1

Junior Graphics Programmer Jobs in Boston, MA (NOW HIRING)

FlipKey is hiring a Web Developer to support our growing engineering team and site. FlipKey is the ... A strong eye for design and/or graphic design capability, CakePHP experience, Python experience.

FlipKey is hiring a Web Developer to support our growing engineering team and site. FlipKey is the ... A strong eye for design and/or graphic design capability, CakePHP experience, Python experience.

WHO WE ARE LOOKING FOR We're seeking a Junior Designer who has strong fundamental graphic design ... Experience developing retail consumer journeys and programming at retail * Understanding of retail ...

Contribute to programming, space planning, and concept development in coordination with project ... Excellent graphic, written and verbal communication skills. * Bachelor's or Master's degree in ...

next page

Showing results 1-20

Junior Graphics Programmer information

See Boston, MA salary details

$8

$29

$51

How much do junior graphics programmer jobs pay per hour?

As of Aug 24, 2026, the average hourly pay for junior graphics programmer in Boston, MA is $29.29, according to ZipRecruiter salary data. Most workers in this role earn between $17.74 and $36.06 per hour, depending on experience, location, and employer.

What does a junior graphics programmer do?

A Junior Graphics Programmer is responsible for assisting in the development and implementation of visual elements in software, such as video games or simulations. They typically work under the guidance of senior graphics programmers to write and optimize code for rendering graphics, implementing shaders, and ensuring efficient use of hardware resources. Their tasks may also include debugging graphics issues, learning new graphics APIs, and collaborating with other team members to achieve visual targets. This entry-level role is a great way to gain experience in computer graphics and related technologies.

What types of projects and technologies do junior graphics programmers typically work on in their early career?

As a Junior Graphics Programmer, you’ll often start by supporting senior developers with tasks such as implementing rendering features, optimizing shaders, and debugging graphics pipelines. You may work with technologies like DirectX, OpenGL, or Vulkan, as well as graphics engines such as Unity or Unreal Engine. Early projects usually involve collaborating closely with artists and designers to ensure visual elements are integrated efficiently and look as intended. This role offers a great opportunity to learn best practices in real-time rendering and to develop problem-solving skills through hands-on experience with cutting-edge graphics techniques.

What are the key skills and qualifications needed to thrive as a junior graphics programmer, and why are they important?

To thrive as a Junior Graphics Programmer, you generally need a solid understanding of computer graphics principles, proficiency in C++ or similar languages, and a relevant degree such as computer science or software engineering. Familiarity with graphics APIs like DirectX or OpenGL, shader languages (HLSL/GLSL), and version control systems like Git is typically expected. Strong problem-solving skills, attention to detail, and effective communication help you stand out in collaborative development environments. These skills and qualifications are essential for creating visually compelling, high-performance graphics solutions that meet industry standards.

What are the most commonly searched types of Graphics Programmer jobs in Boston, MA?

The most popular types of Graphics Programmer jobs in Boston, MA are:

What are popular job titles related to Junior Graphics Programmer jobs in Boston, MA?

For Junior Graphics Programmer jobs in Boston, MA, the most frequently searched job titles are:

What job categories do people searching Junior Graphics Programmer jobs in Boston, MA look for?

The top searched job categories for Junior Graphics Programmer jobs in Boston, MA are:

Infographic showing various Junior Graphics Programmer job openings in Boston, MA as of August 2026, with employment types broken down into 100% Full Time. Highlights an 75% In-person, and 25% Hybrid job distribution, with an average salary of $60,913 per year, or $29.3 per hour.

Principal Software Engineer - MATLAB Graphics

The Mathworks

Natick, MA • On-site

$160K - $257K/yr

Full-time

Re-posted 23 days ago


Job description

Job Summary
MathWorks has a hybrid work model that enables staff members to split their time between office and home. The hybrid model provides the advantage of having both in-person time with colleagues and flexible at-home life optimizations. Learn More: https://www.mathworks.com/company/jobs/resources/applying-and-interviewing.html#onboarding.
MATLAB Graphics team is looking for a Principal Software Engineer to help shape the evolution of MATLAB graphics. This role offers a unique opportunity to influence the design and direction of a graphics and data visualization platform used by millions of scientists, engineers, and educators worldwide to visualize and analyze data.
As a Principal Engineer, you will bring deep experience in cloud application development to modernize and extend MATLAB's graphics architecture. You will shape the long-term direction of the architecture spanning desktop and web. You will be partnering with, influencing, and coaching engineers who specialize in graphics systems and browser-based rendering. If you are motivated by solving challenging architectural problems, and delivering high customer impact, this role offers a rare opportunity to make a lasting contribution.
MathWorks nurtures growth, appreciates inclusivity, encourages initiative, values teamwork, shares success, and rewards excellence.
Responsibilities
  • Drive the technical evolution of the MATLAB Graphics architecture toward a cloud-native model, partnering with stakeholders to align on goals and priorities.
  • Mentor junior engineers through technical guidance and design reviews, supporting their technical growth and raising the quality bar across the team.
  • Apply modern cloud engineering practices to graphics and visualization systems (CI/CD, observability, scalability, security).
  • Deliver concrete enhancements to MATLAB graphics and interactive visualization(e.g., performance, rendering fidelity, interactivity, and new visualization capabilities).

Minimum Qualifications
  • A bachelor's degree and 10 years of professional work experience (or equivalent experience) is required.

Additional Qualifications
  • Understanding of cloud-native architecture patterns - including scalability, reliability, and observability - to guide the evolution of a graphics architecture toward a cloud native model.

  • Demonstrated ability to influence cross-functional stakeholders and drive alignment on technical direction and prioritization for complex systems.

  • Track record of mentoring and developing engineers through technical guidance, design feedback, and architectural reviews.

  • Experience with MATLAB or other scientific computation and data visualization software.

  • Familiarity with web graphics or charting frameworks such as D3.js, Three.js, or similar.

  • Familiarity with designing and implementing computer graphics and data visualization systems using browser-based rendering technologies (e.g., WebGL).