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Senior Graphics Programmer Jobs in Boston, MA (NOW HIRING)

From defining packaging look-and-feel to engineering scroll-stopping digital, retail, and social ... Qualifications * 5+ Years of Graphic/Digital Design Experience: Proven track record within a fast ...

Senior VLSI CAD Software Engineer

Westford, MA · On-site

$127K - $167K/yr

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. They are seeking a talented Software Engineer to build custom, high-impact VLSI CAD ...

Senior Lab Planner

Boston, MA · On-site

  • Retirement

... laboratory programming, planning and design for Life Sciences companies, private research ... Excellent written, verbal and graphic, communication skills * Excellent organizational skills ...

Senior Medical Planner

Boston, MA · On-site

  • Medical

  • Dental

  • Retirement

The position develops and communicates planning concepts through verbal, written, and graphic means ... Responsible for overseeing programming and space planning needs for a project. The Senior Health ...

Senior Medical Planner

Boston, MA · On-site

  • Medical

  • Dental

  • Retirement

The position develops and communicates planning concepts through verbal, written, and graphic means ... Responsible for overseeing programming and space planning needs for a project. The Senior Health ...

Senior Medical Planner

Boston, MA · On-site

  • Medical

  • Dental

  • Retirement

The position develops and communicates planning concepts through verbal, written, and graphic means ... Responsible for overseeing programming and space planning needs for a project. The Senior Health ...

Showing results 41-60

Senior Graphics Programmer information

See Boston, MA salary details

$14

$56

$78

How much do senior graphics programmer jobs pay per hour?

As of Aug 18, 2026, the average hourly pay for senior graphics programmer in Boston, MA is $56.79, according to ZipRecruiter salary data. Most workers in this role earn between $47.79 and $67.88 per hour, depending on experience, location, and employer.

What does a senior graphics programmer do?

A Senior Graphics Programmer is responsible for designing, developing, and optimizing graphics systems and visual effects in video games, simulations, or other interactive applications. They work with rendering pipelines, shaders, and hardware APIs to ensure high visual quality and performance. Their role often involves collaborating with artists and other engineers to implement advanced visual features, troubleshoot graphical issues, and stay updated with the latest graphics technologies. Senior Graphics Programmers also mentor junior team members and help set technical direction for graphics development.

What are the key skills and qualifications needed to thrive as a senior graphics programmer, and why are they important?

To thrive as a Senior Graphics Programmer, you need advanced knowledge of computer graphics theory, C++ programming, and a degree in computer science or a related field. Expertise with graphics APIs such as DirectX, OpenGL, or Vulkan, and experience using shader languages (HLSL/GLSL) are typically required. Strong problem-solving abilities, collaboration, and effective communication help you work across teams and innovate in complex technical environments. These skills ensure the creation of efficient, visually impressive graphics systems that meet the demands of modern games or applications.

How does a senior graphics programmer typically collaborate with other departments during a game development project?

A Senior Graphics Programmer works closely with artists, designers, and technical directors to ensure that visual features are both cutting-edge and feasible within the project's constraints. They often translate artistic visions into optimized, real-time rendering solutions and provide technical feedback on asset creation. Regular meetings and code reviews help align the graphics team's work with the broader development goals, while cross-discipline problem-solving is common to address performance or visual fidelity challenges. Effective communication and teamwork are essential, as graphics programming decisions can significantly impact the gameplay experience and production timeline.

What is the difference between Senior Graphics Programmer vs Graphics Engineer?

AspectSenior Graphics ProgrammerGraphics Engineer
Required CredentialsBachelor's or Master's in Computer Science, Computer Graphics, or related field; extensive experience in graphics programmingSimilar educational background; may have less experience or focus on implementation
Work EnvironmentDevelops advanced graphics features, shaders, rendering techniques in game engines or visualization toolsSupports graphics development, optimizes rendering pipelines, and implements graphics solutions
Employer & Industry UsageUsed in gaming, simulation, and visual effects industries; common in companies developing real-time graphicsFound in similar industries, often collaborating with graphics teams to improve rendering performance

The main difference is that Senior Graphics Programmers typically lead complex graphics development projects, focusing on advanced rendering techniques, while Graphics Engineers support and optimize existing graphics systems. Both roles require strong technical skills, but Senior Graphics Programmers usually have more experience and responsibility in designing innovative graphics solutions.

What are the most commonly searched types of Graphics Programmer jobs in Boston, MA?

The most popular types of Graphics Programmer jobs in Boston, MA are:

What are popular job titles related to Senior Graphics Programmer jobs in Boston, MA?

For Senior Graphics Programmer jobs in Boston, MA, the most frequently searched job titles are:

Infographic showing various Senior Graphics Programmer job openings in Boston, MA as of August 2026, with employment types broken down into 2% Internship, 75% Full Time, 18% Part Time, 3% Temporary, and 2% Contract. Highlights an 82% Physical, 4% Hybrid, and 14% Remote job distribution, with an average salary of $118,130 per year, or $56.8 per hour.

Senior Software Engineer, Immersive and Interactive Media

Museum of Science

Boston, MA • On-site

$133K - $175K/yr

Full-time

Posted 27 days ago


Job description

Museum of Science, Boston
www.mos.org
Innovation and creativity come from the unique perspectives of a diverse staff. We value your perspective.
Who We Are
As science and technology increasingly shape our lives, the Museum of Science strives to equip and inspire everyone to use science for the global good while keeping up with the pace of change. Among the world's largest science centers and New England's most attended cultural institution, we engage nearly five million people a year - at Science Park and in museums around the world, in classrooms, and online.
The Museum's singular location connecting Boston and Cambridge puts us at the junction of some of the world's most influential academic institutions and industries, local and state government, schools, and the public. Trusted by each sector, we are ideally positioned to convene, inspire, and create meaningful experiences for all. Come join us on our mission to inspire a lifelong love of science in everyone and living our vision for a world where science belongs to each of us for the good of all of us.
What You'll Accomplish
Immersive & Interactive Software Development:
  • Architect, design, develop, deploy, and maintain Unity-based immersive and interactive applications with attention to detail, quality, performance, reliability, and maintainability.
  • Build rapid prototypes and evolve features into production software in an iterative design and development process.
  • Develop and optimize real-time rendering, animation, UI, and data processing systems; profile and resolve performance bottlenecks with the CPU, GPU, and memory.
  • Integrate software with audio, video, or sensor hardware; occasionally research new hardware and develop software interfaces.
  • Test, debug, deliver, and maintain Windows desktop builds, addressing any functional, deployment, or platform-specific issues.
  • Use version control effectively (Git-based workflows), manage branches/merges, and support release processes.

Media Preparation and Asset Export:
  • Prepare media and design files for software development by slicing graphics, converting file formats, and exporting content into usable assets.

Communication & Collaboration:
  • Collaborate and communicate effectively with cross-functional teams, external partners, and stakeholders.
  • Analyze software requirements to determine the feasibility of a design within project timeline and budget, communicate potential risks and negotiate scope to stay within constraints.
  • Document software, tools, and templates for easy use by other developers, collaborators, or partners.
  • Participate in code review and team collaboration to share and improve skills, knowledge, and software development practices.

Applicants must currently reside in Massachusetts, New Hampshire, or Rhode Island. This is a hybrid position, requiring a minimum of 2 days onsite per week in Boston (with the potential of additional onsite days required during project phases.
What We're Looking For (Competencies)
Required technical skills:
  • High proficiency with C#
  • Working knowledge of C++
  • Demonstrated experience developing software with game engines (Unity, Unreal, Godot, etc.)
  • Demonstrated experience delivering immersive projects (projection mapped environments/XR/VR) and building interactive 3D experiences
  • Proficiency with real-time 3D pipelines, shaders, and visual effects
  • Working knowledge of 2D/3D math (vector math, linear algebra, trigonometry, geometry, coordinate systems, etc.)
  • Working knowledge of basic algorithms and data structures
  • Working knowledge of data representations (byte representation of common data types, byte serialization/deserialization, image data representations, etc.)
  • Demonstrated experience with desktop application development on Windows
  • Demonstrated experience with prototyping and understanding of agile or iterative development philosophies.
  • Knowledge of the Software Development Life Cycle (SDLC) and software engineering best practices
  • Strong understanding of hardware and technologies for interactive media or immersive experiences (computer components, displays, projectors, Arduino, etc.)
  • Strong understanding of version control tools (Git, BitBucket, GitHub, etc.)
  • Strong understanding of graphic design, video, and 3D content creation tools (Adobe Creative Suite, Autodesk, Blender, etc.)
  • Working knowledge of slicing and exporting graphics
  • Working knowledge of converting, modifying, and exporting media files

Nice-to-have technical skills:
Demonstrated experience with any of the following:
  • Computer graphics
  • Computer vision
  • Machine learning
  • Game development or design
  • 2D graphic design
  • 3D computer modeling and animation
  • UI and UX design
  • Graphics APIs (OpenGL, Vulkan, DirectX, WebGL, WebGPU etc.)
  • GPU compute APIs (CUDA, OpenCL, etc.)
  • Python, JavaScript

Collaboration:
  • Demonstrated experience working closely with cross-functional and technical teams to deliver high-quality digital experiences and software.

Communication:
  • Strong communication skills for cross-functional collaboration, team coordination, constructive feedback, and technical documentation.

Comfort with Ambiguity:
  • Ability to understand, define, and clarify an ambiguous or uncertain problem so a technical solution can be developed.
  • Excellent judgement and analytical skills to make technical decisions despite ambiguity and uncertainty.

Strategic Problem Solver:
  • Ability to identify challenges, develop solutions, and drive continuous improvement in our software engineering practices and technology platforms.

How We Work-Our Values
Mission-Focused: We inspire a lifelong love of science in everyone.
Audience-Driven: Everything we do begins with the people we serve.
Innovative: We are curious, take smart risks, share responsibility, and own outcomes.
Generous: We offer time and energy towards common goals.
Salary Range
$90,000-$102,000 USD
The Museum of Science is fully committed to Equal Employment Opportunity and to attracting, retaining, developing and promoting the most qualified employees without regard to their race, gender, color, religion, sexual orientation, national origin, age, physical or mental disability, citizenship status, veteran status, or any other characteristic prohibited by federal, state or local law. We are dedicated to providing a work environment free from discrimination and harassment, and where employees are treated with respect and dignity.