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Shader Programming Jobs in Texas (NOW HIRING)

Experience with GLSL shader programming and graphics optimizations * Knowledge of modern web standards and browser capabilities * Ability to balance visual quality with performance constraints

Principal Graphics Engineer

Austin, TX

$138K - $171K/yr

OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and pipeline optimization, and frame/latency budgeting. * Track record of owning complex, multi-component ...

Required : • Strong technical background in GPU/APU programming, C++, and machine learning • ... compute shader and C++ code • Stay informed of software and hardware trends and innovations ...

Design Verification Engineer

Austin, TX · Hybrid

$134K - $164K/yr

As a Design Verification Engineer you will contribute to the functional verification of GPU Subsystems such as Shader, Texture, and Memory Systems. Responsibilities * Triage regression failures and ...

Graphics (GPU) Design Verification Engineer

Austin, TX · On-site

$138K - $171K/yr

As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power ...

Graphics (GPU) Design Verification Engineer

Austin, TX · On-site

$138K - $171K/yr

As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power ...

Graphics (GPU) Design Verification Engineer

Austin, TX · On-site

$138K - $171K/yr

As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power ...

NET/C++, shader languages (HLSL, GLSL) in complex Windows desktop applications * Experience with multi-threaded programming and async execution models * Experience with 3D point clouds, meshes, and ...

NET/C++, shader languages (HLSL, GLSL) in complex Windows desktop applications * Experience with multi-threaded programming and async execution models * Experience with 3D point clouds, meshes, and ...

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Shader Programming information

What is shader programming?

Shader programming involves writing specialized code that runs on a computer's graphics processing unit (GPU) to control how images, lighting, and colors are rendered in computer graphics. Shaders are essential for creating realistic visual effects in video games, movies, and virtual reality. Programmers use languages like GLSL, HLSL, or Cg to write vertex, fragment, or compute shaders, which manipulate geometry, textures, and lighting in real time. This field requires strong mathematical and programming skills, especially in linear algebra and computer graphics concepts.

What are the key skills and qualifications needed to thrive as a Shader Programmer, and why are they important?

To thrive as a Shader Programmer, you need strong proficiency in computer graphics principles, mathematics (especially linear algebra), and experience with shading languages like GLSL or HLSL, often supported by a degree in computer science or a related field. Familiarity with graphics APIs (such as OpenGL or DirectX), real-time rendering engines, and version control systems is typically required. Creative problem-solving, attention to detail, and effective collaboration with artists and developers are standout soft skills in this role. These competencies are vital to create visually stunning and efficient visual effects that enhance real-time applications and games.

What is the difference between Shader Programming vs Graphics Programmer?

AspectShader ProgrammingGraphics Programmer
Required credentialsKnowledge of GLSL/HLSL, graphics APIsKnowledge of graphics APIs, C++, shader languages
Work environmentFocus on writing shaders for rendering pipelinesDeveloping graphics engines, rendering techniques
Industry usageUsed in game development, real-time renderingUsed in game studios, visual effects, simulation
Common search intentUnderstanding shader coding differencesUnderstanding graphics pipeline development

Shader Programming primarily involves writing small programs that run on the GPU to control rendering effects, while Graphics Programming encompasses broader development of rendering engines and graphics systems. Both roles require knowledge of graphics APIs and shader languages, but Shader Programmers focus more on creating visual effects at the shader level, whereas Graphics Programmers develop the overall graphics architecture.

What are some common challenges shader programmers face when optimizing graphics performance?

Shader programmers often encounter challenges related to balancing visual quality with real-time performance. Optimizing shaders requires a strong understanding of hardware limitations, such as processing power and memory bandwidth, as well as efficient use of GPU resources. Debugging and profiling shader code can be complex, especially when dealing with platform-specific differences. Collaboration with artists and other developers is essential to ensure that the visuals meet creative goals without exceeding performance budgets.
What job categories do people searching Shader Programming jobs in Texas look for? The top searched job categories for Shader Programming jobs in Texas are:
Infographic showing various Shader Programming job openings in Texas as of June 2026, with employment types broken down into 98% Full Time, 1% Part Time, and 1% Temporary. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution.
Software Engineer, Graphics (Mid to Senior)

Software Engineer, Graphics (Mid to Senior)

Panic Button

Austin, TX • On-site

$138K - $171K/yr

Full-time

Posted 4 days ago


Job description

Panic Button is seeking a highly experienced and motivated Software Engineer with a strong focus in graphics development to join our growing team. The ideal candidate will have a proven track record of working in software engineering teams in the video game industry, with recent and extensive experience in rendering techniques.
Requirements
  • Knowledge of graphics engines, shader programming models, and high-level shader languages (such as HLSL or GLSL)
  • Familiarity with global lighting methods, dynamic lighting, shadow rendering, and other modern rendering techniques
  • Experience debugging rendering issues
  • Experience profiling and optimizing both CPU and GPU utilization
  • 2+ years C++ development and graphics programming experience