordance withapplicable state laws. The compensation may not berepresentative for positionslocatedoutside of the California Bay Area.

  • The salary range for this role is $153,200 and $234,100 . The actual base salary a successful candidate will be offered within this range will vary based on factors relevant to the position.

  • Bonus Potential: An incentivepayprogram offers payouts based on company performance, job level, and individual performance.

Benefits

  • Benefits: GM offers a variety of health and wellbeing benefit programs.Benefit options include medical, dental, vision, Health Savings Account, Flexible Spending Accounts, retirement savings plan, sickness and accident benefits, life insurance, paid vacation & holidays, tuitionassistanceprograms, employeeassistanceprogram, GM vehicle discounts and more.

GM does not provide immigration-related sponsorship for this role. Do not apply for this role if you will need GM immigration sponsorship now or in the future. This includes direct company sponsorship, entry of GM as the immigration employer of record on a government form, and any work authorization requiring a written submission or other immigration support from the company (e.g., H1-B, OPT, STEM OPT, CPT, TN, J-1, etc).

About GM

Our vision is a world with Zero Crashes, Zero Emissions and Zero Congestion and we embrace the responsibility to lead the change that will make our world better, safer and more equitable for all.

Why Join Us

We believe we all must make a choice every day - individually and collectively - to drive meaningful change through our words, our deeds and our culture. Every day, we want every employee to feel they belong to one General Motors team.

Benefits Overview

From day one, we're looking out for your well-being-at work and at home-so you can focus on realizing your ambitions. Learn how GM supports a rewarding career that rewards you personally by visiting Total Rewards resources.

Non-Discrimination and Equal Employment Opportunities (U.S.)

General Motors is committed to being a workplace that is not only free of unlawful discrimination, but one that genuinely fosters inclusion and belonging. We strongly believe that providing an inclusive workplace creates an environment in which our employees can thrive and develop better products for our customers.

All employment decisions are made on a non-discriminatory basis without regard to sex, race, color, national origin, citizenship status, religion, age, disability, pregnancy or maternity status, sexual orientation, gender identity, status as a veteran or protected veteran, or any other similarly protected status in accordance with federal, state and local laws.

We encourage interested candidates to review the key responsibilities and qualifications for each role and apply for any positions that match their skills and capabilities. Applicants in the recruitment process may be required, where applicable, to successfully complete a role-related assessment(s) and/or a pre-employment screening prior to beginning employment. To learn more, visit How we Hire.

Accommodations

General Motors offers opportunities to all job seekers including individuals with disabilities. If you need a reasonable accommodation to assist with your job search or application for employment, email us or call us at 1-800-865-7580. In your email, please include a description of the specific accommodation you are requesting as well as the job title and requisition number of the position for which you are applying.


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About General Motors

Sourced by ZipRecruiter

General Motors is a company with global scale and capabilities, headquartered in Detroit, Michigan, with employees around the world. The company employs over 165,000 people, serves six continents, operates across 22 time zones, and has a diverse workforce speaking 75 languages1. GM’s vision is to drive the world forward by pioneering innovations that move and connect people to what matters. The company is working towards an all-electric future with its new Ultium Platform and is pushing transportation options beyond our wildest imaginations with autonomous vehicles. GM is also committed to becoming the most inclusive company in the world.

Industry

Transportation equipment manufacturing

Company size

10,000+ Employees

Headquarters location

Detroit, MI, US

Year founded

1908