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Senior Unity Game Programmer Jobs (NOW HIRING)

The Unity Engineer Role: We are looking for an experienced game engineer with strong C# and Unity skills. You will be working closely with a small, multidisciplinary team to build out our upcoming ...

The Unity Engineer Role: We are looking for an experienced game engineer with strong C# and Unity skills. You will be working closely with a small, multidisciplinary team to build out our upcoming ...

Title: Unity Game Solutions Engineer Location: Seattle, WA Openings: 1 Type: Long-Term Contract We Provide Solutions for Game Teams The Clients team needs a highly capable Unity Game Solution ...

Build an AI Video Game Generator! We are building the world's first personalized story adventure ... Implement UI/UX and gameplay dynamics in Unity. * Discover new generative AI models and implement ...

Part Time Unity Game Designer

Huntsville, AL · On-site

$152K/yr

Daily work will require experience in the Unity game engine and the ability to learn custom ... Collaborate with artists, software engineers, subject matter experts, and other game designers to ...

An ideal candidate has Mobile Unity Game development, C# and a passion for games, mobile or any ... Programmer) to join its team of passionate gamers. Ability to drive gameplay aspects of the game ...

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Senior Unity Game Programmer information

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How much do senior unity game programmer jobs pay per hour?

As of Jun 18, 2026, the average hourly pay for senior unity game programmer in the United States is $52.28, according to ZipRecruiter salary data. Most workers in this role earn between $43.99 and $62.50 per hour, depending on experience, location, and employer.

What does a Senior Unity Game Programmer do?

A Senior Unity Game Programmer is responsible for designing, developing, and optimizing interactive games and applications using the Unity engine. They collaborate with artists, designers, and other developers to implement gameplay features, solve complex programming challenges, and ensure high performance across platforms. Seniors typically mentor junior programmers, review code, and contribute to architectural decisions to deliver a polished final product.

What is the difference between Senior Unity Game Programmer vs Unity Developer?

AspectSenior Unity Game ProgrammerUnity Developer
Required CredentialsBachelor's in Computer Science or related, extensive experience in UnitySimilar educational background, often entry to mid-level experience
Work EnvironmentGame studios, AAA or indie projects, complex game developmentIndie projects, mobile apps, or smaller game projects
Employer & Industry UsageUsed in professional game development companiesUsed across various industries including gaming, AR/VR, and mobile apps
Comparison Search IntentHigh overlap in skills and responsibilitiesOften compared for career progression or skill level

The main difference is that a Senior Unity Game Programmer typically has more experience, handles complex coding tasks, and may lead projects, whereas a Unity Developer is often at an earlier stage, focusing on implementation and smaller features. Both roles require strong Unity skills, but the senior position involves greater responsibility and expertise.

What are the key skills and qualifications needed to thrive as a Senior Unity Game Programmer, and why are they important?

To thrive as a Senior Unity Game Programmer, you need advanced proficiency in C#, deep knowledge of Unity’s engine, and a solid background in computer science or related fields. Familiarity with version control systems like Git, experience with performance profiling tools, and an understanding of shader programming are typically required. Strong problem-solving abilities, teamwork, and effective communication distinguish top performers in this role. These skills are crucial for developing high-quality, efficient games and for collaborating productively within multidisciplinary teams.

How does a Senior Unity Game Programmer typically collaborate with artists and designers during a game development project?

A Senior Unity Game Programmer works closely with artists and designers to ensure the technical feasibility and smooth implementation of game features. This often involves translating creative concepts into functional gameplay mechanics, integrating art assets, and providing technical guidance on performance optimization. Regular communication and iterative feedback are key, as programmers may need to adjust code to accommodate changes in design or visuals. Being proactive in cross-disciplinary meetings helps align technical solutions with the overall vision and ensures a cohesive final product.
What cities are hiring for Senior Unity Game Programmer jobs? Cities with the most Senior Unity Game Programmer job openings:
What are the most commonly searched types of Unity Game Programmer jobs? The most popular types of Unity Game Programmer jobs are:
What states have the most Senior Unity Game Programmer jobs? States with the most job openings for Senior Unity Game Programmer jobs include:

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA • Remote

Other

Posted 18 days ago


Job description

Salary: $62 - $75 USD per hour Depends on skills and experience

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 20

Pay: $62 - $75 USD per hour Depends on skills and experience.

Job Type: Contractor or Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular collaboration online during our core work hours (9:30 AM 5:30 PM Pacific),attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and funding. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.[
  • Lead engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps pipelines utilizing tools including Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building some game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Systems, UI / UX, APIs, internationalization and localization, optimization, and instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and rsum to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/