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Senior Unity Game Programmer Jobs (NOW HIRING)

Support senior developers in the completion of their tasks. * Scope and estimate your own work ... Experience with other game engines/tools that may be used in the pipeline such as Blender, Figma ...

Experience writing graphics shaders in Unity. * Experience programming in other languages like ... Experience with other game engines/tools that may be used in the pipeline such as Blender, Figma ...

Holospark is looking for an experienced Gameplay Engineer to join and help us create and impliment ... Experience with Unreal and Unity game engines * Working knowledge of AWS, GameLift and/or ...

Holospark is looking for an experienced Gameplay Engineer to join and help us create and impliment ... Experience with Unreal and Unity game engines * Working knowledge of AWS, GameLift and/or ...

NY · On-site

$125 - $150/hr

As a Senior/Expert Unreal Engine Game Programmer, you will be responsible for developing and implementing high-quality gameplay features and systems for our upcoming projects. If you have a passion ...

Unity Developer

Orlando, FL · On-site

$60 - $80/hr

Role-Unity Developer Location: Orlando, Florida (Onsite) Duration: 2 month contract Key ... Design, develop, test, and maintain immersive VR/XR training applications using the Unity game ...

$60 - $80/hr

Role-Unity Developer Location: Orlando, Florida (Onsite) Duration: 2 month contract Key ... Design, develop, test, and maintain immersive VR/XR training applications using the Unity game ...

Job#: 3049281 Role- Unity Developer Location: Orlando, Florida (Onsite) Duration: 2 month contract ... Design, develop, test, and maintain immersive VR/XR training applications using the Unity game ...

This is an entry-level engineering role ideal for someone eager to grow their skills while ... Write and maintain C# code within the Unity game engine. * Implement gameplay features and systems ...

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Senior Unity Game Programmer information

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How much do senior unity game programmer jobs pay per hour?

As of Sep 8, 2026, the average hourly pay for senior unity game programmer in the United States is $52.28, according to ZipRecruiter salary data. Most workers in this role earn between $43.99 and $62.50 per hour, depending on experience, location, and employer.

What does a senior Unity game programmer do?

A Senior Unity Game Programmer is responsible for designing, developing, and optimizing interactive games and applications using the Unity engine. They collaborate with artists, designers, and other developers to implement gameplay features, solve complex programming challenges, and ensure high performance across platforms. Seniors typically mentor junior programmers, review code, and contribute to architectural decisions to deliver a polished final product.

What are the key skills and qualifications needed to thrive as a senior Unity game programmer?

To thrive as a Senior Unity Game Programmer, you need advanced proficiency in C#, deep knowledge of Unity’s engine, and a solid background in computer science or related fields. Familiarity with version control systems like Git, experience with performance profiling tools, and an understanding of shader programming are typically required. Strong problem-solving abilities, teamwork, and effective communication distinguish top performers in this role. These skills are crucial for developing high-quality, efficient games and for collaborating productively within multidisciplinary teams.

How does a senior Unity game programmer typically collaborate with artists and designers during a game development project?

A Senior Unity Game Programmer works closely with artists and designers to ensure the technical feasibility and smooth implementation of game features. This often involves translating creative concepts into functional gameplay mechanics, integrating art assets, and providing technical guidance on performance optimization. Regular communication and iterative feedback are key, as programmers may need to adjust code to accommodate changes in design or visuals. Being proactive in cross-disciplinary meetings helps align technical solutions with the overall vision and ensures a cohesive final product.

What is the difference between Senior Unity Game Programmer vs Unity Developer?

AspectSenior Unity Game ProgrammerUnity Developer
Required CredentialsBachelor's in Computer Science or related, extensive experience in UnitySimilar educational background, often entry to mid-level experience
Work EnvironmentGame studios, AAA or indie projects, complex game developmentIndie projects, mobile apps, or smaller game projects
Employer & Industry UsageUsed in professional game development companiesUsed across various industries including gaming, AR/VR, and mobile apps
Comparison Search IntentHigh overlap in skills and responsibilitiesOften compared for career progression or skill level

The main difference is that a Senior Unity Game Programmer typically has more experience, handles complex coding tasks, and may lead projects, whereas a Unity Developer is often at an earlier stage, focusing on implementation and smaller features. Both roles require strong Unity skills, but the senior position involves greater responsibility and expertise.

What cities are hiring for Senior Unity Game Programmer jobs?

Cities with the most Senior Unity Game Programmer job openings:

What are the most commonly searched types of Unity Game Programmer jobs?

The most popular types of Unity Game Programmer jobs are:

What states have the most Senior Unity Game Programmer jobs?

States with the most job openings for Senior Unity Game Programmer jobs include:

What are popular job titles related to Senior Unity Game Programmer jobs?

For Senior Unity Game Programmer jobs, the most frequently searched job titles are:

Infographic showing various Senior Unity Game Programmer job openings in the United States as of September 2026, with employment types broken down into 3% Internship, 64% Full Time, 23% Part Time, 1% Temporary, and 9% Contract. Highlights an 89% Physical, 1% Hybrid, and 10% Remote job distribution, with an average salary of $108,736 per year, or $52.3 per hour.

Senior Unity Technical Artist (Remote)

Issaquah, WA • Remote

$55 - $70/hr

Other

Posted 23 days ago


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour – Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity.  They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames.  The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration).  Occasional evening calls should be expected for collaboration with overseas vendors.  The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing.  H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers.  We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/