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Senior Unity Developer Jobs in Ontario (NOW HIRING)

... engineering workflows Excellent code review and technical validation skills Strong written and verbal communication, including experience presenting to senior leadership Assets Unity/C# and XR/VR/MR ...

Collaborates with Project Engineers and Senior Engineers to develop studies and concept sketches to ... Unity, Empowerment: At Magna, we believe that a diverse workforce is critical to our success. That ...

Through our robust product engineering, outstanding tooling capabilities and diverse process ... Work collaboratively with senior toolmakers and other team members to complete projects. * Document ...

Review and work up development requests & specs for ABAP programmers to develop customized ... Unity. Empowerment. At Magna, we believe that a diverse workforce is critical to our success. That ...

Organizational Change Manager

Newmarket, ON · On-site

CA$100K - CA$130K/yr

Evaluate processes from different perspectives. (Program Management, Engineering, Manufacturing ... Coach senior leaders, managers, and project sponsors to effectively lead change initiatives

Program Manager (Division)

Penetanguishene, ON · On-site

CA$75K - CA$105K/yr

Obtain and present divisional metrics that are related to the specified program to the senior ... Post-secondary diploma in Business Administration or Engineering OR minimum of 5 years' experience ...

Showing results 41-51

Senior Unity Developer information

See Ontario salary details

$63.5K

$117.6K

$173.5K

How much do senior unity developer jobs pay per year?

As of Sep 10, 2026, the average yearly pay for senior unity developer in Ontario is $117,565.00, according to ZipRecruiter salary data. Most workers in this role earn between $95,000.00 and $134,000.00 per year, depending on experience, location, and employer.

What does a Senior Unity Developer do?

A Senior Unity Developer is responsible for designing, developing, and optimizing high-quality games and applications using the Unity engine. They lead technical decisions, mentor junior developers, and collaborate with artists and designers to bring interactive experiences to life. Their role often includes performance optimization, debugging, and implementing cutting-edge features. Additionally, they ensure best coding practices and contribute to architectural planning for scalable and maintainable projects.

What are the key skills and qualifications needed to thrive as a Senior Unity Developer?

To thrive as a Senior Unity Developer, you need advanced proficiency in Unity3D, C# programming, and experience with game or interactive application development, typically supported by a relevant degree or significant industry experience. Expertise with tools such as Unity Editor, version control systems like Git, and knowledge of animation, physics, and UI/UX design is highly valuable. Strong problem-solving skills, effective collaboration, and leadership abilities help you communicate complex ideas and mentor junior developers. These skills and qualities are crucial for delivering high-quality projects, driving innovation, and ensuring smooth teamwork within fast-paced development environments.

What are some typical challenges a Senior Unity Developer faces on the job?

Senior Unity Developers often encounter challenges such as optimizing game performance across multiple platforms, integrating new features without compromising stability, and debugging complex issues related to rendering or scripting. Balancing project deadlines while mentoring junior team members and collaborating closely with artists, designers, and QA professionals also requires strong organizational and communication skills. These challenges provide opportunities for growth and innovation, allowing you to build your expertise and contribute meaningfully to high-profile game or application launches.

What are the most commonly searched types of Unity Developer jobs in Ontario?

The most popular types of Unity Developer jobs in Ontario are:

What are popular job titles related to Senior Unity Developer jobs in Ontario?

For Senior Unity Developer jobs in Ontario, the most frequently searched job titles are:

What job categories do people searching Senior Unity Developer jobs in Ontario look for?

The top searched job categories for Senior Unity Developer jobs in Ontario are:

What cities in Ontario are hiring for Senior Unity Developer jobs?

Cities in Ontario with the most Senior Unity Developer job openings:

Infographic showing various Senior Unity Developer job openings in Ontario as of August 2026, with employment types broken down into 75% Full Time, 12% Part Time, and 13% Contract. Highlights an 80% Physical, 6% Hybrid, and 14% Remote job distribution, with an average salary of $117,565 per year, or $56.5 per hour.

Artiste de texture senior | Senior Texture Artist

Toronto, ON

Contractor

Posted 15 days ago


Job description

~ English version to follow ~

Lieu: Montreal, Quebec ou Toronto, Ontario

Structure de travail: Hybride (teletravail + presence sur site)

Contrat: 6+ mois

Chez Side, nous collaborons avec certains des principaux developpeurs de jeux au monde pour resoudre des defis techniques complexes et offrir des experiences de jeu exceptionnelles.

Nous recherchons un Artiste de texture senior talentueux, passionne par la creation de materiaux et de surfaces de classe mondiale qui ameliorent la qualite visuelle des jeux. Dans ce role, vous serez responsable de la creation de textures, materiaux et trim sheets de haute qualite pour des environnements en temps reel, en veillant a ce que les assets soient a la fois visuellement impressionnants et techniquement efficaces. En travaillant etroitement avec les artistes environnement, les artistes techniques et les equipes de developpement, vous contribuerez a etablir et maintenir des standards artistiques eleves tout en soutenant les objectifs de performance et d'optimisation. Vous apporterez une profonde comprehension des pipelines de texturing modernes, des workflows de rendu physiquement base (PBR) et des exigences des moteurs en temps reel, combinant excellence artistique et expertise technique solide pour delivrer des assets qui apparaissent exceptionnels en jeu.

Ce que vous ferez:

  • Creer des textures et des materiaux de haute qualite, prets pour le jeu, pour une variete d'assets, en mettant particulierement l'accent sur le developpement de solutions de trim sheet efficaces et visuellement attrayantes.
  • Collaborer etroitement avec les artistes, les artistes techniques et les developpeurs pour s'assurer que les assets repondent aux objectifs artistiques et aux exigences de performance technique.
  • Etablir et maintenir des normes coherentes de materiaux et de texturing a travers les projets, afin de contribuer a la qualite visuelle et a l'efficacite de la production.
  • Soutenir les efforts d'optimisation en creant des assets conformes aux contraintes des moteurs de jeu modernes et aux workflows de rendu base sur la physique (PBR).

Ce que nous recherchons:

  • Une experience averee en tant qu'artiste texture sur des jeux sortis, avec une maitrise experte de la creation de trim sheets et de l'elaboration de materiaux.
  • Une bonne comprehension des pipelines d'art 3D et des workflows de creation d'actifs, meme si la specialisation est axee sur les textures.
  • Une grande maitrise de Substance Painter et Substance Designer, avec un excellent sens artistique, une bonne connaissance de la theorie des couleurs et une attention aux details.
  • Une bonne comprehension des exigences des moteurs de jeu, des techniques d'optimisation et des workflows de rendu en temps reel dans Unreal Engine et/ou Unity.

Bien a avoir:

  • Experience de travail avec Blender, ou volonte de passer de Maya ou 3ds Max a un pipeline centre sur Blender.
  • Exposition aux flux de travail de texturation procedurale et aux techniques de creation de contenu evolutives.
  • Experience dans le soutien de plusieurs styles artistiques, des projets realistes aux projets stylises.
  • Familiarite avec les principes de l'art technique qui ameliorent la performance des assets, la coherence et l'efficacite de la production.

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A propos de Side
Side (anciennement PTW) est un fournisseur mondial de services et de developpement de jeux video, proposant des solutions techniques et creatives a de nombreux developpeurs et studios parmi les plus importants du monde. Fondee en 2009 et s'appuyant sur plus de 30 ans d'experience de notre maison mere au Japon, Side est devenue une force mondiale avec 20 studios repartis dans 14 pays en Amerique du Nord, en Europe, en Amerique du Sud et en Asie.

Nos services de pointe incluent le developpement de jeux, la production artistique, la production audio, l'assurance qualite, la localisation, l'assurance qualite de la localisation, le support aux joueurs, la gestion de communaute et les ensembles de donnees.

Aidez-nous a partager des histoires avec le monde entier! Rejoignez une equipe internationale de joueurs passionnes et contribuez a offrir des experiences de jeu inoubliables.

Decouvrez notre cote de la vie. Pour plus d'informations, rendez-vous sur https://www.side.inc/fr-ca

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Location: Montreal, Quebec or Toronto, Ontario

Work structure: Hybrid (Remote + On-site)

Contract: 6+ months

At Side, we work alongside some of the world's leading game developers to solve complex technical challenges and bring exceptional player experiences to life.

We're looking for a talented Senior Texture Artist with a passion for creating world-class materials and surfaces that elevate the visual quality of games. In this role, you'll be responsible for authoring high-quality textures, materials, and trim sheets for real-time environments, ensuring assets are both visually striking and technically efficient. Working closely with environment artists, technical artists, and development teams, you'll help establish and maintain high artistic standards while supporting performance and optimisation goals. You'll bring a deep understanding of modern texturing pipelines, physically based rendering (PBR) workflows, and real-time engine requirements, combining artistic excellence with strong technical expertise to deliver assets that look exceptional in-game.

What you will be doing:

  • Create high-quality, game-ready textures and materials for a variety of assets, with a particular focus on developing efficient and visually compelling trim sheet solutions.
  • Collaborate closely with artists, technical artists, and developers to ensure assets meet both artistic goals and technical performance requirements.
  • Establish and maintain consistent material and texturing standards across projects, helping to drive visual quality and production efficiency.
  • Support optimisation efforts by creating assets that align with modern game engine constraints and physically based rendering (PBR) workflows.