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C# Game Developer Jobs in Texas (NOW HIRING)

... developer in any language- 3+ years of experience working with C, C++Bonus Points- Game industry experience, though we welcome different perspectives!- Familiarity with Unreal Engine or Unity ...

Requirements * 3 years of game console (Xbox, Switch, PlayStation) experience * Deep understanding ... Mastery of C/C++, with excellent multi-threaded programming techniques Bonus * Experience with ...

Senior Software Engineer, Console

Austin, TX · On-site

$121K - $160K/yr

Required : • 3 years of game console (Xbox, Switch, PlayStation) experience • Deep ... • Mastery of C/C++, with excellent multi-threaded programming techniques Preferred : • ...

Senior Software Engineer, Console

Austin, TX · On-site

$121K - $160K/yr

Required : • 3 years of game console (Xbox, Switch, PlayStation) experience • Deep ... • Mastery of C/C++, with excellent multi-threaded programming techniques Preferred : • ...

Fan-favorites and latest hits include FarmVille™, Words With Friends™, Zynga Poker™, Game of ... Interact with members of Finance and the C-suite with regards to technology cost allocations ...

Software Development in C/C++/Python * Best Practices using git, gerrit (code reviews), continuous ... Experience delivering graphics APIs, graphics drivers or Game Engine subsystems for graphics

Software Development in C/C++/Python * Best Practices using git, gerrit (code reviews), continuous ... Experience delivering graphics APIs, graphics drivers or Game Engine subsystems for graphics

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How much do c# game developer jobs pay per hour?

As of Aug 1, 2026, the average hourly pay for c# game developer in Texas is $53.84, according to ZipRecruiter salary data. Most workers in this role earn between $43.89 and $59.13 per hour, depending on experience, location, and employer.

What does a typical day look like for a C# Game Developer working on a game project?

A typical day for a C# Game Developer involves writing and refining code for gameplay features, fixing bugs, and collaborating closely with game designers, artists, and testers to implement and improve game mechanics. You might participate in daily stand-up meetings to discuss progress, tackle tasks from a sprint backlog, and review code changes with teammates. Balancing new feature development with optimization and troubleshooting is common, and much of your time is spent problem-solving within the chosen game engine, such as Unity. This environment fosters frequent communication and the opportunity to influence both technical and creative aspects of the game's development.

What are the key skills and qualifications needed to thrive in the C# Game Developer position, and why are they important?

To thrive as a C# Game Developer, you need strong proficiency in C# programming, knowledge of game development principles, and experience with game engines such as Unity. Familiarity with version control systems (like Git), debugging tools, and a bachelor’s degree in computer science or related fields are often expected, alongside any industry-recognized certifications. Effective communication, creative problem-solving, and the ability to work collaboratively in multidisciplinary teams are standout soft skills. These skills ensure you can deliver polished, engaging games while efficiently adapting to project requirements and collaborating with artists, designers, and other developers.

Can I use C# to make games?

C# is a popular programming language for game development, especially with the Unity engine, which is widely used in the industry. As a C# game developer, you can create 2D and 3D games across multiple platforms, and knowledge of C# is essential for working with Unity. Skills in game design, graphics, and debugging complement C# programming in this role.

What is the average salary for C# devs?

The average salary for C# game developers varies depending on experience, location, and company size, but generally ranges from $70,000 to $120,000 annually. Skilled developers with experience in Unity or Unreal Engine and strong programming skills tend to earn higher salaries. Entry-level positions may start lower, while senior roles can exceed this range.

Will game dev be replaced by AI?

As a C# game developer, AI is increasingly used to assist in tasks like procedural content generation and testing, but it is unlikely to fully replace human developers. Creativity, problem-solving, and understanding player experience remain essential skills that AI cannot replicate entirely. Developers will need to adapt by integrating AI tools into their workflows and focusing on complex design and innovation.

Is C# good for game dev?

C# is widely used for game development, especially with the Unity engine, which is popular among indie and professional developers. It offers a user-friendly syntax, strong support for object-oriented programming, and a large community, making it a good choice for creating 2D and 3D games. Proficiency in C# can enhance job prospects in the game industry, particularly for roles involving Unity-based projects.

What is a C# Game Developer job?

A C# Game Developer is a programmer who specializes in using C# to develop video games, primarily with game engines like Unity. They are responsible for writing game logic, implementing mechanics, optimizing performance, and sometimes working on graphics or AI. Their role often involves collaborating with designers, artists, and other developers to bring a game to life.

What are the most commonly searched types of C# Game Developer jobs in Texas? The most popular types of C# Game Developer jobs in Texas are:
Infographic showing various C# Game Developer job openings in Texas as of July 2026, with employment types broken down into 50% Full Time, 17% Part Time, and 33% Temporary. Highlights an 100% In-person job distribution, with an average salary of $111,996 per year, or $53.8 per hour.

Technology Engineer (Retro Studios)

Nintendo

Austin, TX • On-site

Full-time

Re-posted 6 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

153rd of 241 rated software companies


Job description

RETRO STUDIOS:
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
DESCRIPTION OF DUTIES:
  • Assist in developing and maintaining core engine subsystems, including rendering, physics, audio, or memory management.
  • Maintain existing codebase and support the wider development team in diagnosing problems and coming up with good solutions.
  • Research coding techniques and algorithms to keep current technological developments and advancements in the game industry.
  • Work with content and engineering partners to identify problems and identify new solutions where required.
  • Participate in development, optimization, and debugging of low-level systems like physics, animation, and memory management.

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS:
  • Strong foundation in C/C++ skills.
  • Strong understanding of linear algebra, calculus and 3D mathematics.
  • Demonstrable prior work product: Personal projects, game jams, or a portfolio showcasing custom game development or engine work.
  • Excellent communication skills and a desire to work in a collaborative environment.
  • Strong debugging and analytical skills
  • Experience working independently and comfort with self-direction.
  • Undergraduate degree in Computer Science, Computer Engineering or related field required, or specific experience with video game programming.
  • 0-2 years of professional experience or a strong portfolio demonstrating engine-level systems, tooling, or low-level game technology work.

PREFERRED SKILLS
  • Experience or familiarity with commercial engines (Unreal Engine or Unity) to understand the differences from proprietary systems.
  • Experience with crash dumps and disassembly.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.

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